Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.1 |
Addons | Constitution based stamina, and other stamina buffs 1.0.1 Infinite500: Revised high level play for ToME v1.8 1.0.1 Items Vault 1.0.1 ZOmnibus Addon Pack 1.0.1 |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Cornac |
Class | Oozemancer |
Level / Exp | 30 / 68% |
Size | medium |
Lifes / Deaths | Killed by skeleton mage at level 10 on the 2nd Flare 122nd year of Ascendancy at 12:49 / 24Killed by armoured skeleton warrior at level 13 on the 75th Dusk 122nd year of Ascendancy at 01:17 Killed by skeleton warrior at level 13 on the 75th Dusk 122nd year of Ascendancy at 03:32 Killed by skeleton warrior at level 13 on the 75th Dusk 122nd year of Ascendancy at 04:30 Killed by skeleton warrior at level 13 on the 75th Dusk 122nd year of Ascendancy at 07:18 Killed by skeleton warrior at level 13 on the 75th Dusk 122nd year of Ascendancy at 07:57 Killed by skeleton warrior at level 13 on the 75th Dusk 122nd year of Ascendancy at 08:38 Killed by skeleton warrior at level 14 on the 75th Dusk 122nd year of Ascendancy at 16:09 Killed by Mayima the skeleton warrior at level 14 on the 75th Dusk 122nd year of Ascendancy at 23:29 Killed by Emilenn the ghoul at level 14 on the 76th Dusk 122nd year of Ascendancy at 00:26 Killed by skeleton warrior at level 14 on the 76th Dusk 122nd year of Ascendancy at 02:58 Killed by skeleton warrior at level 14 on the 76th Dusk 122nd year of Ascendancy at 22:37 Killed by zombie bunny at level 20 on the 2nd Decay 122nd year of Ascendancy at 06:26 Killed by mean looking elven guard at level 25 on the 8th Pyre 123rd year of Ascendancy at 13:29 Killed by Belavena the elven corruptor at level 25 on the 9th Pyre 123rd year of Ascendancy at 02:26 Killed by Belavena the elven corruptor at level 25 on the 9th Pyre 123rd year of Ascendancy at 03:44 Killed by elven mage at level 25 on the 9th Pyre 123rd year of Ascendancy at 19:16 Killed by elven cultist at level 25 on the 9th Pyre 123rd year of Ascendancy at 20:18 Killed by Layotira the eternal bone giant at level 26 on the 17th Pyre 123rd year of Ascendancy at 20:41 Killed by Layotira the eternal bone giant at level 26 on the 17th Pyre 123rd year of Ascendancy at 21:41 Killed by Greater Mummy Lord at level 29 on the 59th Pyre 123rd year of Ascendancy at 05:04 Killed by skeleton master archer at level 30 on the 59th Pyre 123rd year of Ascendancy at 07:28 Killed by Aredawyn the crimson ooze at level 30 on the 9th Mirth 123rd year of Ascendancy at 20:24 Killed by fire drake at level 30 on the 1st Summertide 123rd year of Ascendancy at 16:07 |
Antimagic | Follower |
Primary Stats
Strength | 29 (base 18) |
Dexterity | 20 (base 11) |
Constitution | 19 (base 10) |
Magic | 10 (base 10) |
Willpower | 93 (base 60) |
Cunning | 76 (base 53) |
Resources
Life | 430/430 |
Equilibrium | 0 |
Healing Factor | 1.3 |
Regeneration | 1.859 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Offense: Mainhand
Damage | 51 |
Accuracy | 49 |
Crit Chance | 24% |
APR | 32 |
Speed | 1.00 |
Offense: Offhand
Damage | 51 |
Accuracy | 49 |
Crit Chance | 24% |
APR | 32 |
Speed | 1.00 |
Offense: Spell
Spellpower | 3.3333333333333 |
Crit Chance | 21% |
Speed | 1 |
Offense: Mind
Mindpower | 60.875 |
Crit Chance | 29% |
Speed | 1 |
Offense: Damage Bonus
Acid | +9% |
Light | +10% |
Nature | +20% |
Fire | +9% |
Physical | +19% |
Cold | +23% |
All | 0% |
Offense: Damage Penetration
Lightning | +10% |
Cold | +5% |
Acid | +5% |
Physical | +10% |
Fire | +5% |
Nature | +30% |
Defense: Base
Armour (hardiness) | 15 (30%) |
Defense | 23.25 |
Ranged Defense | 25.25 |
Fatigue | 10 |
Physical Save | 25.9 |
Spell Save | 39.025 |
Mental Save | 45.05 |
Defense: Resistances
Blight | + 10%( 80%) |
Physical | + 11%( 70%) |
Cold | + 20%( 70%) |
All | 0%( 70%) |
Light | + 30%( 70%) |
Temporal | + 3%( 70%) |
Mind | + 15%( 70%) |
Arcane | + 25%( 70%) |
Fire | + 12%( 70%) |
Nature | + 30%( 70%) |
Defense: Immunities
Stun Resistance | 25% |
Bleed Resistance | 60% |
Confusion Resistance | 82% |
Instadeath Resistance | 100% |
Poison Resistance | 60% |
Blind Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 29% for 6 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 408 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 376 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
Wild-gift / Oozing blades | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Wild-gift / Moss | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Slime | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Ooze | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Wild-gift / Mucus | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Generic Talents
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fungus | 1.50 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Wild-gift / Antimagic | 1.60 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
beneficial effect | The target is protected by the Eidolon, no creature may harm it (except self-harm). Protected by the Eidolon |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
Anne Buryset has asked you to find the Aporia Fold Lys, somewhere in the old forest. Aporia Fold LysYou only have -27 minutes and 9 seconds to find it! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved talent Earth's Eyes (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair. Escort: lost sun paladin (level 3 of Norgos Lair)As a reward you improved Willpower by +2. | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the Dragon. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlYou talked for a while and it seems she has a crush on you. Melinda decided to come live with you in your Fortress. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 307. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed giant spider spinneret. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed pouch of bone giant dust. * You've found the needed pouch of luminous horror dust. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed snow giant kidney. * You've found the needed sandworm tooth. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vial of elder vampire blood. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed chunk of ghoul flesh. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within20 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | Eye of the Forest (4 def, 0 armour) Eye of the Forest (4 def, 0 armour)Requires: - Level 15 Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +4 Changes stats: +6 Cun / +3 Wil Changes resistances: +10% blight Changes resistances cap: +10% blight Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 Blindness immunity: +100% It can be used to activate talent Earth's Eyes (costing 50 power out of 50/50) : Effective talent level: 2.6 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 9. Also, while meditating, you are able to detect the presence of creatures around your in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. This item has been sent to the Item's Vault. |
On hands | Furnacevein (0 def, 1 armour) Furnacevein (0 def, 1 armour)Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +12% fire Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 Mindpower: +3 It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 91 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
On fingers | steel ring 'Zubunne' steel ring 'Zubunne'Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +4 Changes stats: +2 Str / +3 Wil Mental save: +6 Hate per kill: +3.00 Mindpower: +5 Heals friendly targets nearby when you use a nature summon: +20 Rings can have magical properties. |
On fingers | Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, this is your reward. |
Around neck | Stormwrecker the steel amulet Stormwrecker the steel amuletInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5 Str / +5 Dex / +9 Wil Changes resistances: +15% mind / +3% temporal Changes resistances penetration: +10% lightning Confusion immunity: +22% Amulets can have magical properties. |
In main hand | caller's pulsing mindstar of sand (13.5-14.85 power, 32 apr, nature damage) caller's pulsing mindstar of sand (13.5-14.85 power, 32 apr, nature damage)Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. Base power: 13.5 - 14.9 Uses stats: 45% Wil, 25% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 5 physical Changes resistances: +6% physical Changes resistances penetration: +10% physical / +5% fire / +5% cold / +5% acid Changes damage: +13% physical / +9% fire / +8% cold / +9% acid Mindpower: +4 Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | Rope Belt of the Thaloren Rope Belt of the ThalorenInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +12 The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
