










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Paradox Mage |
| Level / Exp | 40 / 14% |
| Size | medium |
| Lifes / Deaths | Killed by Velinn the dreadmaster at level 40 on the 34th Regrowth 124th year of Ascendancy at 00:57 / 1 |
Primary Stats
| Strength | 14 (base 10) |
| Dexterity | 16 (base 10) |
| Constitution | 33 (base 12) |
| Magic | 81 (base 60) |
| Willpower | 77 (base 60) |
| Cunning | 45 (base 40) |
Resources
| Life | -285/876 |
| Paradox | 531 |
| Healing Factor | 1.5589294477289 |
| Regeneration | 24.085459967411 |
Speed
| Mental | -5.0071058410595E-12% |
| Attack | -5.0071058410595E-12% |
| Movement | +10.000000000005% |
| Spell | -5.0071058410595E-12% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 12 |
Offense: Mainhand
| Damage | 28 |
| Accuracy | 10 |
| Crit Chance | 14% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 55 |
| Crit Chance | 30% |
| Speed | 1.0000000000001 |
Offense: Mind
| Mindpower | 53 |
| Crit Chance | 14% |
| Speed | 1.0000000000001 |
Offense: Damage Bonus
| Acid | +13% |
| Arcane | +11% |
| Cold | +10% |
| All | +2% |
| Lightning | +14% |
| Temporal | +30% |
| Physical | +12% |
| Mind | +20% |
| Fire | +7% |
| Darkness | +10% |
Offense: Damage Penetration
| Darkness | +55% |
| Temporal | +60% |
| Physical | +31% |
| Fire | +35% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 18 (35.65183292883%) |
| Defense | 61 |
| Ranged Defense | 61 |
| Fatigue | 0 |
| Physical Save | 28 |
| Spell Save | 45 |
| Mental Save | 35 |
Defense: Resistances
| Acid | + 39%( 70%) |
| Blight | + 28%( 70%) |
| Arcane | + 27%( 70%) |
| Cold | + 40%( 70%) |
| All | + 23%( 70%) |
| Darkness | + 40%( 70%) |
| Light | + 35%( 70%) |
| Temporal | + 43%( 70%) |
| Physical | + 37%( 70%) |
| Fire | + 39%( 70%) |
| Mind | + 28%( 70%) |
Defense: Immunities
| Stun Resistance | 69% |
| Teleport Resistance | 20% |
| Instadeath Resistance | 100% |
| Silence Resistance | 90% |
| Pinning Resistance | 20% |
| Poison Resistance | 20% |
| Knockback Resistance | 20% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 688% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 122 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 469 damage for 4 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 22% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Class Talents
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Gravity | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Stasis | 1.30 |
| 1/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Timetravel | 1.30 |
| 1/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Chronomancy / Flux | 1.30 |
| 1/5 |
| 3/5 |
| 5/5 |
| 1/5 |
| Chronomancy / Matter | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Energy | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Chronomancy / Fate Weaving | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by Aeryssra the elder vampire. Escort: lone alchemist (level 2 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved Constitution by +5. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 288. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Obsidianripper the pair of rough leather boots (0 def, 5 armour) =20sil=2.0 T1 feet armor [Rare] Psionic While equipped: Stats +3 Con +3 Wil dps ---------- Mind.pwr +4 (+1 eff.) Res.pen +20% darkness +6% physical Melee Ret 10 lightning ----- def ----- Armour +5 Crit.chn- 10.00% HP.reg +4.00 Silence- +20% Knockbk- +20% Blindside: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 9 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
| Light source | Armotir =20stn=2.0 T1 lite [Rare] Master While equipped: ----- def ----- Armour +4 Resists +5% arcane +5% physical Crit.chn- 15.00% Phys.save +6 (+3 eff.) Heal.mod +10% Stun/Frz- +20% ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Faledurach the Lavanigh (0 def, 1 armour) =20sil=2.0 T1 head armor [Rare] Master While equipped: Stats +3 Con ----- def ----- Armour +1 Fatigue +1% Resists +3% fire HP.reg +2.00 Silence- +20% Pinning- +20% A cap made of leather. |
| Tool | elm wand of shielding 'Glota' [power 116] (20 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: ----- def ----- Resists +9% light +1% physical Phys.save +6 (+3 eff.) Disease- +10% Stun/Frz- +10% ---------- misc Light +3 Create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | voratun ring 'Galekin' =39stn=0.1 T5 ring jewelry [Rare] Master While equipped: Stats +5 Wil dps ---------- Mind.crit +2% Mind.pwr +25 (+8 eff.) Dmg.mod +12% lightning +18% mind Melee Ret 10 lightning ----- def ----- HP.reg +6.00 Stun/Frz- +39% Rings make your fingers look great! |
