








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Brawler |
| Level / Exp | 8 / 59% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton warrior at level 8 on the 4th Mirth 122nd year of Ascendancy at 14:33 / 1 |
Primary Stats
| Strength | 32 (base 13) |
| Dexterity | 32 (base 32) |
| Constitution | 29 (base 10) |
| Magic | 12 (base 10) |
| Willpower | 13 (base 10) |
| Cunning | 30 (base 18) |
Resources
| Life | -1/299 |
| Stamina | 94/128 |
| Healing Factor | 1.1524687383468 |
| Regeneration | 0.28811718458669 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Barehand
| Damage | 46 |
| Accuracy | 30 |
| Crit Chance | 8% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +10% |
| Lightning | +10% |
| Cold | +10% |
| Darkness | +10% |
Defense: Base
| Armour (hardiness) | 10 (30%) |
| Defense | 18 |
| Ranged Defense | 18 |
| Fatigue | 1 |
| Physical Save | 28 |
| Spell Save | 12 |
| Mental Save | 25 |
Defense: Resistances
| Lightning | + 16%( 70%) |
| Fire | + 17%( 70%) |
| Darkness | + 26%( 70%) |
| Physical | + 16%( 70%) |
| Cold | + 37%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 107 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Pugilism | 1.50 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Tactical | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You failed to protect the worried loremaster from death by stone troll. Escort: worried loremaster (level 3 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| Tool | [vs. The Cog (Tool)] The CogThe Cog 0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5(-) Cun +3(-) Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
| On fingers | [vs. wizard's copper ring of darkness (+20%) (On fingers, 1 of 2)]wizard's copper ring of darkness (+20%) 0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +2(-) Mag dps ---------- Dmg.mod +10%(-) darkness ----- def ----- Resists +20%(-) darkness Spell.save +4 (+4 eff.) (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. wizard's copper ring of darkness (+20%) (On fingers, 1 of 2)]copper ring of the mountain (+10%) 0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +0(-2) Mag dps ---------- Dmg.mod +0%(-10%) darkness +10% physical ----- def ----- Resists +0%(-20%) darkness +10% physical Spell.save +0 (+0 eff.) (-4 (-4 eff.)) Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. insulating copper amulet of cunning (+2) (Around neck)]insulating copper amulet of cunning (+2) 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2(-) Cun ----- def ----- Resists +11%(-) fire +12%(-) cold Amulets make your neck look great! |
| Main armor | [vs. mindwoven linen robe of protection (2 def, 3 armour) (Main armor)]mindwoven linen robe of protection (2 def, 3 armour) 2.0 T1 cloth armor [Ego] Master/Psionic While equipped: dps ---------- Mind.crit +3% (-) Mind.pwr +2 (+1 eff.) (-) ----- def ----- Armour +3 (-) Defense +2 (+2 eff.) (-) Resists +7%(-) all Phys.save +15 (+8 eff.) (-) Mind.save +16 (+10 eff.) (-) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| On hands | [vs. iron gauntlets (0 def, 1 armour) (On hands)]iron gauntlets (0 def, 1 armour) 1.5 T1 hands armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +1 (-) Fatigue +1% (-) Unarmed combat: Power 12.0 - 16.8 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% base dam (max 20%) Apr +3 (-) Crit +2.0% (-) Atk.spd 100% (-) Metal gloves protecting the hands up to the middle of the lower arm. |
