











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Thalore |
| Class | Bulwark |
| Level / Exp | 32 / 55% |
| Size | medium |
| Lifes / Deaths | Killed by luminous horror at level 31 on the 3rd Mirth 123rd year of Ascendancy at 15:47 / 2Killed by Glussra the orc summoner at level 32 on the 8th Mirth 123rd year of Ascendancy at 11:49 |
Primary Stats
| Strength | 85 (base 60) |
| Dexterity | 40 (base 18) |
| Constitution | 82 (base 60) |
| Magic | 17 (base 10) |
| Willpower | 36 (base 10) |
| Cunning | 39 (base 10) |
Resources
| Life | -122/1298 |
| Stamina | 250/271 |
| Healing Factor | 1.4294172276307 |
| Regeneration | 5.2424548313329 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 6 |
| See Stealth | 75.606190251377 |
| See Invisible | 75.606190251377 |
Offense: Mainhand
| Damage | 139 |
| Accuracy | 76 |
| Crit Chance | 15% |
| APR | 25 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 22 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 33 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +4% |
| Light | +11% |
| Cold | +15% |
| Blight | +10% |
| Physical | +21% |
| Fire | +6% |
| All | 0% |
Offense: Damage Penetration
| Mind | +15% |
| Lightning | +25% |
| Fire | +10% |
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 64.292304923968 (87.807182003187%) |
| Defense | 33 |
| Ranged Defense | 33 |
| Fatigue | 22 |
| Physical Save | 58 |
| Spell Save | 39 |
| Mental Save | 45 |
Defense: Resistances
| Acid | + 52%( 70%) |
| Blight | + 29%( 70%) |
| Arcane | + 29%( 70%) |
| Cold | + 37%( 70%) |
| All | + 22%( 70%) |
| Darkness | + 26%( 70%) |
| Light | + 37%( 70%) |
| Physical | + 34%( 70%) |
| Lightning | + 57%( 70%) |
| Fire | + 43%( 70%) |
| Nature | + 47%( 70%) |
Defense: Immunities
| Pinning Resistance | 20% |
| Confusion Resistance | 21% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 26% |
| Poison Resistance | 20% |
| Knockback Resistance | 30% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 523 damage for 3 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 693% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 508 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Warcries | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Battle tactics | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 3/5 |
| Technique / Shield defense | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Technique / Conditioning | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Norgos Lair. Escort: lost defiler (level 3 of Norgos Lair)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Norgos Lair. Escort: temporal explorer (level 2 of Norgos Lair)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 28. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of voratun boots 'Galothel' (0 def, 5 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Accuracy: +20 (+4 eff.) Armour penetration: +3 Armour: +5 Fatigue: -4% Changes stats: +3 Dex Changes resistances: +5% arcane Changes damage: +15% physical Maximum encumbrance: +48 Physical save: +10 (+3 eff.) Poison immunity: +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Light of RevelationPowered by unknown forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Damage against: +25% Horror Reduced damage from: +25% Horror Light radius: +7 See stealth: +35 See invisible: +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
| On head | Xanyna the iron helm (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Effects on melee hit: * 10% chance to slow global speed by 48% Changes stats: +3 Dex Changes resistances: +3% darkness / +5% arcane Physical save: +9 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | corrosive iron gauntlets of dexterity (+2) (0 def, 1 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 (+2 eff.) Armour: +1 Fatigue: +1% Damage (Melee): 7 acid Changes stats: +2 Dex Changes resistances: +6% acid Changes damage: +4% acid Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | dwarven-steel pickaxe 'Cysthacker' (dig speed 15 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +3 Defense: +6 (+3 eff.) Changes stats: +2 Str / +3 Con Changes resistances: +15% nature / +7% physical Changes damage: +6% physical Only die when reaching: -40.00 life When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | savage's steel ring of luminosityPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage (Melee): 10 light Damage (Ranged): 16 light Changes stats: +2 Mag / +2 Con Changes damage: +11% light Spell save: +10 (+3 eff.) Maximum stamina: +13.00 Rings make your fingers look great! |
