









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Brawler |
| Level / Exp | 20 / 53% |
| Size | medium |
| Lifes / Deaths | Killed by Xanunn the sandworm at level 20 on the 9th Haze 122nd year of Ascendancy at 05:12 / 1 |
Primary Stats
| Strength | 32 (base 13) |
| Dexterity | 61 (base 45) |
| Constitution | 34 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 17 (base 10) |
| Cunning | 45 (base 41) |
Resources
| Life | -25/602 |
| Stamina | 132/174 |
| Healing Factor | 1.3353365646231 |
| Regeneration | 1.6691707057788 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 8 |
Offense: Barehand
| Damage | 77 |
| Accuracy | 47 |
| Crit Chance | 20% |
| APR | 27 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 3.3333333333333 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +3% |
| Light | +10% |
| Darkness | +9% |
| Lightning | +14% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +15% |
| Physical | +25% |
| Lightning | +10% |
Defense: Base
| Armour (hardiness) | 25 (30%) |
| Defense | 41 |
| Ranged Defense | 41 |
| Fatigue | 6 |
| Physical Save | 33 |
| Spell Save | 19 |
| Mental Save | 26 |
Defense: Resistances
| Nature | + 22%( 70%) |
| Lightning | + 31%( 70%) |
| Light | + 30%( 70%) |
| Darkness | + 24%( 70%) |
| Blight | + 16%( 70%) |
| Arcane | + 5%( 70%) |
| Mind | + 6%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Bleed Resistance | 30% |
| Blind Resistance | 20% |
Inscriptions (3/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 420 life over 5 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 81 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -243 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 486 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. |
Class Talents
| Cunning / Tactical | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Finishing moves | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Pugilism | 1.50 |
| 3/5 |
| 3/5 |
| 2/5 |
| 3/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed discipline | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed training | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the temporal explorer from death by poison gas trap. Escort: temporal explorer (level 1 of Old Forest) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Ruins of Kor'Pul. Escort: worried loremaster (level 1 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one chunk of ghoul flesh. Unfortunately for you, the chunks that regularly fall off ghouls won't do. I need one freshly carved off.' * You've found the needed electric eel tail. * You've found the needed minotaur nose. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of rough leather boots 'Arcsear' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% darkness Res.pen +10% lightning Melee Ret 2 lightning ----- def ----- Armour +1 Fatigue -5% Resists +3% lightning +6% darkness Phys.save +6 (+3 eff.) ---------- misc Max.enc +22 A pair of boots made of leather. |
| On hands | dwarven-steel gauntlets of butchering (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego+] Disrupt While equipped: dps ---------- Phys.pwr +6 (+2 eff.) Acc +6 (+2 eff.) Apr +7 ----- def ----- Armour +2 Fatigue +3% Resists +6% blight Spell.save +10 (+5 eff.) Unarmed combat: Power 19.5 - 27.3 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Apr +14 Crit +8.0% Atk.spd 100% On Hit: * 14% chance to slow global speed by 42% * 12% chance to reduce armor by 8% Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | Xubeth (10 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Disrupt/Master While equipped: Stats +11 Dex +2 Wil ----- def ----- Armour +5 Defense +10 (+3 eff.) Fatigue +5% Resists +18% darkness +10% blight +6% mind +5% arcane +10% nature Cut- +10% ---------- misc Infravis +8 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | steel torque of psionic shield [power 43] (25 cooldown)2.0 T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 43 for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | gold ring of misery0.1 T3 ring jewelry [Ego+] Psionic While equipped: Stats +3 Cun dps ---------- Melee+ 13 physical Ranged+ 8 physical On Hit (Melee): * 12% chance to reduce all saves and defense by 17 On Hit (Ranged): * 13% chance to reduce all saves and defense by 17 ---------- misc Hate/m.crit +1.00 Max.hate +8.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
