eeeew the level 3 Whitehoof Necromancer by legarto

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignOrcs
ModeNightmare Roguelike
SexMale
RaceWhitehoof
ClassNecromancer
Level / Exp3 / 15%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 10)
Dexterity9 (base 10)
Constitution12 (base 10)
Magic27 (base 21)
Willpower12 (base 13)
Cunning12 (base 11)

Resources

Life49/49
Mana116/124
Soul11/11
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite6

Offense: Mainhand

Damage12
Accuracy3
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower25
Crit Chance3%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Offense: Damage Bonus

Physical+10%
Arcane+3%

Defense: Base

Armour (hardiness)1 (30%)
Defense4
Ranged Defense4
Fatigue0
Physical Save9
Spell Save13
Mental Save8

Defense: Resistances

Physical+ 12%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance50%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Master of bones1.30
0/5
0/5
0/5
0/5
Spell / Nightfall1.30
0/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
1/5
0/5
0/5
0/5
Spell / Master of flesh1.30
3/5
0/5
0/5
0/5
Spell / Glacial waste1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Spell / Necrosis1.30
2/5
0/5
0/5
0/5
Race / Whitehooves1.00
1/5
0/5
0/5
0/5

Effects

talent

Quests

active

Equipment

Around neck
Main armor
Light source
On hands
In main hand

Inventory

Achievements

That was close (Nightmare (Roguelike) difficulty) Killed your target while having only 1 life left.
By eeeew the Whitehoof Necromancer level 1
10th Retaking 124th year of Ascendancy at 11:17
see stats

Log


Eeeew wears:
warrior's copper amulet of willpower (+2).

New shimmer option unlocked: elm starstaff
Eeeew wears (replacing
elm starstaff (10-12 power, 2 apr, physical element)): elm starstaff of illumination (10-12 power, 2 apr, physical element).

Eeeew wears:
rough leather gloves of magic (+2) (0 def, 1 armour).

You collect a new ingredient:
lump of iron (1).
You gain 0.26 gold from the melting of
iron shield of cold resistance (+15%) (0 def, 2 armour, 19 block).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron waraxe (11-15 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.75 gold from the melting of
arcing iron waraxe (11-15 power, 2 apr).
You gain 3.49 gold from the melting of
short elm vilestaff of illumination (10-12 power, 2 apr, fire element).
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 0.66 gold from the melting of
mossy mindstar of clarity (2-2 power, 12 apr, mind damage).
You collect a new ingredient:
lump of iron (1).
You gain 1.75 gold from the melting of
iron mace of persecution (13-18 power, 2 apr).
You gain 1.61 gold from the melting of
steady elm longbow.
You gain 2.22 gold from the melting of
ranger's elm longbow of acid.
You gain 0.25 gold from the melting of
elm longbow.
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron dagger (10-12 power, 5 apr).
You collect a new ingredient:
stack of herbs (sessali) (2).
You gain 4.00 gold from the melting of
schematic: Armour Reinforcement.
You gain 1.15 gold from the melting of
shielding rune (absorb 50; dur 4; cd 18).
There is a way to the previous level here (press '' or right click to use).
Saving game...

Saving done.