









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.0Donators/Buyers bonus! Items Vault 1.7.0Donators/Buyers bonus! Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Brawler |
| Level / Exp | 17 / 67% |
| Size | medium |
| Lifes / Deaths | Killed by Emelina the copperhead snake at level 17 on the 34th Dusk 122nd year of Ascendancy at 07:17 / 1 |
Primary Stats
| Strength | 27 (base 13) |
| Dexterity | 51 (base 44) |
| Constitution | 32 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 15 (base 10) |
| Cunning | 41 (base 33) |
Resources
| Life | -10/505 |
| Stamina | 60/176 |
| Healing Factor | 1.1724420161894 |
| Regeneration | 0.29311050404736 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Barehand
| Damage | 55 |
| Accuracy | 42 |
| Crit Chance | 12% |
| APR | 3 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 7 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +10% |
| Fire | +21% |
| Cold | +10% |
| Arcane | +9% |
| Mind | +6% |
| All | 0% |
Offense: Damage Penetration
| Fire | +15% |
Defense: Base
| Armour (hardiness) | 20 (30%) |
| Defense | 39 |
| Ranged Defense | 39 |
| Fatigue | 0 |
| Physical Save | 20 |
| Spell Save | 8 |
| Mental Save | 21 |
Defense: Resistances
| Nature | + 29%( 70%) |
| Lightning | + 16%( 70%) |
| Darkness | + 13%( 70%) |
| Cold | + 28%( 70%) |
| Blight | + 29%( 70%) |
| Mind | + 12%( 70%) |
| Fire | + 49%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Poison Resistance | 20% |
| Knockback Resistance | 40% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 364 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 100 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Technique / Pugilism | 1.50 |
| 3/5 |
| 3/5 |
| 2/5 |
| 3/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Tactical | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed discipline | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Cunning by +5. | done |
You failed to protect the lost defiler from death by PunchyFrog. Escort: lost defiler (level 2 of Ruins of Kor'Pul) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed bloated horror heart. * You've found the needed red crystal shard. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | [vs. scholar's pair of dwarven-steel boots of tirelessness (0 def, 4 armour) (On feet)]scholar's pair of dwarven-steel boots of tirelessness (0 def, 4 armour) 3.0 T3 feet armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: dps ---------- Spell.pwr +6 (+2 eff.) (-) ----- def ----- Armour +4 (-) Fatigue +3% (-) ---------- misc Stam/turn +0.50 (-) Max.stam +15.00 (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | [vs. spellstreaming hardened leather gloves of sorrow (0 def, 2 armour) (On hands)]spellstreaming hardened leather gloves of sorrow (0 def, 2 armour) 1.0 T2 hands armor [Ego++] Arcane/Psionic While equipped: dps ---------- Spell.crit +6% (-) Spell.pwr +6 (+2 eff.) (-) Mind.pwr +4 (+2 eff.) (-) Melee+ 0(-10) item expose 10(-) mind 13(-) darkness On Hit (Melee): * 10% chance to reduce all saves and defense by 19 ----- def ----- Armour +2 (-) Mind.save -15 (-8 eff.) (-) ---------- misc Mana/turn +0.20 (-) Unarmed combat: Power 16.0 - 17.6 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +3 (-) Crit +3.0% (-) Atk.spd 125% (-) Melee+ +6(-) arcane On Hit: 10% Reproach 3 On Hit: 10% Elemental Bolt 3 Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | [vs. Cloud Caller (0 def, 0 armour) (On head)]Cloud Caller (0 def, 0 armour) 2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10%(-) lightning +10%(-) cold ----- def ----- Resists +10%(-) lightning +10%(-) cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 29.94 to 89.81 lightning damage (59.87 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
