Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.1 |
Addons | Glutton 1.0.1 Constitution based stamina, and other stamina buffs 1.0.1 Items Vault 1.0.1 Druid Class 1.0.1 ZOmnibus Addon Pack 1.0.1 Infinite500: Revised high level play for ToME v1.8 1.0.1 |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Yeek |
Class | Summoner |
Level / Exp | 42 / 10% |
Size | small |
Lifes / Deaths | Killed by electric eel at level 7 on the 1st Mirth 122nd year of Ascendancy at 15:55 / 40Killed by Glorann the gloomy wolf at level 10 on the 6th Flare 122nd year of Ascendancy at 15:12 Killed by shadow at level 11 on the 6th Flare 122nd year of Ascendancy at 18:06 Killed by shadowblade at level 14 on the 51st Dusk 122nd year of Ascendancy at 13:57 Killed by shadowblade at level 14 on the 51st Dusk 122nd year of Ascendancy at 14:49 Killed by fire drake at level 18 on the 79th Haze 122nd year of Ascendancy at 05:34 Killed by Isorin the sandworm at level 19 on the 8th Regrowth 123rd year of Ascendancy at 01:17 Killed by Isorin the sandworm at level 19 on the 8th Regrowth 123rd year of Ascendancy at 02:26 Killed by Adabeth the dredgling at level 24 on the 73rd Regrowth 123rd year of Ascendancy at 08:25 Killed by Urkis, the High Tempest at level 25 on the 76th Regrowth 123rd year of Ascendancy at 11:02 Killed by Urkis, the High Tempest at level 25 on the 76th Regrowth 123rd year of Ascendancy at 11:46 Killed by orc corruptor at level 26 on the 78th Regrowth 123rd year of Ascendancy at 02:15 Killed by fire drake at level 27 on the 78th Regrowth 123rd year of Ascendancy at 08:26 Killed by orc necromancer at level 27 on the 78th Regrowth 123rd year of Ascendancy at 16:08 Killed by elven blood mage at level 27 on the 3rd Pyre 123rd year of Ascendancy at 13:04 Killed by elven blood mage at level 27 on the 3rd Pyre 123rd year of Ascendancy at 17:20 Killed by elven blood mage at level 27 on the 3rd Pyre 123rd year of Ascendancy at 18:35 Killed by elven blood mage at level 27 on the 3rd Pyre 123rd year of Ascendancy at 22:40 Killed by elven guard at level 27 on the 3rd Pyre 123rd year of Ascendancy at 23:21 Killed by elven corruptor at level 27 on the 3rd Pyre 123rd year of Ascendancy at 23:49 Killed by elven corruptor at level 27 on the 4th Pyre 123rd year of Ascendancy at 00:33 Killed by elven mage at level 27 on the 4th Pyre 123rd year of Ascendancy at 04:23 Killed by elven corruptor at level 27 on the 4th Pyre 123rd year of Ascendancy at 04:41 Killed by elven corruptor at level 27 on the 4th Pyre 123rd year of Ascendancy at 04:47 Killed by elven cultist at level 27 on the 4th Pyre 123rd year of Ascendancy at 08:40 Killed by fire drake at level 29 on the 59th Pyre 123rd year of Ascendancy at 04:37 Killed by Burb the snow giant champion at level 30 on the 61st Pyre 123rd year of Ascendancy at 06:40 Killed by skeleton master archer at level 31 on the 62nd Pyre 123rd year of Ascendancy at 01:53 Killed by Isulemitira the Guardian at level 31 on the 75th Pyre 123rd year of Ascendancy at 04:44 Killed by Isulemitira the Guardian at level 31 on the 75th Pyre 123rd year of Ascendancy at 04:44 Killed by Isulemitira the Guardian at level 31 on the 75th Pyre 123rd year of Ascendancy at 05:18 Killed by Betariariawe the Guardian at level 31 on the 75th Pyre 123rd year of Ascendancy at 11:55 Killed by yeek mindslayer at level 32 on the 32nd Dusk 123rd year of Ascendancy at 13:38 Killed by degenerated skeleton warrior at level 33 on the 49th Dusk 123rd year of Ascendancy at 00:20 Killed by Belenn the orc blood mage at level 33 on the 50th Dusk 123rd year of Ascendancy at 07:43 Killed by skeleton master archer at level 35 on the 59th Dusk 123rd year of Ascendancy at 07:47 Killed by fire drake at level 36 on the 60th Dusk 123rd year of Ascendancy at 11:43 Killed by fire drake at level 36 on the 60th Dusk 123rd year of Ascendancy at 22:33 Killed by orc soldier at level 37 on the 63rd Dusk 123rd year of Ascendancy at 15:15 Killed by Eilinorarekira the brown bear at level 39 on the 1st Time of Equilibrium 123rd year of Ascendancy at 18:45 |
Antimagic | Follower |
Primary Stats
Strength | 25 (base 13) |
Dexterity | 17 (base 11) |
Constitution | 58 (base 48) |
Magic | 10 (base 10) |
Willpower | 94 (base 60) |
Cunning | 82 (base 60) |
Resources
Life | 756/756 |
Equilibrium | 35 |
Healing Factor | 1.4 |