In off hand | hungering pulsing mindstar of balance (13.5-14.85 power, 32 apr, nature damage) hungering pulsing mindstar of balance (13.5-14.85 power, 32 apr, nature damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.5 - 14.9 Uses stats: 45% Wil, 25% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Talent masteries: +0.10 Psionic / Voracity +0.10 Cursed / Dark sustenance Physical save: +3 Spell save: +4 Mental save: +5 Equilibrium when hit: +1.20 Hate per kill: +1.00 Psi per kill: +3.00 Mindpower: +4 Mental crit. chance: +4% It can be used to inflict mind damage; gain psi and hate, placing all other charms into a 20 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | Serpentine Cloak (10 def, 0 armour) Serpentine Cloak (10 def, 0 armour)Requires: - Level 15 Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 Changes stats: +6 Cun / +5 Con Changes resistances penetration: +15% nature Talent mastery: +0.10 Cunning / Stealth It can be used to activate talent Phase Door (costing 30 power out of 60/60) : Effective talent level: 2.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a small range of up to 7 grids. At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 3). If the target area is not in line of sight, there is a chance the spell will fizzle. The range will increase with your Spellpower. Cunning and malice seem to emanate from this cloak. This item has been sent to the Item's Vault. |
Main armor | Nature's Blessing (8 def, 6 armour) Nature's Blessing (8 def, 6 armour)Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +8 Ranged Defense: +4 Fatigue: +8% Changes stats: +3 Wil / +4 Con Changes resistances: +20% nature / +25% arcane Talent mastery: +0.20 Wild-gift / Antimagic Spell save: +18 Stun/Freeze immunity: +25% Life regen: +1.00 Healing mod.: +20% Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. This item has been sent to the Item's Vault. |
Inventory
This item will automatically be transmogrified when you leave the level. healing infusion (heal 83)healing infusion (heal 83) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 83 life. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heroism infusion (+4 for 10 turns, die at -192)heroism infusion (+4 for 10 turns, die at -192) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 4 for 10 turns. Also while Heroism is active, you will only die when reaching -192 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. insidious poison infusion (34 nature damage, 24% healing reduction)insidious poison infusion (34 nature damage, 24% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4.00 Cooldown: 21 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 35.32 nature damage per turns for 7 turns, and reducing the target's healing received by 24%. The sudden stream of natural forces also strips you of one random detrimental magical effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. movement infusion (674% speed; 7 turns)movement infusion (674% speed; 7 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 674% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. movement infusion (734% speed; 5 turns)movement infusion (734% speed; 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 734% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. movement infusion (688% speed; 5 turns)movement infusion (688% speed; 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 688% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. psychic's sun infusion (rad 6; power 134; turns 3; dispells darkness)psychic's sun infusion (rad 6; power 134; turns 3; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 67). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 134) for 3 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. regeneration infusion (heal 196 over 5 turns)regeneration infusion (heal 196 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 196 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion (rad 8; power 22; turns 3; dispells darkness)sun infusion (rad 8; power 22; turns 3; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 8 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 11). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 22) for 3 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion (rad 7; power 22; turns 5; dispells darkness)sun infusion (rad 7; power 22; turns 5; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 11). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 22) for 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. duelist's teleportation rune (range 78)duelist's teleportation rune (range 78) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 78 with a minimum range of 15. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. duelist's teleportation rune (range 56)duelist's teleportation rune (range 56) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 56 with a minimum range of 15. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heat beam rune (135 fire damage)heat beam rune (135 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.00 Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 135.16 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. lightning rune (308 lightning damage)lightning rune (308 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.00 Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 102.67 to 308.00 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. lightning rune (81 lightning damage)lightning rune (81 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.00 Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 27.00 to 81.00 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. lightning rune (160 lightning damage)lightning rune (160 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7.00 Cooldown: 25 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 53.33 to 160.00 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. lightning rune (181 lightning damage)lightning rune (181 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5.00 Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 60.33 to 181.00 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. manasurge rune (1112% regen over 10 turns; 56 instant mana)manasurge rune (1112% regen over 10 turns; 56 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1112% over 10 turns and instantly restoring 56 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. shielding rune (absorb 186 for 5 turns)shielding rune (absorb 186 for 5 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 186 damage for 5 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. warrior's controlled phase door rune (range 9)warrior's controlled phase door rune (range 9) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 9. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. warrior's phase door rune (range 9; power 38; dur 6)warrior's phase door rune (range 9; power 38; dur 6) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 9. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 38%, your defense is increased by 38 and all your resistances by 38%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Unflinching Eye Unflinching EyePowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: -25% light Changes resistances cap: -25% light Change telepathy range by : +10 Grants telepathy: Horror Blindness immunity: +100% Confusion immunity: +50% Infravision radius: +3 It can be used to activate talent Arcane Eye (costing 60 power out of 60/60) : Effective talent level: 2.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 7 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
clarifying steel amulet of constitution (+3) clarifying steel amulet of constitution (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Con Changes resistances: +14% mind Confusion immunity: +21% Amulets can have magical properties. |
cleansing steel amulet cleansing steel amuletInfused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +12% blight Disease immunity: +20% Amulets can have magical properties. |
grounding gold amulet of strength (+2) grounding gold amulet of strength (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +2 Str Changes resistances: +12% lightning Stun/Freeze immunity: +31% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. inertial stralite amulet of murderinertial stralite amulet of murder Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +7 Armour penetration: +6 Physical crit. chance: +5.0% Critical mult.: +13.00% Pinning immunity: +37% Stamina each turn: +0.60 Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. stralite amulet of murderstralite amulet of murder Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +7 Armour penetration: +6 Physical crit. chance: +4.0% Critical mult.: +14.00% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. IvumiraIvumira Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances penetration: +25% mind Changes damage: +9% mind Mindpower: +6 Rings can have magical properties. |
