









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.0Donators/Buyers bonus! Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Brawler |
| Level / Exp | 26 / 18% |
| Size | medium |
| Lifes / Deaths | Killed by PunchyFrog at level 26 on the 6th Decay 122nd year of Ascendancy at 05:51 / 1 |
Primary Stats
| Strength | 30 (base 13) |
| Dexterity | 66 (base 55) |
| Constitution | 43 (base 10) |
| Magic | 16 (base 10) |
| Willpower | 29 (base 10) |
| Cunning | 64 (base 46) |
Resources
| Life | -1198/776 |
| Stamina | 163/222 |
| Healing Factor | 1.3397742564935 |
| Regeneration | 11.053137616071 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +15% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 3 |
Offense: Barehand
| Damage | 89 |
| Accuracy | 57 |
| Crit Chance | 34% |
| APR | 17 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 16 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Mind
| Mindpower | 35 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +12% |
| Arcane | +6% |
| Cold | +6% |
| All | 0% |
| Lightning | +24% |
| Light | +31% |
| Physical | +27% |
| Darkness | +23% |
| Nature | +12% |
Offense: Damage Penetration
| Physical | +12% |
| Acid | +5% |
| Cold | +25% |
| Arcane | +10% |
Defense: Base
| Armour (hardiness) | 18 (35.65183292883%) |
| Defense | 55 |
| Ranged Defense | 55 |
| Fatigue | 5 |
| Physical Save | 28 |
| Spell Save | 20 |
| Mental Save | 40 |
Defense: Resistances
| Acid | + 11%( 70%) |
| Blight | + 19%( 70%) |
| Arcane | + 13%( 70%) |
| Cold | + 14%( 70%) |
| All | + 8%( 70%) |
| Lightning | + 14%( 70%) |
| Light | + 36%( 70%) |
| Temporal | + 11%( 70%) |
| Physical | + 22%( 70%) |
| Nature | + 11%( 70%) |
Defense: Immunities
| Stun Resistance | 43% |
| Confusion Resistance | 10% |
| Pinning Resistance | 22% |
| Disarm Resistance | 22% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 576 life over 5 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 97 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 182 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -415 life. The duration and life will increase by 1% for every 1% life you have lost (currently 1469 life, 28 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. |
Class Talents
| Cunning / Tactical | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Finishing moves | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Pugilism | 1.50 |
| 3/5 |
| 3/5 |
| 2/5 |
| 3/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed discipline | 1.30 |
| 3/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 4/5 |
| 4/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Constitution by +5. | done |
You failed to protect the repented thief from death by white worm mass. Escort: repented thief (level 3 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed minotaur nose. * You've found the needed naga tongue. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed giant spider spinneret. * You've found the needed xorn fragment. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed pouch of luminous horror dust. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of iron boots 'Xeremina' (0 def, 9 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.pwr +5 (+2 eff.) Res.pen +5% physical Acc +15 (+5 eff.) Apr +2 ----- def ----- Armour +9 Fatigue +2% Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +5 (+2 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | storm voratun gauntlets of dexterity (+2) (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Melee+ 8 lightning Dmg.mod +4% lightning Acc +16 (+5 eff.) ----- def ----- Armour +3 Fatigue +5% Resists +6% lightning Unarmed combat: Power 28.5 - 39.9 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Acc +8 Apr +15 Crit +14.0% Atk.spd 100% On Crit.r2 +5 lightning On Hit: 10% Lightning Breath 5 Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | Woekiss (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% acid +15% physical +18% darkness Res.pen +5% acid Melee Ret 4 cold ----- def ----- Defense +2 (+1 eff.) Resists +6% cold +15% physical A pointy cloth hat, very wizardly... |
| Tool | steel torque of psionic shield 'Kadas' [power 55] (25 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce armor by 19% ----- def ----- Resists +12% blight +3% temporal +3% acid Setup a psionic shield, reducing all damage taken by 55 for 5 turns Puts all charms on 25 cooldown 100% to gain a 12% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | copper agate ring0.1 T1 ring jewelry [Random Unique] Master While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con dps ---------- Dmg.mod +12% nature +6% arcane Res.pen +10% arcane ----- def ----- Resists +5% arcane Max.HP +23.00 HP.reg +4.00 Disarm- +22% Pinning- +22% Stun/Frz- +43% Knockbk- +20% Rings make your fingers look great! |