| Tool | [vs. overpowered iron torque of psionic shield [power 43] (36 cooldown) (Tool)]overpowered iron torque of psionic shield [power 43] (36 cooldown) 2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 43 for 5 turns Puts all charms on 36 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | [vs. marksman's steel ring of fire (+20%) (On fingers, 1 of 2)]marksman's steel ring of fire (+20%) 0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +3(-) Dex dps ---------- Dmg.mod +10%(-) fire Acc +6 (+2 eff.) (-) ----- def ----- Resists +20%(-) fire Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. marksman's steel ring of fire (+20%) (On fingers, 1 of 2)]rogue's copper ring of fire (+22%) 0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Cun +0(-3) Dex dps ---------- Dmg.mod +11%(+1%) fire Acc +0 (+0 eff.) (-6 (-2 eff.)) ----- def ----- Defense +4 (+1 eff.) Resists +22%(+2%) fire Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. cleansing steel amulet of dexterity (+4) (Around neck)]cleansing steel amulet of dexterity (+4) 0.1 T2 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +4(-) Dex ----- def ----- Resists +11%(-) nature +10%(-) blight Poison- +20% (-) Disease- +23% (-) Amulets make your neck look great! |
| Main armor | [vs. cleansing cured leather armour of clarity (6 def, 4 armour) (Main armor)]cleansing cured leather armour of clarity (6 def, 4 armour) 9.0 T2 light armor Reqs Str 14 [Ego] Disrupt/Psionic While equipped: ----- def ----- Armour +4 (-) Defense +6 (+3 eff.) (-) Fatigue +7% (-) Resists +13%(-) blight +5%(-) mind +12%(-) nature Mind.save +10 (+8 eff.) (-) A suit of armour made of leather. |
| Light source | [vs. Searenvy (Light source)]Searenvy 2.0 T1 lite [Rare] Master While equipped: dps ---------- Res.pen +15%(-) fire ----- def ----- Defense +10 (+5 eff.) (-) Resists +6%(-) darkness +3%(-) fire ---------- misc Light +5 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | [vs. Kydas (1 def, 6 armour) (Cloak)]Kydas (1 def, 6 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +1(-) Cun dps ---------- Mind.pwr +5 (+2 eff.) (-) Dmg.mod +9%(-) arcane +6%(-) mind ----- def ----- Armour +6 (-) Defense +1 (+1 eff.) (-) Resists +12%(-) cold Mind.save +9 (+7 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | [vs. Mighty Girdle (Around waist)]Mighty Girdle 1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 (-) Fatigue -10% (-) Max.HP +40.00 (-) Knockbk- +40% (-) ---------- misc Max.enc +70 (-) This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Inventory
[vs. Infusion: Wild (on body)]wild infusion (res 15%; physical; dur 3; cd 12) 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 15% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. cleansing steel amulet of dexterity (+4) (Around neck)]cleansing copper amulet 0.1 T1 amulet jewelry [Ego] Disrupt While equipped: Stats +0(-4) Dex ----- def ----- Resists +11%(-) nature +10%(-) blight Poison- +21% (+1%) Disease- +20% (-3%) Amulets make your neck look great! |
[vs. cleansing steel amulet of dexterity (+4) (Around neck)]restful steel amulet of manastreaming 0.1 T2 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +0(-4) Dex +2 Mag dps ---------- S.pwr/crit +3 ----- def ----- Fatigue -4% Resists +0%(-11%) nature +0%(-10%) blight HP.reg +2.00 Poison- +0% (-20%) Disease- +0% (-23%) ---------- misc Mana/turn +0.15 Max.mana +20.00 Amulets make your neck look great! |
[vs. marksman's steel ring of fire (+20%) (On fingers, 1 of 2)]copper ring 0.1 T1 ring jewelry [Normal] While equipped: Stats +0(-3) Dex dps ---------- Dmg.mod +0%(-10%) fire Acc +0 (+0 eff.) (-6 (-2 eff.)) ----- def ----- Resists +0%(-20%) fire Rings make your fingers look great! Tap to cycle through comparison choices |
steel dagger of crippling (12-16 power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego+] Master Power 12.0 - 15.6 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% Sharp, short and deadly. |
steel greatmaul (28-42 power, 2 apr)5.0 T2 greatmaul 2H weapon Reqs Str 16 [Normal] Power 28.0 - 42.0 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Massive two-handed mauls. |