| On fingers | Gorescar the gold ring0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Phys.pwr +15 (+5 eff.) Dmg.mod +14% lightning Melee Ret 2 physical On Hit (Melee): * 10% chance to reduce all saves and defense by 17 ----- def ----- Armour +6 Resists +28% lightning +6% nature Phys.save +6 (+3 eff.) ---------- misc Stam/turn +3.00 Rings make your fingers look great! |
| Around neck | Lorotondil the copper amulet0.1 T1 amulet jewelry [Rare] Master While equipped: dps ---------- On Hit (Melee): * 10% chance to slow global speed by 42% ----- def ----- Fatigue -5% Max.HP +40.00 HP.reg +1.00 Heal.mod +5% Blind- +20% Cut- +20% Amulets make your neck look great! |
| Main armor | hardened leather armour of command (16 def, 11 armour)9.0 T3 light armor [Ego+] Psionic While equipped: Stats +1 Cun ----- def ----- Armour +11 Defense +16 (+5 eff.) Fatigue +8% Mind.save +12 (+6 eff.) A suit of armour made of leather. |
| Light source | Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(64 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| Cloak | Adylrada the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Phys.crit +2.0% Crit.mult +15.00% Res.pen +25% physical Acc +7 (+3 eff.) Apr +6 ----- def ----- Defense +2 (+0 eff.) Phys.save +12 (+6 eff.) Stealth +7 ---------- misc Max.hate +4.00 Max.psi +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | Greengrit the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% acid Res.pen +15% darkness Melee Ret 2 darkness On Hit (Melee): * 20% chance to slow global speed by 42% ----- def ----- Resists +6% nature Max.HP +33.00 A belt that goes around your waist. |
Inventory
biting gale rune of the warrior (damage 121; dur 4; cd 21)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 121.40 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 167; dur 4; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 167 damage for 4 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
mule's copper ring of fire (+22%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +11% fire ----- def ----- Fatigue -4% Resists +22% fire ---------- misc Max.enc +22 Rings make your fingers look great! |
treant's steel ring of luminosity0.1 T2 ring jewelry [Ego++] Arcane/Nature While equipped: Stats +1 Mag dps ---------- Melee+ 12 light Ranged+ 10 light Dmg.mod +11% light ----- def ----- Resists +6% nature +7% blight Poison- +12% Disease- +13% Rings make your fingers look great! |
Zugorn the Cleansegore (34-51 power, 2 apr)3.0 T3 battleaxe 2H weapon [Rare] Nature Power 34.0 - 51.0 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +36 nature On Hit.r1 +8 acid On Hit: * 10% chance to reduce armor by 8% While equipped: dps ---------- On Hit (Melee): * 10% chance to reduce armor by 8% ----- def ----- Resists +3% nature Cut- +20% Def/telep +10 Res/telep +10% Dur/telep +10% Massive two-handed battleaxes. |
Scumdream (15-20 power, 7 apr)1.0 T3 dagger 1H weapon [Rare] Master Power 15.0 - 19.5 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Crit.r2 +20 mind While equipped: Stats +5 Wil +4 Con dps ---------- Phys.pwr +5 (+1 eff.) Res.pen +8% physical On Hit (Melee): * 20% chance to slow global speed by 42% ----- def ----- Disarm- +16% ---------- misc Max.psi +30.00 Sharp, short and deadly. |
dwarven-steel dagger (18-23 power, 7 apr)1.0 T3 dagger 1H weapon [Normal] Power 18.0 - 23.4 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Sharp, short and deadly. |
dwarven-steel dagger (16-21 power, 7 apr)1.0 T3 dagger 1H weapon [Normal] Power 16.0 - 20.8 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Sharp, short and deadly. |
Belyyakira the dwarven-steel greatmaul (52-77 power, 2 apr)5.0 T3 greatmaul 2H weapon [Rare] Master Power 51.5 - 77.2 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% While equipped: Stats +7 Con dps ---------- Phys.crit +2.0% Res.pen +10% physical ----- def ----- Resists +12% light Spell.save +3 (+2 eff.) Massive two-handed mauls. |
chilling steel greatsword (24-38 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego] Arcane Power 23.5 - 37.6 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +16 cold Massive two-handed swords. |
throat-seeking ash longbow4.0 T2 longbow 2H weapon Reqs Shoot [Ego+] Disrupt Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Ranged+ +12 nature On Crit: * silences the target While equipped: dps ---------- Res.pen +11% nature Longbows are used to shoot arrows at your foes. |
yew longbow4.0 T3 longbow 2H weapon Reqs Shoot [Normal] Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 Longbows are used to shoot arrows at your foes. |