copper ring of corrosion (+22%) copper ring of corrosion (+22%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% acid Changes damage: +11% acid Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. rogue's stralite ring of speedrogue's stralite ring of speed Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +6 Defense: +15 Changes stats: +5 Cun Movement speed: +10% It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. stralite ringstralite ring 0.10 Encumbrance. Type: jewelry / ring ; tier 4 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. acidic stralite battleaxe of phasing (45-67.5 power, 17 apr)acidic stralite battleaxe of phasing (45-67.5 power, 17 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 45.0 - 67.5 Uses stat: 120% Str Damage type: Physical Armour Penetration: +17 Physical crit. chance: +7.5% Attack speed: 100% Special effect when this weapon crits: splashes the target with acid Damage Shield penetration (this weapon only): +32% Damage when this weapon hits: +9 acid Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. acidic stralite battleaxe of ruin (46-69 power, 3 apr)acidic stralite battleaxe of ruin (46-69 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 46.0 - 69.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Special effect when this weapon crits: splashes the target with acid Damage when this weapon hits: +10 acid When wielded/worn: Armour penetration: +11 Physical crit. chance: +10.0% Critical mult.: +17.00% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. balanced steel battleaxe of gravity (20.5-30.75 power, 2 apr)balanced steel battleaxe of gravity (20.5-30.75 power, 2 apr) Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 20.5 - 30.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon hits: 25% chance to crush the target Damage when this weapon hits: +11 gravity When wielded/worn: Accuracy: +10 Defense: +9 Changes damage: +10% physical Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. flaming stralite battleaxe of massacre (52-78 power, 3 apr)flaming stralite battleaxe of massacre (52-78 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 52.0 - 78.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Burst (radius 1) on hit: +11 fire Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. stralite battleaxe of shearing (43.5-65.25 power, 3 apr)stralite battleaxe of shearing (43.5-65.25 power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 43.5 - 65.2 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% When wielded/worn: Armour penetration: +11 Changes resistances penetration: +11% physical Changes damage: +8% physical Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. thunderous stralite battleaxe of shearing (43-64.5 power, 3 apr)thunderous stralite battleaxe of shearing (43-64.5 power, 3 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 43.0 - 64.5 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Damage conversion: 36% lightning daze When wielded/worn: Armour penetration: +14 Changes stats: +4 Str / +3 Dex / +4 Mag / +3 Wil / +4 Cun / +2 Con Changes resistances penetration: +11% physical / +11% lightning Changes damage: +6% physical Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. warbringer's stralite battleaxe of projection (44-66 power, 3 apr)warbringer's stralite battleaxe of projection (44-66 power, 3 apr) Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 44.0 - 66.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Damage when this weapon hits: +16 mind When wielded/worn: Physical power: +11 Changes stats: +4 Con Changes resistances penetration: +11% physical Disarm immunity: +22% It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. glacial stralite dagger of evisceration (28-36.4 power, 9 apr)glacial stralite dagger of evisceration (28-36.4 power, 9 apr) Requires: - Dexterity 35 Infused by nature Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 28.0 - 36.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon crits: wounds the target Damage conversion: 24% ice When wielded/worn: Physical crit. chance: +8.0% Physical power: +4 Armour: +8 Changes resistances penetration: +8% cold Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. huntsman's stralite dagger of banishment (28.5-37.05 power, 9 apr)huntsman's stralite dagger of banishment (28.5-37.05 power, 9 apr) Requires: - Dexterity 35 Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 28.5 - 37.1 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage when this weapon hits: +8 nature Damage against: +11% Animal / +11% Demon When wielded/worn: Changes stats: +4 Wil Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. quick stralite dagger of massacre (37-48.1 power, 9 apr)quick stralite dagger of massacre (37-48.1 power, 9 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 37.0 - 48.1 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 90% When wielded/worn: Accuracy: +8 Changes stats: +4 Dex Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Boltwrither (55.5-83.25 power, 3 apr)Boltwrither (55.5-83.25 power, 3 apr) Requires: - Strength 35 Infused by psionic forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 55.5 - 83.2 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Damage when this weapon hits: +16 lightning When wielded/worn: Changes stats: +10 Mag Infravision radius: +3 Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. flaming stralite greatmaul of ruin (53-79.5 power, 3 apr)flaming stralite greatmaul of ruin (53-79.5 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 53.0 - 79.5 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Burst (radius 1) on hit: +16 fire When wielded/worn: Armour penetration: +11 Physical crit. chance: +9.0% Critical mult.: +14.00% Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. icy stralite greatmaul of paradox (57.5-86.25 power, 3 apr)icy stralite greatmaul of paradox (57.5-86.25 power, 3 apr) Requires: - Strength 35 Powered by arcane forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 57.5 - 86.2 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Damage when this weapon hits: +16 temporal / +14 ice When wielded/worn: Damage when the wearer is hit: 15 temporal Changes resistances: +8% temporal Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. stralite greatmaul of disruption (54.5-81.75 power, 3 apr)stralite greatmaul of disruption (54.5-81.75 power, 3 apr) Requires: - Strength 35 Infused by arcane disrupting forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 54.5 - 81.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Special effect when this weapon hits: disrupts spell-casting Damage against: +10% Undead / +14% Construct Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. stralite greatmaul of the leech (55.5-83.25 power, 3 apr)stralite greatmaul of the leech (55.5-83.25 power, 3 apr) Requires: - Strength 35 Infused by arcane disrupting forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 55.5 - 83.2 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Special effect when this weapon hits: leeches stamina from the target Damage when this weapon hits: +12 slime When wielded/worn: Damage when the wearer is hit: 14 slime Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. warbringer's stralite greatmaul of nature (54-81 power, 3 apr)warbringer's stralite greatmaul of nature (54-81 power, 3 apr) Requires: - Strength 35 Infused by nature Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 54.0 - 81.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Damage conversion: 48% nature When wielded/worn: Physical power: +11 Changes stats: +5 Con Changes resistances: +8% all Changes resistances penetration: +10% nature / +11% physical Disarm immunity: +26% Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. Pyreslicer (49-78.4 power, 3 apr)Pyreslicer (49-78.4 power, 3 apr) Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 49.0 - 78.4 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +4 Wil Changes resistances penetration: +20% fire Changes damage: +15% fire Hate per kill: +4.00 Psi per kill: +5.00 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. balanced dwarven-steel greatsword of shearing (37.5-60 power, 2 apr)balanced dwarven-steel greatsword of shearing (37.5-60 power, 2 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 37.5 - 60.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +10 Armour penetration: +9 Defense: +9 Changes resistances penetration: +10% physical Changes damage: +10% physical Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. elemental stralite greatsword of the mystic (49.5-79.2 power, 3 apr)elemental stralite greatsword of the mystic (49.5-79.2 power, 3 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 49.5 - 79.2 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon hits: random elemental effect Damage conversion: 14% fire / 18% cold / 14% lightning / 22% acid When wielded/worn: Changes stats: +6 Mag / +2 Wil Spellpower: +11 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. plaguebringer's dwarven-steel greatsword of the mystic (37.5-60 power, 2 apr)plaguebringer's dwarven-steel greatsword of the mystic (37.5-60 power, 2 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 37.5 - 60.