











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Halfling |
| Class | Rogue |
| Level / Exp | 22 / 85% |
| Size | small |
| Lifes / Deaths | Killed by Grand Corruptor at level 22 on the 15th Pyre 123rd year of Ascendancy at 16:42 / 1 |
Primary Stats
| Strength | 25 (base 13) |
| Dexterity | 58 (base 44) |
| Constitution | 20 (base 10) |
| Magic | 14 (base 10) |
| Willpower | 27 (base 10) |
| Cunning | 71 (base 51) |
Resources
| Life | -181/539 |
| Stamina | 133/206 |
| Healing Factor | 1.3570588855781 |
| Regeneration | 37.50694696372 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 50.470336367031 |
| See Invisible | 49.470336367031 |
Offense: Mainhand
| Damage | 96 |
| Accuracy | 60 |
| Crit Chance | 32% |
| APR | 19 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 51 |
| Accuracy | 60 |
| Crit Chance | 34% |
| APR | 19 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 20 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Mind
| Mindpower | 52 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +17% |
| Light | +8% |
| Temporal | +6% |
| Darkness | +25% |
| Lightning | +9% |
| Cold | +11% |
| All | 0% |
Offense: Damage Penetration
| Physical | +24% |
| Cold | +24% |
| All | +9% |
Defense: Base
| Armour (hardiness) | 26 (57.155997060385%) |
| Defense | 55 |
| Ranged Defense | 55 |
| Fatigue | 0 |
| Physical Save | 23 |
| Spell Save | 19 |
| Mental Save | 40 |
Defense: Resistances
| Acid | + 34%( 70%) |
| Blight | + 14%( 70%) |
| Arcane | + 18%( 70%) |
| Cold | + 26%( 70%) |
| All | + 9%( 70%) |
| Lightning | + 23%( 70%) |
| Temporal | + 23%( 70%) |
| Physical | + 17%( 70%) |
| Darkness | + 23%( 70%) |
| Nature | + 18%( 70%) |
Defense: Immunities
| Disarm Resistance | 20% |
| Bleed Resistance | 70% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 10% |
| Poison Resistance | 61% |
| Silence Resistance | 20% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 319 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 469% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 210 life over 5 turns. Its effects scale with your Constitution stat. |
Class Talents
| Cunning / Stealth | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Duelist | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Dual techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| 5/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cunning / Scoundrel | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| beneficial effect | The target is wreathed in shadows, increasing life regeneration by 23.4 and stamina regeneration by 5.9. Soothing Darkness |
| beneficial effect | The target's critical strike damage bonus is increased by 19%. Shadowstrike |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Norgos Lair. Escort: lost defiler (level 3 of Norgos Lair)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed length of troll intestine. * You've found the needed chunk of ghoul flesh. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Cloudborn the pair of voratun boots (0 def, 5 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -4% Changes stats: +4 Str Changes resistances: +6% acid / +9% lightning Changes damage: +6% lightning Silence immunity: +20% Stamina each turn: +0.60 Maximum life: +46.00 Movement speed: +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Voidminister the brass lanternInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Accuracy: +15 (+3 eff.) Armour penetration: +5 Physical crit. chance: +2.0% Physical power: +25 (+8 eff.) Changes stats: +2 Dex Changes damage: +6% darkness Mental save: +6 (+2 eff.) Light radius: +3 See stealth: +7 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Lisethra (0 def, 11 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +11 Fatigue: +3% Changes resistances: +13% cold Allows you to breathe in: water Poison immunity: +20% Pinning immunity: +10% Only die when reaching: -40.00 life Mindpower: +30 (+9 eff.) Mental crit. chance: +2% A cap made of leather. |
| On hands | Voryyanne the dwarven-steel gauntlets (0 def, 2 armour)Requires: - Heavy armour training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Damage (Melee): 8 cold Changes stats: +2 Con Changes resistances: +4% physical / +6% cold Changes damage: +5% cold Equilibrium when hit: +0.04 Maximum psi: +10.00 Mindpower: +20 (+7 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: -5 Lck Trap disarming bonus: +5 Physical save: -10 (-7 eff.) Spell save: -10 (-10 eff.) Mental save: -10 (-5 eff.) Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | Boreyachik the copper ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +1 Dex / +4 Mag / +1 Wil / +1 Cun Changes resistances: +22% acid Changes damage: +11% acid Reduces incoming crit damage: 5.00% Rings make your fingers look great! |
