Rock in your eye the level 18 Halfling Skirmisher by jef9999

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignInfinite
ModeNightmare Adventure
SexMale
RaceHalfling
ClassSkirmisher
Level / Exp18 / 6%
Sizesmall
Lifes / Deaths

Primary Stats

Strength14 (base 13)
Dexterity53 (base 46)
Constitution11 (base 10)
Magic10 (base 10)
Willpower17 (base 11)
Cunning46 (base 36)

Resources

Life465/465
Stamina144/144
Healing Factor1.2597162075846
Regeneration2.7083898463069

Speed

Mental0%
Attack0%
Movement+45%
Spell0%
Global+95.238095238095%

Vision

Sight10
Lite4
Infravision2

Offense: Mainhand

Damage56
Accuracy50
Crit Chance62%
APR10
Speed0.85

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower10
Crit Chance49%
Speed1

Offense: Mind

Mindpower23
Crit Chance49%
Speed1

Offense: Damage Bonus

Lightning+4%
Physical+25%
Acid+12%
Blight+11%
Arcane+15%
Cold+52%
All0%

Offense: Damage Penetration

Darkness+20%
Lightning+20%
Arcane+10%
Mind+5%
All0%

Defense: Base

Armour (hardiness)32.683544434606 (87.399401742899%)
Defense61
Ranged Defense61
Fatigue0
Physical Save40
Spell Save33
Mental Save42

Defense: Resistances

Acid+ 28%( 70%)
Blight+ 30%( 70%)
Arcane+ 14%( 70%)
Cold+ 70%( 70%)
All+ 9%( 70%)
Lightning+ 18%( 70%)
Physical 0%( 70%)
Darkness+ 27%( 70%)
Mind+ 12%( 70%)
Nature+ 36%( 70%)

Defense: Immunities

Knockback Resistance0%
Disarm Resistance20%
Instadeath Resistance100%
Confusion Resistance21%

Inscriptions (4/4)

Infusions
Infusions
Infusions
Infusions

Class Talents

Technique / Tireless Combatant1.30
1/5
5/5
5/5
2/5
Technique / Skirmisher - Slings1.30
2/5
0/5
0/5
0/5
Cunning / Called Shots1.30
1/5
1/5
0/5
0/5
Technique / Buckler Training1.30
4/5
1/5
2/5
2/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
1/5
0/5
0/5
Technique / Mobility1.30
1/5
1/5
1/5
3/5
Cunning / Scoundrel1.30
1/5
1/5
1/5
1/5
Technique / Combat training1.30
0/5
0/5
4/5
2/5
0/5
0/5

Effects

talent
talent
talent
beneficial effect
beneficial effect
detrimental effect

Quests

done
done
done
failed
done
active

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Infinite x10 (Nightmare (Adventure) difficulty) Got to level 10 of the infinite dungeon.
By Rock in your eye the Halfling Skirmisher level 11
7th Mirth 122nd year of Ascendancy at 15:55
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Rock in your eye the Halfling Skirmisher level 10
5th Mirth 122nd year of Ascendancy at 22:01
see stats
Size matters (Nightmare (Adventure) difficulty) Did over 600 damage in one attack.
By Rock in your eye the Halfling Skirmisher level 17
3rd Flare 122nd year of Ascendancy at 19:18
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By Rock in your eye the Halfling Skirmisher level 16
2nd Flare 122nd year of Ascendancy at 18:49
see stats

Log


Rock in your eye uses
Bash and Smash.
Yaech hunter's is vulnerable to attacks and effects!

Rock in your eye hits Yaech hunter for 104 physical, 14 lightning (118 total damage).
Rock in your eye's Bash and Smash hits Yaech hunter for
226 physical damage.
Rock in your eye's Bash and Smash killed Yaech hunter!

Resting starts...

Rock in your eye is no longer evading attacks.

Talent Luck of the Little Folk is ready to use.
Rested for 5 turns (stop reason: hostile spotted to the east (large white snake)).


Rock in your eye shoots!
Rock in your eye's Shoot hits Large white snake for
82 physical damage.

Rock in your eye shoots!
Rock in your eye's Shoot hits Large white snake for
96 physical damage.
Rock in your eye uses
Luck of the Little Folk.
Rock in your eye seems more aware.


Rock in your eye shoots!
Talent Bash and Smash is ready to use.
Rock in your eye's Shoot performs a ranged critical strike against Large white snake!
Rock in your eye's Shoot hits Large white snake for
136 physical damage.
Rock in your eye's Shoot killed Large white snake!

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).