flaming steel greatsword of massacre (32-52 power, 2 apr)3.0 T2 greatsword 2H weapon Reqs Str 16 [Ego] Arcane/Master Power 32.5 - 52.0 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Hit.r1 +13 fire Massive two-handed swords. |
steel mace (14-20 power, 3 apr)3.0 T2 mace 1H weapon Reqs Str 16 [Normal] Power 14.0 - 19.6 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Blunt and deadly. |
Anulatharach the yew starstaff (20-24 power, 4 apr, darkness element)5.0 T3 staff 2H weapon Reqs Mag 24 [Rare] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Mag +3 Wil +4 Con dps ---------- Spell.crit +3% Spell.pwr +14 (+2 eff.) Dmg.mod +20% darkness +6% physical ----- def ----- Resists +3% cold Blind- +20% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.mana +52.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Poregath the ash vilestaff (15-18 power, 3 apr, acid element)5.0 T2 staff 2H weapon Reqs Mag 16 [Rare] Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Crit.mult +10.00% Spell.pwr +6 (+1 eff.) Dmg.mod +15% acid +3% temporal ----- def ----- Armour +6 Mind.save +9 (+5 eff.) Cut- +20% Confus- +10% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
short elm vilestaff (10-12 power, 2 apr, acid element)5.0 T1 staff 1H weapon Reqs Mag 11 [Ego] Master Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+0 eff.) Dmg.mod +10% acid ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. Mighty Girdle (Around waist)]hardened leather belt 'Nightnaught' 1.0 T3 belt armor [Rare] Nature While equipped: Stats +3 Cun dps ---------- Mind.crit +1% Dmg.mod +3% acid Res.pen +15% darkness ----- def ----- Armour +0 (-4) Fatigue +0% (+10%) Resists +10% lightning +7% temporal Max.HP +0.00 (-40.00) Knockbk- +0% (-40%) ---------- misc Max.enc +0 (-70) Equi/ret +0.16 A belt that goes around your waist. |
[vs. cleansing cured leather armour of clarity (6 def, 4 armour) (Main armor)]cashmere robe of lightning (+18%) (0 def, 0 armour) 2.0 T3 cloth armor [Ego] Nature While equipped: dps ---------- Dmg.mod +12% lightning ----- def ----- Armour +0 (-4) Defense +0 (+0 eff.) (-6 (-3 eff.)) Fatigue +0% (-7%) Resists +18% lightning +0%(-13%) blight +0%(-12%) nature +0%(-5%) mind +11% all Mind.save +0 (+0 eff.) (-10 (-8 eff.)) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. scholar's pair of dwarven-steel boots of tirelessness (0 def, 4 armour) (On feet)]pair of dwarven-steel boots 'Dairohad' (0 def, 14 armour) 3.0 T3 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Spell.pwr +0 (+0 eff.) (-6 (-2 eff.)) Mov.spd +10% Apr +2 Melee Ret 8 physical ----- def ----- Armour +14 (+10) Fatigue -3% (-6%) Mind.save +9 (+5 eff.) Max.HP +33.00 ---------- misc Stam/turn +2.50 (+2.00) Max.stam +0.00 (-15.00) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. scholar's pair of dwarven-steel boots of tirelessness (0 def, 4 armour) (On feet)]pair of rough leather boots of tirelessness (0 def, 1 armour) 2.0 T1 feet armor [Ego] Master While equipped: dps ---------- Spell.pwr +0 (+0 eff.) (-6 (-2 eff.)) ----- def ----- Armour +1 (-3) Fatigue +0% (-3%) ---------- misc Stam/turn +0.40 (-0.10) Max.stam +10.00 (-5.00) A pair of boots made of leather. |
[vs. scholar's pair of dwarven-steel boots of tirelessness (0 def, 4 armour) (On feet)]traveler's pair of iron boots of tirelessness (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Ego] Master While equipped: dps ---------- Spell.pwr +0 (+0 eff.) (-6 (-2 eff.)) ----- def ----- Armour +3 (-1) Fatigue -3% (-6%) Phys.save +6 (+3 eff.) ---------- misc Max.enc +22 Stam/turn +0.40 (-0.10) Max.stam +11.00 (-4.00) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. spellstreaming hardened leather gloves of sorrow (0 def, 2 armour) (On hands)]Elythra the dwarven-steel gauntlets (5 def, 2 armour) 1.5 T2 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +6 Con dps ---------- Spell.crit +0% (-6%) Spell.pwr +0 (+0 eff.) (-6 (-2 eff.)) Mind.pwr +0 (+0 eff.) (-4 (-2 eff.)) Melee+ 0(-10) item expose 0(-10) mind 0(-13) darkness Res.pen +5% physical Acc +15 (+5 eff.) Melee Ret 2 mind ----- def ----- Armour +2 (-) Defense +5 (+2 