| On fingers | Duvystir the steel ring =20sil 15oop=0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Str ----- def ----- Armour +8 Defense +30 (+8 eff.) Resists +9% acid Spell.save +15 (+5 eff.) Heal.mod +15% Silence- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
| Around waist | Oluzilabers =10sil 60hp=1.0 T1 belt armor [Rare] Nature While equipped: ----- def ----- Resists +9% cold +3% fire +6% light +6% mind Crit.chn- 5.00% Die.at -60.00 life HP.reg +1.20 Heal.mod +13% Silence- +10% A belt that goes around your waist. |
| In main hand | ash starstaff 'Halerion' (111% power, 3 apr, temporal element) =15td 25tp=5.0 T2 staff 2H weapon [Random Unique] Arcane Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +9% Spell.pwr +18 (+6 eff.) S.pwr/crit +5 Dmg.mod +15% temporal Res.pen +25% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ---------- misc Talents +1 Command Staff Conjure elemental energy in a radius 4 cone, dealing 27.68 to 33.22 temporal damage Puts all charms on 8 cooldown Staves designed for wielders of magic, by the greats of the art. |
| On hands | Crystle's Astral Bindings (0 def, 0 armour) =8td 10tp=1.0 T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Spell.pwr +2 (+1 eff.) S.pwr/crit +4 Dmg.mod +8% darkness +8% temporal Res.pen +10% darkness +10% temporal ----- def ----- Resists +8% darkness +8% temporal ---------- misc N.En/turn +0.20 Unarmed combat: Power 109% Range: 1.1x Uses 40% Cun, 40% Str, 20% Mag 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +6.0% Atk.spd 100% Dmg.conv 100% void On Hit: 15% Dust to Dust 1 On Hit: 10% Mind Blast 1 On Hit: 10% Turn Back the Clock 1 On Spell Hit: 10% Dust to Dust 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| Main armor | timebroken cashmere robe of alchemy (0 def, 0 armour) =5td 10pd=2.0 T3 cloth armor [Ego++] Arcane While equipped: Stats +2 Mag +4 Wil dps ---------- Spell.crit +3% Spell.pwr +5 (+2 eff.) Dmg.mod +11% acid +5% temporal +5% fire +8% cold +9% arcane +10% physical ----- def ----- Resists +11% acid +12% physical +14% fire +13% cold +11% all ---------- misc Max.mana +19.00 Cooldown Refit Golem -2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | spellcowled cashmere cloak of the voidstalker (2 def, 0 armour) =15oop void=2.0 T3 cloak armor [Ego++] Arcane While equipped: Stats +3 Mag +2 Wil ----- def ----- Defense +2 (+1 eff.) Resists +14% darkness +18% temporal Spell.save +7 (+3 eff.) Def/telep +15 Res/telep +12% Dur/telep +15% ---------- misc Max.mana +50.00 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Searhacker the steel amulet =20sil 20tel 60hp=0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +6 Dex +5 Cun +5 Con dps ---------- Mov.spd +10% Res.pen +10% fire ----- def ----- Fatigue -6% Resists +6% blight Phys.save +9 (+5 eff.) Mind.save +9 (+5 eff.) Max.HP +60.00 HP.reg +2.00 Poison- +20% Silence- +20% Teleport- +20% ---------- misc Stam/turn +0.70 Amulets make your neck look great! |
Inventory
Rune of the Rift (458.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 595.40 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Ce'Nalralaith =13pr 20tel=0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +4 Dex ----- def ----- Resists +13% physical +6% nature +6% light Spell.save +18 (+6 eff.) Disease- +20% Teleport- +20% ---------- misc Stam/turn +1.00 Amulets make your neck look great! |
Layywen the steel amulet =20stn 13cnf=0.1 T2 amulet jewelry [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Phys.crit +6.0% Mind.pwr +7 (+2 eff.) Dmg.mod +6% arcane ----- def ----- Mind.save +8 (+4 eff.) HP.reg +4.00 Heal.mod +20% Confus- +13% Stun/Frz- +20% Amulets make your neck look great! |
Lelohir the Hazethorn =29blnd resists=0.1 T4 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Crit.mult +32.00% Spell.pwr +12 (+4 eff.) Dmg.mod +9% blight +9% fire +3% cold Acc +8 (+8 eff.) Apr +14 Melee Ret 4 blight ----- def ----- Resists +12% blight +12% cold +15% light +12% darkness Blind- +29% Amulets make your neck look great! |
Baristir =12br=0.1 T5 ring jewelry [Rare] Nature While equipped: Stats +2 Mag dps ---------- Crit.mult +20.00% Res.pen +10% physical Acc +30 (+19 eff.) Apr +3 ----- def ----- Resists +12% blight +1% physical +11% nature Poison- +28% Disease- +30% Rings make your fingers look great! |
