











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Arena |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Bulwark |
| Level / Exp | 22 / 22% |
| Size | big |
| Lifes / Deaths | Killed by Rej Arkatis at level 22 on the 77th Pyre 122nd year of Ascendancy at 04:08 / 1 |
Primary Stats
| Strength | 54 (base 49) |
| Dexterity | 17 (base 12) |
| Constitution | 43 (base 42) |
| Magic | 14 (base 10) |
| Willpower | 16 (base 12) |
| Cunning | 19 (base 10) |
Resources
| Life | -9/792 |
| Stamina | 24/178 |
| Healing Factor | 1.2397742564935 |
| Regeneration | 12.437045154962 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 82 |
| Accuracy | 47 |
| Crit Chance | 4% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 14 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 18 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +8% |
| Darkness | +12% |
| Light | +10% |
| Temporal | +10% |
Defense: Base
| Armour (hardiness) | 38.723073231957 (96.438666929426%) |
| Defense | 6 |
| Ranged Defense | 6 |
| Fatigue | 32 |
| Physical Save | 37 |
| Spell Save | 49 |
| Mental Save | 23 |
Defense: Resistances
| Darkness | + 21%( 70%) |
| Light | + 19%( 70%) |
| Temporal | + 33%( 70%) |
| Fire | + 15%( 70%) |
| Cold | + 22%( 70%) |
| All | + 10%( 70%) |
Defense: Immunities
| Pinning Resistance | 28% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 28% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Warcries | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.50 |
| 3/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Shield defense | 1.70 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Effects
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | pair of iron boots (0 def, 3 armour)Requires: - Heavy armour training 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern of healthInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +40.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | clarifying linen wizard hat of time (+10%) (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Cun Changes resistances: +10% temporal Changes damage: +10% temporal Mental save: +7 (+4 eff.) A pointy cloth hat, very wizardly... |
| On hands | polar hardened leather gloves of strength (+3) (0 def, 2 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical power: +9 (+3 eff.) Armour: +2 Damage (Melee): 5 cold Changes stats: +3 Str Changes resistances: +7% cold Changes damage: +8% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On fingers | psionicist's steel ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil Mental save: +8 (+4 eff.) Rings make your fingers look great! |
| On fingers | sneakthief's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 (+2 eff.) Changes stats: +5 Cun / +5 Dex Rings make your fingers look great! |
| Around neck | stabilizing gold amulet of mastery (0.20 Technique / Shield defense)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +15% temporal Talent mastery: +0.20 Technique / Shield defense Pinning immunity: +28% Knockback immunity: +28% Amulets make your neck look great! |
| In main hand | dwarven-steel mace of corruption (28-39 power, 4 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 28.0 - 39.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% When this weapon hits: Curse of Vulnerability (20% chance level 3). Blunt and deadly. |
| Around waist | insulating rough leather belt of the giantsCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+1 eff.) Changes resistances: +5% fire / +6% cold Spell save: +6 (+2 eff.) Size category: +1 A belt that goes around your waist. |
| In off hand | steel shield of the stars (0 def, 4 armour, 12-14 power, 43.5 block)Requires: - Shield usage training - Cunning 16 Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 12.0 - 14.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.0% Block value: +44 Damage (Melee): +10 light / +12 darkness When wielded/worn: Armour: +4 Fatigue: +8% Changes stats: +2 Cun / +4 Mag Changes resistances: +10% light / +12% darkness Changes damage: +10% light / +12% darkness Talent granted: +1 Block Handheld deflection devices. |
| Cloak | resilient linen cloak of Iron Throne (1 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Str / +1 Con Maximum life: +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | impenetrable iron plate armour (0 def, 12 armour)Requires: - Massive armour training - Strength 22 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +12 Fatigue: +22% A suit of armour made of metal plates. |
Inventory
stabilizing steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +12% temporal Pinning immunity: +26% Knockback immunity: +22% Amulets make your neck look great! |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
Arena Battler 20 (Nightmare (Roguelike) difficulty)
Got to wave 20 in the arena.By rarerere the Cornac Bulwark level 17
76th Pyre 122nd year of Ascendancy at 04:31 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By rarerere the Cornac Bulwark level 10
75th Pyre 122nd year of Ascendancy at 05:40 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By rarerere the Cornac Bulwark level 20
76th Pyre 122nd year of Ascendancy at 17:26 see stats
Log
Rej Arkatis hits rarerere for (14 blocked), 0 physical, (11 blocked), 0 darkness, (5 blocked), 0 blight (0 total damage).
Rej Arkatis's Soul Rot hits rarerere for (107 blocked), 26 blight (26 total damage).
Talent Infusion: Regeneration is ready to use.
rarerere hits Rej Arkatis for 90 physical, 4 cold (94 total damage).
Rej Arkatis uses Block.
Rarerere casts Curse of Vulnerability.
Rej Arkatis shrugs off the effect 'Curse of Vulnerability'!
rarerere hits Rej Arkatis for (115 blocked), 0 physical, (4 blocked), 0 cold (0 total damage).
Rej Arkatis casts Illuminate.
Rarerere loses sight!
Something hits rarerere for 99 light damage.
Rarerere uses Infusion: Wild.
Rarerere is cured!
Rarerere lessens the pain.
Rarerere uses Infusion: Regeneration.
Rarerere starts regenerating health quickly.
The smoke around rarerere dissipates.
Talent Shield Pummel is ready to use.
Rarerere uses Shield Pummel.
rarerere misses Something.
rarerere misses Something.
Something hits rarerere for 18 physical damage.
Talent Block is ready to use.
Something hits rarerere for 43 physical, 16 physical (59 total damage).
Something hits rarerere for 55 physical damage.
rarerere the level 22 cornac bulwark was stabbed to death by Rej Arkatis on level 31 of The Arena.




















