| On fingers | ShadowusherInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +1 Dex Changes resistances: +5% blight / +5% physical / +10% nature Changes damage: +6% acid / +9% darkness Poison immunity: +21% Disease immunity: +22% Only die when reaching: -20.00 life Rings make your fingers look great! |
| Around neck | LustrestingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 8 light Changes resistances: +6% lightning / +5% arcane / +12% darkness Changes damage: +6% cold Cut immunity: +70% Healing mod.: +12% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 1.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 220 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
| In main hand | Flowerstake the stralite dagger (32-42 power, 9 apr)Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 32.0 - 41.6 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +12 nature When wielded/worn: Accuracy: +13 (+3 eff.) Armour penetration: +5 Armour: +4 Changes stats: +4 Wil Changes resistances penetration: +9% all Physical save: +6 (+3 eff.) Mental save: +9 (+3 eff.) Healing mod.: +15% Sharp, short and deadly. |
| Around waist | drakeskin leather belt 'Tempestguile'Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Defense: +30 (+9 eff.) Changes stats: +4 Str / +2 Dex / +5 Wil / +4 Cun Changes damage: +3% lightning Physical save: +15 (+7 eff.) Spell save: +15 (+8 eff.) Mental save: +16 (+5 eff.) Poison immunity: +20% Disease immunity: +10% Life regen: +4.00 Only die when reaching: -80.00 life A belt that goes around your waist. |
| In off hand | Corpseflash the voratun dagger (38-49 power, 9 apr)Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 10% chance to slow global speed by 59% When wielded/worn: Physical power: +10 (+3 eff.) Changes stats: +5 Con Changes resistances: +15% temporal / +5% arcane / +3% darkness Changes resistances penetration: +5% cold / +15% physical Disarm immunity: +20% Sharp, short and deadly. |
| Cloak | regal linen cloak of Iron Throne (1 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Str / +2 Wil / +2 Con Mental save: +5 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Cyruda the Quenchbreeze (0 def, 4 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Accuracy: +25 (+6 eff.) Armour: +4 Changes stats: +2 Cun Changes resistances: +9% all Changes resistances penetration: +10% cold Changes damage: +6% temporal / +8% light / +10% darkness Spellpower: +6 (+3 eff.) Spell crit. chance: +7% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
grounding steel amulet of constitution (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Con Changes resistances: +10% lightning Stun/Freeze immunity: +23% Amulets make your neck look great! |
Rhuharadar the voratun ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 2 mind Changes stats: +2 Wil / +2 Mag Changes resistances: +12% light / +6% lightning Stun/Freeze immunity: +40% Life regen: +3.00 Healing mod.: +10% Rings make your fingers look great! |
copper ring of frost (+20%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +20% cold Changes damage: +10% cold Rings make your fingers look great! |
copper ring of light (+20%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +20% light Changes damage: +10% light Rings make your fingers look great! |
titan's copper ring of lightning (+22%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Con Changes resistances: +22% lightning Changes damage: +11% lightning Physical save: +6 (+3 eff.) Rings make your fingers look great! |
warrior's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Rings make your fingers look great! |
SewerveilRequires: - Dexterity 48 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 When wielded/worn: Changes stats: +3 Str / +5 Dex / +2 Mag / +10 Con Changes damage: +12% nature Talent mastery: +0.30 Wild-gift / Fungus See invisible: +6 It can be used to regenerate 294 life over 5 turns Activation puts all charms on cooldown for 20 turns. Longbows are used to shoot arrows at your foes. |
stralite mace 'Haridurain' (36-50 power, 5 apr)Requires: - Strength 35 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 4 Base power: 36.0 - 50.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 12% chance to reduce all saves and defense by 32 Damage (Melee): +9 mind When wielded/worn: Accuracy: +12 (+3 eff.) Defense: +10 (+4 eff.) Changes stats: +11 Str / +11 Dex / +10 Mag / +12 Wil / +13 Cun / +11 Con Changes resistances: +6% nature / +6% fire Reduces incoming crit damage: 5.00% Disarm immunity: +24% Light radius: +2 Infravision radius: +1 Blunt and deadly. |
Arosewyn the Ashstreak (3-3 power, 12 apr, nature damage)Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 20% chance to reduce armor by 22% Damage (radius 1) on hit: +4 acid When wielded/worn: Effects on melee hit: * 10 arcane resource burn Damage (Melee): 4 mind / 4 darkness Changes resistances: +12% cold / +18% fire Changes resistances penetration: +10% fire Changes damage: +3% mind / +3% darkness Talent granted: +1 Attune Mindstar Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