Offalgrind the dwarven-steel longsword (32-45 power, 4 apr)3.0 T3 longsword 1H weapon [Rare] Master Power 32.0 - 44.8 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Crit.r2 +8 mind While equipped: dps ---------- Res.pen +10% nature Melee Ret 4 mind ----- def ----- Die.at -80.00 life ---------- misc Equi/ret +0.16 Max.hate +8.00 Sharp, long, and deadly. |
acidic steel mace of massacre (22-30 power, 3 apr)3.0 T2 mace 1H weapon [Ego] Arcane/Master Power 21.5 - 30.1 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Blunt and deadly. |
ranger's cured leather sling4.0 T2 sling 1H weapon Reqs Shoot [Ego] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 While equipped: Stats +1 Dex Slings are used to hurl stones or metal shots at your foes. |
earthen yew starstaff of fate (20-24 power, 4 apr, temporal element)5.0 T3 staff 2H weapon Reqs Mag 24 [Ego] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +6% Spell.pwr +9 (+3 eff.) Dmg.mod +20% temporal ----- def ----- Armour +4 Hardiness +7% Phys.save +10 (+5 eff.) Spell.save +5 (+3 eff.) Mind.save +8 (+4 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
potent ash magestaff of channeling (19-23 power, 3 apr, fire element)5.0 T2 staff 2H weapon Reqs Mag 16 [Ego+] Arcane Power 19.0 - 22.8 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +17 (+4 eff.) Dmg.mod +19% fire ---------- misc Mana/turn +0.10 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
potent yew magestaff of warding (22-26 power, 4 apr, arcane element)5.0 T3 staff 2H weapon Reqs Mag 24 [Ego] Arcane Power 22.0 - 26.4 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +11 (+3 eff.) Dmg.mod +22% arcane ----- def ----- Armour +5 Defense +5 (+1 eff.) ---------- misc Wards +2 arcane Talents +2 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
shimmering ash magestaff of warding (15-18 power, 3 apr, arcane element)5.0 T2 staff 2H weapon Reqs Mag 16 [Ego] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+2 eff.) Dmg.mod +15% arcane ----- def ----- Armour +4 Defense +5 (+1 eff.) ---------- misc Mana/turn +0.12 Max.mana +37.00 Wards +2 arcane Talents +1 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dwarven-steel waraxe (21-29 power, 4 apr)3.0 T3 waraxe 1H weapon [Normal] Power 21.0 - 29.4 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% One-handed war axes. |
plaguebringer's dwarven-steel waraxe of vileness (20-28 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego+] Arcane Power 20.0 - 28.0 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +13 blight On Hit: 20% Epidemic 3 On Hit: * 15% chance to reduce strength, dexterity, and constitution by 5 While equipped: ----- def ----- Disease- +13% One-handed war axes. |
Neira's Memory1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil ----- def ----- Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Surround yourself with a magical shield (strength 125, based on Magic) for 10 turns. Uses 20 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
insulating hardened leather belt of carrying1.0 T3 belt armor [Ego] Arcane/Master While equipped: ----- def ----- Fatigue -6% Resists +8% fire +6% cold ---------- misc Max.enc +30 A belt that goes around your waist. |
Beatar the Charsnake (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Dex +7 Wil +4 Cun dps ---------- Mind.crit +3% ----- def ----- Defense +2 (+0 eff.) Resists +6% fire ---------- misc Equi/ret +0.08 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak of the hunter (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Nature While equipped: dps ---------- Acc +16 (+6 eff.) ----- def ----- Defense +2 (+0 eff.) Fatigue -7% Max.HP +58.00 ---------- misc Max.stam +18.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping cashmere cloak of Eldoral (9 def, 0 armour)2.0 T3 cloak armor [Ego] Master While equipped: Stats +2 Cun +1 Dex ----- def ----- Defense +9 (+3 eff.) Phys.save +7 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Mirebreacher' (16 def, 2 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Dex +4 Con dps ---------- Phys.crit +2.0% Phys.pwr +2 (+0 eff.) Dmg.mod +3% nature Apr +1 ----- def ----- Armour +2 Defense +16 (+5 eff.) Fatigue -3% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick cashmere cloak of the Shaloren (2 def, 6 armour)2.0 T3 cloak armor [Ego] Arcane/Master While equipped: Stats +2 Mag +1 Wil ----- def ----- Armour +6 Defense +2 (+0 eff.) Resists +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Normal] While equipped: ----- def ----- Resists +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Floespike