Regeneration | 4.914 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +25% |
Spell | 0% |
Global | +115.04665686197% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 9 |
Offense: Mainhand
Damage | 36 |
Accuracy | 54 |
Crit Chance | 26% |
APR | 29 |
Speed | 1.00 |
Offense: Offhand
Damage | 36 |
Accuracy | 54 |
Crit Chance | 26% |
APR | 29 |
Speed | 1.00 |
Offense: Spell
Spellpower | 5 |
Crit Chance | 24% |
Speed | 1 |
Offense: Mind
Mindpower | 63.9 |
Crit Chance | 39% |
Speed | 1 |
Offense: Damage Bonus
Light | +12% |
Fire | +21% |
Blight | +6% |
Physical | +18% |
Cold | +18% |
All | +2% |
Defense: Base
Armour (hardiness) | 18 (30%) |
Defense | 19.45 |
Ranged Defense | 19.45 |
Fatigue | 13 |
Physical Save | 27.9625 |
Spell Save | 38.6375 |
Mental Save | 49.491666666667 |
Defense: Resistances
Acid | + 31%( 70%) |
Blight | + 48%( 70%) |
Physical | + 19%( 70%) |
Cold | + 69%( 70%) |
All | + 14%( 70%) |
Lightning | + 31%( 70%) |
Light | + 70%( 70%) |
Temporal | + 31%( 70%) |
Darkness | + 31%( 70%) |
Arcane | + 27%( 70%) |
Fire | + 42%( 70%) |
Nature | + 56%( 70%) |
Defense: Immunities
Pinning Resistance | 100% |
Confusion Resistance | 95% |
Silence Resistance | 60% |
Stun Resistance | 20% |
Instadeath Resistance | 100% |
Blind Resistance | 32% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical effects and reduce all damage taken by 27% for 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 157 life over 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 158 life over 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
Wild-gift / Summoning (melee) | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Wild-gift / Summoning (advanced) | 1.50 |
| 5/5 |
| 4/5 |
| 4/5 |
| 5/5 |
Wild-gift / Summoning (distance) | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Wild-gift / Summoning (augmentation) | 1.50 |
| 5/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Wild-gift / Summoning (utility) | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Fungus | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Harmony | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
talent | Master Summoner |
talent | Wild Growth |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved Willpower by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Heart of the Gloom. Escort: lost sun paladin (level 1 of Heart of the Gloom)As a reward you improved Strength by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair. Escort: lost sun paladin (level 3 of Norgos Lair)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved Constitution by +1. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved Willpower by +2. | done |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the Dragon. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlYou talked for a while and it seems she has a crush on you, even though you are yourself a woman. Melinda decided to come live with you in your Fortress. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 544. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Pinning immunity: +100% Movement speed: +25% It can be used to activate talent Telekinetic Leap (costing 14 power out of 18/18) : Effective talent level: 4.0 Power cost: 14 out of 18/18. Range: 6.00 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | insulating hardened leather cap of trickery (0 def, 3 armour) insulating hardened leather cap of trickery (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +6 Armour: +3 Fatigue: +3% Changes stats: +3 Cun / +3 Dex Changes resistances: +7% fire / +7% cold A cap made of leather. |
On hands | cinder rough leather gloves of dexterity (+2) (0 def, 1 armour) cinder rough leather gloves of dexterity (+2) (0 def, 1 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 Armour: +1 Changes stats: +2 Dex Damage when the wearer hits(melee): 5 fire Changes resistances: +6% fire Changes damage: +3% fire Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
On fingers | solipsist's steel ring solipsist's steel ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Cun / +4 Wil Mindpower: +9 Rings can have magical properties. |
On fingers | Paurhaus PaurhausCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +17 Armour: +4 Changes stats: +11 Str / +14 Con Changes resistances: +1% physical / +9% nature / +4% all Physical save: +6 Stun/Freeze immunity: +20% Life regen: +2.30 Rings can have magical properties. |
