YEEK the level 7 Yeek Mindslayer by Joesphlol

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceYeek
ClassMindslayer
Level / Exp7 / 13%
Sizesmall
Lifes / Deaths

Primary Stats

Strength11 (base 14)
Dexterity8 (base 10)
Constitution11 (base 16)
Magic10 (base 10)
Willpower26 (base 20)
Cunning24 (base 20)

Resources

Life150/150
Psi76/76
Healing Factor1.0097162075846
Regeneration0.25242905189616

Speed

Mental0%
Attack0%
Movement+42.72337093455%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage26
Accuracy25
Crit Chance9%
APR10
Speed1.00

Offense: Spell

Spellpower10
Crit Chance5%
Speed1

Offense: Mind

Mindpower23
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)4 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save7
Spell Save12
Mental Save17

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Confusion Resistance35%
Instadeath Resistance100%
Knockback Resistance0%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Psionic / Absorption1.30
2/5
1/5
0/5
0/5
Psionic / Augmented striking1.30
1/5
1/5
0/5
0/5
Psionic / Voracity1.30
1/5
3/5
0/5
0/5
Psionic / Focus1.30
1/5
1/5
0/5
0/5
Psionic / Projection1.30
1/5
0/5
0/5
0/5
Psionic / Psi-fighting1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Psionic / Finer energy manipulations1.30
2/5
2/5
0/5
0/5
Psionic / Augmented mobility1.30
3/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
1/5
1/5
0/5

Effects

talent
talent
talent
talent
talent

Quests

done
active

Equipment

Main armor
Psionic focus
Light source
In main hand

Inventory

Achievements

Log

YEEK picks up (b.): arcing iron battleaxe of phasing (15-22 power, 10 apr).
There is a ladder to the previous level here (press '' or right click to use).
Ran for 29 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


YEEK wears (replacing
iron greatsword (13-21 power, 1 apr)): arcing iron battleaxe of phasing (15-22 power, 10 apr).

You gain 5.25 gold from the transmogrification of
quick elm wand of clairvoyance [power 8] (11 cooldown).
You gain 0.76 gold from the transmogrification of
reinforced iron shield of lightning resistance (+15%) (0 def, 4 armour, 45.5 block).
You gain 0.27 gold from the transmogrification of
iron shield of lightning resistance (+16%) (0 def, 2 armour, 18 block).
You gain 0.50 gold from the transmogrification of
rough leather armour (3 def, 2 armour).
You gain 1.11 gold from the transmogrification of
iron mail armour of acid resistance (2 def, 4 armour).
You gain 4.55 gold from the transmogrification of
pair of iron boots of speed (0 def, 3 armour).
You gain 2.56 gold from the transmogrification of
slime-covered iron waraxe of dampening (12-16 power, 2 apr).
You gain 2.25 gold from the transmogrification of
acidic iron waraxe of phasing (11-15 power, 7 apr).
You gain 3.00 gold from the transmogrification of
Kor's Fall (10-12 power, 0 apr, darkness element).
You gain 4.53 gold from the transmogrification of
balanced iron greatmaul of phasing (15-22 power, 10 apr).
You gain 1.00 gold from the transmogrification of
wild infusion (res 15%; mental; dur 4; cd 10).
There is a Tunnel into the ritchs grounds here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.