Inertial Twine =100knock=0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+6 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Issoromidur =20stn 25blnd 60hp=0.1 T1 ring jewelry [Rare] Arcane While equipped: ----- def ----- Resists +9% fire Mind.save +18 (+8 eff.) Die.at -60.00 life Blind- +25% Stun/Frz- +20% ---------- misc Infravis +4 See.Stealth +7 See.Invis +9 Rings make your fingers look great! |
gold ring 'Abyssmark' =36cnf=0.1 T3 ring jewelry [Rare] Psionic While equipped: dps ---------- Spell.crit +4% Dmg.mod +18% blight +6% fire Phasing +30% ----- def ----- Spell.save +9 (+3 eff.) Mind.save +10 (+5 eff.) Confus- +36% ---------- misc Mana/s.crit +2.00 Max.mana +80.00 Rings make your fingers look great! |
Xerythra the dwarven-steel greatmaul (151% power, 2 apr)5.0 T3 greatmaul 2H weapon Reqs Str 24 [Rare] Arcane Power 151% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% On Crit.r2 +8 temporal On Hit: * 25% chance for lightning to strike from the target to a second target dealing 93 damage While equipped: dps ---------- Res.pen +20% temporal ----- def ----- Resists +9% acid +18% light +9% blight Max.HP +20.00 Cut- +20% Massive two-handed mauls. |
stralite mace 'Splendourstreak' (148% power, 5 apr)3.0 T4 mace 1H weapon Reqs Str 35 [Rare] Master Power 149% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% While equipped: Stats +4 Str +7 Dex +4 Cun dps ---------- Dmg.mod +24% light Res.pen +25% light +11% physical Acc +21 (+15 eff.) Apr +13 ----- def ----- Crit.chn- 15.00% Blunt and deadly. |
Darkhash (0 def, 0 armour) =20stn 100hp=2.0 T3 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +21% lightning On Hit (Melee): * 20% chance to reduce damage dealt by 26% ----- def ----- Resists +37% lightning +2% physical +11% all Mind.save +18 (+8 eff.) Max.HP +100.00 Blind- +20% Poison- +20% Stun/Frz- +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Skybore the woollen robe (3 def, 3 armour) =12td 15tp=2.0 T2 cloth armor [Rare] Master While equipped: dps ---------- Dmg.mod +12% temporal Res.pen +15% temporal Melee Ret 10 nature 6 lightning On Hit (Melee): * 20% chance to slow global speed by 60% * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Defense +3 (+1 eff.) Resists +9% lightning +9% all Phys.save +19 (+10 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Worm Nest (0 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag dps ---------- Spell.crit +8% Spell.pwr +15 (+5 eff.) Mov.spd +32% Dmg.mod +22% blight ----- def ----- Resists +13% all Dmg.red +22 all Carrion Feet: Level 3.0 Pwr.cost 15 out of 20/20. Range 7 Travel.spd instantaneous Is a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
Gloves of the Firm Hand (0 def, 8 armour) =30stn 4con=1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Unarmed combat: Power 119% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +7.0% Atk.spd 100% On Hit: 20% Clinch 3 On Hit: 10% Maim 3 On Hit: 10% Take Down 3 These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Eilinenor the voratun helm (0 def, 21 armour)3.0 T5 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +18 Dex +6 Con dps ---------- On Hit (Melee): * 20% chance to reduce all saves and defense by 32 ----- def ----- Armour +21 Fatigue +5% Resists +24% darkness ---------- misc Infravis +8 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Greenrot (0 def, 4 armour) =10oop water=3.0 T3 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Res.pen +10% lightning Melee Ret 6 nature 4 lightning On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +4 Fatigue +4% Resists +17% cold +12% nature +9% temporal Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Helm of the Dominated (0 def, 9 armour) =30sil=3.0 T3 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +2 Str +4 Mag dps ---------- Phys.pwr +10 (+8 eff.) Spell.pwr +10 (+3 eff.) ----- def ----- Armour +9 Fatigue +4% Silence- +30% ---------- misc Light -1 Masteries +0.20 Race/Doomelf Increases the range of Haste of the Doomed by 1. An experimental helmet designed to enhance the effects of the Doomelf corruption. |
Helm of the Dwarven Emperors (0 def, 6 armour) =30blnd 30cnf=3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Wil +4 Mag dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Fatigue +4% Resists +10% darkness Blind- +30% Confus- +30% ---------- misc Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