| Light source | [vs. bright brass lantern (Light source)]bright brass lantern 2.0 T1 lite [Ego] Master While equipped: ---------- misc Light +5 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | [vs. thick linen cloak of Iron Throne (1 def, 6 armour) (Cloak)]thick linen cloak of Iron Throne (1 def, 6 armour) 2.0 T1 cloak armor [Ego] Master While equipped: Stats +1(-) Str +1(-) Con ----- def ----- Armour +6 (-) Defense +1 (+1 eff.) (-) Resists +10%(-) cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| On head | [vs. Cloud Caller (0 def, 0 armour) (On head)]Cloud Caller (0 def, 0 armour) 2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10%(-) lightning +10%(-) cold ----- def ----- Resists +10%(-) lightning +10%(-) cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 25.97 to 77.92 lightning damage (51.94 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Inventory
[vs. insulating copper amulet of cunning (+2) (Around neck)]copper amulet 0.1 T1 amulet jewelry [Normal] While equipped: Stats +0(-2) Cun ----- def ----- Resists +0%(-11%) fire +0%(-12%) cold Amulets make your neck look great! |
[vs. wizard's copper ring of darkness (+20%) (On fingers, 1 of 2)]warrior's copper ring of corrosion (+22%) 0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Str +0(-2) Mag dps ---------- Dmg.mod +11% acid +0%(-10%) darkness ----- def ----- Armour +6 Resists +22% acid +0%(-20%) darkness Spell.save +0 (+0 eff.) (-4 (-4 eff.)) Rings make your fingers look great! Tap to cycle through comparison choices |
iron longsword (13-18 power, 2 apr)3.0 T1 longsword 1H weapon Reqs Str 11 [Normal] Power 13.0 - 18.2 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Sharp, long, and deadly. |
cruel elm vilestaff of might (10-12 power, 2 apr, acid element)5.0 T1 staff 2H weapon Reqs Mag 11 [Ego] Arcane/Master Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +12% Crit.mult +11.00% Spell.pwr +3 (+3 eff.) Dmg.mod +10% acid ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
iron waraxe (10-14 power, 2 apr)3.0 T1 waraxe 1H weapon Reqs Str 11 [Normal] Power 10.0 - 14.0 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% One-handed war axes. |
[vs. mindwoven linen robe of protection (2 def, 3 armour) (Main armor)]spellwoven linen robe (0 def, 0 armour) 2.0 T1 cloth armor [Ego] Arcane While equipped: dps ---------- Spell.crit +2% Mind.crit +0% (-3%) Spell.pwr +2 (+2 eff.) Mind.pwr +0 (+0 eff.) (-2 (-1 eff.)) ----- def ----- Armour +0 (-3) Defense +0 (+0 eff.) (-2 (-2 eff.)) Resists +7%(-) all Phys.save +0 (+0 eff.) (-15 (-8 eff.)) Spell.save +17 (+12 eff.) Mind.save +0 (+0 eff.) (-16 (-10 eff.)) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. iron gauntlets (0 def, 1 armour) (On hands)]rough leather gloves (0 def, 1 armour) 1.0 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 (-) Fatigue +0% (-1%) Unarmed combat: Power 8.0 - 8.8(-4.0 - -8.0) Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% crit chance (max 25%) Apr +1 (-2) Crit +1.0% (-1.0%) Atk.spd 125% (+25%) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Cloud Caller (0 def, 0 armour) (On head)]Getyrin the Cloudstalker (1 def, 0 armour) 2.0 T1 head armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +3%(-7%) lightning +0%(-10%) cold +14% mind Res.pen +5% mind ----- def ----- Defense +1 (+1 eff.) Resists +0%(-10%) lightning +0%(-10%) cold +11% mind ---------- misc Psi/ret +0.12 A pointy cloth hat, very wizardly... |
[vs. mindwoven linen robe of protection (2 def, 3 armour) (Main armor)]iron mail armour (2 def, 4 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Normal] While equipped: dps ---------- Mind.crit +0% (-3%) Mind.pwr +0 (+0 eff.) (-2 (-1 eff.)) ----- def ----- Armour +4 (+1) Defense +2 (+2 eff.) (-) Fatigue +12% Resists +0%(-7%) all Phys.save +0 (+0 eff.) (-15 (-8 eff.)) Mind.save +0 (+0 eff.) (-16 (-10 eff.)) A suit of armour made of mail. |
[vs. mindwoven linen robe of protection (2 def, 3 armour) (Main armor)]rough leather armour (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Normal] While equipped: dps ---------- Mind.crit +0% (-3%) Mind.pwr +0 (+0 eff.) (-2 (-1 eff.)) ----- def ----- Armour +2 (-1) Defense +3 (+3 eff.) (+1 (+1 eff.)) Fatigue +6% Resists +0%(-7%) all Phys.save +0 (+0 eff.) (-15 (-8 eff.)) Mind.save +0 (+0 eff.) (-16 (-10 eff.)) A suit of armour made of leather. |
