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Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
Addons | Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Possessor Bonus Class 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Arena |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Ogre |
Class | Writhing One |
Level / Exp | 40 / 81% |
Size | big |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 63 (base 60) |
Dexterity | 12 (base 10) |
Constitution | 56 (base 39) |
Magic | 80 (base 60) |
Willpower | 18 (base 10) |
Cunning | 13 (base 10) |
Resources
Life | 1239/1308 |
Insanity | 43/100 |
Healing Factor | 1.3100460901467 |
Regeneration | 0.32751152253668 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +22.60995032651% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Mainhand
Damage | 145 |
Accuracy | 39 |
Crit Chance | 8% |
APR | 20 |
Speed | 1.00 |
Offense: Spell
Spellpower | 26.5 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 14 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Acid | +7% |
Light | +12% |
Temporal | +12% |
Blight | +25% |
Darkness | +51% |
All | 0% |
Offense: Damage Penetration
Physical | +14% |
Darkness | +16% |
Defense: Base
Armour (hardiness) | 73 (100%) |
Defense | 22 |
Ranged Defense | 22 |
Fatigue | 40 |
Physical Save | 53 |
Spell Save | 41 |
Mental Save | 20 |
Defense: Resistances
Lightning | + 48%( 70%) |
Temporal | + 44%( 70%) |
Blight | + 41%( 70%) |
Nature | + 41%( 70%) |
Darkness | + 55%( 70%) |
All | + 38%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Stun Resistance | 74% |
Poison Resistance | 12% |
Knockback Resistance | 100% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 248 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -214 life. The duration and life will increase by 1% for every 1% life you have lost (currently 225 life, 8 duration) If your life is below 0 when this effect wears off it will be set to 1. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 255 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 105 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Class Talents
Demented / Friend of the worm | 1.30 |
| 5/5 |
| 4/5 |
| 4/5 |
| 2/5 |
Demented / Disfigured face | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Tentacles | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Demented / Controlled horrors | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Path of horror | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Demented / Horrific body | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Demented / Beyond sanity | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 4/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Chaos Orbs |
detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Arcane talents fail 50% of the time and arcane sustains have a 5.0% chance to deactivate each turn. Antimagic Disruption |
detrimental effect | The target is using a two handed weapon in a single hand, reducing accuracy, physical power, spellpower and mindpower by 20% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
beneficial effect | Linked to their horror ally gaining 25% all damage resistance. Shared Insanity |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
On feet | ![]() 3.0 Encumbrance T5 feet armor [Ego+] Arcane While equipped: Stats +4 Mag offense ------ Spellpower +7 (+1 eff.) Damage +7% acid +7% blight defense ------ Armor +5 Fatigue +4% Disease Resist +24% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() 2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 2.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +3 Dex defense ------ Armor +1 Fatigue +1% A cap made of leather. |
Tool | ![]() 2.0 Encumbrance T5 wand charm [Unique] Arcane While equipped: Stats +8 Mag offense ------ Spellpower +10 (+2 eff.) Damage +12% darkness +12% temporal When Hit 16 void defense ------ Resistance +10% darkness +10% temporal Release a radius 2 burst of void energy at up to range 5, dealing 201.60 temporal and 271.88 darkness damage (based on Magic). Uses 20 power out of 40/40 This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
On fingers | ![]() 0.1 Encumbrance T2 ring jewelry [Ego++] Arcane/Master While equipped: Stats +2 Con +2 Mag offense ------ On-Hit 13 light On-Ranged-Hit 10 light Damage +12% light defense ------ Spell save +11 (+4 eff.) other ------- Max stamina +13.00 Rings make your fingers look great! |
On fingers | ![]() 0.1 Encumbrance T2 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +1 Cun offense ------ On-Hit 10 physical On-Ranged-Hit 5 physical On-Hit (Melee): * 10% chance to reduce all saves and defense by 9 On-Hit (Ranged): * 12% chance to reduce all saves and defense by 9 defense ------ Resistance +5% nature +5% blight Poison Resist +12% Disease Resist +12% other ------- Hate-on-crit +1.00 Max hate +6.00 Bleeding Edge: Puts all charms on 20 cooldown Effective talent level: 4.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
Around waist | ![]() 1.0 Encumbrance T5 belt armor [Ego+] Master While equipped: offense ------ Physical Crit +4.0% Critical power +11.00% Physical Power +5 (+0 eff.) defense ------ Defense +20 (+10 eff.) Stealth +10 A belt that goes around your waist. |
In main hand | ![]() 5.0 Encumbrance T5 greatmaul 2H weapon [Ego+] Disrupt/Master Weapon Damage 70.0 - 105.0 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 100% Damage Against +28% Unnatural While equipped: Stats +5 Wil offense ------ Ignore resists +14% physical Accuracy +23 (+7 eff.) Ignore Armor +16 Massive two-handed mauls. |
On hands | ![]() 1.0 Encumbrance T4 hands armor [Ego+] Arcane While equipped: Stats +4 Mag +5 Wil offense ------ On-Hit 8 acid 7 fire 8 cold 7 lightning defense ------ Armor +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() 17.0 Encumbrance T4 massive armor [Unique] Master While equipped: Stats +15 Con defense ------ Armor +50 Hardiness +15% Fatigue +35% Physical save +45 (+13 eff.) Knockbk Resist +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% Slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns. Uses 25 power out of 18/25 This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