Un'fezan's Cap (1 def, 0 armour)2.0 T3 head armor [Unique] Arcane/Psionic Needs something equally stylish and cool to go with it. While equipped: Stats +8 Cun +4 Wil dps ---------- Spell.pwr +8 (+3 eff.) Mind.pwr +8 (+3 eff.) ----- def ----- Defense +1 (+0 eff.) Resists +10% temporal +10% physical Anom.red +5 ---------- misc Masteries +0.20 Chronomancy/Timetravel Wormhole: Level 1.3 Pwr.cost 15 out of 15/15. Range 10 Travel.spd instantaneous Is a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy). The wormholes will last 7 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
defender's voratun helm of sanctity (4 def, 11 armour) =12br 6ar=3.0 T5 head armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: ----- def ----- Armour +11 Defense +4 (+1 eff.) Fatigue +5% Resists +12% blight +8% darkness +6% all Phys.save +5 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +9 (+5 eff.) Circle of Sanctity: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 13 light damage to everyone else who enters. The circle lasts 4 turns. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
drakeskin leather cap 'Relgothel' (5 def, 13 armour) =t5 randart=2.0 T5 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Wil +13 Cun +3 Con dps ---------- Mind.pwr +5 (+2 eff.) Acc +7 (+7 eff.) On Melee Ret: * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +13 Defense +5 (+1 eff.) Fatigue +5% Resists +6% nature Phys.save +14 (+7 eff.) ---------- misc See.Invis +3 A cap made of leather. |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
307 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Sunwing the voratun pickaxe (dig speed 10 turns)3.0 T5 digger tool [Random Unique] Nature/Master While equipped: Stats +7 Str dps ---------- Dmg.mod +6% physical +8% nature +6% fire Res.pen +15% fire +16% physical Apr +15 ----- def ----- Resists +11% nature ---------- misc Max.stam +30.00 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 4.0 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+9 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+9 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
brass lantern 'Porisetha' =10sil=2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Resists +3% physical +3% darkness +5% arcane Phys.save +6 (+3 eff.) HP.reg +2.00 Heal.mod +12% Disease- +20% Silence- +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
dwarven lantern 'Ce'Nussra' =9lite=1.0 T5 lite [Rare] Master While equipped: Stats +6 Con dps ---------- Phys.crit +7.0% Apr +2 ----- def ----- Defense +25 (+6 eff.) ---------- misc Max.stam +30.00 Light +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
preserving alchemist's lamp of corpselight =water=1.0 T3 lite [Ego++] Arcane/Nature While equipped: Stats +3 Con dps ---------- Spell.crit +4% Spell.pwr +3 (+1 eff.) ----- def ----- Resists +14% blight +7% darkness HP.reg +1.00 ---------- misc Light +4 Infravis +4 See.Invis +8 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 1.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 20 blight damage or heals 29 life. Creatures standing in the retch also have 9% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Flashblow the pouch of voratun shots (23/23, 178% power, 6 apr)3.0 T5 shot ammo Reqs Dex 48 [Rare] Master Power 179% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 23 Ranged+ +16 lightning +12 mind +8 blight On Hit.r1 +8 mind +20 blight On Crit.r2 +20 blight On Hit: * 20% chance to reduce strength, dexterity, and constitution by 27 Shots are used with slings to pummel your foes to death. |
Yvama the dwarven-steel torque of psionic shield [power 93] (25 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Acc +5 (+5 eff.) ----- def ----- Resists +15% blight +4% physical +6% darkness +6% temporal Poison- +20% Cut- +20% Setup a psionic shield, reducing all damage taken by 93 for 5 turns Puts all charms on 25 cooldown 100% to heal for 64. Torques are made by powerful psionics to store psionic powers. |
dwarven-steel torque of clear mind 'Xanaba' [power 3] (25 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +5 Dex +7 Wil dps ---------- Dmg.mod +6% mind Melee Ret 8 mind ----- def ----- Resists +6% mind Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to gain a 28% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Flashkarma [power 506] (15 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: Stats +15 Mag +2 Wil +3 Con dps ---------- Melee Ret 6 acid 4 light Sting an enemy dealing 516 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