iron shield (0 def, 2 armour, 20 block)7.0 T1 shield armor Reqs Shield usage training Str 11 [Normal] Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +2 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
thought-forged quiver of elm arrows of persecution (21/21, 16-22 power, 5 apr)3.0 T1 arrow ammo Reqs Dex 11 [Ego] Disrupt/Psionic Power 15.5 - 21.7 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 21 Rld cld 6 Ranged+ +9 mind Against +9% Unnatural +12% Unliving On Hit: * 15% chance to reduce all saves and defense by 15 Arrows are used with bows to pierce your foes to death. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
[vs. bright brass lantern (Light source)]Glowwalker 2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +3% darkness Res.pen +20% light Melee Ret 2 light 2 darkness ----- def ----- Max.HP +41.00 ---------- misc Light +5 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. bright brass lantern (Light source)]Xeraba the brass lantern 2.0 T1 lite [Rare] Master While equipped: Stats +1 Dex +1 Mag +2 Wil ---------- misc Light +6 (+1) See.Invis +12 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. bright brass lantern (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 (-2) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. The Cog (Tool)]Prox's Lucky Halfling Foot 2.0 T1 misc tool [Unique] Nature While equipped: Stats +0(-3) Wil +0(-5) Cun +5 Lck ----- def ----- Defense +5 (+3 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
self-loading pouch of iron shots (14/14, 14-17 power, 1 apr)3.0 T1 shot ammo Reqs Dex 11 [Ego] Arcane Power 14.5 - 17.4 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 14 Rld cld 5 Shots are used with slings to pummel your foes to death. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By PunchyFrog the Cornac Brawler level 7
78th Pyre 122nd year of Ascendancy at 15:58 see stats
Log
PunchyFrog hits Skeleton warrior for 7 lightning damage.
PunchyFrog hits Skeleton warrior for 7 lightning damage.
PunchyFrog hits Skeleton warrior for 25 physical damage.
The Cog spins up and deflects the blow from PunchyFrog!
PunchyFrog is no longer evading attacks.
Talent Concussive Punch is ready to use.
Talent Disengage is ready to use.
Talent Axe Kick is ready to use.
Skeleton warrior hits PunchyFrog for (10 flat reduction), 0 physical (0 total damage).
PunchyFrog hits Skeleton warrior for 8 lightning damage.
PunchyFrog hits Skeleton warrior for 8 lightning damage.
PunchyFrog hits Skeleton warrior for 8 lightning damage.
PunchyFrog killed Skeleton warrior!
Skeleton warrior hits PunchyFrog for (10 flat reduction), 29 physical (29 total damage).
Skeleton warrior hits PunchyFrog for (10 flat reduction), 31 physical (31 total damage).
PunchyFrog hits Skeleton warrior for 8 lightning damage.
PunchyFrog hits Skeleton warrior for 8 lightning damage.
Skeleton warrior performs a melee critical strike against PunchyFrog!
Skeleton warrior hits PunchyFrog for (10 flat reduction), 67 physical (67 total damage).
Skeleton warrior hits PunchyFrog for (10 flat reduction), 55 physical (55 total damage).
PunchyFrog hits Skeleton warrior for 8 lightning damage.
PunchyFrog hits Skeleton warrior for 8 lightning damage.
PunchyFrog uses Infusion: Regeneration.
PunchyFrog starts regenerating health quickly.
Skeleton warrior uses Stunning Blow.
Skeleton warrior hits PunchyFrog for (10 flat reduction), 59 physical (59 total damage).
PunchyFrog the level 8 cornac brawler was maimed to death by a skeleton warrior on level 2 of Ruins of Kor'Pul.




































































