Doof the level 3 Halfling Rogue by emrap

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceHalfling
ClassRogue
Level / Exp3 / 40%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity20 (base 17)
Constitution11 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning21 (base 18)

Resources

Life-14/131
Stamina96/96
Healing Factor1.0097162075846
Regeneration0.25242905189615

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth25.223953584336
See Invisible25.223953584336

Offense: Mainhand

Damage22
Accuracy27
Crit Chance12%
APR5
Speed1.00

Offense: Offhand

Damage13
Accuracy27
Crit Chance12%
APR5
Speed1.00

Offense: Spell

Spellpower10
Crit Chance5%
Speed1

Offense: Mind

Mindpower15
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)2 (38.594633868923%)
Defense25
Ranged Defense25
Fatigue0
Physical Save8
Spell Save7
Mental Save11

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Duelist1.30
1/5
0/5
0/5
0/5
Cunning / Stealth1.30
0/5
0/5
0/5
0/5
Cunning / Trapping1.30
1/5
0/5
0/5
0/5
Cunning / Poisons1.30
3/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Technique / Dual techniques1.30
1/5
0/5
0/5
0/5
Technique / Throwing knives1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
1/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
1/5

Effects

talent
beneficial effect
beneficial effect

Quests

done
active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

Skeleton warrior is not stunned anymore.
Skeleton warrior misses Doof.
Talent Infusion: Regeneration is ready to use.

Doof hits Skeleton warrior for 27 physical damage.
Doof killed Skeleton warrior!

Doof uses
Infusion: Healing.
Doof receives 50 healing from Infusion: Healing.
You pickup 0.65 gold pieces.

Doof picks up (g.):
iron mail armour (2 def, 4 armour).
Talent Dual Strike is ready to use.

Resting starts...

Talent Infusion: Healing is ready to use.
Rested for 16 turns (stop reason: all resources and life at maximum).


Doof deactivates
Apply Poison.
Doof activates
Apply Poison.
Resting starts...

Talent Luck of the Little Folk is ready to use.
Rested for 45 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 4 turns (stop reason: at door).


Skeleton warrior resists the vile poison!

Doof hits Skeleton warrior for 21 physical, 13 physical (35 total damage).
Skeleton magus casts
Manathrust.