Grumle the level 9 Halfling Archmage by BluefinFillet

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceHalfling
ClassArchmage
Level / Exp9 / 28%
Sizesmall
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity13 (base 10)
Constitution15 (base 14)
Magic36 (base 32)
Willpower24 (base 19)
Cunning18 (base 11)

Resources

Life189/189
Mana196/201
Healing Factor1.0460311219418
Regeneration1.3075389024272

Speed

Mental0%
Attack0%
Movement+12.5%
Spell0%
Global+100%

Vision

Sight10
Lite0

Offense: Mainhand

Damage16
Accuracy9
Crit Chance7%
APR3
Speed1.00

Offense: Spell

Spellpower36
Crit Chance19%
Speed1

Offense: Mind

Mindpower27
Crit Chance5%
Speed1

Offense: Damage Bonus

Lightning+6%
Acid+6%
Arcane+21%
Cold+6%
Fire+6%

Defense: Base

Armour (hardiness)12 (33%)
Defense6
Ranged Defense6
Fatigue0
Physical Save11
Spell Save20
Mental Save22

Defense: Resistances

Arcane+ 18%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
5/5
1/5
1/5
0/5
Spell / Phantasm1.30
3/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
1/5
1/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
1/5
1/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
2/5
1/5
0/5
0/5
Race / Halfling1.00
1/5
1/5
0/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
5/5
1/5
0/5
0/5

Effects

talent

Quests

done
active
done
done

Equipment

Tool
On fingers
Around neck
In main hand
Light source
On feet
Main armor

Inventory

Achievements

Orbituary (Exploration mode) Stabilized the Abashed Expanse to maintain it in orbit.
By Grumle the Halfling Archmage level 2
74th Pyre 122nd year of Ascendancy at 21:48
see stats
The Arena (Exploration mode) Unlocked Arena mode.
By Grumle the Halfling Archmage level 5
78th Pyre 122nd year of Ascendancy at 11:42
see stats

Log


Grumle picks up (c.):
linen wizard hat of frost (+15%) (1 def, 0 armour).
Talent Infusion: Wild is ready to use.
Talent Rune: Manasurge is ready to use.
Grumle picks up (c.):
pair of rough leather boots of tirelessness (0 def, 1 armour).

Grumle picks up (g.):
agate.
Grumle picks up (j.):
spinel.
Grumle picks up (j.):
spinel.

Grumle picks up (s.):
zircon.

Grumle picks up (s.):
zircon.
Grumle picks up (g.):
agate.

You pickup 0.65 gold pieces.


You pickup 0.45 gold pieces.

You pickup 0.80 gold pieces.


You pickup 0.85 gold pieces.


You pickup 0.70 gold pieces.


You pickup 0.95 gold pieces.


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Grumle deactivates
Arcane Power.
Grumle activates
Arcane Power.