Brick the level 4 Dwarf Archmage by weirdjelly

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceDwarf
ClassArchmage
Level / Exp4 / 98%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 10)
Dexterity8 (base 10)
Constitution17 (base 14)
Magic17 (base 19)
Willpower17 (base 14)
Cunning11 (base 11)

Resources

Life146/146
Mana131/131
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision1

Offense: Mainhand

Damage9
Accuracy2
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower25.852161368562
Crit Chance7%
Speed1

Offense: Mind

Mindpower18.3
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)7 (32%)
Defense6.3
Ranged Defense6.3
Fatigue1
Physical Save18.85
Spell Save11.9
Mental Save22.4

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
2/5
0/5
0/5
0/5
Spell / Phantasm1.30
1/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
3/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
0/5
0/5
0/5
Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5

Effects

talent

Quests

active
active
done

Equipment

On fingers
On feet
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

Resting starts...
Today is the 20th Voratun of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

Rested for 45 turns (stop reason: all resources and life at maximum).


Brick picks up (d.):
mossy mindstar (2.5-2.75 power, 12 apr, mind damage).
Brick picks up (e.):
nature's mossy mindstar of balance (2.5-2.75 power, 12 apr, nature damage).
Brick picks up (g.):
linen cloak (1 def, 0 armour).
Brick picks up (j.):
linen wizard hat of frost (+15%) (1 def, 0 armour).
Brick picks up (c.):
iron dagger of daylight (10.5-13.65 power, 5 apr).
There is a The Iron Council (Dwarven empire main city) here (press '' or right click to use).
Ran for 49 turns (stop reason: at exit).


Brick wears:
linen wizard hat of frost (+15%) (1 def, 0 armour).

Brick wears:
steel ring of nature (+20%).

You gain 0.60 gold from the transmogrification of
deadly quiver of elm arrows of accuracy (22/22, 18-25.2 power, 5 apr).
You gain 0.43 gold from the transmogrification of
grounding pair of rough leather boots (0 def, 1 armour).
You gain 0.10 gold from the transmogrification of
linen cloak (1 def, 0 armour).
You gain 1.71 gold from the transmogrification of
nature's mossy mindstar of balance (2.5-2.75 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2.5-2.75 power, 12 apr, mind damage).
You gain 2.74 gold from the transmogrification of
iron greatmaul of crippling (17.5-26.25 power, 1 apr).
You gain 1.70 gold from the transmogrification of
iron dagger of daylight (10.5-13.65 power, 5 apr).
You gain 0.05 gold from the transmogrification of
copper amulet.
Quest 'Reknor is lost!' status updated! (Press 'j' to see the quest log)
Quest 'Reknor is lost!' is done! (Press 'j' to see the quest log)
Accepted quest 'From bellow, it devours'! (Press 'j' to see the quest log)
Accepted quest 'Into the darkness'! (Press 'j' to see the quest log)
Quest 'Reknor is lost!' completed! (Press 'j' to see the quest log)
There is a Escape route from Reknor here (press '' or right click to use).