











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Cornac |
Class | Writhing One |
Level / Exp | 25 / 21% |
Size | medium |
Lifes / Deaths | Killed by corrupted dendritic hemospinner at level 1 on the 74th Pyre 122nd year of Ascendancy at 15:46 / 68Killed by Aeryrimira the awoken tentacle tree at level 11 on the 5th Flare 122nd year of Ascendancy at 02:44 Killed by multi-hued crystal at level 12 on the 6th Flare 122nd year of Ascendancy at 12:19 Killed by job at level 12 on the 7th Flare 122nd year of Ascendancy at 06:39 Killed by Yvyrin the Guard at level 13 on the 7th Flare 122nd year of Ascendancy at 12:36 Killed by Yvyrin the Guard at level 13 on the 7th Flare 122nd year of Ascendancy at 12:45 Killed by Bandit Leader Lisolaith at level 13 on the 7th Flare 122nd year of Ascendancy at 19:15 Killed by Bandit Leader Lisolaith at level 13 on the 7th Flare 122nd year of Ascendancy at 19:48 Killed by Bandit Leader Lisolaith at level 13 on the 7th Flare 122nd year of Ascendancy at 20:01 Killed by Velenor the Thug at level 13 on the 7th Flare 122nd year of Ascendancy at 21:50 Killed by worm that walks at level 14 on the 8th Flare 122nd year of Ascendancy at 11:28 Killed by worm that walks at level 14 on the 8th Flare 122nd year of Ascendancy at 12:26 Killed by worm that walks at level 14 on the 8th Flare 122nd year of Ascendancy at 14:59 Killed by worm that walks at level 15 on the 8th Flare 122nd year of Ascendancy at 16:11 Killed by greater gwelgoroth at level 15 on the 2nd Dusk 122nd year of Ascendancy at 08:15 Killed by ultimate gwelgoroth at level 15 on the 2nd Dusk 122nd year of Ascendancy at 09:24 Killed by slaver at level 17 on the 40th Dusk 122nd year of Ascendancy at 18:06 Killed by slaver at level 17 on the 40th Dusk 122nd year of Ascendancy at 18:19 Killed by Yvarin the slaver at level 17 on the 41st Dusk 122nd year of Ascendancy at 07:14 Killed by Blood Master at level 17 on the 41st Dusk 122nd year of Ascendancy at 15:31 Killed by fire wyrm at level 17 on the 55th Dusk 122nd year of Ascendancy at 00:50 Killed by naga myrmidon at level 17 on the 55th Dusk 122nd year of Ascendancy at 11:49 Killed by vampire at level 17 on the 55th Dusk 122nd year of Ascendancy at 13:36 Killed by skeleton master archer at level 19 on the 57th Dusk 122nd year of Ascendancy at 16:03 Killed by Glynn the ghoul at level 19 on the 58th Dusk 122nd year of Ascendancy at 06:06 Killed by skeleton master archer at level 19 on the 58th Dusk 122nd year of Ascendancy at 13:27 Killed by skeleton magus at level 19 on the 58th Dusk 122nd year of Ascendancy at 13:57 Killed by skeleton master archer at level 19 on the 58th Dusk 122nd year of Ascendancy at 16:34 Killed by skeleton archer at level 19 on the 58th Dusk 122nd year of Ascendancy at 16:49 Killed by skeleton archer at level 19 on the 58th Dusk 122nd year of Ascendancy at 17:21 Killed by poison spore at level 19 on the 58th Dusk 122nd year of Ascendancy at 18:19 Killed by elder vampire at level 19 on the 58th Dusk 122nd year of Ascendancy at 18:45 Killed by fire wyrm at level 19 on the 59th Dusk 122nd year of Ascendancy at 01:47 Killed by fire drake at level 20 on the 59th Dusk 122nd year of Ascendancy at 03:17 Killed by poison spore at level 20 on the 60th Dusk 122nd year of Ascendancy at 19:58 Killed by Malevolent Dimensional Jelly at level 20 on the 61st Dusk 122nd year of Ascendancy at 03:06 Killed by Aletta Soultorn at level 20 on the 61st Dusk 122nd year of Ascendancy at 17:16 Killed by Aletta Soultorn at level 20 on the 61st Dusk 122nd year of Ascendancy at 18:16 Killed by Aletta Soultorn at level 20 on the 61st Dusk 122nd year of Ascendancy at 19:01 Killed by Aletta Soultorn at level 20 on the 61st Dusk 122nd year of Ascendancy at 19:36 Killed by Aletta Soultorn at level 20 on the 61st Dusk 122nd year of Ascendancy at 21:08 Killed by wretchling at level 21 on the 63rd Dusk 122nd year of Ascendancy at 07:48 Killed