





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.6Donators/Buyers bonus! Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 50 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 77 (base 44) |
| Dexterity | 12 (base 12) |
| Constitution | 63 (base 36) |
| Magic | 74 (base 60) |
| Willpower | 36 (base 10) |
| Cunning | 28 (base 10) |
Resources
| Life | 1286/1286 |
| Hate | 115/115 |
| Vim | 246/246 |
| Healing Factor | 1.1812017167382 |
| Regeneration | 30.711244635193 |
Speed
| Mental | -20% |
| Attack | 0% |
| Movement | +88.44530557715% |
| Spell | -20% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 119 |
| Accuracy | 69 |
| Crit Chance | 21% |
| APR | 40 |
| Speed | 1.25 |
Offense: Offhand
| Damage | 61 |
| Accuracy | 69 |
| Crit Chance | 22% |
| APR | 12 |
| Speed | 1.25 |
Offense: Spell
| Spellpower | 81 |
| Crit Chance | 12% |
| Speed | 1.25 |
Offense: Mind
| Mindpower | 41 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | -48% |
| Cold | -40% |
| Temporal | -27% |
| Blight | -55% |
| Physical | -30% |
| Mind | -57% |
| All | -60% |
Offense: Damage Penetration
| Cold | +25% |
| Fire | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 37.36174050493 (81.694915254237%) |
| Defense | 11 |
| Ranged Defense | 11 |
| Fatigue | 22 |
| Physical Save | 46 |
| Spell Save | 40 |
| Mental Save | 48 |
Defense: Resistances
| Acid | +100%(100%) |
| Blight | +100%(100%) |
| Physical | + 44%(100%) |
| Cold | + 77%(100%) |
| All | + 36%(100%) |
| Lightning | + 65%(100%) |
| Light | + 46%(100%) |
| Temporal | + 55%(100%) |
| Fire | + 27%(100%) |
Defense: Immunities
| Stun Resistance | 100% |
| Bleed Resistance | 0% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 421 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 195 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 629% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. |
Class Talents
| Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Rot | 0.80 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Corruption / Plague | 1.00 |
| 5/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 2/5 |
| 4/5 |
| 0/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Effects
| talent | Infestation |
| talent | Worm that Walks Link |
| talent | Ruin |
| beneficial effect | Linked to their horror ally gaining 29% all damage resistance. Shared Insanity |
Quests
Equipment
| Tool | Starrip [power 356] (15 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 4 When wielded/worn: Damage when hit (Melee): 6 arcane Changes resistances: +15% light Light radius: +2 It can be used to heal yourself and all friendly characters within 10 spaces for 356 Activation puts all charms on cooldown for 15 turns. When used: * Cleanse 1 total effects of type disease, wound, or poison. * Reduce fatigue by 39% for 2 turns. * Increase all damage penetration by 18% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Glacierlace the gold ringPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +10 (+2 eff.) Effects on melee hit: * 10% chance to reduce strength, dexterity, and constitution by 35 Damage when hit (Melee): 2 blight / 8 cold Changes stats: +6 Str / +5 Mag / +6 Wil / +5 Cun / +5 Con Changes resistances penetration: +25% cold Mental save: +12 (+4 eff.) Spellpower: +8 (+1 eff.) Rings can have magical properties. |
| On fingers | Chargebliss the voratun ringInfused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Defense: +10 (+9 eff.) Effects on melee hit: * 17% chance to reduce all saves and defense by 26 Damage (Melee): 7 physical Effects on ranged hit: * 14% chance to reduce all saves and defense by 26 Damage (Ranged): 14 physical Changes stats: +6 Cun Changes resistances: +2% physical / +40% cold Changes damage: +12% lightning / +20% cold Reduces incoming crit damage: 15.00% Mental save: +3 (+1 eff.) Life regen: +18.00 Hate when firing a critical mind attack: +3.00 Maximum life: +53.00 Maximum hate: +15.00 Healing mod.: +18% It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
| On fingers | gladiator's gold ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +8 (+2 eff.) Changes stats: +5 Str / +6 Con Life regen: +7.00 Maximum life: +61.00 Healing mod.: +16% Rings can have magical properties. |
| On fingers | Tundrakill the stralite ringPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +9 (+2 eff.) Damage when hit (Melee): 6 cold Changes stats: +7 Str / +5 Wil / +8 Con Changes resistances: +14% acid / +19% fire / +23% lightning / +14% cold Changes damage: +3% temporal Mental save: +10 (+3 eff.) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Rings can have magical properties. |
| Around waist | monstrous hardened leather belt of the vagrantInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +7 (+2 eff.) Changes stats: +5 Str / +8 Con Physical save: +6 (+2 eff.) Mental save: +7 (+2 eff.) Mindpower: +4 (+2 eff.) Size category: +1 A belt that goes around your waist. |
