












Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
Addons | Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.0Donators/Buyers bonus! Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Cornac |
Class | Adventurer |
Level / Exp | 22 / 64% |
Size | big |
Lifes / Deaths | Killed by Bill the Stone Troll at level 5 on the 78th Pyre 122nd year of Ascendancy at 17:37 / 39Killed by Velylle the rogue at level 7 on the 1st Mirth 122nd year of Ascendancy at 09:51 Killed by skeleton mage at level 7 on the 1st Mirth 122nd year of Ascendancy at 19:32 Killed by cutpurse at level 7 on the 2nd Mirth 122nd year of Ascendancy at 11:32 Killed by thief at level 7 on the 2nd Mirth 122nd year of Ascendancy at 14:14 Killed by The Possessed at level 9 on the 4th Mirth 122nd year of Ascendancy at 08:44 Killed by The Possessed at level 9 on the 4th Mirth 122nd year of Ascendancy at 09:44 Killed by Silygabeth the minotaur at level 13 on the 31st Dusk 122nd year of Ascendancy at 17:20 Killed by ritch flamespitter at level 13 on the 32nd Dusk 122nd year of Ascendancy at 12:40 Killed by armoured skeleton warrior at level 13 on the 32nd Dusk 122nd year of Ascendancy at 15:18 Killed by Wrathroot at level 15 on the 38th Dusk 122nd year of Ascendancy at 06:31 Killed by umbral horror at level 16 on the 39th Dusk 122nd year of Ascendancy at 17:39 Killed by luminous horror at level 16 on the 40th Dusk 122nd year of Ascendancy at 02:33 Killed by snow giant thunderer at level 19 on the 43rd Haze 122nd year of Ascendancy at 09:33 Killed by snow giant thunderer at level 19 on the 43rd Haze 122nd year of Ascendancy at 11:47 Killed by snow giant boulder thrower at level 19 on the 43rd Haze 122nd year of Ascendancy at 13:43 Killed by snow giant thunderer at level 19 on the 43rd Haze 122nd year of Ascendancy at 16:10 Killed by ultimate telugoroth at level 19 on the 44th Haze 122nd year of Ascendancy at 03:25 Killed by Betharenn the greater telugoroth at level 19 on the 44th Haze 122nd year of Ascendancy at 10:17 Killed by ultimate telugoroth at level 19 on the 44th Haze 122nd year of Ascendancy at 13:56 Killed by Betharenn the greater telugoroth at level 19 on the 44th Haze 122nd year of Ascendancy at 18:24 Killed by Betharenn the greater telugoroth at level 19 on the 44th Haze 122nd year of Ascendancy at 20:37 Killed by flame turret at level 19 on the 44th Haze 122nd year of Ascendancy at 23:42 Killed by dredge at level 20 on the 45th Haze 122nd year of Ascendancy at 20:06 Killed by Chronolith Twin at level 20 on the 46th Haze 122nd year of Ascendancy at 06:53 Killed by Chronolith Twin at level 20 on the 46th Haze 122nd year of Ascendancy at 08:44 Killed by Chronolith Clone at level 20 on the 46th Haze 122nd year of Ascendancy at 11:38 Killed by Chronolith Clone at level 20 on the 46th Haze 122nd year of Ascendancy at 13:12 Killed by Blah at level 20 on the 46th Haze 122nd year of Ascendancy at 16:34 Killed by Salunor the fire drake at level 20 on the 47th Haze 122nd year of Ascendancy at 00:24 Killed by ultimate gwelgoroth at level 21 on the 56th Haze 122nd year of Ascendancy at 00:36 Killed by ultimate gwelgoroth at level 21 on the 62nd Haze 122nd year of Ascendancy at 20:08 Killed by Urkis, the High Tempest at level 21 on the 63rd Haze 122nd year of Ascendancy at 19:19 Killed by Urkis, the High Tempest at level 21 on the 63rd Haze 122nd year of Ascendancy at 21:27 Killed by Urkis, the High Tempest at level 21 on the 63rd Haze 122nd year of Ascendancy at 23:45 Killed by Urkis, the High Tempest at level 21 on the 64th Haze 122nd year of Ascendancy at 01:31 Killed by Eminor the poison ooze at level 22 on the 64th Haze 122nd year of Ascendancy at 19:18 Killed by enthralled slave at level 22 on the 9th Decay 122nd year of Ascendancy at 07:27 Killed by slaver at level 22 on the 9th Decay 122nd year of Ascendancy at 10:53 |
Primary Stats
Strength | 50 (base 28) |
Dexterity | 28 (base 28) |
Constitution | 38 (base 12) |
Magic | 42 (base 37) |
Willpower | 36 (base 24) |
Cunning | 14 (base 12) |
Resources
Life | 657/657 |
Equilibrium | 0 |
Paradox | 300 |
Healing Factor | 1.3102122670884 |