reinforced leather sling 'Shockmark'Requires: - Dexterity 35 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / sling ; tier 4 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +9 Damage (radius 2) on crit: +4 nature When wielded/worn: Effects on ranged hit: * 20 arcane resource burn Changes stats: +7 Str / +7 Dex / +11 Mag / +5 Wil / +7 Cun / +7 Con Changes resistances: +9% lightning / +3% nature Changes damage: +12% lightning Slings are used to hurl stones or metal shots at your foes. |
verdant cashmere robe of the mind (+13%) (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes stats: +4 Con Changes resistances: +13% mind / +11% all Changes damage: +16% nature / +13% mind Poison immunity: +31% Disease immunity: +22% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Elolle the Flaremalice (0 def, 8 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +8 Fatigue: +3% Damage when hit (Melee): 8 fire Changes stats: +6 Mag / +3 Cun / +4 Con Infravision radius: +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Fuludradan the pair of rough leather boots (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes stats: +2 Cun / +3 Dex Changes resistances: +3% mind Changes resistances penetration: +5% mind Cut immunity: +20% Disarm immunity: +10% It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 2.6 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Falohir the hardened leather cap (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +15 (+3 eff.) Armour penetration: +1 Armour: +3 Fatigue: +3% Changes stats: +3 Con Changes resistances: +8% cold / +7% fire / +2% physical Changes resistances penetration: +10% physical Critical mult.: +10.00% A cap made of leather. |
shielding cashmere wizard hat (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +5 Mag Spell save: +7 (+4 eff.) A pointy cloth hat, very wizardly... |
aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 40 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Achievements
Can you bear it? So much bearness! (Roguelike)
Killed Borius in the Bearscape.By Sneak the Halfling Rogue level 20
7th Regrowth 123rd year of Ascendancy at 03:31 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Sneak the Halfling Rogue level 13
43rd Dusk 122nd year of Ascendancy at 21:38 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Sneak the Halfling Rogue level 18
48th Haze 122nd year of Ascendancy at 07:00 see stats
Level 10 (Roguelike)
Got a character to level 10.By Sneak the Halfling Rogue level 10
1st Summertide 122nd year of Ascendancy at 13:34 see stats
Level 20 (Roguelike)
Got a character to level 20.By Sneak the Halfling Rogue level 20
4th Regrowth 123rd year of Ascendancy at 23:25 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Sneak the Halfling Rogue level 13
34th Dusk 122nd year of Ascendancy at 02:56 see stats
Thralless (Roguelike)
Freed at least 30 enthralled slaves in the slavers' compound.By Sneak the Halfling Rogue level 19
52nd Haze 122nd year of Ascendancy at 20:12 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Sneak the Halfling Rogue level 20
7th Regrowth 123rd year of Ascendancy at 12:02 see stats
Log
Sneak uses Throwing Knives.
Grand Corruptor casts Blood Grasp.
Sneak stops regenerating health quickly.
Talent Infusion: Movement is ready to use.
Sneak reacts to damage from Grand Corruptor's Blood Grasp, mitigating the blow!.
Sneak tries to evade attacks.
Sneak is afflicted by a decrepitude disease!
Grand Corruptor's Blood Grasp hits Sneak for (48 reacted , -5 stam), 93 blight (93 total damage).
Grand Corruptor receives 20 healing from Grand Corruptor's Blood Grasp.
Grand Corruptor casts Blood Boil.
Sneak is free from the decrepitude disease.
Sneak reacts to damage from Grand Corruptor, mitigating the blow!.
Grand Corruptor casts Fireflash.
Grand Corruptor's spell attains critical power!
Sneak deflects the projectile from Grand Corruptor to the south!
Sneak slows down.
Grand Corruptor hits Sneak for (71 reacted , -5 stam), 129 blight (129 total damage).
Grand Corruptor receives 50 healing.
Grand Corruptor casts Drain.
Sneak reacts to damage from Grand Corruptor, mitigating the blow!.
Grand Corruptor hits Sneak for (87 reacted , -5 stam), 158 blight (158 total damage).
Grand Corruptor casts Blood Spray.
Sneak reacts to damage from Grand Corruptor, mitigating the blow!.
Grand Corruptor hits Sneak for (68 reacted , -5 stam), 123 blight (123 total damage).
Sneak reacts to damage from Grand Corruptor's Fireflash, mitigating the blow!.
Grand Corruptor's Fireflash hits Sneak for (133 reacted , -5 stam), 241 fire (241 total damage).
Sneak the level 22 halfling rogue was fried to death by Grand Corruptor on level 2 of Mark of the Spellblaze.























































