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). Damage when this weapon hits: +8 blight When wielded/worn: Changes stats: +4 Mag / +5 Wil Disease immunity: +19% Spellpower: +10 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. plaguebringer's stralite greatsword of vileness (46-73.6 power, 3 apr)plaguebringer's stralite greatsword of vileness (46-73.6 power, 3 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 46.0 - 73.6 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). Damage when this weapon hits: +23 blight Burst (radius 2) on crit: +21 corrupted blood When wielded/worn: Disease immunity: +18% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. quick stralite greatsword of crippling (47.5-76 power, 3 apr)quick stralite greatsword of crippling (47.5-76 power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 47.5 - 76.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 90% Special effect when this weapon crits: cripple the target When wielded/worn: Accuracy: +9 Physical crit. chance: +9.0% Changes stats: +6 Dex Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. elven-wood longbowelven-wood longbow Requires: - Dexterity 35 - Talent Shoot 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Attack speed: 80% Firing range: +9 Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. elven-wood longbow of fireelven-wood longbow of fire Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Attack speed: 80% Firing range: +9 Damage when this weapon hits(ranged): +10 fire When wielded/worn: Changes damage: +12% fire Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. mighty elm longbow of powermighty elm longbow of power Requires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Attack speed: 80% Firing range: +6 When wielded/worn: Physical power: +6 Changes stats: +2 Str Changes resistances penetration: +10% physical Changes damage: +9% physical Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. penetrating elven-wood longbowpenetrating elven-wood longbow Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Attack speed: 80% Firing range: +9 When wielded/worn: Changes resistances penetration: +11% physical Damage Shield penetration: +23% Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. Kilnbolt (35.5-49.7 power, 5 apr)Kilnbolt (35.5-49.7 power, 5 apr) Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 35.5 - 49.7 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +4 Str / +5 Dex Changes resistances penetration: +20% fire Infravision radius: +3 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. plaguebringer's stralite longsword (31.5-44.1 power, 5 apr)plaguebringer's stralite longsword (31.5-44.1 power, 5 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 31.5 - 44.1 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). Damage when this weapon hits: +13 blight When wielded/worn: Disease immunity: +22% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. stralite longsword of crippling (34.5-48.3 power, 5 apr)stralite longsword of crippling (34.5-48.3 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 34.5 - 48.3 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon crits: cripple the target When wielded/worn: Physical crit. chance: +7.0% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Poliyalle (36-50.4 power, 5 apr)Poliyalle (36-50.4 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 36.0 - 50.4 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Ranged Defense: +8 Changes resistances: +12% fire / +24% cold / +9% nature Teleport immunity: +20% Defense after a teleport: +15 Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. arcing stralite mace of daylight (38-53.2 power, 5 apr)arcing stralite mace of daylight (38-53.2 power, 5 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 38.0 - 53.2 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +8 lightning / +13 light Damage against: +8% Undead Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. plaguebringer's steel mace (14.5-20.3 power, 3 apr)plaguebringer's steel mace (14.5-20.3 power, 3 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 14.5 - 20.3 Uses stat: 100% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). Damage when this weapon hits: +9 blight When wielded/worn: Disease immunity: +20% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. epiphanous pulsing mindstar (12-13.2 power, 32 apr, mind damage)epiphanous pulsing mindstar (12-13.2 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. Base power: 12.0 - 13.2 Uses stats: 45% Wil, 25% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +13% mind Mindpower: +9 Mental crit. chance: +9% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
epiphanous vined mindstar (5-5.5 power, 18 apr, nature damage) epiphanous vined mindstar (5-5.5 power, 18 apr, nature damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +5% mind Mindpower: +5 Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. hungering pulsing mindstar (12-13.2 power, 32 apr, nature damage)hungering pulsing mindstar (12-13.2 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 12.0 - 13.2 Uses stats: 45% Wil, 25% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Talent masteries: +0.10 Psionic / Voracity +0.20 Cursed / Dark sustenance Hate per kill: +2.00 Psi per kill: +1.00 Mindpower: +4 Mental crit. chance: +4% It can be used to inflict mind damage; gain psi and hate, placing all other charms into a 20 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. nature's pulsing mindstar of frost (12.5-13.75 power, 32 apr, mind damage)nature's pulsing mindstar of frost (12.5-13.75 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 12.5 - 13.8 Uses stats: 45% Wil, 25% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 5 cold Changes resistances: +3% blight / +5% cold Changes resistances penetration: +5% cold Changes damage: +3% nature / +7% cold Disease immunity: +16% Mindpower: +4 Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. pulsing mindstar (12.5-13.75 power, 32 apr, nature damage)pulsing mindstar (12.5-13.75 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 12.5 - 13.8 Uses stats: 45% Wil, 25% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Mindpower: +4 Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. pulsing mindstar of sand (13.5-14.85 power, 32 apr, mind damage)pulsing mindstar of sand (13.5-14.85 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.5 - 14.9 Uses stats: 45% Wil, 25% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 4 physical Changes resistances: +5% physical Changes resistances penetration: +6% physical Changes damage: +7% physical Mindpower: +4 Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. thorny mindstar (7-7.7 power, 24 apr, mind damage)thorny mindstar (7-7.7 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 7.0 - 7.7 Uses stats: 40% Wil, 20% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Mindpower: +3 Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. FlamebaneFlamebane Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 4 Attack speed: 80% Firing range: +9 When wielded/worn: Damage when the wearer is hit: 20 fire / 16 blight Changes damage: +30% fire Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. fungal rough leather sling of lightningfungal rough leather sling of lightning Requires: - Dexterity 11 - Talent Shoot Powered by arcane forces Infused by nature 4.00 Encumbrance. Type: weapon / sling ; tier 1 Attack speed: 80% Firing range: +6 Damage when this weapon hits(ranged): +6 lightning When wielded/worn: Changes damage: +9% lightning Talent mastery: +0.20 Wild-gift / Fungus It can be used to regenerate 74 life over 5 turns, placing all other charms into a 20 cooldown. Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. hardened leather sling of recursionhardened leather sling of recursion Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 3 Attack speed: 80% Firing range: +8 When this weapon hits: Shoot (10% chance level 1). Damage conversion: 35% temporal Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. mighty cured leather sling of powermighty cured leather sling of power Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 2 Attack speed: 80% Firing range: +7 When wielded/worn: Physical power: +7 Changes stats: +2 Str Changes resistances penetration: +12% physical Changes damage: +12% physical Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. mighty reinforced leather sling of firemighty reinforced leather sling of fire Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Attack speed: 80% Firing range: +9 Damage when this weapon hits(ranged): +7 fire When wielded/worn: Physical power: +12 Changes stats: +3 Str Changes damage: +14% fire Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. mighty rough leather sling of true flightmighty rough leather sling of true flight Requires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 1 Attack speed: 80% Firing range: +7 When wielded/worn: Accuracy: +6 Physical crit. chance: +6.0% Physical power: +6 Changes stats: +2 Str Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. reinforced leather sling of recursionreinforced leather sling of recursion Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 4 Attack speed: 80% Firing range: +9 When this weapon hits: Shoot (10% chance level 1). Damage conversion: 27% temporal Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. Staff of Arcane Supremacy (20-24 power, 4 apr, arcane damage)Staff of Arcane Supremacy (20-24 power, 4 apr, arcane damage) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. It is part of a set of items. Base power: 20.0 - 24.0 Uses stat: 150% Mag Damage type: Arcane Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% arcane Talent mastery: +0.20 Spell / Arcane Talent cooldown: Manathrust (-1 turn) Spellpower: +20 It can be used to activate talent Arcane Supremacy (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. |