7 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Lisoyata [power 434] (20 cooldown)2.0 T4 wand charm [Rare] Arcane While equipped: Stats +4 Wil +10 Mag dps ---------- Spell.crit +2% Crit.mult +10.00% Spell.pwr +10 (+3 eff.) ----- def ----- Resists +12% acid ---------- misc Max.mana +60.00 Create a shield absorbing up to 434 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to increase all damage by 26% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Glowing Core1.0 T4 white gem [Unique] Arcane While equipped: Resists +50% light +50% fire Affinity +20% light +20% fire Blind- +100% See.Invis +20 While carried: Light +2 Item imbue powers: Resists +50% light +50% fire Affinity +20% light +20% fire Blind- +100% Light +4 See.Invis +20 Latent Damage Type: Light This is all that's left of the Searing Horror. Even after its death, the object in your hand glows just as brightly as it did before. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Anti-Antimagic! (Insane (Roguelike) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By Lady Time Bender the Cornac Paradox Mage level 37
74th Dusk 123rd year of Ascendancy at 09:19 see stats
Can you bear it? So much bearness! (Insane (Roguelike) difficulty)
Killed Borius in the Bearscape.By Lady Time Bender the Cornac Paradox Mage level 32
45th Regrowth 123rd year of Ascendancy at 15:50 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Lady Time Bender the Cornac Paradox Mage level 13
13rd Dusk 122nd year of Ascendancy at 04:04 see stats
Don't Poosh it! (Insane (Roguelike) difficulty)
Killed Kelad in the lost land of Poosh.By Lady Time Bender the Cornac Paradox Mage level 31
13rd Regrowth 123rd year of Ascendancy at 02:10 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Lady Time Bender the Cornac Paradox Mage level 32
45th Regrowth 123rd year of Ascendancy at 02:13 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Lady Time Bender the Cornac Paradox Mage level 22
4th Haze 122nd year of Ascendancy at 11:06 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Lady Time Bender the Cornac Paradox Mage level 36
6th Mirth 123rd year of Ascendancy at 08:12 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Lady Time Bender the Cornac Paradox Mage level 10
6th Mirth 122nd year of Ascendancy at 20:29 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Lady Time Bender the Cornac Paradox Mage level 20
46th Dusk 122nd year of Ascendancy at 16:32 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Lady Time Bender the Cornac Paradox Mage level 30
2nd Allure 123rd year of Ascendancy at 23:18 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Lady Time Bender the Cornac Paradox Mage level 40
61st Haze 123rd year of Ascendancy at 15:13 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Lady Time Bender the Cornac Paradox Mage level 25
20th Haze 122nd year of Ascendancy at 15:24 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Lady Time Bender the Cornac Paradox Mage level 34
61st Pyre 123rd year of Ascendancy at 22:37 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Lady Time Bender the Cornac Paradox Mage level 36
60th Dusk 123rd year of Ascendancy at 06:23 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Lady Time Bender the Cornac Paradox Mage level 9
6th Mirth 122nd year of Ascendancy at 09:26 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Lady Time Bender the Cornac Paradox Mage level 28
76th Haze 122nd year of Ascendancy at 13:09 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Lady Time Bender the Cornac Paradox Mage level 6
78th Pyre 122nd year of Ascendancy at 05:38 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Lady Time Bender the Cornac Paradox Mage level 22
4th Haze 122nd year of Ascendancy at 10:07 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Lady Time Bender the Cornac Paradox Mage level 16
31st Dusk 122nd year of Ascendancy at 21:40 see stats
Wibbly Wobbly Timey Wimey Stuff (Insane (Roguelike) difficulty)
Killed the weaver queen and the temporal defiler.By Lady Time Bender the Cornac Paradox Mage level 5
77th Pyre 122nd year of Ascendancy at 23:17 see stats
Log
Nerowe the animated skull casts Ice Shards.
