










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Higher |
| Class | Necromancer |
| Level / Exp | 33 / 56% |
| Size | medium |
| Lifes / Deaths | Killed by Gloryrabeth the dredge at level 33 on the 41st Pyre 123rd year of Ascendancy at 00:33 / 1 |
Primary Stats
| Strength | 11 (base 10) |
| Dexterity | 16 (base 10) |
| Constitution | 37 (base 30) |
| Magic | 78 (base 60) |
| Willpower | 20 (base 13) |
| Cunning | 53 (base 48) |
Resources
| Life | -536/501 |
| Mana | 238/453 |
| Soul | 13/14 |
| Healing Factor | 1.3041015905905 |
| Regeneration | 9.4547365317811 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 5 |
| Infravision | 1 |
| ESP Range | 10 |
| ESP Kinds | undead, animal/canine |
Offense: Mainhand
| Damage | 36 |
| Accuracy | 10 |
| Crit Chance | 16% |
| APR | 11 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 68 |
| Crit Chance | 34% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +11% |
| Acid | +17% |
| Nature | +26% |
| Darkness | +44% |
| Cold | +29% |
| Physical | +8% |
| Mind | +23% |
| All | +2% |
Offense: Damage Penetration
| Darkness | +35% |
| Nature | +50% |
| Lightning | +35% |
| Mind | +65% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 24 (40.65183292883%) |
| Defense | 55 |
| Ranged Defense | 55 |
| Fatigue | 0 |
| Physical Save | 24 |
| Spell Save | 46 |
| Mental Save | 12 |
Defense: Resistances
| Blight | + 51%( 70%) |
| Arcane | + 58%( 70%) |
| Cold | + 52%( 70%) |
| All | + 40%( 70%) |
| Lightning | + 64%( 70%) |
| Temporal | + 44%( 70%) |
| Physical | + 46%( 70%) |
| Darkness | + 56%( 70%) |
| Fire | + 50%( 70%) |
| Nature | + 65%( 70%) |
Defense: Immunities
| Disarm Resistance | 10% |
| Confusion Resistance | 43% |
| Silence Resistance | 21% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 15% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 122 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 43 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 486% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 17% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Class Talents
| Spell / Glacial waste | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Master of flesh | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Age of dusk | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 4/5 |
| Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Master of bones | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Animus | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| Spell / Death | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Spectre | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Necrosis | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | active |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by Xywen the rattlesnake. Escort: repented thief (level 3 of Old Forest) | failed |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power (level 25, Magic over 50, Willpower over 25 and one prodigy point available). * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed skeleton mage skull. * You've found the needed vial of elder vampire blood. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Emorima (0 def, 1 armour) =undeterred -40hp=2.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +9% mind +6% physical ----- def ----- Armour +1 Die.at -40.00 life Silence- +21% Confus- +23% Stun/Frz- +21% ---------- misc Stam/turn +3.00 Psi/ret +0.12 A pair of boots made of leather. |
| Light source | bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +42.00 ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Quasit's Skull (0 def, 12 armour) =30stn=3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+6 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
| Tool | Beriharasus the Loamhacker [power 2] (17/25 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% nature +6% cold Res.pen +15% nature +15% mind On Hit (Melee): * 20% chance to slow global speed by 46% ----- def ----- Resists +12% nature Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Shiverbloom =43stn=0.1 T2 ring jewelry [Random Unique] Master While equipped: Stats +1 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +9% cold Spell.save +11 (+4 eff.) HP.reg +4.00 Stun/Frz- +43% ---------- misc Max.stam +16.00 Rings make your fingers look great! |
| On fingers | copper ring 'Urulatharion' =20stn 20cnf=0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% nature Res.pen +25% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 20 ----- def ----- Defense +30 (+8 eff.) Resists +24% nature Crit.chn- 10.00% Heal.mod +10% Confus- +20% Stun/Frz- +20% Rings make your fingers look great! |
| Around waist | Ragustir the hardened leather belt =-80hp=1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +12% mind ----- def ----- Armour +10 Resists +9% lightning +8% fire +5% cold Die.at -80.00 life A belt that goes around your waist. |
