Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.1 |
Addons | Constitution based stamina, and other stamina buffs 1.0.1 Items Vault 1.0.1 Druid Class 1.0.1 ZOmnibus Addon Pack 1.0.1 Infinite500: Revised high level play for ToME v1.8 1.0.1 |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Cornac |
Class | Oozemancer |
Level / Exp | 50 / 1358% |
Size | medium |
Lifes / Deaths | Killed by skeleton master archer at level 10 on the 10th Flare 122nd year of Ascendancy at 03:48 / 44Killed by skeleton warrior at level 10 on the 10th Flare 122nd year of Ascendancy at 04:36 Killed by skeleton warrior at level 10 on the 10th Flare 122nd year of Ascendancy at 05:19 Killed by skeleton warrior at level 10 on the 10th Flare 122nd year of Ascendancy at 06:03 Killed by skeleton warrior at level 10 on the 10th Flare 122nd year of Ascendancy at 07:02 Killed by heavy bone giant at level 11 on the 10th Flare 122nd year of Ascendancy at 11:30 Killed by bandit at level 12 on the 13rd Dusk 122nd year of Ascendancy at 02:37 Killed by zombie bunny at level 23 on the 1st Regrowth 123rd year of Ascendancy at 14:05 Killed by Silavea the elven warrior at level 24 on the 38th Regrowth 123rd year of Ascendancy at 22:23 Killed by elven blood mage at level 24 on the 39th Regrowth 123rd year of Ascendancy at 03:29 Killed by elven cultist at level 24 on the 39th Regrowth 123rd year of Ascendancy at 09:20 Killed by elven mage at level 24 on the 39th Regrowth 123rd year of Ascendancy at 13:23 Killed by Polama the elven warrior at level 24 on the 39th Regrowth 123rd year of Ascendancy at 16:24 Killed by Polama the elven warrior at level 24 on the 39th Regrowth 123rd year of Ascendancy at 17:23 Killed by Polama the elven warrior at level 24 on the 39th Regrowth 123rd year of Ascendancy at 18:25 Killed by Polama the elven warrior at level 24 on the 39th Regrowth 123rd year of Ascendancy at 19:21 Killed by elven cultist at level 24 on the 39th Regrowth 123rd year of Ascendancy at 21:24 Killed by mean looking elven guard at level 24 on the 39th Regrowth 123rd year of Ascendancy at 23:14 Killed by Coozy at level 25 on the 54th Regrowth 123rd year of Ascendancy at 02:30 Killed by skeleton master archer at level 26 on the 60th Regrowth 123rd year of Ascendancy at 03:48 Killed by The Master at level 32 on the 35th Pyre 123rd year of Ascendancy at 01:45 Killed by The Master at level 32 on the 35th Pyre 123rd year of Ascendancy at 03:19 Killed by Salymina the mountain troll at level 36 on the 8th Flare 123rd year of Ascendancy at 17:21 Killed by forge-giant at level 38 on the 8th Dusk 123rd year of Ascendancy at 06:11 Killed by Doomed Shade of Coozy at level 41 on the 28th Haze 123rd year of Ascendancy at 03:39 Killed by Vor, Grand Geomancer of the Pride at level 42 on the 68th Haze 123rd year of Ascendancy at 08:22 Killed by orc fighter at level 43 on the 71st Haze 123rd year of Ascendancy at 13:36 Killed by orc berserker at level 43 on the 71st Haze 123rd year of Ascendancy at 14:45 Killed by orc soldier at level 43 on the 72nd Haze 123rd year of Ascendancy at 09:07 Killed by multi-hued drake at level 43 on the 72nd Haze 123rd year of Ascendancy at 12:15 Killed by overpowered greater multi-hued wyrm at level 44 on the 72nd Haze 123rd year of Ascendancy at 13:41 Killed by overpowered greater multi-hued wyrm at level 44 on the 72nd Haze 123rd year of Ascendancy at 15:18 Killed by overpowered greater multi-hued wyrm at level 44 on the 72nd Haze 123rd year of Ascendancy at 17:01 Killed by overpowered greater multi-hued wyrm at level 45 on the 72nd Haze 123rd year of Ascendancy at 18:20 Killed by orc pyromancer at level 45 on the 72nd Haze 123rd year of Ascendancy at 22:30 Killed by orc cryomancer at level 46 on the 73rd Haze 123rd year of Ascendancy at 01:20 Killed by storm wyrm at level 47 on the 1st Regrowth 124th year of Ascendancy at 20:47 Killed by orc blood mage at level 