This item will automatically be transmogrified when you leave the level. blighted elm magestaff of fate (10-12 power, 2 apr, lightning damage)blighted elm magestaff of fate (10-12 power, 2 apr, lightning damage) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Lightning Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% lightning Talent granted: +1 Command Staff Physical save: +3 Spell save: +3 Mental save: +3 Vim when firing critical spell: +2.00 Maximum vim: +11.00 Spellpower: +3 Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. elven-wood magestaff (25-30 power, 5 apr, fire damage)elven-wood magestaff (25-30 power, 5 apr, fire damage) Requires: - Magic 35 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Fire Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% fire Talent granted: +1 Command Staff Spellpower: +12 Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. elven-wood magestaff of protection (25-30 power, 5 apr, fire damage)elven-wood magestaff of protection (25-30 power, 5 apr, fire damage) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Fire Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +12% fire Changes damage: +25% fire Talent granted: +1 Command Staff Spellpower: +12 Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. greater elven-wood vilestaff of wizardry (25-30 power, 5 apr, blight damage)greater elven-wood vilestaff of wizardry (25-30 power, 5 apr, blight damage) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Blight Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Mag / +2 Wil Changes damage: +25% fire / +25% blight / +25% darkness / +25% acid Talent granted: +1 Command Staff Maximum mana: +24.00 Spellpower: +19 Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. surging elven-wood starstaff of power (25-30 power, 5 apr, temporal damage)surging elven-wood starstaff of power (25-30 power, 5 apr, temporal damage) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Temporal Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% temporal Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +19 Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. void walker's elven-wood magestaff of channeling (25-30 power, 5 apr, arcane damage)void walker's elven-wood magestaff of channeling (25-30 power, 5 apr, arcane damage) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Arcane Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% arcane Talent granted: +1 Command Staff Mana each turn: +0.21 Spellpower: +21 Spell crit. chance: +4% Defense after a teleport: +15 Resist all after a teleport: +8% Effect duration reduction after a teleport: +14% It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 30 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. balanced stralite waraxe of nature (30.5-42.7 power, 5 apr)balanced stralite waraxe of nature (30.5-42.7 power, 5 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 30.5 - 42.7 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Damage conversion: 33% nature When wielded/worn: Accuracy: +10 Defense: +13 Changes resistances: +8% all Changes resistances penetration: +8% nature One-handed war axes. |
This item will automatically be transmogrified when you leave the level. dwarven-steel waraxe of rage (22-30.8 power, 4 apr)dwarven-steel waraxe of rage (22-30.8 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 22.0 - 30.8 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +8 Changes stats: +1 Str Changes damage: +7% physical Stamina when hit: +0.90 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. flaming stralite waraxe of evisceration (33.5-46.9 power, 5 apr)flaming stralite waraxe of evisceration (33.5-46.9 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 33.5 - 46.9 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Special effect when this weapon crits: wounds the target Burst (radius 1) on hit: +11 fire When wielded/worn: Physical crit. chance: +7.0% Physical power: +9 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. huntsman's stralite waraxe of paradox (33.5-46.9 power, 5 apr)huntsman's stralite waraxe of paradox (33.5-46.9 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 33.5 - 46.9 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Damage when this weapon hits: +11 nature / +10 temporal Damage against: +20% Animal When wielded/worn: Damage when the wearer is hit: 10 temporal Changes resistances: +10% temporal One-handed war axes. |
This item will automatically be transmogrified when you leave the level. huntsman's stralite waraxe of shearing (32.5-45.5 power, 5 apr)huntsman's stralite waraxe of shearing (32.5-45.5 power, 5 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 32.5 - 45.5 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Damage when this weapon hits: +10 nature Damage against: +13% Animal When wielded/worn: Armour penetration: +11 Changes resistances penetration: +5% physical Changes damage: +9% physical One-handed war axes. |
This item will automatically be transmogrified when you leave the level. inquisitor's stralite waraxe of projection (30-42 power, 5 apr)inquisitor's stralite waraxe of projection (30-42 power, 5 apr) Requires: - Strength 35 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 30.0 - 42.0 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Special effect when this weapon crits: burns latent spell energy Damage when this weapon hits: +16 mind / +16 manaburn It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. One-handed war axes. |
This item will automatically be transmogrified when you leave the level. insidious stralite waraxe of ruin (34-47.6 power, 5 apr)insidious stralite waraxe of ruin (34-47.6 power, 5 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 34.0 - 47.6 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Damage when this weapon hits: +33 insidious poison When wielded/worn: Armour penetration: +10 Physical crit. chance: +12.0% Critical mult.: +14.00% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. quick stralite waraxe of massacre (38-53.2 power, 5 apr)quick stralite waraxe of massacre (38-53.2 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 38.0 - 53.2 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 90% When wielded/worn: Accuracy: +9 Changes stats: +2 Dex One-handed war axes. |
This item will automatically be transmogrified when you leave the level. stralite waraxe of massacre (44.5-62.3 power, 5 apr)stralite waraxe of massacre (44.5-62.3 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 44.5 - 62.3 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. hardened leather belthardened leather belt 1.00 Encumbrance. Type: armor / belt ; tier 3 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. hardened leather belt of burglaryhardened leather belt of burglary Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Lck Trap disarming bonus: +9 Stealth bonus: +5 Infravision radius: +2 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. spiritwalker's hardened leather beltspiritwalker's hardened leather belt Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +3 Mag Mana each turn: +0.23 Maximum mana: +26.00 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. spiritwalker's hardened leather belt of mageryspiritwalker's hardened leather belt of magery Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +8 Mag / +4 Wil Mana each turn: +0.18 Maximum mana: +20.00 Spell crit. chance: +3% A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. enveloping cashmere cloak of implacability (9 def, 0 armour)enveloping cashmere cloak of implacability (9 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +9 Physical save: +7 Mental save: +8 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. enveloping cashmere cloak of the hunt (9 def, 0 armour)enveloping cashmere cloak of the hunt (9 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +9 Fatigue: -6% Maximum life: +60.00 It can be used to activate talent Blinding Speed, placing all other charms into a 45 cooldown : Effective talent level: 2.0 Power cost: 45 out of 45/45. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. murderer's cashmere cloak of stability (2 def, 0 armour)murderer's cashmere cloak of stability (2 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +4 Armour penetration: +6 Defense: +2 Changes stats: +3 Cun / +1 Dex Physical save: +8 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. Anorach (3 def, 0 armour)Anorach (3 def, 0 armour) Infused by arcane disrupting forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes stats: +2 Wil Changes resistances: +15% nature / +3% fire Mindpower: +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. fearwoven silk robe of blight (+13%) (3 def, 0 armour)fearwoven silk robe of blight (+13%) (3 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes resistances: +13% blight Changes damage: +10% darkness / +13% blight Maximum hate: +9.00 Mindpower: +9 Mental crit. chance: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. focusing silk robe of Linaniil (3 def, 0 armour)focusing silk robe of Linaniil (3 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Mana each turn: +0.35 Psi each turn: +0.14 Maximum mana: +57.00 Spellpower: +4 Spell crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. mindwoven silk robe of Linaniil (3 def, 0 armour)mindwoven silk robe of Linaniil (3 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Mana each turn: +0.20 Maximum mana: +41.00 Spellpower: +5 Spell crit. chance: +4% Mindpower: +3 Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. slimy silk robe of the mountain (+11%) (3 def, 0 armour)slimy silk robe of the mountain (+11%) (3 def, 0 armour) Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Damage when the wearer is hit: 5 slime Changes resistances: +11% physical Changes damage: +11% physical A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. stormlord's silk robe of darkness (+11%) (3 def, 0 armour)stormlord's silk robe of darkness (+11%) (3 def, 0 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes stats: +6 Wil Changes resistances: +11% cold / +11% lightning / +19% darkness Changes damage: +10% cold / +9% lightning / +13% darkness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. Shockcrypt (0 def, 3 armour)Shockcrypt (0 def, 3 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Damage when the wearer hits(melee): 20 blight Changes resistances: +15% lightning / +9% blight A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. blood-soaked pair of rough leather boots of uncanny dodging (3 def, 1 armour)blood-soaked pair of rough leather boots of uncanny dodging (3 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +4 Physical crit. chance: +4.0% Physical power: +3 Armour: +1 Defense: +3 Ranged Defense: +3 Fatigue: +1% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. dreamer's pair of rough leather boots of uncanny dodging (3 def, 1 armour)dreamer's pair of rough leather boots of uncanny dodging (3 def, 1 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +3 Ranged Defense: +3 Fatigue: +1% Physical save: +6 Spell save: +6 Mental save: +6 A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. grounding pair of hardened leather boots of uncanny dodging (7 def, 3 armour)grounding pair of hardened leather boots of uncanny dodging (7 def, 3 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +7 Ranged Defense: +3 Fatigue: +3% Changes resistances: +7% lightning / +8% temporal A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. scholar's pair of hardened leather boots of evasion (8 def, 3 armour)scholar's pair of hardened leather boots of evasion (8 def, 3 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +8 Fatigue: +3% Spellpower: +4 It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 2.2 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 29% chance to completely evade them and granting you 18 defense for 14 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. traveler's pair of dwarven-steel boots of evasion (11 def, 4 armour)traveler's pair of dwarven-steel boots of evasion (11 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +11 Fatigue: -3% Maximum encumbrance: +35 It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 3.3 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 31% chance to completely evade them and granting you 22 defense for 14 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. wanderer's pair of dwarven-steel boots of evasion (7 def, 4 armour)wanderer's pair of dwarven-steel boots of evasion (7 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +7 Fatigue: +3% Changes stats: +3 Con Physical save: +9 Mental save: +6 It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 2.2 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 29% chance to completely evade them and granting you 18 defense for 14 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. Isekira (0 def, 1 armour)Isekira (0 def, 1 armour) Requires: - Talent Armour Training Infused by arcane disrupting forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +5 Dex / +5 Cun / +5 Mag Infravision radius: +3 See invisible: +12 Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. heroic dwarven-steel gauntlets of the juggernaut (0 def, 6 armour)heroic dwarven-steel gauntlets of the juggernaut (0 def, 6 armour) Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +6 Changes stats: +1 Con Physical save: +3 Spell save: +5 Mental save: +15 Maximum life: +48.00 It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 25% for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. augmenting cashmere wizard hat of knowledge (2 def, 0 armour)augmenting cashmere wizard hat of knowledge (2 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +3 Cun / +2 Wil Changes damage: +6% arcane / +7% fire / +5% cold / +5% lightning / +6% acid Mindpower: +3 A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. catburglar's dwarven-steel helm (0 def, 4 armour)catburglar's dwarven-steel helm (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +6 Dex Changes resistances: +7% darkness Infravision radius: +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. dwarven-steel helm of the bounder (0 def, 4 armour)dwarven-steel helm of the bounder (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +5 Str / +7 Dex A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. dwarven-steel helm of the bounder (0 def, 4 armour)dwarven-steel helm of the bounder (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +6 Str / +7 Dex A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. eldritch cashmere wizard hat (2 def, 0 armour)eldritch cashmere wizard hat (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Mana each turn: +1.10 Mana when hit: +1.60 Maximum mana: +53.00 It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 7 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. grounding dwarven-steel helm of knowledge (0 def, 4 armour)grounding dwarven-steel helm of knowledge (0 def, 4 armour) Requires: - Talent Armour Training Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +3 Cun / +3 Wil Changes resistances: +8% lightning / +8% temporal Mindpower: +4 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. thaloren dwarven-steel helm of trickery (0 def, 4 armour)thaloren dwarven-steel helm of trickery (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +6 Armour: +4 Fatigue: +4% Changes stats: +3 Dex / +1 Wil / +2 Cun Mental save: +7 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. dwarven-steel mail armour (3 def, 8 armour)dwarven-steel mail armour (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 Fatigue: +16% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. fortifying stralite mail armour of fire resistance (4 def, 8 armour)fortifying stralite mail armour of fire resistance (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 Fatigue: +16% Changes stats: +2 Str / +4 Con Changes resistances: +20% fire Maximum life: +61.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. fortifying stralite mail armour of implacability (4 def, 14 armour)fortifying stralite mail armour of implacability (4 def, 14 armour) Requires: - Strength 38 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +14 Defense: +4 Fatigue: +9% Changes stats: +4 Str / +4 Con Physical save: +13 Maximum life: +30.