










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Infinite |
Mode | Insane Exploration |
Sex | Female |
Race | Shalore |
Class | Corruptor |
Level / Exp | 42 / 37% |
Size | medium |
Lifes / Deaths | Killed by Wrathroot at level 2 on the 75th Pyre 122nd year of Ascendancy at 12:09 / 77Killed by Wrathroot at level 3 on the 75th Pyre 122nd year of Ascendancy at 13:38 Killed by Wrathroot at level 3 on the 75th Pyre 122nd year of Ascendancy at 14:10 Killed by Wrathroot at level 3 on the 75th Pyre 122nd year of Ascendancy at 14:52 Killed by Wrathroot at level 3 on the 75th Pyre 122nd year of Ascendancy at 15:50 Killed by Wrathroot at level 3 on the 75th Pyre 122nd year of Ascendancy at 16:39 Killed by Wrathroot at level 4 on the 75th Pyre 122nd year of Ascendancy at 17:26 Killed by Wrathroot at level 4 on the 75th Pyre 122nd year of Ascendancy at 17:51 Killed by orc assassin at level 5 on the 75th Pyre 122nd year of Ascendancy at 18:07 Killed by elven mage at level 5 on the 75th Pyre 122nd year of Ascendancy at 18:41 Killed by skeleton mage at level 6 on the 76th Pyre 122nd year of Ascendancy at 00:18 Killed by skeleton magus at level 7 on the 76th Pyre 122nd year of Ascendancy at 13:52 Killed by cold drake hatchling at level 7 on the 76th Pyre 122nd year of Ascendancy at 15:44 Killed by orc necromancer at level 8 on the 79th Pyre 122nd year of Ascendancy at 03:04 Killed by orc necromancer at level 8 on the 79th Pyre 122nd year of Ascendancy at 04:17 Killed by Hasim the Bringer of Doom at level 11 on the 8th Mirth 122nd year of Ascendancy at 07:06 Killed by Ce'Nyna the telugoroth at level 12 on the 10th Mirth 122nd year of Ascendancy at 09:18 Killed by Girethra the orc warrior at level 15 on the 49th Dusk 122nd year of Ascendancy at 23:01 Killed by Ce'Nodanne the netherworm mass at level 15 on the 50th Dusk 122nd year of Ascendancy at 00:14 Killed by Ce'Nodanne the netherworm mass at level 15 on the 50th Dusk 122nd year of Ascendancy at 01:45 Killed by Ce'Nodanne the netherworm mass at level 15 on the 50th Dusk 122nd year of Ascendancy at 04:27 Killed by bandit at level 16 on the 51st Dusk 122nd year of Ascendancy at 21:23 Killed by forest wight at level 17 on the 52nd Dusk 122nd year of Ascendancy at 08:45 Killed by poison spore at level 17 on the 52nd Dusk 122nd year of Ascendancy at 13:05 Killed by Gloryvena the golem at level 19 on the 54th Dusk 122nd year of Ascendancy at 11:07 Killed by orc fighter at level 19 on the 55th Dusk 122nd year of Ascendancy at 04:49 Killed by saw horror at level 19 on the 55th Dusk 122nd year of Ascendancy at 06:00 Killed by shivgoroth at level 20 on the 55th Dusk 122nd year of Ascendancy at 14:05 Killed by Grand Corruptor at level 20 on the 55th Dusk 122nd year of Ascendancy at 16:00 Killed by Grand Corruptor at level 20 on the 55th Dusk 122nd year of Ascendancy at 17:15 Killed by Grand Corruptor at level 20 on the 55th Dusk 122nd year of Ascendancy at 17:38 Killed by Grand Corruptor at level 20 on the 55th Dusk 122nd year of Ascendancy at 19:12 Killed by Golbug the Destroyer at level 22 on the 59th Dusk 122nd year of Ascendancy at 08:53 Killed by orc berserker at level 22 on the 59th Dusk 122nd year of Ascendancy at 10:03 Killed by onilug at level 23 on the 59th Dusk 122nd year of Ascendancy at 23:05 Killed by Eliminne the thief at level 24 on the 61st Dusk 122nd year of Ascendancy at 03:10 Killed by Alzidzo the wretchling at level 24 on the 62nd Dusk 122nd year of Ascendancy at 22:45 Killed by Gletta the giant spider at level 25 on the 65th Dusk 122nd year of Ascendancy at 14:34 Killed by Adyvea the golem at level 28 on the 73rd Dusk 122nd year of Ascendancy at 01:46 Killed by Hatel the Invader at level 28 on the 73rd Dusk 122nd year of Ascendancy at 14:55 Killed by Xerotta the broken golem at level 29 on the 74th Dusk 122nd year of Ascendancy at 04:20 Killed by Ivogakira the giant yellow ant at level 29 on the 77th Dusk 122nd year of Ascendancy at 11:25 Killed by Ben Cruthdar, the Cursed at level 30 on the 79th Dusk 122nd year of Ascendancy at 13:10 Killed by war hound at level 30 on the 1st Time of Equilibrium 122nd year of Ascendancy at 03:17 Killed by Sleeping Xanyssra at level 31 on the 3rd Haze 122nd year of Ascendancy at 19:44 Killed by Salosena the elven cultist at level 32 on the 4th Haze 122nd year of Ascendancy at 04:34 Killed by Elitha the ghoul at level 32 on the 4th Haze 122nd year of Ascendancy at 10:00 Killed by Eilinille the bone giant at level 32 on the 5th Haze 122nd year of Ascendancy at 09:22 Killed by Ce'Nirin the umber hulk at level 32 on the 5th Haze 122nd year of Ascendancy at 14:06 Killed by Shasshhiy'Kaish at level 32 on the 6th Haze 122nd year of Ascendancy at 02:35 Killed by Mirror Challenge of Sylwanas at level 33 on the 6th Haze 122nd year of Ascendancy at 17:53 Killed by Sthakor the onilug at level 33 on the 8th Haze 122nd year of Ascendancy at 20:47 Killed