| On fingers | gold Windborne Azurite ring0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +8 Dex +5 Mag +8 Cun dps ---------- Mov.spd +15% Melee+ 18 light Ranged+ 16 light Dmg.mod +13% light +20% lightning ----- def ----- Ignore.dmg +8% Affinity +20% lightning Rings make your fingers look great! |
| Around neck | vitalizing steel amulet of the eclipse0.1 T2 amulet jewelry [Ego++] Arcane/Nature While equipped: Stats +2 Con dps ---------- Melee+ 7 light 6 darkness Dmg.mod +8% light +5% darkness On Melee Ret: * 6% chance to reduce damage dealt by 19% * 7% chance to blind ----- def ----- Phys.save +5 (+2 eff.) Max.HP +33.00 HP.reg +4.00 Amulets make your neck look great! |
| Main armor | enlightening hardened leather armour of Toknor (9 def, 6 armour)9.0 T3 light armor [Ego++] Master/Psionic While equipped: Stats +4 Cun +5 Wil dps ---------- Phys.crit +4.0% Crit.mult +13.00% Phys.pwr +5 (+1 eff.) ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Mind.save +10 (+4 eff.) A suit of armour made of leather. |
| Light source | Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(83 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| Cloak | linen cloak 'Polodhetira' (31 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: ----- def ----- Defense +31 (+9 eff.) Resists +3% nature Max.HP +33.00 ---------- misc Psi/ret +0.04 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | Erarig the Floeworth1.0 T3 belt armor [Rare] Master While equipped: Stats +2 Cun dps ---------- Dmg.mod +6% cold +12% physical Res.pen +25% cold +7% physical ----- def ----- Crit.chn- 15.00% ---------- misc Infravis +3 A belt that goes around your waist. |
Inventory
shielding rune (absorb 148; dur 5; cd 14)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 148 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Islylle the Cleanseroar0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- Crit.mult +11.00% Res.pen +10% nature Acc +6 (+2 eff.) Apr +12 On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +18% lightning +3% light +6% blight Amulets make your neck look great! |
gold amulet0.1 T3 amulet jewelry [Normal] Amulets make your neck look great! |
wanderer's copper amulet0.1 T1 amulet jewelry [Ego+] Master While equipped: Stats +3 Dex +3 Cun +3 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -4% HP.reg +1.00 ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
copper ring of misery0.1 T1 ring jewelry [Ego+] Psionic While equipped: Stats +1 Cun dps ---------- Melee+ 7 physical Ranged+ 6 physical On Hit (Melee): * 11% chance to reduce all saves and defense by 23 On Hit (Ranged): * 11% chance to reduce all saves and defense by 23 ---------- misc Hate/m.crit +1.00 Max.hate +6.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
steel amethyst ring0.1 T2 ring jewelry [Ego+] Arcane While equipped: Stats +3 Cun +3 Mag dps ---------- Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Spell.pwr +8 (+6 eff.) Dmg.mod +4% all Rings make your fingers look great! |
Eridunaruidig the dwarven-steel dagger (17-22 power, 7 apr)1.0 T3 dagger 1H weapon [Rare] Master Power 17.0 - 22.1 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +8 blight While equipped: dps ---------- Crit.mult +15.00% Phasing +20% Acc +8 (+3 eff.) ----- def ----- Armour +6 Defense +10 (+3 eff.) Resists +9% acid +6% nature Spell.save +9 (+5 eff.) Disarm- +38% Sharp, short and deadly. |
yew longbow 'Drylen'4.0 T3 longbow 2H weapon Reqs Shoot [Rare] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 While equipped: Stats +8 Str +8 Wil +4 Con dps ---------- Phys.pwr +17 (+5 eff.) Dmg.mod +6% arcane +9% temporal ----- def ----- Spell.save +9 (+5 eff.) ---------- misc Max.vim +40.00 Longbows are used to shoot arrows at your foes. |
manaburning thorny mindstar (8-9 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego] Nature/Disrupt Power 8.0 - 8.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% On Hit: * 13 arcane resource burn While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) ----- def ----- Resists +5% arcane ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
elemental deep-steel trident of evisceration (26-42 power, 10 apr)3.0 T3 trident 2H weapon [Ego++] Arcane/Master Power 26.5 - 42.4 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +10 Crit +2.5% Atk.spd 100% On Hit: * Create an explosion dealing 19 cold damage (1/turn) On Crit: * Wound the target dealing 185 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +10.0% Phys.pwr +9 (+3 eff.) Dmg.mod +19% cold Res.pen +24% cold A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Dairyganik the steel waraxe (14-20 power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Master Power 14.0 - 19.6 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +8 arcane While equipped: dps ---------- Res.pen +8% physical Acc +11 (+4 eff.) Apr +7 ----- def ----- Resists +9% acid +3% mind +9% lightning Mind.save +6 (+2 eff.) Max.HP +100.00 Teleport- +20% Def/telep +5 Res/telep +5% Dur/telep +5% One-handed war axes. |