| On fingers | gold ring 'Boltking'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +8 (+2 eff.) Damage when hit (Melee): 8 lightning Changes stats: +7 Str / +7 Mag / +6 Wil / +6 Con Changes resistances penetration: +15% mind / +25% lightning Disarm immunity: +26% Pinning immunity: +20% Knockback immunity: +30% Maximum life: +29.00 Spellpower: +8 (+4 eff.) Rings make your fingers look great! |
| Around neck | steel amulet 'Healbutcher'Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +9 (+2 eff.) Defense: +7 (+3 eff.) Effects on melee hit: * 10% chance to slow global speed by 48% Changes stats: +4 Str / +1 Wil / +7 Lck Changes resistances: +9% nature Changes resistances penetration: +10% fire Changes damage: +3% fire Mental save: +5 (+1 eff.) Confusion immunity: +11% Mindpower: +6 (+3 eff.) Reduce all damage from unseen attackers: 11% Amulets make your neck look great! |
| In main hand | thought-forged stralite mace of massacre (46-64 power, 5 apr)Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 46.0 - 64.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 23% chance to reduce all saves and defense by 22 Damage (Melee): +5 mind When wielded/worn: Changes stats: +3 Cun / +3 Wil Blunt and deadly. |
| Around waist | hardened leather belt 'Lightwyrd'Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Damage when hit (Melee): 4 cold / 10 light / 8 fire Changes resistances: +7% acid / +9% light / +8% fire / +7% cold / +7% lightning Changes damage: +15% cold Light radius: +2 A belt that goes around your waist. |
| In off hand | Duvugen the voratun shield (0 def, 22 armour, 70-84 power, 241 block)Requires: - Shield usage training - Strength 48 Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 70.0 - 84.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +241 Damage (Melee): +16 acid Damage (radius 2) on crit: +28 light / +35 fire When wielded/worn: Accuracy: +20 (+4 eff.) Armour: +22 Fatigue: +8% Effects when hit in melee: * 16% chance to reduce armor by 23% On shield block: * Deals 50 light and fire damage to each enemy blocked Changes stats: +3 Str / +4 Con Changes resistances: +17% acid / +11% fire / +11% light / +29% lightning Changes damage: +10% blight Talent granted: +1 Block Handheld deflection devices. It was corrupted by the digestive sack. |
| Cloak | Phoenixcast the elven-silk cloak (3 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +24 (+5 eff.) Armour penetration: +17 Defense: +3 (+1 eff.) Changes stats: +3 Dex / +4 Wil / +4 Cun Changes damage: +3% fire Critical mult.: +16.00% Reduces incoming crit damage: 5.00% Stealth bonus: +12 Physical save: +11 (+3 eff.) Mental save: +9 (+3 eff.) Only die when reaching: -50.00 life Light radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Bogtrencher (5 def, 17 armour)Requires: - Heavy armour training - Strength 48 Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +17 Defense: +5 (+2 eff.) Fatigue: +12% Effects on melee hit: * 20% chance to reduce damage dealt by 18% Changes stats: +4 Str / +6 Wil / +4 Cun / +3 Con Changes resistances: +9% acid / +9% physical / +3% darkness / +9% lightning / +9% fire / +9% nature / +13% cold Changes resistances penetration: +15% nature Mental save: +18 (+6 eff.) Maximum life: +57.00 A suit of armour made of mail. |
Inventory
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (294.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 294.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.clarifying cashmere wizard hat of blight (+11%) (2 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +4 Cun Changes resistances: +11% blight Changes damage: +11% blight Mental save: +7 (+2 eff.) A pointy cloth hat, very wizardly... |
iron helm 'Glitterwire' (0 def, 3 armour) =Water Breathing=Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +15 (+3 eff.) Armour: +3 Fatigue: +5% Changes stats: +1 Str Changes resistances: +3% light / +6% cold Allows you to breathe in: water Light radius: +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel mail armour 'Obsidianbone' (9 def, 20 armour) =Water Breathing=Requires: - Heavy armour training - Strength 28 Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 3 When wielded/worn: Armour: +20 Defense: +9 (+4 eff.) Fatigue: +12% Changes stats: +1 Cun Changes resistances: +29% lightning / +10% cold / +7% acid Changes damage: +9% darkness Allows you to breathe in: water Mental save: +16 (+5 eff.) A suit of armour made of mail. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Bringer of Doom (Roguelike)
Killed a Bringer of Doom.By Robert the Thalore Bulwark level 22
26th Regrowth 123rd year of Ascendancy at 03:52 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Robert the Thalore Bulwark level 15
3rd Haze 122nd year of Ascendancy at 18:01 see stats
Earth Master (Roguelike)
Killed Harkor'Zun.By Robert the Thalore Bulwark level 28