| Main armor | Dimjam of the Blightspawn (0 def, 26 armour)Requires: - Massive armour training - Strength 60 Powered by arcane forces Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Physical power: +24 (+6 eff.) Armour: +26 Fatigue: +22% Effects when hit in melee: * 46% chance to reduce strength, dexterity, and constitution by 35 * 32% chance to reduce damage dealt by 22% Damage when hit (Melee): 10 fire Changes stats: +10 Str / +9 Mag / +15 Wil / +7 Cun Changes resistances: +10% acid / +11% physical / +16% fire / +22% lightning / +10% cold Changes resistances penetration: +15% fire Changes damage: +3% mind Mental save: +18 (+6 eff.) Spellpower: +25 (+5 eff.) Spell crit. chance: +6% Mindpower: +25 (+9 eff.) Mental crit. chance: +12% A suit of armour made of metal plates. |
| In off hand | Corpathus (40-56 power, 12 apr)Requires: - Strength 40 Crafted by a master Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +9.0% Attack speed: 100% On weapon crit: * grows in power On weapon kill: * grows dramatically in power Damage (Melee): +18 draining blight When wielded/worn: Changes damage: +5% blight Critical mult.: +6.00% Cut immunity: -25% Maximum vim: +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
| In main hand | Blade of Distorted Time (40-56 power, 40 apr)Requires: - Strength 44 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stats: 20% Mag, 90% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +40 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * deals 94 temporal damage and slows enemies in radius 6 of the target by 104% based on Magic Damage conversion: 20% temporal When wielded/worn: Changes damage: +30% temporal / +30% physical Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% It can be used to activate talent Blink Blade (costing 10 power out of 10/10) : Effective talent level: 4.0 Power cost: 10 out of 10/10. Range: 8 Travel Speed: instantaneous Is: a spell Description: Teleport to the target and attack with your melee weapons for 94% damage. Then teleport next to a second random enemy, attacking for 94% damage. Blink Blade can hit the same target multiple times. The remnants of a damaged timeline, this blade shifts and fades at random. |
Inventory
regeneration infusion of the warrior (heal 444; 15 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 444 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
gladiator's stralite ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +10 (+2 eff.) Changes stats: +8 Str / +7 Con Life regen: +8.00 Maximum life: +50.00 Healing mod.: +15% Rings can have magical properties. |
rogue's copper ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +4 (+4 eff.) Effects on melee hit: * 11% chance to reduce all saves and defense by 26 Damage (Melee): 7 physical Effects on ranged hit: * 11% chance to reduce all saves and defense by 26 Damage (Ranged): 6 physical Changes stats: +4 Cun Hate when firing a critical mind attack: +2.00 Maximum hate: +6.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
treant's gold ring of tenacityInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +5% nature / +9% blight Poison immunity: +10% Disease immunity: +12% Disarm immunity: +22% Pinning immunity: +27% Knockback immunity: +25% Maximum life: +24.00 Rings can have magical properties. |
Brightreek (34.5-48.3 power, 9 apr)Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 34.5 - 48.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +9 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 30% chance to reduce all saves and defense by 26 Damage (Melee): +21 mind When wielded/worn: Armour: +4 Effects on melee hit: * 20% chance to reduce all saves and defense by 26 Damage when hit (Melee): 6 physical Changes stats: +3 Dex / +6 Wil / +6 Cun Changes resistances: +18% light Sharp, long, and deadly. |
Snowrazor the stralite longsword (32-44.8 power, 5 apr)Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 32.0 - 44.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +17 nature Damage (radius 1) on hit: +16 cold When wielded/worn: Changes stats: +4 Mag Changes resistances penetration: +15% darkness / +20% cold Changes damage: +12% cold / +21% light / +12% darkness Sharp, long, and deadly. |
Xiselaith the Mucusfear (26-36.4 power, 4 apr)Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 26.0 - 36.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * 25% chance to reduce all saves and defense by 26 Damage (Melee): +13 mind When wielded/worn: Accuracy: +10 (+2 eff.) Changes stats: +6 Str / +4 Wil / +3 Cun / +3 Con Changes resistances penetration: +10% nature Critical mult.: +10.00% Maximum stamina: +30.00 Blunt and deadly. |