by Welizdim the daelach at level 36 on the 17th Haze 122nd year of Ascendancy at 03:21 Killed by armoured skeleton warrior at level 36 on the 17th Haze 122nd year of Ascendancy at 05:11 Killed by armoured skeleton warrior at level 36 on the 17th Haze 122nd year of Ascendancy at 06:20 Killed by Urthias the uruivellas at level 37 on the 17th Haze 122nd year of Ascendancy at 16:28 Killed by Polokira the cold drake hatchling at level 37 on the 18th Haze 122nd year of Ascendancy at 03:48 Killed by Porytira the giant black ant at level 37 on the 19th Haze 122nd year of Ascendancy at 19:17 Killed by worm that walks at level 38 on the 21st Haze 122nd year of Ascendancy at 14:07 Killed by uruivellas at level 38 on the 21st Haze 122nd year of Ascendancy at 16:36 Killed by Jabzha the wretchling at level 39 on the 27th Haze 122nd year of Ascendancy at 03:33 Killed by Eilinegathra the telugoroth at level 39 on the 28th Haze 122nd year of Ascendancy at 02:09 Killed by Eilinegathra the telugoroth at level 39 on the 28th Haze 122nd year of Ascendancy at 02:17 Killed by Poliwe the dreaming horror at level 39 on the 28th Haze 122nd year of Ascendancy at 10:50 Killed by Poliwe the dreaming horror at level 39 on the 28th Haze 122nd year of Ascendancy at 12:29 Killed by Hazadha the dúathedlen at level 40 on the 28th Haze 122nd year of Ascendancy at 20:08 Killed by Glra the dolleg at level 40 on the 28th Haze 122nd year of Ascendancy at 22:25 Killed by Hazadha the dúathedlen at level 40 on the 29th Haze 122nd year of Ascendancy at 00:01 Killed by Uthibe the dolleg at level 40 on the 29th Haze 122nd year of Ascendancy at 01:26 Killed by ritch flamespitter at level 40 on the 29th Haze 122nd year of Ascendancy at 03:15 Killed by Venduot the onilug at level 40 on the 29th Haze 122nd year of Ascendancy at 04:37 Killed by Salywen the black mamba at level 40 on the 30th Haze 122nd year of Ascendancy at 08:29 Killed by Sylwanas's Temporal Clone at level 40 on the 31st Haze 122nd year of Ascendancy at 14:56 Killed by Ben Cruthdar, the Cursed at level 40 on the 31st Haze 122nd year of Ascendancy at 23:25 Killed by Nerena the chitinous spider at level 41 on the 33rd Haze 122nd year of Ascendancy at 01:21 Killed by ritch flamespitter at level 41 on the 34th Haze 122nd year of Ascendancy at 11:08 Killed by Ivunor the black mamba at level 42 on the 36th Haze 122nd year of Ascendancy at 12:38 |
Primary Stats
Strength | 8 (base 10) |
Dexterity | 15 (base 10) |
Constitution | 42 (base 42) |
Magic | 73 (base 60) |
Willpower | 32 (base 13) |
Cunning | 71 (base 60) |
Resources
Life | 253/888 |
Vim | 202/202 |
Healing Factor | 1.2339880031271 |
Regeneration | 0.30849700078177 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -40% |
Spell | 0% |
Global | +118.19894174803% |
Vision
Sight | 10 |
Lite | 8 |
Infravision | 5 |
See Stealth | 7 |
See Invisible | 7 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 34 |
Accuracy | 14 |
Crit Chance | 50% |
APR | 17 |
Speed | 1.00 |
Offense: Spell
Spellpower | 70 |
Crit Chance | 100% |
Speed | 1 |
Offense: Mind
Mindpower | 35 |
Crit Chance | 39% |
Speed | 1 |
Offense: Damage Bonus
Blight | +69% |
Arcane | +21% |
Cold | +10% |
All | 0% |
Darkness | +7% |
Light | +41% |
Temporal | +6% |
Mind | +18% |
Fire | +26% |
Lightning | +31% |
Offense: Damage Penetration
Lightning | +15% |
Light | +25% |
Blight | +35% |
Acid | +5% |
All | 0% |
Defense: Base
Armour (hardiness) | -38.453942430968 (30%) |
Defense | 5 |
Ranged Defense | 5 |
Fatigue | 0 |
Physical Save | -18 |
Spell Save | 1 |
Mental Save | 16 |
Defense: Resistances
Acid | + 28%( 70%) |
Blight | + 35%( 70%) |
Arcane | + 33%( 70%) |
Mind | + 38%( 70%) |
All | + 21%( 70%) |
Darkness | + 59%( 70%) |
Light | + 45%( 70%) |
Temporal | + 26%( 70%) |
Physical | + 27%( 70%) |
Fire | + 58%( 70%) |
Lightning | + 42%( 70%) |
Defense: Immunities
Stun Resistance | 0% |
Confusion Resistance | 42% |
Silence Resistance | 47% |
Instadeath Resistance | 100% |
Blind Resistance | 22% |
Inscriptions (5/5)
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 362 damage for 4 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 188 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 213 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
Corruption / Blood | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Corruption / Vim | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Corruption / Plague | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Corruption / Blight | 1.50 |
| 1/5 |
| 4/5 |
| 1/5 |
| 3/5 |
Corruption / Sanguisuge | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Curses | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Corruption / Torment | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Corruption / Hexes | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Flame of Urh'Rok |
talent | Blood Fury |
talent | Aether Permeation |
talent | Blood Vengeance |
