Dzika Suka the level 2 Cornac Wyrmic by b0rsuk

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.4
AddonsItems Vault 1.0.3
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceCornac
ClassWyrmic
Level / Exp2 / 47%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 16)
Dexterity10 (base 10)
Constitution11 (base 11)
Magic10 (base 10)
Willpower18 (base 18)
Cunning10 (base 10)

Resources

Life127/127
Stamina123/123
Equilibrium15
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage19
Accuracy14
Crit Chance0%
APR1
Speed1.00

Offense: Spell

Spellpower10
Crit Chance1%
Speed1

Offense: Mind

Mindpower16.6
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)6.8 (40%)
Defense2
Ranged Defense2
Fatigue12
Physical Save10.15
Spell Save9.8
Mental Save9.8

Defense: Resistances

Lightning+ 1%( 70%)
Cold+ 1%( 70%)
Acid+ 1%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Wild-gift / Cold drake aspect1.30
1/5
0/5
0/5
0/5
Technique / Two-handed weapons1.10
1/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
1/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Fungus1.10
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
1/5
1/5
0/5
Wild-gift / Call of the wild1.20
1/5
0/5
0/5
0/5

Effects

talent

Quests

done
active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Dzika Suka picks up (a.): copper amulet.
Lore found:
tattered paper scrap (trollmire)
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 9 turns (stop reason: learnt lore).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 42 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 67 turns (stop reason: at exit).


You gain 2.12 gold from the transmogrification of
iron waraxe of vileness (5.5-7.7 power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm starstaff (10-12 power, 2 apr, physical damage).
You gain 1.11 gold from the transmogrification of
flaming iron battleaxe (9.5-14.25 power, 1 apr).
You gain 0.05 gold from the transmogrification of
copper amulet.
There is a way to the next level here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


Saving done.

There is a Passageway into the Trollmire here (press '' or right click to use).
Saving done.

Saving done.

Saving game...