Firr the level 2 Yeek Archmage by huron

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.3
AddonsItems Vault 1.0.3
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassArchmage
Level / Exp2 / 69%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity8 (base 10)
Constitution10 (base 15)
Magic16 (base 16)
Willpower19 (base 13)
Cunning15 (base 11)

Resources

Life93/93
Mana152/152
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage7
Accuracy2
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower19
Crit Chance3%
Speed1

Offense: Mind

Mindpower19.3
Crit Chance2%
Speed1

Offense: Damage Bonus

Fire+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save5.95
Spell Save12.25
Mental Save11.9

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.30
3/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
2/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
2/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5

Effects

beneficial effect
detrimental effect

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Talent Flame is ready to use.

Firr casts Phase Door.

Ritch flamespitter uses Flamespit.

Firr hits chitinous ritch for 11 fire damage.
Ritch flamespitter hits Firr for 12 fire damage.
Ritch flamespitter uses Flamespit.

Ritch flamespitter hits Firr for 12 fire damage.
Ritch flamespitter killed Firr!
Firr the level 2 yeek archmage was flamed to death by a ritch flamespitter , who incubated her eggs in the corpse, on level 1 of Ritches Tunnels.
You have 1 life(s) left.
Firr stops surging mana.

Firr deactivates Arcane Power.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving done.

Saving done.

Saving game...

Resting starts...

Talent Infusion: Wild is ready to use.
Talent Arcane Reconstruction is ready to use.
Talent Phase Door is ready to use.
Talent Dominant Will is ready to use.
Talent Rune: Manasurge is ready to use.
Talent Arcane Power is ready to use.
Rested for 30 turns (stop reason: all resources and life at maximum).


Saving done.

Saving done.

Saving game...