talent | Overkill |
talent | Dark Ritual |
talent | Bone Shield |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
detrimental effect | The target's armour and saves are broken, reducing them by 44. Sunder Armour |
detrimental effect | The target is poisoned, taking 92.33 nature damage per turn. Poison |
beneficial effect | The target's spellpower has been increased by 6. Spellsurge |
detrimental effect | The target is stunned, reducing damage by 50%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents cooldown twice as slow. Stunned |
detrimental effect | Zone-wide effect: Air decreases over time. If you run out of air you will start losing life. Look for bubbles to recover air. The water also reduces stun resistance by 10% and fire damage is reduced by 10%, however cold damage is increased by 10%. Underwater Zone |
Quests
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 10): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 11): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 38 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 16): Rush Hour (38)Turns left: 33 You completed the challenge and received: Random Artifact: Yarogorn (108% power, 3 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 18): Exterminator | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 21): PacifistYou completed the challenge and received: +1 Category Point and +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 22): ExterminatorYou completed the challenge and received: Random Artifact: Radhynariyon (1 def, 0 armour) | done |
Kill 2 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 24): Headhunter0 / 2 demon spawn killed. | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 26): Near SightedYou completed the challenge and received: +1 Category Point | done |
Wake up and kill the dreaming horror boss 'Emathra the dreaming horror'. Infinite Dungeon Challenge (Level 27): Dream HunterYou completed the challenge and received: +1 Generic Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 28): Mirror MatchYou completed the challenge and received: Random Artifact: Smolderpiercer (117% power, 1 apr) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 29): Near SightedYou completed the challenge and received: Random Artifact: Polora (146% power, 5 apr) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 3): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 30): ExterminatorYou completed the challenge and received: Random Artifact: Harogarion (3 def, 8 armour) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 31): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 32): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 33): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 35): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 36): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 37): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 39): Exterminator | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 5): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 6): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 7): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 9): ExterminatorYou completed the challenge and received: Random Artifact: Kilnblight (3 def, 2 armour) | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | ![]() Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -5% Changes resistances: +5% arcane / +3% mind Mental save: +9 (+6 eff.) Disease immunity: +10% Silence immunity: +20% Confusion immunity: +10% Stamina each turn: +0.30 Maximum life: +31.00 Movement speed: +10% A pair of boots made of leather. |
Light source | ![]() Powered by arcane forces Infused by nature 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +9 (+6 eff.) Effects on melee hit: * 10% chance to reduce strength, dexterity, and constitution by 31 Damage when hit (Melee): 25 fire Changes stats: +5 Wil Changes resistances: +6% blight / +8% fire / +9% darkness / +5% arcane Changes damage: +6% blight / +11% light / +21% arcane Damage affinity(heal): +5% light Critical mult.: +17.00% Light radius: +7 It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 4.5 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 4, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 127.73 light damage. At talent level 3 you gain 41% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +2 Fatigue: +1% Changes stats: +4 Wil Changes resistances penetration: +10% blight / +5% acid Changes damage: +3% blight Infravision radius: +1 A cap made of leather. |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Changes stats: +3 Wil Changes resistances penetration: +15% lightning Mana when firing critical spell: +2.00 Vim when firing critical spell: +2.00 Maximum vim: +50.00 Spell crit. chance: +8% It can be used to remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Increase all damage by 15% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() Powered by arcane forces Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Mag Changes resistances: +12% blight / +26% lightning Changes damage: +12% blight / +13% lightning Mental save: +8 (+6 eff.) Confusion immunity: +32% Spellpower on spell critical (stacks up to 3 times): +2 Spellpower: +20 (+5 eff.) Rings make your fingers look great! |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 42% Changes resistances: +22% light Changes damage: +11% light / +12% lightning Blindness immunity: +22% Silence immunity: +27% Mana each turn: +0.14 Infravision radius: +4 See stealth: +7 See invisible: +7 Rings make your fingers look great! |
