







Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.0Donators/Buyers bonus! |
Campaign | Arena |
Mode | Normal Adventure |
Sex | Male |
Race | Dwarf |
Class | Berserker |
Level / Exp | 15 / 27% |
Size | medium |
Lifes / Deaths | Killed by drem at level 15 on the 17th Voratun 122nd year of Ascendancy at 13:28 5 / 1 |
Primary Stats
Strength | 42 (base 38) |
Dexterity | 9 (base 11) |
Constitution | 38 (base 35) |
Magic | 8 (base 10) |
Willpower | 13 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | -1/544 |
Stamina | 27/150 |
Healing Factor | 1.2102122670884 |
Regeneration | 0.30255306677208 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Mainhand
Damage | 78 |
Accuracy | 20 |
Crit Chance | 15% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 8 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 13 |
Crit Chance | 1% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 16.317011280365 (72.903125182002%) |
Defense | 1 |
Ranged Defense | 1 |
Fatigue | 10 |
Physical Save | 27 |
Spell Save | 7 |
Mental Save | 8 |
Defense: Resistances
Physical | + 13%( 70%) |
All | + 7%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Technique / Two-handed assault | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Technique / Berserker's strength | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Technique / Bloodthirst | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Effects
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
On feet | ![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: -2% Maximum encumbrance: +23 Physical save: +7 (+4 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Around neck | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +6% physical Stamina each turn: +0.20 Amulets make your neck look great! |
Main armor | ![]() Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
Light source | ![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
In main hand | ![]() Requires: - Strength 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 28.5 - 42.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Massive two-handed mauls. |
Inventory
![]() marksman's steel ring of fire (+24%) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 (+3 eff.) Changes stats: +3 Dex Changes resistances: +24% fire Changes damage: +12% fire Rings make your fingers look great! |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
By Mr. Brownie@TM the Dwarf Berserker level 10
16th Voratun 122nd year of Ascendancy at 23:33 see stats
Log
Mr. Brownie@TM misses Rogue.
Something performs a melee critical strike against Mr. Brownie@TM!
Something hits Mr. Brownie@TM for 10 physical, 6 physical (15 total damage).
Drem seems more focused.
Mr. Brownie@TM is no longer pinned.
Mr. Brownie@TM no longer revels in blood quite so much.
Talent Vitality is ready to use.
Rogue seems more focused.
Great wolf hits Mr. Brownie@TM for 1 physical damage.
Rogue performs a melee critical strike against Mr. Brownie@TM!
Rogue performs a melee critical strike against Mr. Brownie@TM!
Mr. Brownie@TM is cut deeply.
Rogue hits Mr. Brownie@TM for 6 physical, 1 physical (7 total damage).
Great wolf seems more focused.
White crystal casts Phase Door.
Talent Infusion: Regeneration is ready to use.
Deep Wound from Rogue hits Mr. Brownie@TM for 15 physical damage.
Mr. Brownie@TM uses Infusion: Regeneration.
Mr. Brownie@TM starts regenerating health quickly.
Rogue uses Switch Place.
Rogue performs a melee critical strike against Mr. Brownie@TM!
Rogue tries to evade attacks.
Great wolf uses Knockback.
Mr. Brownie@TM resists the knockback!
Great wolf hits Mr. Brownie@TM for 2 physical damage.
Drem hits Mr. Brownie@TM for 3 physical damage.
Mr. Brownie@TM the level 15 dwarf berserker was splattered to death by a drem on level 16 of The Arena.
Mr. Brownie@TM's rage subsides!