blurring hardened leather belt of transcendence1.0 T3 belt armor [Ego] Master/Psionic While equipped: dps ---------- Mind.pwr +4 (+2 eff.) ----- def ----- Defense +11 (+4 eff.) Phys.save +7 (+3 eff.) Stealth +7 A belt that goes around your waist. |
spellwoven cashmere robe of blight (+13%) (0 def, 0 armour)2.0 T3 cloth armor [Ego] Arcane While equipped: dps ---------- Spell.crit +3% Spell.pwr +4 (+4 eff.) Dmg.mod +13% blight ----- def ----- Resists +13% blight +11% all Spell.save +20 (+10 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
brawler's rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Ego+] Master While equipped: Stats +2 Str +2 Dex +3 Cun ----- def ----- Armour +1 Phys.save +5 (+2 eff.) ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 9.0 - 9.9 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% crit chance (max 25%) Acc +3 Apr +1 Crit +5.0% Atk.spd 125% On Hit: 10% Set Up 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 Unarmed combat: Power 6.0 - 6.6 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 125% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
scouring voratun gauntlets (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Disrupt While equipped: dps ---------- On Melee Ret: * 15 arcane resource burn ----- def ----- Armour +3 Fatigue +5% Spell.save +11 (+6 eff.) Unarmed combat: Power 28.0 - 39.2 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 100% On Hit: * 18 arcane resource burn Metal gloves protecting the hands up to the middle of the lower arm. |
9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
193 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
piercing yew wand of shielding [power 248] (20 cooldown)2.0 T3 wand charm [Ego] Arcane Create a shield absorbing up to 248 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to increase all damage penetration by 12% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By PunchyFrog the Cornac Brawler level 21
52nd Haze 122nd year of Ascendancy at 09:58 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By PunchyFrog the Cornac Brawler level 20
45th Haze 122nd year of Ascendancy at 15:46 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By PunchyFrog the Cornac Brawler level 10
2nd Mirth 122nd year of Ascendancy at 06:20 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By PunchyFrog the Cornac Brawler level 20
43rd Haze 122nd year of Ascendancy at 12:30 see stats
Rescuer of the lost (Nightmare (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By PunchyFrog the Cornac Brawler level 19
66th Dusk 122nd year of Ascendancy at 13:35 see stats
Size is everything (Nightmare (Roguelike) difficulty)
Did over 1500 damage in one attack.By PunchyFrog the Cornac Brawler level 23
69th Haze 122nd year of Ascendancy at 01:24 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By PunchyFrog the Cornac Brawler level 16
30th Dusk 122nd year of Ascendancy at 20:21 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By PunchyFrog the Cornac Brawler level 7
78th Pyre 122nd year of Ascendancy at 10:47 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By PunchyFrog the Cornac Brawler level 13
3rd Flare 122nd year of Ascendancy at 20:25 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By PunchyFrog the Cornac Brawler level 20
44th Haze 122nd year of Ascendancy at 04:25 see stats
Log
PunchyFrog picks up (l.): spellwoven cashmere robe of blight (+13%) (0 def, 0 armour).
PunchyFrog picks up (j.): elemental deep-steel trident of evisceration (26-42 power, 10 apr).
PunchyFrog picks up (p.): scouring voratun gauntlets (0 def, 3 armour).
Talent Double Strike is ready to use.
Talent Spinning Backhand is ready to use.
The air bubbles are depleted!
Talent Axe Kick is ready to use.
PunchyFrog starts suffocating to death!
PunchyFrog is suffocating.
PunchyFrog is recovering from the damage!
PunchyFrog uses Infusion: Healing.
PunchyFrog receives 244 healing from Infusion: Healing.
PunchyFrog uses Infusion: Regeneration.
PunchyFrog starts regenerating health quickly.
PunchyFrog uses Tumble.
PunchyFrog uses Infusion: Heroism.
PunchyFrog stops regenerating health quickly.
PunchyFrog the level 26 cornac brawler suffocated to death on level 2 of Lake of Nur.


























































