the pair of dwarven-steel boots (8 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +6% mind +3% cold Melee Ret 2 acid On Hit (Melee): * 10% chance to reduce armor by 8% ----- def ----- Armour +4 Defense +8 (+2 eff.) Fatigue +3% Resists +12% mind Evasion: (Instant) Puts all charms on 30 cooldown Level 2.6 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 29% chance to evade melee and ranged attacks and 23 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots 'Gilatomnir' (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Wil dps ---------- Mind.pwr +10 (+5 eff.) ----- def ----- Armour +4 Fatigue -3% Resists +12% acid Phys.save +8 (+4 eff.) ---------- misc Max.enc +22 Equi/ret +0.08 Psi/ret +0.08 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of hardened leather boots 'Deepsbreak' (0 def, 3 armour)2.0 T3 feet armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% darkness ----- def ----- Armour +3 Resists +12% lightning +14% temporal +6% nature +9% cold A pair of boots made of leather. |
dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +2 Fatigue +3% Unarmed combat: Power 19.5 - 27.3 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 100% Metal gloves protecting the hands up to the middle of the lower arm. |
radiant hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Ego] Arcane While equipped: dps ---------- Melee+ 7 light Dmg.mod +5% light ----- def ----- Armour +2 Resists +7% light Unarmed combat: Power 18.5 - 20.4 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 125% On Hit: 20% Searing Light 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
sand hardened leather gloves of dexterity (+2) (0 def, 7 armour)1.0 T2 hands armor [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Melee+ 5 physical Dmg.mod +6% physical Acc +11 (+4 eff.) ----- def ----- Armour +7 Unarmed combat: Power 16.5 - 18.2 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Acc +5 Apr +3 Crit +9.0% Atk.spd 125% On Hit.r1 +8 physical On Crit.r2 +6 physical On Hit: 10% Sand Breath 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Blastsin (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +1 Cun dps ---------- Mind.crit +1% Crit.mult +10.00% On Hit (Melee): * 10% chance to reduce damage dealt by 14% ----- def ----- Armour +3 Fatigue +5% Resists +9% lightning +6% temporal ---------- misc Psi/ret +0.08 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
clarifying cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Ego] Psionic While equipped: Stats +4 Cun ----- def ----- Defense +2 (+0 eff.) Mind.save +6 (+3 eff.) A pointy cloth hat, very wizardly... |
miner's hardened leather cap (0 def, 6 armour)2.0 T3 head armor [Ego] Master While equipped: ----- def ----- Armour +6 Fatigue +3% ---------- misc Infravis +1 A cap made of leather. |
cleansing cured leather armour of the deep (6 def, 5 armour)9.0 T2 light armor [Ego+] Nature/Disrupt While equipped: ----- def ----- Armour +5 Defense +6 (+2 eff.) Fatigue +7% Resists +7% acid +6% cold +10% nature +11% blight ---------- misc Breathe water A suit of armour made of leather. |
cured leather armour (6 def, 4 armour)9.0 T2 light armor [Normal] While equipped: ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% A suit of armour made of leather. |
cured leather armour of acid resistance (6 def, 4 armour)9.0 T2 light armor [Ego] Master While equipped: ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Resists +15% acid A suit of armour made of leather. |
rejuvenating cured leather armour of lightning resistance (6 def, 4 armour)9.0 T2 light armor [Ego] Nature/Master While equipped: ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Resists +19% lightning HP.reg +3.00 ---------- misc Stam/turn +0.90 A suit of armour made of leather. |
radiant dwarven-steel plate armour (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training Str 35 [Ego+] Nature While equipped: Stats +1 Wil ----- def ----- Armour +11 Fatigue +22% Resists +18% blight +14% darkness ---------- misc Light +1 A suit of armour made of metal plates. |
exposing steel shield of cold resistance (+16%) (0 def, 4 armour, 39 block)7.0 T2 shield armor Reqs Shield usage training [Ego] Master/Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- On Hit (Melee): * 6% chance to reduce all saves and defense by 17 On Melee Ret: * 11% chance to reduce all saves and defense by 17 ----- def ----- Armour +4 Fatigue +8% Resists +16% cold ---------- misc Talents +1 Block Handheld deflection devices. |