| In main hand | Quenchborn (127% power, 4 apr, darkness element) =24dd=5.0 T3 staff 2H weapon [Random Unique] Arcane Power 127% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Spell.pwr +22 (+6 eff.) Dmg.mod +6% cold +24% darkness +3% nature Res.pen +10% nature ----- def ----- Resists +6% cold ---------- misc Mana/turn +0.23 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
| On hands | Gilarak the Galeknight (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- Mind.pwr +4 (+2 eff.) Melee+ 12 mind 13 darkness Res.pen +10% darkness Melee Ret 2 lightning On Hit (Melee): * 20% chance to slow global speed by 46% * 12% chance to reduce all saves and defense by 20 ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +6% temporal +5% arcane +15% blight Mind.save -13 (-13 eff.) Unarmed combat: Power 101% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.0% Atk.spd 83% On Hit: 10% Reproach 1 Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Kamantir the silk robe (0 def, 0 armour) =18dd=2.0 T4 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +7 Mag +6 Wil dps ---------- Spell.crit +10% Spell.pwr +21 (+5 eff.) Dmg.mod +18% darkness +15% acid On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 31 ----- def ----- Resists +3% blight +27% darkness +13% all ---------- misc Mana/turn +0.53 Psi/turn +0.26 Max.mana +79.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | linen cloak 'Corpsebreaker' (1 def, 0 armour) =31hp=2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Phys.pwr +20 (+10 eff.) On Hit (Melee): * 10% chance to slow global speed by 46% ----- def ----- Defense +1 (+0 eff.) Resists +6% nature +9% fire Max.HP +31.00 Disarm- +10% Def/telep +5 Res/telep +5% Dur/telep +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Daimadunarand the Galebore =20stn=0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Dex +5 Cun +3 Con dps ---------- Mov.spd +10% Dmg.mod +9% lightning Res.pen +10% lightning ----- def ----- Fatigue -6% Resists +25% lightning +10% physical HP.reg +3.00 Stun/Frz- +20% ---------- misc Stam/turn +0.90 Amulets make your neck look great! |
Inventory
healing infusion of the titan (heal 139; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 139 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 21%; mental; dur 3; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 21% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of Undeath0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
Prismatic Rune (6 turns; physical, light, fire, nature, arcane)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 physical, 4 light, 4 fire, 4 nature, 3 arcane Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the titan (range 5; phase 20; cd 11)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 51; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 51 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 97; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 97 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 388; dur 4; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 388 damage for 4 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the wizard (threshold 11; blocks 6; dur 4; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 11 up to 6 times. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Glimmerwarden the steel amulet =4con=0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +6 Str +6 Mag +2 Cun +4 Con ----- def ----- Resists +15% fire +17% cold ---------- misc Light +3 Infravis +3 Amulets make your neck look great! |
clarifying steel amulet of strength (+2) =26cnf=0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +2 Str ----- def ----- Resists +10% mind Confus- +26% Amulets make your neck look great! |
Beinik the stralite ring0.1 T4 ring jewelry [Random Unique] Arcane While equipped: Stats +6 Mag +5 Wil dps ---------- Spell.pwr +7 (+2 eff.) Dmg.mod +14% light +21% mind Melee Ret 2 mind ----- def ----- Resists +28% light +6% mind Blind- +34% ---------- misc Infravis +5 See.Stealth +6 See.Invis +14 Rings make your fingers look great! |
Hanerig the steel ring0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +3 Wil dps ---------- Spell.crit +8% Phasing +30% ----- def ----- Resists +23% acid +14% fire +18% lightning +15% cold Spell.save +6 (+2 eff.) ---------- misc Mana/s.crit +2.00 Rings make your fingers look great! |
psionicist's copper ring of perseverance =20stn=0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +2 Wil ----- def ----- Mind.save +4 (+4 eff.) HP.reg +2.00 Stun/Frz- +20% Rings make your fingers look great! |
steel ring of perseverance =25stn=0.1 T2 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +1.00 Stun/Frz- +25% Rings make your fingers look great! |