Cloak | ![]() 2.0 Encumbrance T5 cloak armor [Ego++] Nature/Master While equipped: offense ------ Damage +21% darkness Ignore resists +16% darkness defense ------ Defense +3 (+1 eff.) Resistance +18% darkness Physical save +15 (+5 eff.) Mind save +10 (+5 eff.) Stealth +18 Unlife -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 Encumbrance T4 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +16% lightning Stun Resist +24% Amulets make your neck look great! |
Inventory
![]() 0.1 Encumbrance T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con defense ------ Teleport Resist +100% Teleport: Effective talent level: 4.0 Power cost 36 out of 36/36. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a large range (126). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
![]() 3.0 Encumbrance T5 battleaxe 2H weapon [Ego++] Arcane/Master Weapon Damage 57.5 - 86.2 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On Hit: * Create an explosion dealing 44 acid damage (1/turn) On Crit: * Wound the target dealing 143 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +21.0% Physical Power +14 (+1 eff.) Damage +34% acid Ignore resists +42% acid Massive two-handed battleaxes. |
![]() 5.0 Encumbrance T3 staff 2H weapon [Ego++] Arcane Weapon Damage 20.0 - 24.0 Physical Uses 130% Mag Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +6 Mag +6 Cun +5 Con offense ------ Spell Crit +3% Critical power +22.00% Spellpower +9 (+2 eff.) Damage +20% blight defense ------ Armor +9 Defense +9 (+4 eff.) other ------- (-)/turn +0.20 Vim-on-crit +5.00 Max vim +38.00 Max (-) +38.00 Wards +3 blight Talents +2 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 3.0 Encumbrance T4 trident 2H weapon [Ego+] Arcane Weapon Damage 42.5 - 68.0 Physical Uses 50% Mag, 120% Str Mastery Exotic Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +13 Critical Rate +3.5% Attack Speed 100% On Hit: * Create an explosion dealing 44 lightning damage (1/turn) While equipped: offense ------ Damage +27% lightning Ignore resists +19% lightning A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() 1.5 Encumbrance T1 hands armor [Ego+] Master While equipped: offense ------ Physical Crit +6.0% Spell Crit +5% Mind Crit +7% Critical power +6.00% defense ------ Armor +1 Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 9.0 Encumbrance T4 light armor [Ego+] Nature While equipped: defense ------ Armor +7 Defense +12 (+6 eff.) Fatigue +8% Life +46.00 Life Regen +12.60 Healmod +16% A suit of armour made of leather. |
![]() 7.0 Encumbrance T5 shield armor [Unique] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: defense ------ Armor +20 Defense +5 (+2 eff.) Ranged Defense +12 (+6 eff.) Fatigue +10% Resistance +25% cold +25% fire other ------- Talents +1 Shieldsmaiden Aura +1 Block Granted talent can block up to 1 instance of damage each 10 turns. Myths tell of shieldsmaidens, a tribe of warrior women from the northern wastes of Maj'Eyal. Their martial prowess and beauty drew the fascination of swaths of admirers, yet all unrequited. So began the saying, that a shieldsmaiden's heart is as cold and unbreakable as her shield. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 Encumbrance T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
![]() 0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
By Oneolof II the Ogre Writhing One level 19
76th Pyre 122nd year of Ascendancy at 00:58 see stats
By Oneolof II the Ogre Writhing One level 35
78th Pyre 122nd year of Ascendancy at 18:51 see stats
By Oneolof II the Ogre Writhing One level 10
75th Pyre 122nd year of Ascendancy at 02:23 see stats
By Oneolof II the Ogre Writhing One level 20
76th Pyre 122nd year of Ascendancy at 01:14 see stats
By Oneolof II the Ogre Writhing One level 30
77th Pyre 122nd year of Ascendancy at 12:58 see stats
By Oneolof II the Ogre Writhing One level 40
79th Pyre 122nd year of Ascendancy at 22:03 see stats
By Oneolof II the Ogre Writhing One level 40
1st Mirth 122nd year of Ascendancy at 01:03 see stats
By Oneolof II the Ogre Writhing One level 26
77th Pyre 122nd year of Ascendancy at 03:41 see stats
By Oneolof II the Ogre Writhing One level 39
79th Pyre 122nd year of Ascendancy at 22:03 see stats
By Oneolof II the Ogre Writhing One level 29
77th Pyre 122nd year of Ascendancy at 11:30 see stats
Log
Character control switched to Wormolof (servant of Oneolof II).
Oneolof II uses Infusion: Healing.
Oneolof II receives 325 healing from Infusion: Healing.
New shimmer option unlocked: Morrigor
Wormolof (servant of Oneolof II) wears (replacing voratun longsword of the mystic (41-57 power, 6 apr)): Morrigor (50-70 power, 12 apr).
The shield around Wormolof (servant of Oneolof II) crumbles.
Oneolof II rebalances the bulky plates of his Tarrasca, and things slow down a bit.
Wormolof (servant of Oneolof II) wears (replacing flaming stralite waraxe of amnesia (30-42 power, 5 apr)): voratun longsword of the mystic (41-57 power, 6 apr).
Talent Soul Purge is ready to use.
Character control switched to Oneolof II.
Oneolof II deactivates Chaos Orbs.
Chaos Orbs has been disrupted by anti-magic forces!
Wormolof (servant of Oneolof II) activates his powerful elven-wood wand of shielding!
A shield forms around Wormolof (servant of Oneolof II).
A shield forms around Oneolof II.
The shield around Wormolof (servant of Oneolof II) crumbles.
The shield around Oneolof II crumbles.
Talent Infusion: Healing is ready to use.
Talent Chaos Orbs is ready to use.
Oneolof II activates Chaos Orbs.
Wormolof (servant of Oneolof II) casts Rune: Shielding.
A shield forms around Wormolof (servant of Oneolof II).
The shield around Wormolof (servant of Oneolof II) crumbles.