Around neck | shielding stralite amulet of the fish shielding stralite amulet of the fishInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +22% light / +17% cold Allows you to breathe in: water Blindness immunity: +32% Amulets can have magical properties. |
In main hand | Great Caller (10-11 power, 18 apr, nature damage) Great Caller (10-11 power, 18 apr, nature damage)Requires: - Willpower 34 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 10.0 - 11.0 Uses stats: 35% Wil, 50% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +4 Cun / +5 Wil Changes damage: +8% physical / +8% fire / +8% cold Talent masteries: +0.10 Wild-gift / Summoning (utility) +0.10 Wild-gift / Summoning (augmentation) +0.10 Wild-gift / Summoning (melee) +0.10 Wild-gift / Summoning (distance) +0.10 Wild-gift / Summoning (advanced) Mindpower: +9 Mental crit. chance: +6% Heals friendly targets nearby when you use a nature summon: +30 Max wilder summons: +2 It can be used to activate talent Rage (costing 18 power out of 24/24) : Effective talent level: 6.0 Power cost: 18 out of 24/24. Range: 10.00 Travel Speed: instantaneous Is: a mind power and a nature gift Description: Induces a killing rage in one of your summons, increasing all its stats by 22 for 10 turns. This mindstar constantly emits a low tone. Life seems to be pulled towards it. This item has been sent to the Item's Vault. |
Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% cold / +20% nature / +20% blight Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
In off hand | Great Caller (10-11 power, 18 apr, nature damage) Great Caller (10-11 power, 18 apr, nature damage)Requires: - Willpower 34 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 10.0 - 11.0 Uses stats: 35% Wil, 50% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +4 Cun / +5 Wil Changes damage: +8% physical / +8% fire / +8% cold Talent masteries: +0.10 Wild-gift / Summoning (utility) +0.10 Wild-gift / Summoning (augmentation) +0.10 Wild-gift / Summoning (melee) +0.10 Wild-gift / Summoning (distance) +0.10 Wild-gift / Summoning (advanced) Mindpower: +9 Mental crit. chance: +6% Heals friendly targets nearby when you use a nature summon: +30 Max wilder summons: +2 It can be used to activate talent Rage (costing 18 power out of 24/24) : Effective talent level: 6.0 Power cost: 18 out of 24/24. Range: 10.00 Travel Speed: instantaneous Is: a mind power and a nature gift Description: Induces a killing rage in one of your summons, increasing all its stats by 22 for 10 turns. This mindstar constantly emits a low tone. Life seems to be pulled towards it. This item has been sent to the Item's Vault. |
Cloak | regal linen cloak of mindcraft (1 def, 0 armour) regal linen cloak of mindcraft (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes stats: +2 Cun / +4 Wil Mental save: +6 Mental crit. chance: +3% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Breath of Eyal (10 def, 10 armour) Breath of Eyal (10 def, 10 armour)Requires: - Level 35 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +10 Defense: +10 Fatigue: +20% Changes resistances: +15% arcane / +20% fire / +20% cold / +20% lightning / +20% acid / +20% nature / +20% blight / +20% light / +20% darkness / +20% temporal / +10% all Spell save: +20 Mindpower: +10 This light weight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it felt in your hands. This item has been sent to the Item's Vault. |
Inventory
Elixir of Invulnerability Elixir of InvulnerabilityInfused by nature 2.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
Corpathus (40-56 power, 12 apr) Corpathus (40-56 power, 12 apr)Requires: - Strength 40 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Armour Penetration: +12 Physical crit. chance: +4.0% Attack speed: 100% Special effect when this weapon crits: grows in power Special effect when this weapon kills: grows dramatically in power Damage when this weapon hits: +18 drain life When wielded/worn: Changes damage: +5% blight Critical mult.: +0.00% Cut immunity: -25% Maximum vim: +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