blooming thorny mindstar of storms (93% power, 24 apr, mind damage) =3con=3.0 T3 mindstar 1H weapon Reqs Wil 24 [Ego+] Nature Power 93% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Str +2 Dex +2 Mag +4 Wil +2 Cun +3 Con dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) Melee+ 7 lightning Dmg.mod +8% lightning Res.pen +6% lightning ----- def ----- Resists +7% lightning Heal.mod +14% Heal/summ +14 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
linen robe 'Xythra' (0 def, 0 armour)2.0 T1 cloth armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +14% mind ----- def ----- Resists +14% mind +7% all Phys.save +3 (+1 eff.) Die.at -80.00 life Confus- +20% Pinning- +20% Teleport- +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven linen robe of life (0 def, 0 armour) =44hp=2.0 T1 cloth armor [Ego+] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +2 (+1 eff.) ----- def ----- Resists +5% blight +7% all Mind.save +16 (+12 eff.) Max.HP +44.00 HP.reg +1.70 Heal.mod +12% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Glyrinn the rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Rare] Arcane While equipped: dps ---------- Phys.crit +2.0% Melee+ 7 darkness Dmg.mod +4% darkness Res.pen +20% arcane Acc +10 (+9 eff.) ----- def ----- Armour +1 Resists +6% darkness ---------- misc Mana/s.crit +2.00 Max.mana +80.00 Unarmed combat: Power 97% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% On Hit: 20% Moonlight Ray 1 On Hit: * 6% chance to reduce damage dealt by 17% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Cuthirach the voratun helm (0 def, 5 armour) =5con=3.0 T5 head armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +9 Str +2 Dex +9 Wil +5 Con dps ---------- Phys.crit +4.0% Dmg.mod +6% physical Apr +1 ----- def ----- Armour +5 Fatigue +5% Resists +9% blight Phys.save +9 (+4 eff.) Mind.save +26 (+17 eff.) ---------- misc Light +1 Battle Cry: Puts all charms on 28 cooldown Level 2.0 Pwr.cost 28 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Daypierce (0 def, 1 armour) =-80hp=2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Res.pen +5% light ----- def ----- Armour +1 Fatigue +1% Resists +9% lightning +6% temporal +5% arcane Die.at -80.00 life Heal.mod +5% Knockbk- +20% Teleport- +10% A cap made of leather. |
Xanudherinn (0 def, 1 armour) =breathing=2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Phys.pwr +5 (+3 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +9% nature +16% cold ---------- misc Stam/turn +1.00 Breathe water A cap made of leather. |
miner's rough leather cap of constitution (+3) (0 def, 2 armour) =3con=2.0 T1 head armor [Ego] Master While equipped: Stats +3 Con ----- def ----- Armour +2 Fatigue +1% ---------- misc Infravis +1 A cap made of leather. |
Skin of Many (12 def, 6 armour) =40hp=9.0 T2 light armor Reqs Str 16 [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +6 Defense +12 (+4 eff.) Fatigue +7% Max.HP +40.00 ---------- misc Infravis +3 Masteries -0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
Spinal Cage (5 def, 8 armour)9.0 T2 light armor [Unique] Arcane/Nature While equipped: Stats +2 Dex ----- def ----- Armour +8 Defense +5 (+1 eff.) Fatigue +3% Resists +15% physical Bone Grab: Level 2.0 Pwr.cost 20 out of 30/30. Range 5 Travel.spd instantaneous Is a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 83.16 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
103 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Arcspitter the iron pickaxe (dig speed 31 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +2 Dex dps ---------- Phys.pwr +4 (+2 eff.) Mov.spd +10% Dmg.mod +3% lightning Acc +5 (+5 eff.) ----- def ----- Resists +4% physical Die.at -60.00 life While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Strikecast =15oop=2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% arcane +3% temporal Res.pen +5% lightning ----- def ----- Resists +5% arcane Mind.save +6 (+6 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +3 See.Stealth +8 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 5 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eternity's Counter2.0 T4 misc tool [Unique] Arcane While equipped: dps ---------- Mov.spd -16% Phys.spd +12% Spell.spd +12% Mind.spd +12% Dmg.mod +10% all +15% temporal ----- def ----- Resists -12% all +15% temporal Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Flip the hourglass (sands currently flowing towards entropy). Uses 20 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
