rarrarwwa the level 7 Orc Arcane Blade by legarto

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignOrcs
ModeInsane Roguelike
SexMale
RaceOrc
ClassArcane Blade
Level / Exp7 / 76%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 14)
Dexterity11 (base 10)
Constitution14 (base 10)
Magic28 (base 29)
Willpower11 (base 10)
Cunning18 (base 14)

Resources

Life238/238
Mana86/86
Stamina100/100
Healing Factor1.0372895330003
Regeneration0.25932238325008

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite6

Offense: Mainhand

Damage13
Accuracy19
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower25
Crit Chance10%
Speed1

Offense: Mind

Mindpower14
Crit Chance3%
Speed1

Offense: Damage Bonus

Blight+10%
Lightning+10%
All0%

Defense: Base

Armour (hardiness)6.8685956387765 (30%)
Defense8
Ranged Defense8
Fatigue2
Physical Save16
Spell Save13
Mental Save10

Defense: Resistances

Blight+ 18%( 70%)
All+ 9%( 70%)

Defense: Immunities

Disarm Resistance20%
Pinning Resistance20%
Instadeath Resistance100%
Knockback Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Magical combat1.30
1/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
2/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Spell / Enhancement1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
2/5
2/5
0/5
0/5
Technique / Combat techniques1.00
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.20
0/5
0/5
0/5
0/5
Race / Orc1.00
1/5
0/5
0/5
0/5
Spell / Aegis1.00
1/5
2/5
0/5
0/5
Spell / Conveyance1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
1/5
1/5
0/5

Effects

talent
talent
talent

Quests

done
active

Equipment

On fingers
Main armor
On feet
Light source
On head
In main hand

Inventory

Achievements

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the next level here (press '' or right click to use).
Ran for 33 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the previous level here (press '' or right click to use).
Ran for 33 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the next level here (press '' or right click to use).
Ran for 33 turns (stop reason: at exit).


You gain 5.00 gold from the melting of
elm totem of stinging [power 116] (15 cooldown).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron shield (0 def, 2 armour, 19 block).
You gain 0.60 gold from the melting of
cured leather armour (6 def, 4 armour).
You gain 0.10 gold from the melting of
rough leather hat (0 def, 1 armour).
You collect a new ingredient:
lump of iron (1).
You gain 1.99 gold from the melting of
iron waraxe of paradox (11-15 power, 2 apr).
You gain 3.35 gold from the melting of
earthen elm vilestaff of illumination (10-12 power, 2 apr, acid element).
You gain 3.42 gold from the melting of
medical injector implant of the duelist (efficiency 105% / cooldown 79%).
There is a ladder to the previous level here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 3 turns (stop reason: hostile spotted to the northwest (yeti cub)).