Bob VI the level 50 Kruk Yeti Psyshot by lukep

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignOrcs
ModeNormal Adventure
SexMale
RaceKruk Yeti
ClassPsyshot
Level / Exp50 / 1585%
Sizemedium
Lifes / Deaths

Primary Stats

Strength52 (base 10)
Dexterity119 (base 60)
Constitution63 (base 29)
Magic24 (base 10)
Willpower104 (base 60)
Cunning115.8 (base 60)

Resources

Life1331/1331
Steam115/115
Equilibrium0
Psi109/109
Healing Factor1.344619213451
Regeneration0.33615480336275

Speed

Mental0%
Attack0%
Movement+53.17147815938%
Spell0%
Global+100%

Vision

Sight13
Lite18.174901573278
Infravision12
See Stealth25
See Invisible31

Offense: Mainhand

Damage83
Accuracy86
Crit Chance69%
APR45
Speed1.00

Offense: Offhand

Damage83
Accuracy83
Crit Chance68%
APR70
Speed1.00

Offense: Spell

Spellpower33
Crit Chance35%
Speed1

Offense: Mind

Mindpower78
Crit Chance48%
Speed1

Offense: Damage Bonus

Lightning+13%
Acid+9%
Darkness+10%
Temporal+10%
Cold+25%
Physical+14%
Fire+14%
All+4%

Offense: Damage Penetration

Physical+25%
Lightning+22%
Cold+15%
All+10%

Defense: Base

Armour (hardiness)83.255795327849 (100%)
Defense77
Ranged Defense77
Fatigue3
Physical Save43
Spell Save45
Mental Save48

Defense: Resistances

Acid+ 42%( 70%)
Blight+ 60%( 70%)
Physical+ 36%( 70%)
Cold+ 70%( 70%)
All+ 27%( 70%)
Lightning+ 37%( 70%)
Light+ 44%( 70%)
Temporal+ 29%( 70%)
Mind+ 34%( 70%)
Darkness+ 49%( 70%)
Fire+ 56%( 70%)
Nature+ 44%( 70%)

Defense: Immunities

Instadeath Resistance100%
Pinning Resistance50%
Knockback Resistance0%
Confusion Resistance100%
Fear Resistance100%
Stun Resistance30%
Poison Resistance22%
Blind Resistance100%

Inscriptions (4/4)

Implants
Implants
Implants
Implants

Class Talents

Steamtech / Psytech gunnery1.30
5/5
1/5
1/5
1/5
Psionic / Psionic fog1.30
1/5
1/5
1/5
1/5
Steamtech / Dread1.30
5/5
1/5
1/5
1/5
Steamtech / Avoidance1.30
5/5
1/5
3/5
0/5
Psionic / Action at a distance1.30
3/5
5/5
1/5
5/5
Steamtech / Thoughts of iron1.30
5/5
1/5
3/5
1/5
Steamtech / Mechstar1.30
5/5
5/5
1/5
1/5
Psionic / Gestalt1.30
1/5
1/5
0/5
0/5

Generic Talents

Steamtech / Engineering1.20
1/5
1/5
1/5
2/5
Race / Yeti1.00
1/5
1/5
1/5
1/5
Technique / Combat training1.30
1/5
5/5
0/5
5/5
0/5
0/5
Steamtech / Physics1.20
2/5
2/5
1/5
1/5
Psionic / Augmented mobility1.00
4/5
1/5
1/5
1/5
Steamtech / Chemistry1.20
3/5
3/5
1/5
1/5
Cunning / Scoundrel1.00
1/5
3/5
1/5
1/5