48 on the 5th Regrowth 124th year of Ascendancy at 01:48 Killed by armoured skeleton warrior at level 48 on the 5th Regrowth 124th year of Ascendancy at 22:11 Killed by orc necromancer at level 48 on the 6th Regrowth 124th year of Ascendancy at 22:39 Killed by Aerimina the orc berserker at level 50 on the 28th Regrowth 124th year of Ascendancy at 17:16 Killed by forge-giant at level 50 on the 62nd Regrowth 124th year of Ascendancy at 02:14 Killed by multi-hued drake at level 50 on the 63rd Regrowth 124th year of Ascendancy at 03:54 Killed by skeleton master archer at level 50 on the 65th Regrowth 124th year of Ascendancy at 06:32 |
Antimagic | Follower |
Primary Stats
Strength | 55 (base 32) |
Dexterity | 34 (base 10) |
Constitution | 71 (base 60) |
Magic | 21 (base 10) |
Willpower | 99 (base 60) |
Cunning | 96 (base 60) |
Resources
Life | 934/934 |
Equilibrium | 86 |
Healing Factor | 1.9 |
Regeneration | 5.928 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 9 |
Infravision | 8 |
ESP Range | 10 |
ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
Damage | 83 |
Accuracy | 63 |
Crit Chance | 52% |
APR | 59 |
Speed | 1.00 |
Offense: Offhand
Damage | 40 |
Accuracy | 63 |
Crit Chance | 54% |
APR | 26 |
Speed | 1.00 |
Offense: Spell
Spellpower | 5.125 |
Crit Chance | 48% |
Speed | 1 |
Offense: Mind
Mindpower | 66.675 |
Crit Chance | 71% |
Speed | 1 |
Offense: Damage Bonus
Acid | +27% |
Light | +27% |
Nature | +39% |
Physical | +21% |
Cold | +32% |
All | +17% |
Offense: Damage Penetration
Acid | +50% |
Darkness | +5% |
Nature | +50% |
Defense: Base
Armour (hardiness) | 26 (30%) |
Defense | 30.7 |
Ranged Defense | 32.7 |
Fatigue | 18 |
Physical Save | 43.241666666667 |
Spell Save | 49.875 |
Mental Save | 51.291666666667 |
Defense: Resistances
Blight | + 70%( 70%) |
Arcane | + 63%( 70%) |
Cold | + 59%( 70%) |
All | + 32%( 70%) |
Lightning | + 32%( 70%) |
Light | + 52%( 70%) |
Temporal | + 34%( 70%) |
Darkness | + 42%( 70%) |
Fire | + 32%( 70%) |
Nature | + 70%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Bleed Resistance | 100% |
Confusion Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 27% for 4 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 753 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1014% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 19 for 7 turns. Also while Heroism is active, you will only die when reaching -682 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. Its effects scale with your Cunning stat. |
Class Talents
Wild-gift / Oozing blades | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Wild-gift / Corrosive blades | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Wild-gift / Moss | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Slime | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 3/5 |
Wild-gift / Ooze | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Wild-gift / Mucus | 1.30 |
| 4/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Generic Talents
Wild-gift / Fungus | 1.70 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Cunning / Survival | 1.10 |
| 4/5 |
| 0/5 |
| 4/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Antimagic | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Acidic Soil |
talent | Unstoppable Nature |
talent | Wild Growth |
talent | Acidic Skin |
talent | Mitosis |
talent | Psiblades |
beneficial effect | The target filled with the spirit of the bunnies! This looks very very cute! Also whenever you deal damage you have 5% chances to turn into a vorpal bunny, increasing your critical chance by %10. Bunnyficated! |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Willpower by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Norgos Lair. Escort: lost anorithil (level 3 of Norgos Lair)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved Constitution by +1. | done |