Around waist | ![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 42% Changes resistances: +9% acid / +8% light / +7% darkness Changes resistances penetration: +5% blight / +25% light Changes damage: +6% light / +12% blight A belt that goes around your waist. |
In main hand | ![]() Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +4 Cun / +1 Dex Changes resistances: +6% temporal Changes damage: +30% blight / +6% temporal Talent granted: +1 Command Staff Reduces incoming crit damage: 5.00% Physical save: +9 (+9 eff.) Spell save: +9 (+9 eff.) Mental save: +8 (+6 eff.) Spellpower: +15 (+3 eff.) Spell crit. chance: +23% Staves designed for wielders of magic, by the greats of the art. |
On hands | ![]() Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical crit. chance: +12.0% Armour: +3 Critical mult.: +8.00% Spell crit. chance: +15% Mental crit. chance: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +6 Mag / +4 Wil / +3 Cun Changes resistances: +18% mind / +13% all Changes damage: +6% lightning / +13% light / +7% darkness / +18% mind Critical mult.: +15.00% Mana each turn: +0.19 Psi each turn: +0.10 Equilibrium when hit: +0.16 Psi when hit: +0.08 Spellpower: +6 (+1 eff.) Spell crit. chance: +8% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +5 (+5 eff.) Armour penetration: +5 Defense: +2 (+2 eff.) Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 31 Damage when hit (Melee): 10 fire Changes stats: +3 Cun / +3 Dex Changes resistances: +12% fire Changes resistances penetration: +20% blight Changes damage: +6% blight / +27% fire A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +2 Mag Changes resistances: +5% arcane / +7% physical Changes damage: +9% fire Stamina each turn: +0.40 Mana each turn: +0.12 Mana when firing critical spell: +2.00 Spell crit. chance: +7% Amulets make your neck look great! |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 197 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() movement infusion (speed 471%; cd 16) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 471% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Crafted by a master 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 69 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +2 Mag / +5 Wil Changes damage: +9% blight Talent masteries: +0.32 Corruption / Hexes +0.32 Corruption / Vim Reduces incoming crit damage: 15.00% Mental save: +11 (+7 eff.) Blindness immunity: +23% Confusion immunity: +19% Mindpower: +11 (+5 eff.) Light radius: +2 Infravision radius: +6 Sight radius: +2 See invisible: +18 Amulets make your neck look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 8 fire Changes resistances: +15% mind Changes resistances penetration: +15% light Changes damage: +18% light / +15% fire Talent mastery: +0.38 Corruption / Curses Light radius: +3 Amulets make your neck look great! |
![]() cleansing voratun amulet of vision Infused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +18% nature / +19% blight Blindness immunity: +29% Poison immunity: +28% Disease immunity: +25% Infravision radius: +6 Sight radius: +2 See invisible: +13 Amulets make your neck look great! |
![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +6 (+4 eff.) Effects on melee hit: * 20% chance to slow global speed by 50% * 14% chance to reduce all saves and defense by 23 Damage (Melee): 9 physical Effects on ranged hit: * 12% chance to reduce all saves and defense by 23 Damage (Ranged): 9 physical Changes stats: +5 Str / +3 Cun / +5 Con Changes resistances: +3% blight Changes resistances penetration: +10% blight Changes damage: +6% nature Mental save: +6 (+5 eff.) Confusion immunity: +20% Hate when firing a critical mind attack: +2.00 Maximum hate: +8.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.5 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 314% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings make your fingers look great! |
![]() pixie's voratun ring Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +2 Cun / +3 Mag Spellpower: +8 (+2 eff.) Rings make your fingers look great! |
