weawe the level 50 Whitehoof Necromancer by legarto

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignOrcs
ModeNightmare Roguelike
SexMale
RaceWhitehoof
ClassNecromancer
Level / Exp50 / 1783%
Sizebig
Lifes / Deaths

Primary Stats

Strength59 (base 10)
Dexterity38 (base 10)
Constitution103 (base 60)
Magic126 (base 60)
Willpower91 (base 45)
Cunning87 (base 44)

Resources

Life1072/1072
Mana785/785
Steam100/100
Soul11/12
Healing Factor1.6609906478105
Regeneration0.41524766195263

Speed

Mental0%
Attack0%
Movement+10%
Spell0%
Global+100%

Vision

Sight10
Lite9
Infravision10
See Stealth60.079520897235
See Invisible60.079520897235
ESP Range10
ESP Kindsanimal/canine, undead

Offense: Mainhand

Damage67
Accuracy27
Crit Chance30%
APR15
Speed1.00

Offense: Spell

Spellpower90
Crit Chance63%
Speed1

Offense: Mind

Mindpower56
Crit Chance26%
Speed1

Offense: Damage Bonus

Arcane+62%
Cold+59%
All+2%
Lightning+39%
Light+17%
Temporal+39%
Physical+46%
Darkness+52%
Fire+77%
Nature+11%

Offense: Damage Penetration

Physical+15%
Darkness+57%
Cold+47%
Temporal+20%

Defense: Base

Armour (hardiness)93 (80.324392949321%)
Defense58
Ranged Defense58
Fatigue0
Physical Save73
Spell Save60
Mental Save60

Defense: Resistances

Blight+ 49%( 70%)
Arcane+ 49%( 70%)
Cold+ 43%( 70%)
All+ 36%( 70%)
Lightning+ 55%( 70%)
Physical+ 46%( 70%)
Mind+ 46%( 70%)
Darkness+ 70%( 70%)
Nature+ 44%( 70%)

Defense: Immunities

Stun Resistance50%
Confusion Resistance20%
Poison Resistance100%
Blind Resistance100%
Silence Resistance100%
Bleed Resistance100%
Teleport Resistance100%
Disarm Resistance100%
Pinning Resistance25%
Instadeath Resistance100%
Knockback Resistance25%

Inscriptions (4/4)

Runes
Runes
Runes
Runes

Class Talents

Spell / Glacial waste1.30
5/5
3/5
2/5
5/5
Spell / Master of flesh1.30
4/5
0/5
0/5
0/5
Spell / Nightfall1.50
0/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
1/5
1/5
5/5
0/5
Spell / Grave1.30
5/5
5/5
0/5
0/5
Spell / Eradication1.30
1/5
1/5
1/5
4/5
Spell / Master of bones1.30
5/5
1/5
3/5
1/5
Spell / Animus1.30
2/5
2/5
2/5
3/5
Spell / Master necromancer1.30
4/5
1/5
0/5
0/5

Generic Talents

Technique / Combat training1.00
5/5
1/5
4/5
0/5
0/5
0/5
Steamtech / Physics1.00
3/5
2/5
2/5
0/5
Spell / Spectre1.30
2/5
1/5
3/5
0/5
Steamtech / Chemistry1.00
2/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Race / Whitehooves1.00
5/5
0/5
0/5
0/5
Spell / Necrosis1.30
5/5
1/5
5/5
5/5

Prodigies

1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent

Quests

done
done
done
done
done
active
done
done
done
done
done
done
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