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. impenetrable dwarven-steel mail armour of implacability (3 def, 17 armour)impenetrable dwarven-steel mail armour of implacability (3 def, 17 armour) Requires: - Strength 28 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +17 Defense: +3 Fatigue: +11% Physical save: +7 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. impenetrable stralite mail armour of clarity (4 def, 22 armour)impenetrable stralite mail armour of clarity (4 def, 22 armour) Requires: - Strength 38 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +22 Defense: +4 Fatigue: +16% Mental save: +12 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. radiant stralite mail armour of spell shielding (4 def, 8 armour)radiant stralite mail armour of spell shielding (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Powered by arcane forces Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 Fatigue: +16% Changes stats: +3 Wil Damage when the wearer is hit: 6 light Changes resistances: +14% darkness / +12% blight Spell save: +13 Light radius: +1 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Furnaceobsidian (4 def, 7 armour)Furnaceobsidian (4 def, 7 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 Fatigue: +8% Changes stats: +5 Cun Changes damage: +27% fire Infravision radius: +3 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. cleansing hardened leather armour of cold resistance (3 def, 6 armour)cleansing hardened leather armour of cold resistance (3 def, 6 armour) Requires: - Strength 16 Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +8% Changes resistances: +15% cold / +15% nature / +13% blight A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. cured leather armour of Eyal (2 def, 4 armour)cured leather armour of Eyal (2 def, 4 armour) Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Life regen: +0.90 Maximum life: +50.00 Healing mod.: +17% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. enlightening reinforced leather armour of acid resistance (4 def, 7 armour)enlightening reinforced leather armour of acid resistance (4 def, 7 armour) Requires: - Strength 18 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 Fatigue: +8% Changes stats: +5 Cun / +3 Wil Changes resistances: +20% acid Mental save: +15 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. reinforced leather armour of Eyal (4 def, 7 armour)reinforced leather armour of Eyal (4 def, 7 armour) Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 Fatigue: +8% Life regen: +1.30 Maximum life: +64.00 Healing mod.: +19% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. Magmanight (7 def, 13 armour)Magmanight (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 Fatigue: +26% Damage when the wearer is hit: 16 arcane / 20 fire Changes resistances penetration: +20% fire Changes damage: +15% arcane / +12% fire A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. enlightening steel plate armour of clarity (4 def, 9 armour)enlightening steel plate armour of clarity (4 def, 9 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 Fatigue: +22% Changes stats: +2 Cun / +2 Wil Mental save: +26 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. fortifying stralite plate armour of clarity (7 def, 13 armour)fortifying stralite plate armour of clarity (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 Fatigue: +26% Changes stats: +2 Str / +5 Con Mental save: +14 Maximum life: +49.00 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. stralite plate armour (7 def, 13 armour)stralite plate armour (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 Fatigue: +26% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. stralite plate armour of the dragon (7 def, 13 armour)stralite plate armour of the dragon (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 Fatigue: +26% Changes stats: +2 Str / +3 Con Changes resistances: +9% physical / +9% fire / +9% cold / +9% lightning / +10% acid Talent cooldown: Rush (-5 turns) Disarm immunity: +26% Stun/Freeze immunity: +26% Knockback immunity: +29% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Arina (10 def, 14 armour, 141.5 block)Arina (10 def, 14 armour, 141.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +14 Defense: +10 Ranged Defense: +10 Fatigue: +14% Talent granted: +4 Block Spell save: +15 Silence immunity: +25% Stun/Freeze immunity: +20% Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. Islyretira (10 def, 2 armour, 143.5 block)Islyretira (10 def, 2 armour, 143.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Crafted by a master Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Changes stats: +5 Cun / +7 Con Talent granted: +4 Block Physical save: +12 Mindpower: +10 Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. Squalorhash (10 def, 2 armour, 144 block)Squalorhash (10 def, 2 armour, 144 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature Infused by arcane disrupting forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Damage when the wearer hits(melee): 8 nature Changes resistances: +5% arcane / +15% light / +12% temporal Talent granted: +4 Block Spell save: +12 Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. living stralite shield of fire resistance (+21%) (10 def, 2 armour, 141.5 block)living stralite shield of fire resistance (+21%) (10 def, 2 armour, 141.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Damage when the wearer is hit: 14 nature Changes resistances: +21% fire / +14% nature / +14% blight Talent granted: +4 Block Maximum life: +44.00 Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. reinforced stralite shield of cold resistance (+19%) (10 def, 9 armour, 172.5 block)reinforced stralite shield of cold resistance (+19%) (10 def, 9 armour, 172.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +9 Defense: +10 Ranged Defense: +10 Fatigue: +14% Changes resistances: +19% cold Talent granted: +4 Block Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. stralite shield (10 def, 2 armour, 139.5 block)stralite shield (10 def, 2 armour, 139.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Talent granted: +4 Block Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. stralite shield of harmony (10 def, 2 armour, 142.5 block)stralite shield of harmony (10 def, 2 armour, 142.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Talent mastery: +0.30 Wild-gift / Harmony Talent granted: +4 Block It can be used to activate talent Waters of Life, placing all other charms into a 30 cooldown : Effective talent level: 4.8 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: The waters of life flow through you, purifying any poisons or diseases currently affecting you. For 9 turns, all poisons and diseases will heal you instead of damaging you. When activated, it also heals you for 39 life per diseases or poisons on you. The healing per disease/poison will increase with your Willpower. Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. Obsidianraze (13/13, 45.5-63.7 power, 14 apr)Obsidianraze (13/13, 45.5-63.7 power, 14 apr) Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 45.5 - 63.7 Uses stats: 70% Dex, 50% Str Damage type: Physical Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 13 Damage when this weapon hits(ranged): +28 arcane Burst (radius 1) on hit: +12 darkness Burst (radius 2) on crit: +12 darkness Damage conversion: 40% darkness Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. deadly quiver of yew arrows of accuracy (11/11, 45-63 power, 10 apr)deadly quiver of yew arrows of accuracy (11/11, 45-63 power, 10 apr) Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 45.0 - 63.0 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy: +16 Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 11 Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. enchanted quiver of yew arrows of amnesia (12/12, 33-46.2 power, 10 apr)enchanted quiver of yew arrows of amnesia (12/12, 33-46.2 power, 10 apr) Requires: - Dexterity 24 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 33.0 - 46.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 12 Turns elapse between self-loadings: 3 Special effect when this weapon hits: 25% chance to put talents on cooldown When wielded/worn: Ammo reloads per turns: +2 Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. huntsman's quiver of elven-wood arrows of annihilation (12/12, 49-68.6 power, 19 apr)huntsman's quiver of elven-wood arrows of annihilation (12/12, 49-68.6 power, 19 apr) Requires: - Dexterity 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 49.0 - 68.6 Uses stats: 50% Str, 70% Dex Damage type: Physical Armour Penetration: +19 Physical crit. chance: +10.5% Capacity: 12 Travel speed: +200% Damage when this weapon hits(ranged): +13 nature Damage against: +25% Animal Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. quiver of elven-wood arrows of the leech (14/14, 43.5-60.9 power, 14 apr)quiver of elven-wood arrows of the leech (14/14, 43.5-60.9 power, 14 apr) Requires: - Dexterity 35 Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 43.5 - 60.9 Uses stats: 50% Str, 70% Dex Damage type: Physical Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 14 Special effect when this weapon hits: leeches stamina from the target Damage when this weapon hits(ranged): +9 slime Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. self-loading quiver of elven-wood arrows of torment (11/11, 43.5-60.9 power, 14 apr)self-loading quiver of elven-wood arrows of torment (11/11, 43.5-60.9 power, 14 apr) Requires: - Dexterity 35 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 43.5 - 60.9 Uses stats: 50% Str, 70% Dex Damage type: Physical Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 11 Turns elapse between self-loadings: 4 Special effect when this weapon hits: 20% chance to torment the target When wielded/worn: Changes resistances penetration: +8% mind / +9% darkness Arrows are used with bows to pierce your foes to death. |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli 6 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