Nerowe the animated skull slows down.
Attenuate from Lady Time Bender hits Nerowe the animated skull for (8 absorbed), 0 physical, (87 absorbed), 0 temporal (0 total damage).
Lady Time Bender's gravity area effect hits Nerowe the animated skull for (33 absorbed), 0 physical (0 total damage).
Lady Time Bender's gravity area effect hits Something for (18 flat reduction), 0 physical (0 total damage).
Nerowe the animated skull receives 77 healing from Nerowe the animated skull's healing light area effect.
Something receives 87 healing from Nerowe the animated skull's healing light area effect.
Searing Sight hits Lady Time Bender for (10 dissipated), 19 light (19 total damage).
Lady Time Bender is no longer out of phase.
The fabric of time around Lady Time Bender returns to normal.
Attenuate from Lady Time Bender hits Lady Time Bender for 2 physical, 29 temporal (31 total damage).
Energy Decomposition hits Lady Time Bender for (1 dissipated), (15 dissipated) (0 total damage).
Deadly Poison from Velinn the dreadmaster hits Lady Time Bender for (6 dissipated), 12 nature (12 total damage).
Lady Time Bender fails to use Temporal Reprieve.
The shield around Velinn the dreadmaster crumbles.
Nerowe the animated skull's Ice Shards hits Velinn the dreadmaster for (27 flat reduction), (47 absorbed), 61 cold (61 total damage).
Nerowe the animated skull's Ice Shards hits Velinn the dreadmaster for (27 flat reduction), 150 cold (150 total damage).
Velinn the dreadmaster uses Venomous Strike.
Velinn the dreadmaster performs a melee critical strike against Lady Time Bender!
Poison bursts out of Lady Time Bender's corpse!
Lady Time Bender is poisoned!
Lady Time Bender's Infusion: Movement is disrupted by crippling poison!
Lady Time Bender's Webs of Fate is disrupted by crippling poison!
Lady Time Bender's Entropy is disrupted by crippling poison!
Lady Time Bender's Redux is disrupted by crippling poison!
Lady Time Bender's Energy Absorption is disrupted by crippling poison!
Melee retaliation hits Velinn the dreadmaster for (0 flat reduction), 0 physical, (7 flat reduction), 0 lightning, (0 flat reduction), 0 physical, (7 flat reduction), 0 lightning (0 total damage).
Velinn the dreadmaster hits Lady Time Bender for (60 dissipated), 237 nature, (60 dissipated), 332 nature (569 total damage).
Lady Time Bender the level 40 cornac paradox mage was naturalised to death by Velinn the dreadmaster on level 1 of Hallowed Fields.
























































































