Dragon-helm of Kroltar (5 def, 9 armour) Dragon-helm of Kroltar (5 def, 9 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 4 It is part of a set of items. When wielded/worn: Armour: +9 Defense: +5 Fatigue: +10% Changes stats: +5 Str / -4 Lck / +5 Con It can be used to activate talent Warshout (costing 41 power out of 45/45) : Effective talent level: 2.0 Power cost: 41 out of 45/45. Range: melee/personal Travel Speed: instantaneous Description: Shout your warcry in a frontal cone of radius 5. Any targets caught inside will be confused for 5 turns. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
7 jade 7 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
3 turquoise 3 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
3 amber 3 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 89 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Sum Dum Yeek the Yeek Summoner level 40
11st Haze 123rd year of Ascendancy at 17:23 see stats
By Sum Dum Yeek the Yeek Summoner level 17
57th Haze 122nd year of Ascendancy at 15:34 see stats
By Sum Dum Yeek the Yeek Summoner level 38
65th Dusk 123rd year of Ascendancy at 06:57 see stats
By Sum Dum Yeek the Yeek Summoner level 21
18th Regrowth 123rd year of Ascendancy at 11:36 see stats
By Sum Dum Yeek the Yeek Summoner level 42
24th Haze 123rd year of Ascendancy at 07:50 see stats
By Sum Dum Yeek the Yeek Summoner level 17
61st Haze 122nd year of Ascendancy at 09:52 see stats
By Sum Dum Yeek the Yeek Summoner level 14
30th Haze 122nd year of Ascendancy at 17:19 see stats
By Sum Dum Yeek the Yeek Summoner level 41
19th Haze 123rd year of Ascendancy at 14:17 see stats
By Sum Dum Yeek the Yeek Summoner level 25
76th Regrowth 123rd year of Ascendancy at 21:36 see stats
By Sum Dum Yeek the Yeek Summoner level 18
1st Regrowth 123rd year of Ascendancy at 02:07 see stats
By Sum Dum Yeek the Yeek Summoner level 25
76th Regrowth 123rd year of Ascendancy at 13:20 see stats
By Sum Dum Yeek the Yeek Summoner level 38
65th Dusk 123rd year of Ascendancy at 01:04 see stats
By Sum Dum Yeek the Yeek Summoner level 17
57th Haze 122nd year of Ascendancy at 16:29 see stats
By Sum Dum Yeek the Yeek Summoner level 10
4th Flare 122nd year of Ascendancy at 04:09 see stats
By Sum Dum Yeek the Yeek Summoner level 20
8th Regrowth 123rd year of Ascendancy at 03:40 see stats
By Sum Dum Yeek the Yeek Summoner level 30
59th Pyre 123rd year of Ascendancy at 22:06 see stats
By Sum Dum Yeek the Yeek Summoner level 40
1st Haze 123rd year of Ascendancy at 18:32 see stats
By Sum Dum Yeek the Yeek Summoner level 14
51st Dusk 122nd year of Ascendancy at 22:56 see stats
By Sum Dum Yeek the Yeek Summoner level 28
5th Pyre 123rd year of Ascendancy at 00:45 see stats
By Sum Dum Yeek the Yeek Summoner level 20
8th Regrowth 123rd year of Ascendancy at 05:10 see stats
By Sum Dum Yeek the Yeek Summoner level 41
19th Haze 123rd year of Ascendancy at 18:26 see stats
By Sum Dum Yeek the Yeek Summoner level 17
57th Haze 122nd year of Ascendancy at 15:34 see stats
By Sum Dum Yeek the Yeek Summoner level 17
57th Haze 122nd year of Ascendancy at 15:34 see stats
By Sum Dum Yeek the Yeek Summoner level 9
10th Mirth 122nd year of Ascendancy at 21:44 see stats
By Sum Dum Yeek the Yeek Summoner level 22
71st Regrowth 123rd year of Ascendancy at 09:36 see stats
By Sum Dum Yeek the Yeek Summoner level 32
31st Dusk 123rd year of Ascendancy at 08:16 see stats
By Sum Dum Yeek the Yeek Summoner level 21
55th Regrowth 123rd year of Ascendancy at 19:29 see stats
By Sum Dum Yeek the Yeek Summoner level 37
64th Dusk 123rd year of Ascendancy at 01:31 see stats
Log
Personal New Achievement: Brave new world (Exploration mode)!
Quest 'Strange new world' is done! (Press 'j' to see the quest log)
Lore found: Rune of Reflection
You can read all your collected lore in the game menu, by pressing Escape.
She marks the location of Ardhungol on your map.
Accepted quest 'Eight legs of wonder'! (Press 'j' to see the quest log)
Zemekkys points to the location of Vor Armoury on your map.
Accepted quest 'There and back again'! (Press 'j' to see the quest log)
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Accepted quest 'The many Prides of the Orcs'! (Press 'j' to see the quest log)
Aeryn points to the known locations on your map.
You have learned the talent Relentless Pursuit.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 42 turns (stop reason: at exit).
Saving done.
There is a Gates of Morning (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving done.
Saving done.
Saving game...