Prodigies

1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent
beneficial effect

Quests

done
done
done
done
done
done
done
done
done
done
done
done
done
done
done

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

A Fistful of Gold Buy an item from an AAA.
By Bob VI the Kruk Yeti Psyshot level 3
11st Retaking 124th year of Ascendancy at 06:43
see stats
Across the Narrow Sea Destroyed the Sunwall Outpost to secure a way to the mainland.
By Bob VI the Kruk Yeti Psyshot level 12
43rd Retaking 124th year of Ascendancy at 17:43
see stats
Dragon's Greed Amassed 8000 gold pieces.
By Bob VI the Kruk Yeti Psyshot level 50
21st Destruction 124th year of Ascendancy at 14:53
see stats
Exterminator Killed 1000 creatures.
By Bob VI the Kruk Yeti Psyshot level 29
32nd Pain 124th year of Ascendancy at 19:25
see stats
Fear me not! Survived the Fearscape!
By Bob VI the Kruk Yeti Psyshot level 30
45th Pain 124th year of Ascendancy at 00:08
see stats
Level 10 Got a character to level 10.
By Bob VI the Kruk Yeti Psyshot level 10
20th Retaking 124th year of Ascendancy at 09:11
see stats
Level 20 Got a character to level 20.
By Bob VI the Kruk Yeti Psyshot level 20
11st Revenge 124th year of Ascendancy at 22:26
see stats
Level 30 Got a character to level 30.
By Bob VI the Kruk Yeti Psyshot level 30
43rd Pain 124th year of Ascendancy at 23:38
see stats
Level 40 Got a character to level 40.
By Bob VI the Kruk Yeti Psyshot level 40
11st Loss 124th year of Ascendancy at 17:16
see stats
Level 50 Got a character to level 50.
By Bob VI the Kruk Yeti Psyshot level 50
12nd Destruction 124th year of Ascendancy at 02:03
see stats
Once Upon A Time, In the West... Hear the Eidolon's retelling of the Scourge from the West's journey.
By Bob VI the Kruk Yeti Psyshot level 45
47th Loss 124th year of Ascendancy at 01:45
see stats
One Ill Turn Deserves Another The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By Bob VI the Kruk Yeti Psyshot level 50
21st Destruction 124th year of Ascendancy at 14:03
see stats
Reclaiming Garkul's Heritage Freed the remnants of the Prides from the Internment Camp.
By Bob VI the Kruk Yeti Psyshot level 35
36th Dearth 124th year of Ascendancy at 15:47
see stats
Size matters Did over 600 damage in one attack.
By Bob VI the Kruk Yeti Psyshot level 45
47th Loss 124th year of Ascendancy at 00:32
see stats
The Dead God Rests You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By Bob VI the Kruk Yeti Psyshot level 50
28th Destruction 124th year of Ascendancy at 19:56
see stats
The High Lady's Destiny (Finale) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By Bob VI the Kruk Yeti Psyshot level 38
43rd Dearth 124th year of Ascendancy at 06:27
see stats
The Restless Dead Disturbed an old battlefield and survived the consequences.
By Bob VI the Kruk Yeti Psyshot level 42
25th Loss 124th year of Ascendancy at 06:00
see stats
This will make a big Omelette! Collected 40 ritch eggs in the Ritch Hive.
By Bob VI the Kruk Yeti Psyshot level 25
19th Pain 124th year of Ascendancy at 09:18
see stats
To the Bitter End You have destroyed the last remnants of the Atmos Tribe, ending their civilization.
By Bob VI the Kruk Yeti Psyshot level 50
29th Destruction 124th year of Ascendancy at 02:58
see stats
Treasure Hoarder Amassed 3000 gold pieces.
By Bob VI the Kruk Yeti Psyshot level 33
27th Dearth 124th year of Ascendancy at 10:52
see stats
Treasure Hunter Amassed 1000 gold pieces.
By Bob VI the Kruk Yeti Psyshot level 28
20th Pain 124th year of Ascendancy at 19:35
see stats

Log


Mechanical Arms hits Training Dummy for
241 nature, 19 lightning, 8 acid, 21 physical, 70 darkness, 57 mind, 56 cold (472 total damage).
Bleeding from Bob VI hits Training Dummy for
136 physical damage.
Mechanical Arms performs a melee critical strike against Training Dummy!
Mechanical Arms performs a melee critical strike against Training Dummy!
Training Dummy is weakened by the darkness!

Bob VI's tinker attains critical power!

Mechanical Arms hits Training Dummy for
247 nature, 160 physical, 19 lightning, 8 acid, 21 physical, 70 darkness, 57 mind, 9 lightning, 11 acid, 19 lightning, 8 acid, 21 physical, 70 darkness, 57 mind, 103 cold (880 total damage).
Bleeding from Bob VI hits Training Dummy for
176 physical damage.
Mechanical Arms performs a melee critical strike against Training Dummy!
Training Dummy's armor corrodes!

Training Dummy slows down.

Bob VI's tinker attains critical power!
Training Dummy is encased in ice!


Mechanical Arms hits Training Dummy for
253 nature, 19 lightning, 8 acid, 21 physical, 70 darkness, 57 mind, 103 cold (531 total damage).
Bleeding from Bob VI hits Training Dummy for
(56 to ice), 120 physical (120 total damage).
Mechanical Arms performs a melee critical strike against Training Dummy!

Mechanical Arms hits Training Dummy for
(79 to ice), 168 nature, (6 to ice), 13 lightning, (2 to ice), 5 acid, (7 to ice), 14 physical, (23 to ice), 48 darkness, (18 to ice), 39 mind, (18 to ice), 38 cold (325 total damage).
Bleeding from Bob VI hits Training Dummy for
(56 to ice), 120 physical (120 total damage).
Mechanical Arms performs a melee critical strike against Training Dummy!
Mechanical Arms performs a melee critical strike against Training Dummy!
Bob VI's tinker attains critical power!

Mechanical Arms hits Training Dummy for
(79 to ice), 168 nature, (49 to ice), 103 physical, (6 to ice), 13 lightning, (2 to ice), 5 acid, (7 to ice), 14 physical, (23 to ice), 48 darkness, (18 to ice), 39 mind, (3 to ice), 6 lightning, (3 to ice), 7 acid, (6 to ice), 13 lightning, (2 to ice), 5 acid, (7 to ice), 14 physical, (23 to ice), 48 darkness, (18 to ice), 39 mind, (33 to ice), 70 cold (593 total damage).
Training Dummy is free from the ice.


Bob VI deactivates his cloak's restoration systems.