extending iron torque of psionic shield [power 25] (17/25 cooldown)2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 25 cooldown 100% to increase the duration of 1 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Blizzardgasher the elm wand of shielding [power 110] (17/20 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: Stats +1 Mag ----- def ----- Resists +12% cold ---------- misc Max.mana +40.00 Max.vim +10.00 Create a shield absorbing up to 110 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to gain a 11% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Fogpierce [power 215] (17/15 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: dps ---------- Res.pen +5% darkness ----- def ----- Resists +9% light Spell.save +3 (+1 eff.) HP.reg +2.00 Disarm- +10% Confus- +20% Def/telep +10 Res/telep +10% Dur/telep +10% Fire a magical bolt dealing 252 acid damage Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
elm wand of lightning storm [power 110] (17/15 cooldown)2.0 T1 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 24 lightning damage and will be dazed for 1 turn (122 total damage) Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Lady Necro the Higher Necromancer level 17
51st Dusk 122nd year of Ascendancy at 20:54 see stats
Don't Poosh it! (Insane (Roguelike) difficulty)
Killed Kelad in the lost land of Poosh.By Lady Necro the Higher Necromancer level 32
25th Pyre 123rd year of Ascendancy at 18:10 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Lady Necro the Higher Necromancer level 33
40th Pyre 123rd year of Ascendancy at 17:44 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By Lady Necro the Higher Necromancer level 25
50th Haze 122nd year of Ascendancy at 02:30 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Lady Necro the Higher Necromancer level 24
38th Haze 122nd year of Ascendancy at 13:35 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Lady Necro the Higher Necromancer level 27
69th Haze 122nd year of Ascendancy at 03:50 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Lady Necro the Higher Necromancer level 10
1st Dusk 122nd year of Ascendancy at 10:36 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Lady Necro the Higher Necromancer level 20
63rd Dusk 122nd year of Ascendancy at 17:35 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Lady Necro the Higher Necromancer level 30
22nd Regrowth 123rd year of Ascendancy at 09:11 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Lady Necro the Higher Necromancer level 28
3rd Regrowth 123rd year of Ascendancy at 18:22 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Lady Necro the Higher Necromancer level 32
52nd Regrowth 123rd year of Ascendancy at 15:52 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Lady Necro the Higher Necromancer level 24
38th Haze 122nd year of Ascendancy at 21:04 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Lady Necro the Higher Necromancer level 12
10th Dusk 122nd year of Ascendancy at 13:43 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Lady Necro the Higher Necromancer level 31
31st Regrowth 123rd year of Ascendancy at 12:49 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Lady Necro the Higher Necromancer level 6
2nd Mirth 122nd year of Ascendancy at 14:53 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Lady Necro the Higher Necromancer level 23
31st Haze 122nd year of Ascendancy at 02:33 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Lady Necro the Higher Necromancer level 16
40th Dusk 122nd year of Ascendancy at 11:33 see stats
Log
You carry too much--you are encumbered!
Drop some of your items.
You are no longer encumbered.
You carry too much--you are encumbered!
Drop some of your items.
Lady Necro feels pain again.
Lady Necro stops wasting away.
Talent Born into Magic is ready to use.
Lady Necro unleashes a blast of frostdusk as she crosses the veil!
Lady Necro hits Void monolith for 59 cold, 56 darkness (115 total damage).
Gloryrabeth the dredge's Netherblast hits Lady Necro for 148 temporal, 229 darkness (377 total damage).
Lady Necro uses Infusion: Healing.
Lady Necro receives 95 healing from Infusion: Healing.
You are unable to move!
You carry too much--you are encumbered!
Drop some of your items.
Lady Necro resists the knockback!
Void monolith resists the knockback!
Gloryrabeth the dredge's defensive darkness area effect hits Lady Necro for 0 darkness damage.
Gloryrabeth the dredge's defensive darkness area effect hits Void monolith for 26 darkness damage.
Gloryrabeth the dredge's prismatic repulsion area effect hits Lady Necro for 0 light, 0 darkness (0 total damage).
Gloryrabeth the dredge's prismatic repulsion area effect hits Void monolith for 28 light, 25 darkness (54 total damage).
Gloryrabeth the dredge loses 7 health to the entropy.
Lady Necro is not silenced anymore.
Gloryrabeth the dredge casts Essence Reave.
Gloryrabeth the dredge rends the essence of Lady Necro, restoring 0 void shards!
Gloryrabeth the dredge hits Lady Necro for 155 temporal, 190 darkness (345 total damage).
Lady Necro the level 33 higher necromancer was darkened to death by Gloryrabeth the dredge on level 3 of Temporal Rift.
You are no longer encumbered.



















































































