A Fistful of Gold (Nightmare (Roguelike) difficulty) Buy an item from an AAA.
By weawe the Whitehoof Necromancer level 18
35th Retaking 124th year of Ascendancy at 06:07
see stats
Across the Narrow Sea (Nightmare (Roguelike) difficulty) Destroyed the Sunwall Outpost to secure a way to the mainland.
By weawe the Whitehoof Necromancer level 13
24th Retaking 124th year of Ascendancy at 07:04
see stats
Blood on the Moon (Nightmare (Roguelike) difficulty) Kill all of the Star Gazers within 7 game turns.
By weawe the Whitehoof Necromancer level 32
2nd Pain 124th year of Ascendancy at 15:02
see stats
Can you bear it? So much bearness! (Nightmare (Roguelike) difficulty) Killed Borius in the Bearscape.
By weawe the Whitehoof Necromancer level 50
27th Destruction 124th year of Ascendancy at 22:42
see stats
Don't Poosh it! (Nightmare (Roguelike) difficulty) Killed Kelad in the lost land of Poosh.
By weawe the Whitehoof Necromancer level 50
29th Destruction 124th year of Ascendancy at 19:54
see stats
Dragon's Greed (Nightmare (Roguelike) difficulty) Amassed 8000 gold pieces.
By weawe the Whitehoof Necromancer level 50
29th Destruction 124th year of Ascendancy at 09:37
see stats
Exterminator (Nightmare (Roguelike) difficulty) Killed 1000 creatures.
By weawe the Whitehoof Necromancer level 29
19th Revenge 124th year of Ascendancy at 07:23
see stats
Fear me not! (Nightmare (Roguelike) difficulty) Survived the Fearscape!
By weawe the Whitehoof Necromancer level 50
15th Remembrance 125th year of Ascendancy at 23:16
see stats
Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By weawe the Whitehoof Necromancer level 10
19th Retaking 124th year of Ascendancy at 11:27
see stats
Level 20 (Nightmare (Roguelike) difficulty) Got a character to level 20.
By weawe the Whitehoof Necromancer level 20
50th Retaking 124th year of Ascendancy at 11:34
see stats
Level 30 (Nightmare (Roguelike) difficulty) Got a character to level 30.
By weawe the Whitehoof Necromancer level 30
19th Revenge 124th year of Ascendancy at 09:00
see stats
Level 40 (Nightmare (Roguelike) difficulty) Got a character to level 40.
By weawe the Whitehoof Necromancer level 40
23rd Dearth 124th year of Ascendancy at 23:35
see stats
Level 50 (Nightmare (Roguelike) difficulty) Got a character to level 50.
By weawe the Whitehoof Necromancer level 50
28th Loss 124th year of Ascendancy at 15:01
see stats
Once Upon A Time, In the West... (Nightmare (Roguelike) difficulty) Hear the Eidolon's retelling of the Scourge from the West's journey.
By weawe the Whitehoof Necromancer level 50
10th Retaking 125th year of Ascendancy at 11:20
see stats
One Ill Turn Deserves Another (Nightmare (Roguelike) difficulty) The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By weawe the Whitehoof Necromancer level 50
13rd Remembrance 125th year of Ascendancy at 02:29
see stats
Reclaiming Garkul's Heritage (Nightmare (Roguelike) difficulty) Freed the remnants of the Prides from the Internment Camp.
By weawe the Whitehoof Necromancer level 36
15th Pain 124th year of Ascendancy at 19:01
see stats
Size is everything (Nightmare (Roguelike) difficulty) Did over 1500 damage in one attack.
By weawe the Whitehoof Necromancer level 50
14th Remembrance 125th year of Ascendancy at 10:28
see stats
Size matters (Nightmare (Roguelike) difficulty) Did over 600 damage in one attack.
By weawe the Whitehoof Necromancer level 35
15th Pain 124th year of Ascendancy at 02:04
see stats
That was close (Nightmare (Roguelike) difficulty) Killed your target while having only 1 life left.
By weawe the Whitehoof Necromancer level 2
10th Retaking 124th year of Ascendancy at 17:08
see stats
The Dead God Rests (Nightmare (Roguelike) difficulty) You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By weawe the Whitehoof Necromancer level 50
16th Remembrance 125th year of Ascendancy at 13:03
see stats
The High Lady's Destiny (Finale) (Nightmare (Roguelike) difficulty) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By weawe the Whitehoof Necromancer level 42
51st Dearth 124th year of Ascendancy at 14:34
see stats
The Rat Lich (Nightmare (Roguelike) difficulty) Killed the terrible Rat Lich.
By weawe the Whitehoof Necromancer level 50
28th Loss 124th year of Ascendancy at 20:10
see stats
This will make a big Omelette! (Nightmare (Roguelike) difficulty) Collected 40 ritch eggs in the Ritch Hive.
By weawe the Whitehoof Necromancer level 27
18th Revenge 124th year of Ascendancy at 21:40
see stats
To the Bitter End (Nightmare (Roguelike) difficulty) You have destroyed the last remnants of the Atmos Tribe, ending their civilization.
By weawe the Whitehoof Necromancer level 50
16th Remembrance 125th year of Ascendancy at 21:36
see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty) Amassed 3000 gold pieces.
By weawe the Whitehoof Necromancer level 40
24th Dearth 124th year of Ascendancy at 07:02
see stats
Treasure Hunter (Nightmare (Roguelike) difficulty) Amassed 1000 gold pieces.
By weawe the Whitehoof Necromancer level 18
40th Retaking 124th year of Ascendancy at 17:16
see stats

Log

You gain 3.69 gold from the melting of psychokinetic pouch of stralite shots of grasping (22/22, 44-52 power, 5 apr).
You gain 5.55 gold from the melting of
sentry's quiver of dragonbone arrows of grasping (50/50, 56-78 power, 30 apr).
You collect a new ingredient:
lump of stralite (1).
You gain 16.48 gold from the melting of
rejuvenating stralite mail armour of command (15 def, 15 armour).
You gain 0.50 gold from the melting of
drakeskin leather gloves (0 def, 3 armour).
You gain 6.44 gold from the melting of
stargazer's elven-silk robe of light (+39%) (0 def, 0 armour).
You gain 13.11 gold from the melting of
stargazer's elven-silk robe of Angolwen (0 def, 0 armour).
You collect a new ingredient:
lump of voratun (1).
You gain 7.57 gold from the melting of
crackling voratun steamsaw of resilience (40-61 power, 0 apr).
You collect a new ingredient:
lump of stralite (1).
You gain 15.00 gold from the melting of
Heartrend (28-42 power, 19 apr).
You collect a new ingredient:
lump of voratun (1).
You gain 12.71 gold from the melting of
mighty voratun steamgun of enduring.
You gain 9.34 gold from the melting of
lifebinding elven-wood magestaff of greater warding (25-30 power, 5 apr, lightning element).
You gain 6.70 gold from the melting of
cruel elven-wood vilestaff of protection (25-30 power, 5 apr, fire element).
You collect a new ingredient:
stack of herbs (goldleaf) (1).
You gain 17.31 gold from the melting of
dreamer's living mindstar of gales (16-18 power, 40 apr, nature damage).
You collect a new ingredient:
lump of stralite (1).
You gain 15.00 gold from the melting of
Corpathus (40-56 power, 12 apr).
You collect a new ingredient:
lump of stralite (1).
You gain 2.00 gold from the melting of
stralite greatsword of projection (47-75 power, 3 apr).
You gain 2.07 gold from the melting of
shielding rune (absorb 413; dur 9; cd 15).
You collect a new ingredient:
stack of herbs (goldleaf) (5).
You gain 0.76 gold from the melting of
healing infusion (heal 87; cd 15).
There is a Strange temporal disruption here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.