![]() caustic stralite greatmaul (165% power, 3 apr) Requires: - Strength 35 Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Power: 165% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% Damage (radius 2) on crit: +35 acid / +35 nature When wielded/worn: Armour penetration: +13 Changes resistances penetration: +17% acid / +17% nature Massive two-handed mauls. |
![]() truestriking stralite greatmaul of massacre (179% power, 3 apr) Requires: - Strength 35 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Power: 179% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Accuracy: +10 (+7 eff.) Armour penetration: +13 Changes resistances penetration: +12% physical Massive two-handed mauls. |
![]() acidic voratun greatsword of massacre (185% power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 185% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 190 damage over 5 turns and reducing armor and accuracy by 24 Massive two-handed swords. |
![]() quick voratun greatsword of corruption (172% power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 173% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Curse of Vulnerability (20% chance level 5). When wielded/worn: Accuracy: +19 (+12 eff.) Changes stats: +5 Dex Combat speed: +10% Massive two-handed swords. |
![]() stormbringer's stralite greatsword (159% power, 3 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Power: 160% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% Damage (radius 2) on crit: +23 lightning / +20 cold When wielded/worn: Changes resistances penetration: +19% lightning / +17% cold Movement speed: +50% Massive two-handed swords. |
![]() stralite greatsword of rage (161% power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Power: 162% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +19 (+12 eff.) Changes stats: +7 Str Changes damage: +10% physical Massive two-handed swords. |
![]() enhanced stralite longsword of daylight (140% power, 5 apr) Requires: - Strength 35 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Power: 140% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +10 light Damage against: +21% Undead When wielded/worn: Changes stats: +8 Str / +7 Dex / +9 Mag / +7 Wil / +5 Cun / +6 Con Sharp, long, and deadly. |
![]() Requires: - Magic 35 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +15% blight / +25% cold / +18% arcane / +15% mind Talent granted: +1 Command Staff Critical mult.: +13.00% Mana each turn: +0.20 Mana when firing critical spell: +2.00 Vim when firing critical spell: +2.00 Spellpower: +12 (+3 eff.) Spell crit. chance: +13% Staves designed for wielders of magic, by the greats of the art. |
![]() Xamina (129% power, 5 apr, arcane element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +2 Dex Changes resistances penetration: +25% blight Changes damage: +25% arcane Talent granted: +1 Command Staff Critical mult.: +15.00% Reduces incoming crit damage: 10.00% Spellpower on spell critical (stacks up to 3 times): +6 Hate when firing a critical mind attack: +2.00 Maximum psi: +40.00 Spellpower: +12 (+3 eff.) Spell crit. chance: +4% Mental crit. chance: +7% Staves designed for wielders of magic, by the greats of the art. |
![]() enhanced voratun steamsaw of resistance (150% power, 0 apr) Requires: - Strength 48 - Talent Steam Pool Infused by nature Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 5 Power: 150% Range: 1.5x Uses stat: 100% Str Damage type: Physical bleed Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +5.0% Attack speed: 100% Block value: +94 Attacks use: 1.0 Steam When wielded/worn: Armour: +6 Defense: +10 (+10 eff.) Fatigue: +12% Changes stats: +4 Str / +6 Dex / +8 Mag / +12 Wil / +7 Cun / +6 Con Changes resistances: +7% acid / +9% fire / +9% lightning / +7% cold Talent granted: +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() reinforced voratun steamsaw of lightning resistance (+24%) (65% power, 0 apr) Requires: - Strength 48 - Talent Steam Pool Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 5 Power: 147% Range: 1.5x Uses stat: 100% Str Damage type: Physical bleed Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +5.0% Attack speed: 100% Block value: +98 Attacks use: 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +12 Defense: +10 (+10 eff.) Fatigue: +12% Changes resistances: +24% lightning Talent granted: +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() blazebringer's orichalcum trident of torment (162% power, 16 apr) Requires: - Strength 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Power: 163% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +16 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Damage (radius 2) on crit: +126 fire When wielded/worn: Changes resistances penetration: +19% fire Global speed: +13% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() deep-steel trident of massacre (149% power, 10 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 3 It must be held with both hands. Power: 149% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Crit. chance: +2.5% Attack speed: 100% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() truestriking orichalcum trident of massacre (181% power, 16 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Power: 182% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +16 Crit. chance: +4.0% Attack speed: 100% When wielded/worn: Accuracy: +12 (+8 eff.) Armour penetration: +16 Changes resistances penetration: +20% physical A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() Blood-Letter (140% power, 4.5 apr) Requires: - Dexterity 24 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 3 Power: 141% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +7.0% Attack speed: 100% When this weapon hits: Ice Breath (15% chance level 2). Damage conversion: 50% ice When wielded/worn: Armour: +20 Changes resistances penetration: +20% cold Ice block penetration: +25% A hand axe carved out of the most frozen parts of the northern wasteland. |
![]() Malediction (150% power, 15 apr) Requires: - Strength 55 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 4 Power: 150% Range: 1.2x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 100% When this weapon hits: Curse of Death (10% chance level 3). When this weapon hits: Curse of Vulnerability (10% chance level 3). Damage (radius 1) on hit: +25 blight When wielded/worn: Changes damage: +20% blight Spellpower: +20 (+5 eff.) Talent on hit(spell): Curse of Impotence (10% chance level 3). Talent on hit(spell): Curse of Defenselessness (10% chance level 3). The land withers and crumbles wherever this cursed axe rests. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Vim per kill: +4.00 Maximum souls: +3.00 Spellpower: +5 (+1 eff.) Spell crit. chance: +5% It can be used to deal darkness damage equal to your 350%% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium) Activation costs 24 power out of 24/24. Rogroth's mouth happened to be about the same size as your waist. Interesting. |
![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +6 (+5 eff.) Armour penetration: +9 Defense: +12 (+12 eff.) Changes stats: +4 Mag / +4 Wil Changes resistances: +3% physical Changes resistances penetration: +5% physical Critical mult.: +18.00% Stealth bonus: +10 Physical save: +17 (+17 eff.) Maximum hate: +2.00 Spell crit. chance: +7% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes stats: +3 Str / +2 Mag / +2 Wil Changes damage: +9% blight Mental save: +6 (+5 eff.) Spellpower on spell critical (stacks up to 3 times): +6 Damage Shield penetration: +30% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Startide (3 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+3 eff.) Damage when hit (Melee): 4 light Changes stats: +2 Mag / +9 Wil / +5 Cun Changes resistances: +31% darkness / +23% temporal Changes resistances penetration: +5% light Disarm immunity: +10% Only die when reaching: -60.00 life Mental crit. chance: +6% Healing mod.: +15% Defense after a teleport: +26 Resist all after a teleport: +10% New effects duration reduction after a teleport: +19% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature Activation puts all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() murderer's elven-silk cloak of the Shaloren (3 def, 0 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +4 (+4 eff.) Armour penetration: +6 Defense: +3 (+3 eff.) Changes stats: +1 Dex / +2 Mag / +2 Wil / +2 Cun A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() verdant elven-silk robe of life (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +2 Con Changes resistances: +6% blight / +15% all Changes damage: +14% nature Poison immunity: +37% Disease immunity: +34% Life regen: +4.60 Maximum life: +76.00 Healing mod.: +19% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() insulating pair of voratun boots of rushing (0 def, 5 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +3 Str / +3 Con Changes resistances: +5% fire / +9% cold It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 2.5 Power cost: 25 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() scholar's pair of voratun boots of speed (0 def, 5 armour) Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Spellpower: +7 (+1 eff.) Movement speed: +25% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() traveler's pair of voratun boots of strife (0 def, 5 armour) Requires: - Heavy armour training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -2% Changes stats: +3 Con / +4 Wil Changes resistances penetration: +7% physical Maximum encumbrance: +30 Physical save: +10 (+10 eff.) Mindpower: +5 (+2 eff.) It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 3.5 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 51% (at 0 Hate) to 170% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 8 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() brawler's voratun gauntlets (0 def, 3 armour) Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Str / +3 Dex / +3 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +7 (+7 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +3 Wil Changes resistances penetration: +25% blight Changes damage: +15% darkness Life regen: +4.00 Stamina each turn: +1.10 Spellpower on spell critical (stacks up to 3 times): +4 Maximum stamina: +25.00 Spell crit. chance: +8% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() aegis elven-silk wizard hat (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+3 eff.) Life regen: +3.90 Damage Shield Power: +10% A pointy cloth hat, very wizardly... |