by wretchling at level 21 on the 63rd Dusk 122nd year of Ascendancy at 08:11 Killed by worm that walks at level 21 on the 63rd Dusk 122nd year of Ascendancy at 09:59 Killed by Xeresemira the armoured skeleton warrior at level 21 on the 63rd Dusk 122nd year of Ascendancy at 23:04 Killed by armoured skeleton warrior at level 21 on the 64th Dusk 122nd year of Ascendancy at 04:08 Killed by Lord of Skulls (warrior) at level 21 on the 64th Dusk 122nd year of Ascendancy at 04:14 Killed by The Master at level 21 on the 64th Dusk 122nd year of Ascendancy at 04:46 Killed by The Master at level 21 on the 64th Dusk 122nd year of Ascendancy at 05:08 Killed by Glorera the giant spider at level 21 on the 64th Dusk 122nd year of Ascendancy at 06:11 Killed by The Master at level 23 on the 64th Dusk 122nd year of Ascendancy at 07:00 Killed by Belolaith the gwelgoroth at level 23 on the 68th Dusk 122nd year of Ascendancy at 00:05 Killed by Layyrille the Guardian at level 23 on the 68th Dusk 122nd year of Ascendancy at 14:22 Killed by Layyrille the Guardian at level 23 on the 68th Dusk 122nd year of Ascendancy at 14:42 Killed by Cyrena the saw horror at level 23 on the 69th Dusk 122nd year of Ascendancy at 04:16 Killed by Xomira the venom drake hatchling at level 23 on the 69th Dusk 122nd year of Ascendancy at 04:16 Killed by Xomira the venom drake hatchling at level 23 on the 69th Dusk 122nd year of Ascendancy at 05:05 Killed by Cyrena the saw horror at level 23 on the 69th Dusk 122nd year of Ascendancy at 05:35 Killed by Assassin Lord at level 23 on the 8th Haze 122nd year of Ascendancy at 19:36 Killed by Assassin Lord at level 23 on the 8th Haze 122nd year of Ascendancy at 19:56 Killed by gigantic corrosive tunneler at level 24 on the 17th Haze 122nd year of Ascendancy at 03:38 Killed by Betynor the golem at level 24 on the 25th Haze 122nd year of Ascendancy at 17:28 Killed by dread at level 24 on the 4th Allure 123rd year of Ascendancy at 21:58 Killed by Ivovea the orc warrior at level 25 on the 5th Allure 123rd year of Ascendancy at 04:09 Killed by armoured skeleton warrior at level 25 on the 5th Allure 123rd year of Ascendancy at 06:17 Killed by corrupted orc warrior at level 25 on the 5th Allure 123rd year of Ascendancy at 06:27 Killed by corrupted orc warrior at level 25 on the 5th Allure 123rd year of Ascendancy at 06:37 Killed by corrupted orc warrior at level 25 on the 5th Allure 123rd year of Ascendancy at 06:47 |
Primary Stats
Strength | 38 (base 17) |
Dexterity | 23 (base 10) |
Constitution | 47 (base 40) |
Magic | 87 (base 54) |
Willpower | 32 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | 219/746 |
Insanity | 4/100 |
Healing Factor | 1.6123364354647 |
Regeneration | 3.6277569797957 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +11.09386761032% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 2 |
Offense: Mainhand
Damage | 74 |
Accuracy | 29 |
Crit Chance | 6% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 41 |
Crit Chance | 10% |
Speed | 1 |
Offense: Mind
Mindpower | 15 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
Light | +10% |
Blight | +30% |
Arcane | +11% |
Fire | +20% |
All | 0% |
Defense: Base
Armour (hardiness) | 31.483785018144 (87.341010863394%) |
Defense | 7 |
Ranged Defense | 7 |
Fatigue | 8 |
Physical Save | 14 |
Spell Save | 21 |
Mental Save | 7 |
Defense: Resistances
Blight | + 18%( 70%) |
Arcane | + 20%( 70%) |
Cold | + 31%( 70%) |
All | + 15%( 70%) |
Lightning | + 22%( 70%) |
Light | + 41%( 70%) |
Temporal | + 22%( 70%) |
Darkness | + 31%( 70%) |
Nature | + 31%( 70%) |
Defense: Immunities
Disarm Resistance | 0% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Demented / Tentacles | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Demented / Disfigured face | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Path of horror | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Controlled horrors | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Horrific body | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Beyond sanity | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 3/5 |