Regeneration | 2.9479776009488 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 9 |
See Stealth | 9 |
See Invisible | 7 |
Offense: Mainhand
Damage | 75 |
Accuracy | 47 |
Crit Chance | 8% |
APR | 11 |
Speed | 1.00 |
Offense: Offhand
Damage | 49 |
Accuracy | 47 |
Crit Chance | 5% |
APR | 10 |
Speed | 1.00 |
Offense: Spell
Spellpower | 31 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 42 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +6% |
Light | +15% |
Mind | +3% |
Physical | +10% |
Cold | +9% |
All | 0% |
Offense: Damage Penetration
Physical | +7% |
Fire | +5% |
Cold | +10% |
Defense: Base
Armour (hardiness) | 25 (30%) |
Defense | 22 |
Ranged Defense | 22 |
Fatigue | 2 |
Physical Save | 34 |
Spell Save | 32 |
Mental Save | 29 |
Defense: Resistances
Darkness | + 8%( 70%) |
Light | + 36%( 70%) |
Temporal | + 12%( 70%) |
Lightning | + 15%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Pinning Resistance | 22% |
Bleed Resistance | 10% |
Disarm Resistance | 23% |
Knockback Resistance | 61% |
Instadeath Resistance | 100% |
Blind Resistance | 22% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 121 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Cursed / Gloom | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Hounds | 1.20 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Technique / Duelist | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Corruption / Reaving combat | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Blade Threading | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Corruption / Demonic strength | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Wild-gift / Harmony | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Blacksmith | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the lone alchemist from death by wolf. Escort: lone alchemist (level 2 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost warrior from death by Isludawe the venom drake hatchling. Escort: lost warrior (level 4 of Old Forest) | failed |
You failed to protect the repented thief from death by Lisolratira the cutpurse. Escort: repented thief (level 2 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. The fortress's current energy level is: 15. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes stats: +1 Wil Changes resistances: +15% lightning / +5% temporal Changes resistances penetration: +5% fire Changes damage: +3% mind Mindpower: +10 (+4 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | ![]() Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 2 Base power: 35.5 - 49.7 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +13 Crit. chance: +7.5% Capacity: 25 On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 53 damage Travel speed: +200% Damage (Ranged): +12 blight Damage (radius 1) on hit: +8 blight Damage (radius 2) on crit: +16 darkness Arrows are used with bows to pierce your foes to death. |
Light source | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(92 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | ![]() Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+6 eff.) Spell save: +12 (+6 eff.) Mental save: +12 (+6 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
On hands | ![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +6 Changes stats: +2 Cun / +3 Mag Changes resistances: +6% light / +8% darkness Reduces incoming crit damage: 10.00% Physical save: +6 (+3 eff.) Cut immunity: +10% Maximum life: +100.00 Infravision radius: +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 48.37 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 8/25) : Effective talent level: 3.0 Power cost: 20 out of 8/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Blindness immunity: +22% Infravision radius: +4 See stealth: +9 See invisible: +7 Rings make your fingers look great! |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Disarm immunity: +23% Pinning immunity: +22% Knockback immunity: +21% Maximum life: +21.00 Rings make your fingers look great! |