Olurion the dwarven-steel waraxe (18-25.2 power, 4 apr)Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 3 Base power: 18.0 - 25.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +5 nature When wielded/worn: Accuracy: +13 (+3 eff.) Physical crit. chance: +5.0% Changes stats: +2 Str / +2 Mag / +3 Con Changes damage: +9% physical Light radius: +3 Infravision radius: +2 One-handed war axes. |
Poliba the Bilereaper (40.5-56.7 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 40.5 - 56.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% Damage (Melee): +16 nature Damage (radius 1) on hit: +18 fire When wielded/worn: Physical power: +12 (+3 eff.) Changes stats: +9 Mag / +7 Wil / +6 Con Changes resistances penetration: +15% physical Changes damage: +3% nature Physical save: +12 (+4 eff.) Disarm immunity: +25% Confusion immunity: +10% Maximum mana: +100.00 Spellpower: +15 (+3 eff.) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% One-handed war axes. |
Willowsage (32-44.8 power, 5 apr)Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 32.0 - 44.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% Damage (Melee): +17 nature Damage (radius 1) on hit: +16 physical When wielded/worn: Physical power: +30 (+7 eff.) Changes resistances: +12% darkness / +9% nature Changes resistances penetration: +15% nature Pinning immunity: +20% Life regen: +4.00 Only die when reaching: -80.00 life One-handed war axes. |
Zubemiwe the Umbrablight (20-28 power, 4 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +20 temporal Damage (radius 1) on hit: +14 fire When wielded/worn: Accuracy: +15 (+4 eff.) Armour penetration: +2 Effects on melee hit: * 20% chance to reduce damage dealt by 22% * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +7 Str / +3 Dex / +3 Con One-handed war axes. |
blazebringer's stralite waraxe of torment (30-42 power, 5 apr)Requires: - Strength 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 30.0 - 42.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Damage (radius 2) on crit: +5 fire When wielded/worn: Changes resistances penetration: +9% fire Global speed: +5% One-handed war axes. |
voratun waraxe 'Lelaledig' (44-61.6 power, 6 apr)Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 44.0 - 61.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 27% chance to reduce all saves and defense by 26 Damage (Melee): +25 mind Damage (radius 2) on crit: +39 lightning / +25 cold When wielded/worn: Accuracy: +36 (+9 eff.) Defense: +15 (+12 eff.) Changes stats: +2 Str / +4 Dex / +4 Wil / +6 Cun Changes resistances penetration: +12% lightning / +17% cold Changes damage: +9% physical Spell save: +6 (+2 eff.) Movement speed: +43% Combat speed: +10% One-handed war axes. |
Robe of the Worm (Improved) (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. [Cosmetic Item] Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
dwarven-steel mail armour 'Cyrovea' (3 def, 8 armour)Requires: - Heavy armour training - Strength 28 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+3 eff.) Fatigue: +12% Changes stats: +2 Str / +4 Con Changes resistances: +15% acid Changes resistances penetration: +25% acid Changes damage: +12% blight / +21% arcane Maximum life: +65.00 A suit of armour made of mail. |
Spinal Cage (5 def, 8 armour)Powered by arcane forces Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +8 Defense: +5 (+5 eff.) Fatigue: +3% Changes stats: +2 Dex Changes resistances: +15% physical It can be used to activate talent Bone Grab (costing 20 power out of 30/30) : Effective talent level: 2.0 Power cost: 20 out of 30/30. Range: 7 Travel Speed: instantaneous Is: a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 63.92 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
enlightening stralite plate armour of the deep (0 def, 16 armour) =Water breathing=Requires: - Massive armour training - Strength 48 Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +16 Fatigue: +22% Changes stats: +4 Cun / +6 Wil Changes resistances: +9% acid / +9% cold Allows you to breathe in: water Mental save: +20 (+7 eff.) A suit of armour made of metal plates. |
yew totem of stinging 'Wretchriver' [power 284] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 53% Changes resistances: +6% cold Mental save: +15 (+5 eff.) Maximum psi: +10.00 It can be used to sting an enemy dealing 114 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. When used: * Cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
Achievements
Log
Worm that walks (servant of Fa) deactivates Infestation.
Worm that walks (servant of Fa) deactivates Worm that Walks Link.
Worm that walks (servant of Fa) deactivates Ruin.
Fa deactivates Chant of Fortitude.
Fa deactivates Premonition.
Fa deactivates Chaos Orbs.















