quiver of yew arrows (23/23, 30-43 power, 10 apr)3.0 T3 arrow ammo [Normal] Power 30.5 - 42.7 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 23 Arrows are used with bows to pierce your foes to death. |
76 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Hellwild1.0 T3 lite [Rare] Master While equipped: Stats +4 Cun dps ---------- Dmg.mod +12% fire Res.pen +25% fire +9% all Apr +9 Melee Ret 6 cold ----- def ----- Mind.save +6 (+3 eff.) ---------- misc Light +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
bright alchemist's lamp of the zealot1.0 T3 lite [Ego+] Disrupt/Master While equipped: ----- def ----- Resists +3% all Spell.save +7 (+4 eff.) ---------- misc Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of dwarven-steel shots of crippling (15/15, 32-38 power, 3 apr)3.0 T3 shot ammo [Ego+] Master Power 32.0 - 38.4 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +3 Crit +12.0% Capacity 15 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
powerful iron torque of psionic shield [power 23] (25 cooldown)2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 23 for 5 turns Puts all charms on 25 cooldown 100% to increase all damage by 10% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
evasive yew totem of stinging [power 278] (15 cooldown)2.0 T3 totem charm [Ego] Nature Sting an enemy dealing 278 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to gain a 16% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
focusing ash totem of thorny skin [power 29] (20 cooldown)2.0 T2 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 29 and armour hardiness by 40% Puts all charms on 20 cooldown 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By PunchyFrog the Cornac Brawler level 20
8th Haze 122nd year of Ascendancy at 21:05 see stats
Home sweet home (Nightmare (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By PunchyFrog the Cornac Brawler level 18
41st Dusk 122nd year of Ascendancy at 23:27 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By PunchyFrog the Cornac Brawler level 10
10th Mirth 122nd year of Ascendancy at 15:47 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By PunchyFrog the Cornac Brawler level 20
5th Haze 122nd year of Ascendancy at 01:43 see stats
Rescuer of the lost (Nightmare (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By PunchyFrog the Cornac Brawler level 19
56th Dusk 122nd year of Ascendancy at 15:37 see stats
That was close (Nightmare (Roguelike) difficulty)
Killed your target while having only 1 life left.By PunchyFrog the Cornac Brawler level 20
5th Haze 122nd year of Ascendancy at 02:01 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By PunchyFrog the Cornac Brawler level 7
79th Pyre 122nd year of Ascendancy at 23:22 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By PunchyFrog the Cornac Brawler level 15
34th Dusk 122nd year of Ascendancy at 04:24 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By PunchyFrog the Cornac Brawler level 19
56th Dusk 122nd year of Ascendancy at 15:37 see stats
Log
PunchyFrog starts regenerating health quickly.
The unstable sand tunnel collapses!
The unstable sand tunnel collapses!
Xanunn the sandworm activates Mind Link.
PunchyFrog's mind has been invaded!
The unstable sand tunnel collapses!
The unstable sand tunnel collapses!
The unstable sand tunnel collapses!
Thought-forged bowman shoots!
PunchyFrog speeds up.
Xanunn the sandworm uses Mind Sear.
Your shield crumbles under the damage!
The shield around PunchyFrog crumbles.
Xanunn the sandworm hits PunchyFrog for (10 flat reduction), (81 absorbed), 101 mind (101 total damage).
The unstable sand tunnel collapses!
You are crushed by the collapsing tunnel! You suffocate!
The unstable sand tunnel collapses!
Unstable sand tunnel hits PunchyFrog for (10 flat reduction), 81 physical (81 total damage).
Xanunn the sandworm uses Distortion Bolt.
Thought-forged bowman shoots!
PunchyFrog lashes out with a spinning backhand.
PunchyFrog slows down.
You collect a new ingredient: sandworm tooth (1).
PunchyFrog hits Sandworm for 222 physical damage.
PunchyFrog killed Sandworm!
Thought-forged bowman's Shoot hits PunchyFrog for (10 flat reduction), 75 physical (75 total damage).
Xanunn the sandworm's Distortion Bolt hits PunchyFrog for (10 flat reduction), 52 physical (52 total damage).
PunchyFrog the level 20 cornac brawler was dissected to death by Xanunn the sandworm on level 1 of Sandworm lair.








































































