eff.) Fatigue +3% Mind.save +0 (+0 eff.) (+15 (+8 eff.)) HP.reg +3.00 ---------- misc Stam/turn +2.90 Mana/turn +0.00 (-0.20) Max.stam +18.00 Unarmed combat: Power 21.5 - 30.1(+5.5 - +12.5) Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +9 (+6) Crit +8.0% (+5.0%) Atk.spd 100% (-25%) Melee+ +0(-6) arcane On Hit: 10% Reproach 3 On Hit: 10% Elemental Bolt 3 On Hit: 10% Nightmare 3 Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. spellstreaming hardened leather gloves of sorrow (0 def, 2 armour) (On hands)]blighted rough leather gloves of magic (+3) (0 def, 1 armour) 1.0 T1 hands armor [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Spell.crit +0% (-6%) Spell.pwr +0 (+0 eff.) (-6 (-2 eff.)) Mind.pwr +0 (+0 eff.) (-4 (-2 eff.)) Melee+ 5 blight 0(-10) item expose 0(-10) mind 0(-13) darkness Dmg.mod +4% blight +4% arcane ----- def ----- Armour +1 (-1) Resists +6% blight Mind.save +0 (+0 eff.) (+15 (+8 eff.)) ---------- misc Mana/turn +0.00 (-0.20) Unarmed combat: Power 8.0 - 8.8(-8.0 - -8.8) Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +1 (-2) Crit +1.0% (-2.0%) Atk.spd 125% (-) Melee+ +6(-) arcane On Crit.r2 +7 blight +6 arcane On Hit: 10% Reproach 3 On Hit: 10% Elemental Bolt 3 On Hit: 20% Soul Rot 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. spellstreaming hardened leather gloves of sorrow (0 def, 2 armour) (On hands)]iron gauntlets (0 def, 1 armour) 1.5 T1 hands armor Reqs Heavy armour training [Normal] While equipped: dps ---------- Spell.crit +0% (-6%) Spell.pwr +0 (+0 eff.) (-6 (-2 eff.)) Mind.pwr +0 (+0 eff.) (-4 (-2 eff.)) Melee+ 0(-10) item expose 0(-10) mind 0(-13) darkness ----- def ----- Armour +1 (-1) Fatigue +1% Mind.save +0 (+0 eff.) (+15 (+8 eff.)) ---------- misc Mana/turn +0.00 (-0.20) Unarmed combat: Power 10.0 - 14.0(-6.0 - -3.6) Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Apr +3 (-) Crit +2.0% (-1.0%) Atk.spd 100% (-25%) Melee+ +0(-6) arcane On Hit: 10% Reproach 3 On Hit: 10% Elemental Bolt 3 Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. spellstreaming hardened leather gloves of sorrow (0 def, 2 armour) (On hands)]rough leather gloves (0 def, 1 armour) 1.0 T1 hands armor [Normal] While equipped: dps ---------- Spell.crit +0% (-6%) Spell.pwr +0 (+0 eff.) (-6 (-2 eff.)) Mind.pwr +0 (+0 eff.) (-4 (-2 eff.)) Melee+ 0(-10) item expose 0(-10) mind 0(-13) darkness ----- def ----- Armour +1 (-1) Mind.save +0 (+0 eff.) (+15 (+8 eff.)) ---------- misc Mana/turn +0.00 (-0.20) Unarmed combat: Power 6.5 - 7.2(-9.5 - -10.5) Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +1 (-2) Crit +1.0% (-2.0%) Atk.spd 125% (-) Melee+ +0(-6) arcane On Hit: 10% Reproach 3 On Hit: 10% Elemental Bolt 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Cloud Caller (0 def, 0 armour) (On head)]cleansing iron helm of the depths (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Ego] Nature/Disrupt While equipped: dps ---------- Dmg.mod +0%(-10%) lightning +0%(-10%) cold ----- def ----- Armour +3 Fatigue +5% Resists +6% blight +5%(-5%) cold +6% nature +0%(-10%) lightning ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. Cloud Caller (0 def, 0 armour) (On head)]stabilizing iron helm (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: dps ---------- Dmg.mod +0%(-10%) lightning +0%(-10%) cold ----- def ----- Armour +3 Fatigue +5% Resists +0%(-10%) lightning +0%(-10%) cold Phys.save +10 (+5 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. Cloud Caller (0 def, 0 armour) (On head)]stabilizing iron helm of strength (+2) (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +0%(-10%) lightning +0%(-10%) cold ----- def ----- Armour +3 Fatigue +5% Resists +0%(-10%) lightning +0%(-10%) cold Phys.save +12 (+6 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. cleansing cured leather armour of clarity (6 def, 4 armour) (Main armor)]fearforged steel mail armour of Eyal (2 def, 6 armour) 14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Ego++] Arcane/Nature While equipped: Stats +5 Con ----- def ----- Armour +6 (+2) Defense +2 (+1 eff.) (-4 (-2 eff.)) Fatigue +17% (+10%) Resists -11% light +0%(-12%) nature +0%(-13%) blight +7% fire +0%(-5%) mind +5% darkness Phys.save +6 (+3 eff.) Spell.save +6 (+6 eff.) Mind.save +5 (+5 eff.) (-5 (-3 eff.)) Max.HP +31.00 HP.reg +2.00 Heal.mod +11% A suit of armour made of mail. |