Around neck | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Damage (Melee): 6 light / 6 darkness Effects when hit in melee: * 6% chance to reduce damage dealt by 22% * 5% chance to blind Changes damage: +5% light / +6% darkness Life regen: +2.00 Amulets make your neck look great! |
In main hand | ![]() Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 29.5 - 41.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +6 (+2 eff.) Armour penetration: +7 Changes resistances penetration: +7% physical Sharp, long, and deadly. |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In off hand | ![]() Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 2 Base power: 14.0 - 19.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 53 damage Damage (Melee): +9 cold / +8 temporal When wielded/worn: Damage when hit (Melee): 10 light Changes resistances: +7% temporal Changes resistances penetration: +10% cold Changes damage: +9% cold Blunt and deadly. |
Cloak | ![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Mag / +2 Wil Spell save: +6 (+3 eff.) Maximum mana: +42.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 (+6 eff.) Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
Inventory
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() balanced steel battleaxe of persecution (22-32 power, 2 apr) Requires: - Strength 16 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 21.5 - 32.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% Damage against: +10% Unnatural When wielded/worn: Accuracy: +10 (+4 eff.) Defense: +10 (+5 eff.) Changes stats: +2 Wil Disarm immunity: +28% Massive two-handed battleaxes. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +10 (+4 eff.) Armour penetration: +3 Armour: +3 Defense: +4 (+2 eff.) Changes stats: +2 Str Changes resistances: +13% nature / +7% physical Changes resistances penetration: +10% nature / +15% physical Changes damage: +7% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() brass lantern of focus Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +4 Wil Changes damage: +5% mind Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By Blah the Cornac Adventurer level 17
6th Haze 122nd year of Ascendancy at 09:36 see stats
By Blah the Cornac Adventurer level 17
21st Haze 122nd year of Ascendancy at 15:39 see stats
By Blah the Cornac Adventurer level 21
56th Haze 122nd year of Ascendancy at 04:15 see stats
By Blah the Cornac Adventurer level 22
73rd Haze 122nd year of Ascendancy at 13:17 see stats
By Blah the Cornac Adventurer level 17
40th Dusk 122nd year of Ascendancy at 11:30 see stats
By Blah the Cornac Adventurer level 10
4th Mirth 122nd year of Ascendancy at 10:32 see stats
By Blah the Cornac Adventurer level 20
45th Haze 122nd year of Ascendancy at 16:22 see stats
By Blah the Cornac Adventurer level 22
5th Decay 122nd year of Ascendancy at 06:52 see stats
By Blah the Cornac Adventurer level 21
62nd Haze 122nd year of Ascendancy at 11:01 see stats
By Blah the Cornac Adventurer level 16
40th Dusk 122nd year of Ascendancy at 06:48 see stats
Log
Temporal hound has unraveled!
Enthralled slave is weakened by the gloom.
Enthralled slave has been put to sleep.
Enthralled slave has been put to sleep.
Enthralled slave has been put to sleep.
Enthralled slave is suffering from insomnia.
Enthralled slave is suffering from insomnia.
Enthralled slave is suffering from insomnia.
Blah is not stunned anymore.
Polylle the slaver's Chill of the Tomb hits Blah for 188 cold damage.
Polylle the slaver shrugs off the effect 'Stunned'!
Blah hits Polylle the slaver for 43 darkness damage.
Polylle the slaver casts Invoke Darkness.
Polylle the slaver hits Blah for 91 darkness damage.
Enthralled slave is no longer weakened.
Polylle the slaver casts Black Ice.
Polylle the slaver's spell attains critical power!
Polylle the slaver hits Blah for 242 cold damage.
Talent Command Hounds: Blink is ready to use.
Slaver casts Lightning.
Slaver hits Blah for 108 lightning damage.
Slaver hits Enthralled slave for (20 flat reduction), 76 lightning (76 total damage).
Blah the level 22 cornac adventurer was zapped to death by a slaver on level 1 of Ring of Blood.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Slaver killed Blah!