You failed to protect the lost warrior from death by elder vampire. Escort: lost warrior (level 6 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest. Escort: temporal explorer (level 2 of Old Forest)As a reward you improved Cunning by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the Dragon. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlYou talked for a while and it seems she has a crush on you. Melinda decided to come live with you in your Fortress. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1172. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. You have aided Agrimley the hermit in creating an elixir of serendipity. Agrimley the hermit has completed an elixir of focus without your aid. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have sided with Slasul and killed Ukllmswwik. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within20 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | Adunn (0 def, 3 armour) Adunn (0 def, 3 armour)Infused by arcane disrupting forces Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +6 Armour: +3 Fatigue: +3% Changes stats: +4 Dex / +3 Wil / +3 Cun / +1 Con Changes resistances: +10% nature / +11% blight / +3% temporal Grants telepathy: Demon/Minor Demon/Major Mental save: +7 A cap made of leather. |
On hands | Barudustir (0 def, 3 armour) Barudustir (0 def, 3 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +11 Physical power: +16 Armour: +3 Changes stats: +4 Str / +4 Cun Changes resistances: +11% darkness Physical save: +8 Mental save: +9 Mental crit. chance: +2% Infravision radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 30 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | The Guardian's Totem The Guardian's TotemInfused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Changes stats: +10 Wil Damage when the wearer is hit: 18 slime Changes resistances: +20% arcane / +20% blight Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Spell save: +20 Mindpower: +8 It can be used to call an antimagic pillar, costing 35 power out of 35/35. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +6% nature / +4% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
On fingers | solipsist's stralite ring solipsist's stralite ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Cun / +5 Wil Mindpower: +9 Rings can have magical properties. |
Around neck | Limmir's Amulet of the Moon Limmir's Amulet of the Moon0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Armour: +10 Changes resistances: +10% all Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Amulets can have magical properties. |
In main hand | Arodara the Darkwrest (17-18.7 power, 49 apr, mind damage) Arodara the Darkwrest (17-18.7 power, 49 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.0 - 18.7 Uses stats: 72% Wil, 43% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +49 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +4 darkness / +13 light When wielded/worn: Changes resistances: +3% darkness / +5% blight Changes resistances penetration: +5% darkness Changes damage: +6% nature Disease immunity: +18% Mindpower: +14 Mental crit. chance: +10% Light radius: +3 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% cold / +20% nature / +20% blight Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
In off hand | Bloomsoul (8-8.8 power, 16 apr, nature damage) Bloomsoul (8-8.8 power, 16 apr, nature damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 8.0 - 8.8 Uses stats: 36% Wil, 14% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +16 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Talent mastery: +0.20 Wild-gift / Fungus Life regen: +0.50 Mindpower: +17 Mental crit. chance: +8% Healing mod.: +10% It can be used to activate talent Bloom Heal (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Call upon the power of nature to regenerate your body for 56 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