Technique / Combat training | 1.20 |
| 3/5 |
| 4/5 |
| 0/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
detrimental effect | The target is dazed, rendering it unable to move, halving all damage done, defense, saves, accuracy, spell, mind and physical power. Any damage will remove the daze. Dazed |
beneficial effect | 2 pustules increasing resistance by 6%. Putrescent Pustule |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You failed to protect the injured seer from death by Mayissra the master vampire. Escort: injured seer (level 2 of Dreadfell) | failed |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You abandoned lone alchemist, to death. Escort: lone alchemist (level 8 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You abandoned lost warrior, to death. Escort: lost warrior (level 6 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed vial of greater demon bile. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Fatigue: +3% Changes stats: +8 Mag / +8 Wil Knockback immunity: +100% Spellpower: +5 (+1 eff.) Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. It can be used to combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
Light source | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(86 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | ![]() Requires: - Magic 25 - Willpower 20 Powered by arcane forces Infused by nature 1.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 10 vim draining blight Changes stats: +5 Mag / +5 Wil / +3 Con Changes resistances: +8% lightning / +8% temporal / +5% arcane / +3% blight Changes damage: +10% blight / +11% arcane Maximum vim: +25.00 Spell crit. chance: +2% Infravision radius: +2 It can be used to activate talent Vimsense (costing 25 power out of 45/45) : Effective talent level: 2.0 Power cost: 25 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 10% and all saves by 17, but also make them aware of you. The resistance and save reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
Tool | ![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to heal yourself and all friendly characters within 10 spaces for 122 Activation puts all charms on cooldown for 15 turns. When used: * Cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 (+1 eff.) Changes stats: +3 Mag Spell save: +6 (+2 eff.) Spellpower: +5 (+1 eff.) Mindpower: +5 (+3 eff.) Rings make your fingers look great! |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil Spellpower: +5 (+1 eff.) Rings make your fingers look great! |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In main hand | ![]() Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 Base power: 24.0 - 28.8 Uses stat: 175% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% blight / +20% fire Spellpower: +27 (+5 eff.) Spell crit. chance: +7% Plaguefire detonates when its victim dies, spreading to other enemies up to two times. It can be used to fire a bolt of plaguefire, dealing damage over time based on your magic stat Activation costs 15 power out of 15/15. The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more. |
On hands | ![]() Requires: - Heavy armour training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical power: +6 (+1 eff.) Armour: +2 Fatigue: +3% Changes stats: +4 Str Life regen: +2.00 Stamina each turn: +0.60 Maximum stamina: +12.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | ![]() Requires: - Massive armour training - Strength 26 Infused by nature Crafted by a master 12.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +12 Defense: +4 (+2 eff.) Fatigue: +14% Changes stats: +3 Dex / +3 Wil / +3 Con Changes resistances: +18% cold / +18% darkness / +18% nature Healing mod.: +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