![]() voratun helm 'Cloudbait' (0 def, 9 armour) Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +7 Armour: +9 Fatigue: +5% Effects on melee hit: * 10% chance to reduce armor by 42% Damage when hit (Melee): 2 acid / 4 fire Changes stats: +3 Cun / +3 Dex Changes resistances: +10% nature Changes resistances penetration: +5% lightning / +10% acid Changes damage: +9% lightning / +6% acid Spell save: +7 (+7 eff.) Maximum life: +72.00 Infravision radius: +2 Healing mod.: +16% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() radiant stralite mail armour of the deep (4 def, 10 armour) Requires: - Heavy armour training - Strength 38 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +10 Defense: +4 (+4 eff.) Fatigue: +12% Changes stats: +3 Wil Changes resistances: +18% blight / +9% cold / +15% darkness / +9% acid Allows you to breathe in: water Light radius: +2 A suit of armour made of mail. |
![]() rejuvenating stralite mail armour of implacability (4 def, 15 armour) Requires: - Heavy armour training - Strength 38 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +15 Defense: +4 (+4 eff.) Fatigue: +4% Physical save: +10 (+10 eff.) Life regen: +5.50 Stamina each turn: +1.90 A suit of armour made of mail. |
![]() rejuvenating stralite mail armour of implacability (4 def, 14 armour) Requires: - Heavy armour training - Strength 38 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +14 Defense: +4 (+4 eff.) Fatigue: +6% Physical save: +13 (+13 eff.) Life regen: +4.80 Stamina each turn: +1.20 A suit of armour made of mail. |
![]() rejuvenating stralite mail armour of the deep (4 def, 11 armour) Requires: - Heavy armour training - Strength 38 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +11 Defense: +4 (+4 eff.) Fatigue: +12% Changes resistances: +9% acid / +9% cold Allows you to breathe in: water Life regen: +3.20 Stamina each turn: +1.40 A suit of armour made of mail. |
![]() rejuvenating voratun mail armour of Eyal (5 def, 10 armour) Requires: - Heavy armour training - Strength 48 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+5 eff.) Fatigue: +12% Life regen: +4.90 Stamina each turn: +1.40 Maximum life: +45.00 Healing mod.: +17% A suit of armour made of mail. |
![]() reinforced leather armour of delving (12 def, 7 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +12 (+12 eff.) Fatigue: +8% Changes stats: +7 Str Changes resistances: +14% darkness / +9% physical Light radius: +1 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 3.5 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 25 for 6 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
![]() hardened stralite plate armour of implacability (0 def, 27 armour) Requires: - Massive armour training - Strength 48 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +27 Fatigue: +14% Changes resistances: +8% acid / +10% physical / +9% cold / +9% lightning / +7% fire Physical save: +9 (+9 eff.) A suit of armour made of metal plates. |
![]() acidic voratun shield of fire resistance (+25%) (0 def, 10 armour, 202.5 block) Requires: - Shield usage training - Strength 48 Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +10 Fatigue: +8% Damage (Melee): 7 acid Damage when hit (Melee): 14 acid Changes resistances: +25% fire Talent granted: +1 Block Handheld deflection devices. |
![]() voratun shield 'Lisabreba' (0 def, 19 armour, 184.5 block) Requires: - Shield usage training - Strength 48 Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Physical crit. chance: +13.0% Physical power: +15 (+9 eff.) Armour: +19 Fatigue: +8% Changes resistances: +28% acid / +19% temporal Changes resistances penetration: +25% blight Talent granted: +1 Block Only die when reaching: -40.00 life Activating this item is instant. It can be used to activate talent Temporal Shield, placing all other charms into a 30 cooldown : Effective talent level: 5.5 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell and usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (476) is absorbed, or the time runs out (10 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+6 eff.) Physical save: +6 (+6 eff.) Spell save: +6 (+6 eff.) Mental save: +6 (+5 eff.) When used to imbue an object: Defense: +6 (+6 eff.) Physical save: +6 (+6 eff.) Spell save: +6 (+6 eff.) Mental save: +6 (+5 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+8 