Cloak | murderer's cashmere cloak of mindcraft (2 def, 0 armour) murderer's cashmere cloak of mindcraft (2 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +5 Armour penetration: +4 Defense: +2 Changes stats: +2 Dex / +3 Wil / +4 Cun Mental crit. chance: +3% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Nature's Blessing (8 def, 6 armour) Nature's Blessing (8 def, 6 armour)Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +8 Ranged Defense: +4 Fatigue: +8% Changes stats: +3 Wil / +4 Con Changes resistances: +20% nature / +25% arcane Talent mastery: +0.20 Wild-gift / Antimagic Spell save: +18 Stun/Freeze immunity: +25% Life regen: +1.00 Healing mod.: +20% Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
Inventory
restful steel amulet of the fish restful steel amulet of the fishInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Changes resistances: +10% cold Allows you to breathe in: water Life regen: +0.60 Amulets can have magical properties. |
Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage) Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage)Requires: - Magic 60 Powered by unknown forces 7.00 Encumbrance. Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% arcane / +30% fire / +30% cold / +30% lightning Changes damage: +60% arcane / +60% fire / +60% cold / +60% lightning Talent granted: +1 Command Staff Maximum mana: +100.00 Spellpower: +48 Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb energies, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago. Yet it bears no signs of tarnishment. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Newly picked up Crown of the Elements (0 def, 5 armour)Crown of the Elements (0 def, 5 armour) Requires: - Level 35 Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +5 Con / +3 Wil Damage when the wearer hits(melee): 10 fire / 10 cold / 10 lightning / 10 acid Changes resistances: +15% fire / +15% cold / +15% lightning / +15% acid See invisible: +15 This jeweled crown shimmers with colors. This item has been sent to the Item's Vault. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times a normal sized one, that glitters in infinite colours, with slight patterns ever shifting away. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
stralite torque of psychoportation [power 46] (30 cooldown) stralite torque of psychoportation [power 46] (30 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to teleport randomly (rad 46), placing all other charms into a 30 cooldown. Torques are made by powerful psionics to store psionic powers. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
By Coozy the Cornac Oozemancer level 35
5th Mirth 123rd year of Ascendancy at 00:02 see stats
By Coozy the Cornac Oozemancer level 18
60th Haze 122nd year of Ascendancy at 15:36 see stats
By Coozy the Cornac Oozemancer level 33
36th Pyre 123rd year of Ascendancy at 07:53 see stats
By Coozy the Cornac Oozemancer level 16
51st Haze 122nd year of Ascendancy at 00:58 see stats
By Coozy the Cornac Oozemancer level 40
45th Dusk 123rd year of Ascendancy at 11:04 see stats
By Coozy the Cornac Oozemancer level 43
72nd Haze 123rd year of Ascendancy at 12:13 see stats
By Coozy the Cornac Oozemancer level 39
42nd Dusk 123rd year of Ascendancy at 13:36 see stats
By Coozy the Cornac Oozemancer level 15
39th Haze 122nd year of Ascendancy at 23:51 see stats
By Coozy the Cornac Oozemancer level 14
74th Dusk 122nd year of Ascendancy at 23:28 see stats
By Coozy the Cornac Oozemancer level 48
5th Regrowth 124th year of Ascendancy at 10:36 see stats
By Coozy the Cornac Oozemancer level 37
1st Dusk 123rd year of Ascendancy at 02:30 see stats
By Coozy the Cornac Oozemancer level 39
32nd Dusk 123rd year of Ascendancy at 07:17 see stats
By Coozy the Cornac Oozemancer level 27
75th Regrowth 123rd year of Ascendancy at 03:10 see stats
By Coozy the Cornac Oozemancer level 50
69th Regrowth 124th year of Ascendancy at 05:03 see stats