5 sapphire 5 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
This item will automatically be transmogrified when you leave the level. dwarven-steel pickaxe of endurance (dig speed 32 turns)dwarven-steel pickaxe of endurance (dig speed 32 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Fatigue: -6% It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
This item will automatically be transmogrified when you leave the level. dwarven-steel pickaxe of strength (dig speed 30 turns)dwarven-steel pickaxe of strength (dig speed 30 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +3 Str It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
5 jade 5 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
7 turquoise 7 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. XerutiraXerutira Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Armour: +6 Changes resistances: +4% physical / +5% arcane / +18% fire Disease immunity: +25% Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
This item will automatically be transmogrified when you leave the level. alchemist's lamp of the moonsalchemist's lamp of the moons Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +9% light Changes damage: +10% darkness Light radius: +3 Infravision radius: +2 It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 36.34 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
This item will automatically be transmogrified when you leave the level. ethereal alchemist's lampethereal alchemist's lamp Powered by arcane forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +4 Mag Spellpower: +2 Light radius: +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
This item will automatically be transmogrified when you leave the level. guard's brass lantern of the forgeguard's brass lantern of the forge Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 12 dreamforge Damage when the wearer is hit: 11 dreamforge Physical save: +6 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
This item will automatically be transmogrified when you leave the level. nightwalker's alchemist's lampnightwalker's alchemist's lamp Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 Changes stats: +4 Wil Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
4 ruby 4 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
useless but awesome rock useless but awesome rockInfused by nature 0.00 Encumbrance. Type: misc / rock Awesome rock!!! |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. battle-ranger's pouch of stralite shots (56/56, 41.5-49.8 power, 5 apr)battle-ranger's pouch of stralite shots (56/56, 41.5-49.8 power, 5 apr) Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 41.5 - 49.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 56 When wielded/worn: Ammo reloads per turns: +2 Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. deadly pouch of stralite shots of accuracy (17/17, 47.5-57 power, 5 apr)deadly pouch of stralite shots of accuracy (17/17, 47.5-57 power, 5 apr) Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 47.5 - 57.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy: +11 Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 17 Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. elemental pouch of stralite shots (17/17, 42.5-51 power, 5 apr)elemental pouch of stralite shots (17/17, 42.5-51 power, 5 apr) Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 42.5 - 51.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 17 Special effect when this weapon hits: random elemental effect Damage conversion: 15% fire / 15% cold / 17% lightning / 16% acid Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. enchanted pouch of stralite shots of paradox (23/23, 43.5-52.2 power, 5 apr)enchanted pouch of stralite shots of paradox (23/23, 43.5-52.2 power, 5 apr) Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 43.5 - 52.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 23 Turns elapse between self-loadings: 4 Damage when this weapon hits(ranged): +9 % chance to confuse / +9 temporal When wielded/worn: Ammo reloads per turns: +2 Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. pouch of stralite shots (21/21, 43-51.6 power, 5 apr)pouch of stralite shots (21/21, 43-51.6 power, 5 apr) Requires: - Dexterity 35 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 43.0 - 51.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 21 Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. hateful stralite torque of thermal psionic shield [power 109] (20 cooldown)hateful stralite torque of thermal psionic shield [power 109] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to setup a psionic shield, reducing all fire and cold damage by 109 for 6 turns, placing all other charms into a 20 cooldown. When used: 100% chance to regenerate 8 hate. Torques are made by powerful psionics to store psionic powers. |
5 amethyst 5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. striking elven-wood wand of firewall [power 281] (6 cooldown)striking elven-wood wand of firewall [power 281] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Talent granted: +2 Strike It can be used to creates a wall of flames lasting for 4 turns (dam 281 overall), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
5 quartz 5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
By Mucus McSnot the Cornac Oozemancer level 19
20th Haze 122nd year of Ascendancy at 21:17 see stats
By Mucus McSnot the Cornac Oozemancer level 23
28th Regrowth 123rd year of Ascendancy at 13:56 see stats
By Mucus McSnot the Cornac Oozemancer level 30
1st Mirth 123rd year of Ascendancy at 15:07 see stats
By Mucus McSnot the Cornac Oozemancer level 29
57th Pyre 123rd year of Ascendancy at 10:14 see stats
By Mucus McSnot the Cornac Oozemancer level 12
34th Dusk 122nd year of Ascendancy at 05:39 see stats
By Mucus McSnot the Cornac Oozemancer level 27
48th Pyre 123rd year of Ascendancy at 07:16 see stats
By Mucus McSnot the Cornac Oozemancer level 17
17th Haze 122nd year of Ascendancy at 03:45 see stats
By Mucus McSnot the Cornac Oozemancer level 26
45th Pyre 123rd year of Ascendancy at 01:05 see stats
By Mucus McSnot the Cornac Oozemancer level 20
2nd Decay 122nd year of Ascendancy at 20:05 see stats
By Mucus McSnot the Cornac Oozemancer level 19
20th Haze 122nd year of Ascendancy at 18:02 see stats
By Mucus McSnot the Cornac Oozemancer level 10
2nd Flare 122nd year of Ascendancy at 11:03 see stats
By Mucus McSnot the Cornac Oozemancer level 20
2nd Decay 122nd year of Ascendancy at 03:35 see stats
By Mucus McSnot the Cornac Oozemancer level 30
59th Pyre 123rd year of Ascendancy at 06:33 see stats
By Mucus McSnot the Cornac Oozemancer level 30
9th Mirth 123rd year of Ascendancy at 11:41 see stats
By Mucus McSnot the Cornac Oozemancer level 19
38th Haze 122nd year of Ascendancy at 17:52 see stats
By Mucus McSnot the Cornac Oozemancer level 26
10th Pyre 123rd year of Ascendancy at 17:19 see stats
By Mucus McSnot the Cornac Oozemancer level 20
2nd Decay 122nd year of Ascendancy at 03:42 see stats
By Mucus McSnot the Cornac Oozemancer level 6
78th Pyre 122nd year of Ascendancy at 04:52 see stats
By Mucus McSnot the Cornac Oozemancer level 19
20th Haze 122nd year of Ascendancy at 21:17 see stats
By Mucus McSnot the Cornac Oozemancer level 18
17th Haze 122nd year of Ascendancy at 19:37 see stats
By Mucus McSnot the Cornac Oozemancer level 25
8th Pyre 123rd year of Ascendancy at 20:54 see stats
By Mucus McSnot the Cornac Oozemancer level 17
17th Haze 122nd year of Ascendancy at 10:25 see stats
Log
Mucus ooze hits brittle clear ooze for 50 nature damage.
You pickup 0.70 gold pieces.
Mucus McSnot hits slimy ooze for 91 nature damage.
Mucus McSnot killed slimy ooze!
Mucus McSnot hits brittle clear ooze for 78 nature damage.
Your summoned mucus ooze disappears.
Mucus ooze uses Slime Spit.
Fire drake shrugs off the effect 'Poisoned'!
Mucus ooze hits brittle clear ooze for 50 nature damage.
Fire drake roars!
Mucus McSnot resists!
Mucus ooze wanders around!.
Fire drake hits mucus ooze for 268 physical damage.
Fire drake killed mucus ooze!
Fire drake hits mucus ooze for 226 physical damage.
Fire drake killed mucus ooze!
Fire drake hits mucus ooze for 268 physical damage.
Fire drake hits Mucus McSnot for 239 physical, 239 physical damage (total 476.29).
Fire drake killed Mucus McSnot!
Fire drake hits mucus ooze for 268 physical damage.
Mucus McSnot the level 30 cornac oozemancer was shattered to death by a fire drake on level 2 of Sludgenest.
Mucus McSnot is no longer attuned.
Mucus McSnot deactivates Psiblades.
Mucus McSnot deactivates Wild Growth.
Mucus McSnot speeds up.
Mucus McSnot deactivates Mitosis.
Mucus McSnot stops regenerating health quickly.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.