eff.) Physical save: +8 (+8 eff.) Spell save: +8 (+8 eff.) Mental save: +8 (+6 eff.) When used to imbue an object: Defense: +8 (+8 eff.) Physical save: +8 (+8 eff.) Spell save: +8 (+8 eff.) Mental save: +8 (+6 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+7 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+7 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Accuracy: +20 (+12 eff.) Changes resistances: +9% blight Mana when firing critical spell: +2.00 Spellpower: +30 (+7 eff.) Light radius: +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() deadly pouch of dwarven-steel shots of amnesia (15/15, 150% power, 3 apr) Requires: - Dexterity 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 3 Power: 151% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +5.0% Capacity: 15 On weapon hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Shots are used with slings to pummel your foes to death. |
![]() Powered by unknown forces 0.00 Encumbrance. [Legendary] Type: weird / tentacle ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / -3 Wil / +3 Con Fully Charged! Activating this item is instant. It can be used to reduce the duration of all detrimental effects Activation costs 10 power out of 10/10. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
![]() Brenelathamas the voratun torque of mindblast [power 420] (15 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Accuracy: +30 (+17 eff.) Physical crit. chance: +3.0% Physical power: +30 (+16 eff.) Defense: +30 (+22 eff.) Changes stats: +3 Str Critical mult.: +15.00% It can be used to blast the opponent's mind dealing 211 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage by 19% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+10 eff.) Physical save: +10 (+10 eff.) Spell save: +10 (+10 eff.) Mental save: +10 (+7 eff.) When used to imbue an object: Defense: +10 (+10 eff.) Physical save: +10 (+10 eff.) Spell save: +10 (+10 eff.) Mental save: +10 (+7 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
By Sylwanas the Shalore Corruptor level 14
47th Dusk 122nd year of Ascendancy at 23:25 see stats
By Sylwanas the Shalore Corruptor level 11
8th Mirth 122nd year of Ascendancy at 09:38 see stats
By Sylwanas the Shalore Corruptor level 28
73rd Dusk 122nd year of Ascendancy at 16:05 see stats
By Sylwanas the Shalore Corruptor level 31
4th Haze 122nd year of Ascendancy at 03:24 see stats
By Sylwanas the Shalore Corruptor level 22
59th Dusk 122nd year of Ascendancy at 13:19 see stats
By Sylwanas the Shalore Corruptor level 33
8th Haze 122nd year of Ascendancy at 19:34 see stats
By Sylwanas the Shalore Corruptor level 13
47th Dusk 122nd year of Ascendancy at 02:44 see stats
By Sylwanas the Shalore Corruptor level 27
70th Dusk 122nd year of Ascendancy at 04:20 see stats
By Sylwanas the Shalore Corruptor level 35
10th Haze 122nd year of Ascendancy at 11:06 see stats
By Sylwanas the Shalore Corruptor level 42
36th Haze 122nd year of Ascendancy at 10:06 see stats
By Sylwanas the Shalore Corruptor level 10
5th Mirth 122nd year of Ascendancy at 15:26 see stats
By Sylwanas the Shalore Corruptor level 20
55th Dusk 122nd year of Ascendancy at 11:54 see stats
By Sylwanas the Shalore Corruptor level 30
77th Dusk 122nd year of Ascendancy at 23:43 see stats
By Sylwanas the Shalore Corruptor level 40
28th Haze 122nd year of Ascendancy at 14:25 see stats
By Sylwanas the Shalore Corruptor level 32
6th Haze 122nd year of Ascendancy at 04:19 see stats
By Sylwanas the Shalore Corruptor level 35
11st Haze 122nd year of Ascendancy at 05:36 see stats
By Sylwanas the Shalore Corruptor level 26
66th Dusk 122nd year of Ascendancy at 11:30 see stats
By Sylwanas the Shalore Corruptor level 24
60th Dusk 122nd year of Ascendancy at 16:58 see stats
By Sylwanas the Shalore Corruptor level 13
47th Dusk 122nd year of Ascendancy at 02:44 see stats
Log
Sylwanas picks up (w.): deep-steel trident of massacre (149% power, 10 apr).
Talent Blood Grasp is ready to use.
Talent Virulent Disease is ready to use.
Talent Cyst Burst is ready to use.
Talent Soul Rot is ready to use.
Talent Bone Grab is ready to use.
Naga myrmidon uses Infusion: Healing.
Naga myrmidon receives 140 healing from Infusion: Healing.
Naga myrmidon uses Spit Poison.
Sylwanas is poisoned!
Naga myrmidon hits Sylwanas for (73 to bones), 0 nature (0 total damage).
Naga myrmidon casts Rune: Blink.
Naga myrmidon is out of phase.
Poison from Naga myrmidon hits Sylwanas for (73 to bones), 0 nature (0 total damage).
Naga myrmidon uses Sunder Armour.
The powerful blow energizes Sylwanas reducing their cooldowns!
Sylwanas's armour is damaged!
Sylwanas HEALS from light damage!
Melee retaliation hits Naga myrmidon for 17 fire damage.
Naga myrmidon hits Sylwanas for 318 physical, 8 darkness, 8 light (333 total damage).
Poison from Naga myrmidon hits Sylwanas for 73 nature damage.
LIFE LOST WARNING!
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