By Coozy the Cornac Oozemancer level 18
59th Haze 122nd year of Ascendancy at 02:05 see stats
By Coozy the Cornac Oozemancer level 20
4th Decay 122nd year of Ascendancy at 08:06 see stats
By Coozy the Cornac Oozemancer level 34
41st Pyre 123rd year of Ascendancy at 14:08 see stats
By Coozy the Cornac Oozemancer level 41
54th Dusk 123rd year of Ascendancy at 16:57 see stats
By Coozy the Cornac Oozemancer level 50
19th Regrowth 124th year of Ascendancy at 22:42 see stats
By Coozy the Cornac Oozemancer level 22
1st Regrowth 123rd year of Ascendancy at 13:09 see stats
By Coozy the Cornac Oozemancer level 18
60th Haze 122nd year of Ascendancy at 14:41 see stats
By Coozy the Cornac Oozemancer level 45
72nd Haze 123rd year of Ascendancy at 20:10 see stats
By Coozy the Cornac Oozemancer level 10
7th Flare 122nd year of Ascendancy at 15:32 see stats
By Coozy the Cornac Oozemancer level 20
3rd Decay 122nd year of Ascendancy at 20:24 see stats
By Coozy the Cornac Oozemancer level 30
4th Pyre 123rd year of Ascendancy at 07:51 see stats
By Coozy the Cornac Oozemancer level 40
44th Dusk 123rd year of Ascendancy at 06:08 see stats
By Coozy the Cornac Oozemancer level 50
19th Regrowth 124th year of Ascendancy at 22:31 see stats
By Coozy the Cornac Oozemancer level 50
30th Regrowth 124th year of Ascendancy at 03:33 see stats
By Coozy the Cornac Oozemancer level 50
48th Regrowth 124th year of Ascendancy at 03:13 see stats
By Coozy the Cornac Oozemancer level 12
13rd Dusk 122nd year of Ascendancy at 05:50 see stats
By Coozy the Cornac Oozemancer level 25
40th Regrowth 123rd year of Ascendancy at 08:07 see stats
By Coozy the Cornac Oozemancer level 16
51st Haze 122nd year of Ascendancy at 00:24 see stats
By Coozy the Cornac Oozemancer level 39
39th Dusk 123rd year of Ascendancy at 14:58 see stats
By Coozy the Cornac Oozemancer level 50
69th Regrowth 124th year of Ascendancy at 05:01 see stats
By Coozy the Cornac Oozemancer level 30
5th Pyre 123rd year of Ascendancy at 23:45 see stats
By Coozy the Cornac Oozemancer level 6
78th Pyre 122nd year of Ascendancy at 06:03 see stats
By Coozy the Cornac Oozemancer level 18
60th Haze 122nd year of Ascendancy at 15:36 see stats
By Coozy the Cornac Oozemancer level 50
76th Regrowth 124th year of Ascendancy at 12:43 see stats
By Coozy the Cornac Oozemancer level 34
40th Pyre 123rd year of Ascendancy at 23:40 see stats
By Coozy the Cornac Oozemancer level 46
5th Allure 124th year of Ascendancy at 02:58 see stats
By Coozy the Cornac Oozemancer level 27
61st Regrowth 123rd year of Ascendancy at 18:06 see stats
By Coozy the Cornac Oozemancer level 19
73rd Haze 122nd year of Ascendancy at 06:32 see stats
By Coozy the Cornac Oozemancer level 32
35th Pyre 123rd year of Ascendancy at 06:18 see stats
Log
There is an item here: Molten Skin (15 def, 12 armour)
There is an item here: Breath of Eyal (10 def, 10 armour)
There is an item here: Death's Embrace (18 def, 18 armour)
There is an item here: Behemoth Hide (4 def, 6 armour)
Coozy picks up (f.): Breath of Eyal (10 def, 10 armour).
There is an item here: Rune of the Rift (546.00 temporal damage, removed from time 4 turns)
There is an item here: Rune of Reflection (absorb and reflect 132 for 5 turns)
There is an item here: Aletta's Diadem (0 def, 0 armour)
There is an item here: Corrupted Gaze (2 def, 5 armour)
There is an item here: Malslek the Accursed's Hat (2 def, 0 armour)
There is an item here: Dragon-helm of Kroltar (5 def, 9 armour)
There is an item here: Dragonskull Helm (0 def, 2 armour)
You transfer Aetherwalk (6 def, 0 armour) to the online item's vault.
Saving done.
Saving done.
Saving done.
Saving game...
You transfer Breath of Eyal (10 def, 10 armour) to the online item's vault.
Saving done.
Saving done.
Saving done.
Saving game...
You transfer Void Orb to the online item's vault.
Saving done.
Saving done.
Saving done.
Saving game...