[vs. cleansing cured leather armour of clarity (6 def, 4 armour) (Main armor)]prismatic iron mail armour (2 def, 4 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Ego] Arcane While equipped: ----- def ----- Armour +4 (-) Defense +2 (+1 eff.) (-4 (-2 eff.)) Fatigue +12% (+5%) Resists +12% light +0%(-13%) blight +0%(-12%) nature +0%(-5%) mind +10% darkness Mind.save +0 (+0 eff.) (-10 (-8 eff.)) A suit of armour made of mail. |
[vs. cleansing cured leather armour of clarity (6 def, 4 armour) (Main armor)]rough leather armour (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Normal] While equipped: ----- def ----- Armour +2 (-2) Defense +3 (+1 eff.) (-3 (-2 eff.)) Fatigue +6% (-1%) Resists +0%(-13%) blight +0%(-5%) mind +0%(-12%) nature Mind.save +0 (+0 eff.) (-10 (-8 eff.)) A suit of armour made of leather. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
100 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
[vs. Searenvy (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: dps ---------- Res.pen +0%(-15%) fire ----- def ----- Defense +0 (+0 eff.) (-10 (-5 eff.)) Resists +0%(-6%) darkness +0%(-3%) fire ---------- misc Light +3 (-2) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. overpowered iron torque of psionic shield [power 43] (36 cooldown) (Tool)]Eye of the Dreaming One 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By PunchyFrog the Cornac Brawler level 10
4th Mirth 122nd year of Ascendancy at 06:33 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By PunchyFrog the Cornac Brawler level 10
4th Mirth 122nd year of Ascendancy at 06:35 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By PunchyFrog the Cornac Brawler level 13
6th Flare 122nd year of Ascendancy at 05:29 see stats
Log
PunchyFrog hits Emelina the copperhead snake for 0 physical, 0 arcane, 0 mind, 0 darkness (0 total damage).
Rogue sapper slows down.
Emelina the copperhead snake is no longer rampaging.
PunchyFrog is lost in despair!
Emelina the copperhead snake hits PunchyFrog for (8 flat reduction), 77 physical (77 total damage).
PunchyFrog performs a melee critical strike against Emelina the copperhead snake!
PunchyFrog hits Something for 5 lightning damage.
PunchyFrog hits Emelina the copperhead snake for 14 physical, 2 arcane, 3 mind, 3 darkness, 5 lightning (26 total damage).
PunchyFrog is no longer harassed.
Talent Disengage is ready to use.
Talent Uppercut is ready to use.
Talent Double Strike is ready to use.
Talent Infusion: Regeneration is ready to use.
Poison from Emelina the copperhead snake hits PunchyFrog for (8 flat reduction), 0 nature (0 total damage).
Emelina the copperhead snake performs a melee critical strike against PunchyFrog!
Emelina the copperhead snake hits PunchyFrog for (8 flat reduction), 114 physical (114 total damage).
PunchyFrog is confused and fails to use Infusion: Regeneration.
PunchyFrog hits Emelina the copperhead snake for 8 lightning damage.
Emelina the copperhead snake hits PunchyFrog for (8 flat reduction), 62 physical (62 total damage).
PunchyFrog is no longer dominated.
PunchyFrog overcomes the gloom
PunchyFrog has recovered!
Poison from Emelina the copperhead snake hits PunchyFrog for (8 flat reduction), 0 nature (0 total damage).
PunchyFrog is confused and fails to use Infusion: Regeneration.
PunchyFrog is no longer being stalked by Emelina the copperhead snake.
Emelina the copperhead snake hits PunchyFrog for (8 flat reduction), 73 physical (73 total damage).
PunchyFrog the level 17 cornac brawler was smashed to death by Emelina the copperhead snake on level 1 of The Maze.

























































