Cloak | ![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Physical power: +2 (+1 eff.) Defense: +2 (+1 eff.) Fatigue: -2% Changes stats: +10 Str / +2 Mag / +2 Wil / +1 Con Reduces incoming crit damage: 15.00% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Str Amulets make your neck look great! |
Inventory
![]() Infused by nature 0.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to permanently increase your chance to critically strike with spells by 4%. A vial of churning orange fluid. |
![]() Infused by nature 0.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to permanently increase your luck by 5. A vial of lively yellow fluid. |
![]() acidic dwarven-steel waraxe of corruption (22-30 power, 4 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 21.5 - 30.1 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% When this weapon hits: Curse of Defenselessness (20% chance level 3). On weapon crit: * Splash the target with acid dealing 119 damage over 5 turns and reducing armor and accuracy by 15 One-handed war axes. |
![]() dwarven-steel waraxe of paradox (18-25 power, 4 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 18.0 - 25.2 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +13 temporal When wielded/worn: Changes resistances: +10% temporal One-handed war axes. |
![]() hateful dwarven-steel waraxe of crippling (18-26 power, 4 apr) Requires: - Strength 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 18.5 - 25.9 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +7 darkness Damage against: +11% Living When wielded/worn: Physical crit. chance: +7.0% One-handed war axes. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Legendary] Type: misc / demonic ; tier 3 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By job the Cornac Writhing One level 23
66th Dusk 122nd year of Ascendancy at 22:59 see stats
By job the Cornac Writhing One level 20
59th Dusk 122nd year of Ascendancy at 18:04 see stats
By job the Cornac Writhing One level 10
3rd Mirth 122nd year of Ascendancy at 01:48 see stats
By job the Cornac Writhing One level 20
59th Dusk 122nd year of Ascendancy at 01:52 see stats
By job the Cornac Writhing One level 24
8th Haze 122nd year of Ascendancy at 23:49 see stats
By job the Cornac Writhing One level 16
14th Dusk 122nd year of Ascendancy at 14:44 see stats
By job the Cornac Writhing One level 11
4th Mirth 122nd year of Ascendancy at 18:18 see stats
By job the Cornac Writhing One level 17
41st Dusk 122nd year of Ascendancy at 16:57 see stats
By job the Cornac Writhing One level 23
70th Dusk 122nd year of Ascendancy at 07:14 see stats
By job the Cornac Writhing One level 15
4th Dusk 122nd year of Ascendancy at 21:53 see stats
By job the Cornac Writhing One level 21
64th Dusk 122nd year of Ascendancy at 06:57 see stats
Log
Job picks up (c.): acidic dwarven-steel waraxe of corruption (22-30 power, 4 apr).
Elven blood mage conjures a lightning storm from his wand!
Ran for 2 turns (stop reason: taken damage).
Elven blood mage's dazing lightning area effect hits job for 50 lightning damage.
Job is dazed!
You are unable to move!
You are unable to move!
You are unable to move!
Elven blood mage casts Timeless.
Elven blood mage casts Blood Grasp.
Elven blood mage's dazing lightning area effect hits job for 50 lightning damage.
Job is not dazed anymore.
Elven blood mage's Blood Grasp hits job for 124 blight damage.
Elven blood mage receives 26 healing from Elven blood mage's Blood Grasp.
Elven blood mage's dazing lightning area effect hits job for 48 lightning damage.
Job is dazed!
Elven blood mage casts Drain.
Elven blood mage's spell attains critical power!
Job is not dazed anymore.
Elven blood mage hits job for 219 blight damage.
Elven blood mage's dazing lightning area effect hits job for 47 lightning damage.
Job is dazed!
Elven blood mage casts Rune: Shielding.
A shield forms around elven blood mage.
Saving game...
Saving done.