salopsist the level 9 Yeek Solipsist by mae

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexFemale
RaceYeek
ClassSolipsist
Level / Exp9 / 10%
Sizesmall
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity18 (base 20)
Constitution5 (base 10)
Magic13 (base 10)
Willpower38 (base 32)
Cunning20 (base 14)

Resources

Life96/96
Psi181/181
Healing Factor0.94571268249155
Regeneration0.23642817062289

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+115%

Vision

Sight10
Lite3
Infravision4
See Stealth7
See Invisible5

Offense: Mainhand

Damage10
Accuracy26
Crit Chance6%
APR12
Speed1.00

Offense: Offhand

Damage10
Accuracy26
Crit Chance6%
APR12
Speed1.00

Offense: Spell

Spellpower13
Crit Chance4%
Speed1

Offense: Mind

Mindpower34
Crit Chance8%
Speed1

Offense: Damage Bonus

Arcane+4%
Acid+10%
Mind+3%
Darkness+2%

Defense: Base

Armour (hardiness)2 (30%)
Defense10
Ranged Defense10
Fatigue0
Physical Save12.76
Spell Save21.23
Mental Save22

Defense: Resistances

Acid+ 21%( 70%)
All+ 7%( 70%)

Defense: Immunities

Confusion Resistance35%
Instadeath Resistance100%
Blind Resistance21%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Psionic / Psychic Assault1.30
5/5
1/5
0/5
0/5
Psionic / Dream Smith1.30
0/5
0/5
0/5
0/5
Psionic / Solipsism1.30
5/5
1/5
1/5
0/5
Psionic / Slumber1.30
0/5
0/5
0/5
0/5
Psionic / Thought-Forms1.30
1/5
0/5
0/5
0/5
Psionic / Distortion1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Psionic / Feedback1.30
1/5
1/5
1/5
0/5
Psionic / Mentalism1.30
2/5
1/5
0/5
0/5
Psionic / Dreaming1.30
1/5
1/5
1/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5

Effects

talent
talent
beneficial effect

Quests

done
done

Equipment

On feet
On hands
On head
Tool
On fingers
In main hand
In off hand
Light source
Main armor

Inventory

Achievements

Log


You gain 0.10 gold from the transmogrification of
pouch of iron shots (16/16, 14-17 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of
iron greatmaul (15-22 power, 1 apr).
You gain 1.21 gold from the transmogrification of
slime-covered iron dagger (9-12 power, 5 apr).
You gain 2.59 gold from the transmogrification of
elemental iron dagger (9-12 power, 5 apr).
There is a ladder to the next level here (press '' or right click to use).

Space around you starts to dissolve...


Resting starts...

Rested for 4 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 42 turns (stop reason: saving).

There is a Tunnel into the ritchs grounds here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Today is the 3rd Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:26.


Saving done.

There is a Tunnel to Maj'Eyal here (press '' or right click to use).
Ran for 4 turns (stop reason: interesting terrain).


Quest 'Light at the end of the tunnel' is done! (Press 'j' to see the quest log)
There is a Long tunnel to the island of Rel here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.