7th Pyre 123rd year of Ascendancy at 10:10 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Robert the Thalore Bulwark level 19
59th Haze 122nd year of Ascendancy at 05:41 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Robert the Thalore Bulwark level 30
33rd Pyre 123rd year of Ascendancy at 06:45 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Robert the Thalore Bulwark level 28
3rd Pyre 123rd year of Ascendancy at 16:11 see stats
Is that how it feels to be an escort quest?! (Roguelike)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Robert the Thalore Bulwark level 30
28th Pyre 123rd year of Ascendancy at 02:14 see stats
Level 10 (Roguelike)
Got a character to level 10.By Robert the Thalore Bulwark level 10
40th Dusk 122nd year of Ascendancy at 07:38 see stats
Level 20 (Roguelike)
Got a character to level 20.By Robert the Thalore Bulwark level 20
59th Haze 122nd year of Ascendancy at 21:39 see stats
Level 30 (Roguelike)
Got a character to level 30.By Robert the Thalore Bulwark level 30
26th Pyre 123rd year of Ascendancy at 18:05 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Robert the Thalore Bulwark level 20
70th Haze 122nd year of Ascendancy at 13:48 see stats
Savior of the damsels in distress (Roguelike)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Robert the Thalore Bulwark level 26
40th Regrowth 123rd year of Ascendancy at 18:59 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Robert the Thalore Bulwark level 21
17th Regrowth 123rd year of Ascendancy at 21:58 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Robert the Thalore Bulwark level 13
56th Dusk 122nd year of Ascendancy at 00:34 see stats
The Right thing to do (Roguelike)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Robert the Thalore Bulwark level 22
26th Regrowth 123rd year of Ascendancy at 08:54 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Robert the Thalore Bulwark level 5
7th Dusk 122nd year of Ascendancy at 01:45 see stats
Thralless (Roguelike)
Freed at least 30 enthralled slaves in the slavers' compound.By Robert the Thalore Bulwark level 22
25th Regrowth 123rd year of Ascendancy at 13:17 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Robert the Thalore Bulwark level 25
38th Regrowth 123rd year of Ascendancy at 21:50 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Robert the Thalore Bulwark level 17
31st Haze 122nd year of Ascendancy at 17:51 see stats
Unstoppable (Roguelike)
Returned from the dead.By Robert the Thalore Bulwark level 31
3rd Mirth 123rd year of Ascendancy at 15:47 see stats
Log
Glussra the orc summoner hits Robert for 23 physical, 5 acid, 3 healing, 9 cold, 45 darkness, 302 physical, 5 acid, 3 healing, 9 cold, 45 darkness, 6 lightning, 25 cold (472 total damage) [7 healing].
Melee retaliation hits Glussra the orc summoner for 4 lightning, 7 light, 6 fire, (3 ignored), 0 cold, (4 ignored), 0 lightning, 7 light, 6 fire, 3 cold (33 total damage).
Robert slows down.
Robert hits Glussra the orc summoner for (26 parried), (12 ignored), 0 physical, 4 acid, (6 ignored), 0 light (4 total damage).
Glussra the orc summoner uses Dual Strike.
Robert is stunned!
Glussra the orc summoner performs a melee critical strike against Robert!
Glussra the orc summoner's armor corrodes!
Robert HEALS from acid damage!
Glussra the orc summoner hits Robert for 96 physical, 5 acid, 3 healing, 9 cold, 45 darkness, 206 physical, 5 acid, 3 healing, 9 cold, 45 darkness (418 total damage) [7 healing].
Melee retaliation hits Glussra the orc summoner for 4 lightning, 6 light, 5 fire, 2 cold, 2 lightning, 3 light, 3 fire, 1 cold (26 total damage).
Robert is not stunned anymore.
Robert has recovered!
Talent Assault is ready to use.
Talent Dig is ready to use.
Talent Shield Slam is ready to use.
Robert HEALS from nature damage!
Deadly Poison from Glussra the orc summoner hits Robert for 81 nature, 51 healing (81 total damage) [51 healing].
Glussra the orc summoner uses Pride of the Orcs.
Glussra the orc summoner is fully armored again.
Glussra the orc summoner receives 179 healing from Pride of the Orcs.
Poison bursts out of Robert's corpse!
Glussra the orc summoner roars triumphantly.
Robert resists the vile poison!
Glussra the orc summoner performs a melee critical strike against Robert!
Robert HEALS from acid damage!
Glussra the orc summoner hits Robert for 61 physical, 5 acid, 3 healing, 9 cold, 45 darkness (119 total damage) [3 healing].
Melee retaliation hits Glussra the orc summoner for 3 lightning, (6 ignored), 0 light, 5 fire, 2 cold, 3 lightning, 6 light, 5 fire, 2 cold (26 total damage).
Robert the level 32 thalore bulwark was shadowed to death by Glussra the orc summoner on level 4 of Olontir.




































































