Lorehri the level 1 Shalore Sun Paladin by -mikey

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.3
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceShalore
ClassSun Paladin
Level / Exp1 / 10%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 16)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic18 (base 16)
Willpower13 (base 10)
Cunning11 (base 10)

Resources

Life110/110
Positive50/50
Stamina108/108
Healing Factor1.0000003099961
Regeneration0.25000007749902

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage21
Accuracy5
Crit Chance1%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower18
Crit Chance1%
Speed1

Offense: Mind

Mindpower13
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)10.118138619369 (56.297102139833%)
Defense2
Ranged Defense2
Fatigue20
Physical Save8
Spell Save10
Mental Save8

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.00
1/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
0/5
0/5
0/5
Celestial / Sun1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.00
1/5
0/5
0/5
0/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
1/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
0/5
1/5
0/5

Effects

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Utterly Destroyed Died on the Eidolon Plane.
By Lorehri the Shalore Sun Paladin level 1
3rd Dusk 122nd year of Ascendancy at 07:32
see stats

Log

Orc blood mage calms down.

You require a weapon and a shield to use this talent.

Lorehri casts
Rune: Blink.
Lorehri is out of phase.

Orc warrior uses
Infusion: Movement.
Orc warrior is moving at extreme speed!

Orc blood mage casts
Blood Grasp.
Orc blood mage roars triumphantly.

Orc blood mage receives
21 healing from Orc blood mage's Blood Grasp.
Orc blood mage's Blood Grasp hits
Lorehri for 101 blight damage.
Lorehri the level 1 shalore sun paladin was debilitated by noxious blight before falling to death by an orc blood mage on level 1 of Ambush!.
You have no more lives left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Orc blood mage's Blood Grasp killed Lorehri!
Saving game...

Saving done.

To celebrate the
release's anniversary, I am happy to say I've slipped up
a little present in your inventory!

Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Lately the number of sightings of horrors have grown tremendously. People wander off the beaten paths only to be found years later, horribly mutated and partly insane, if they are found at all. It is becoming evident something is stirring deep below Maj'Eyal. That something is you.

Forbidden Cults, the third expansion for Tales of Maj'Eyal, offers a deep dive into the less savory (and more tentacly) parts of Eyal's lore to play in, along with two new classes, two new races, many new zones, horrors, artifacts and so on!


Resting starts...

Talent Healing Light is ready to use.
Talent Sun Ray is ready to use.
Talent Rune: Shielding is ready to use.
Talent Rune: Shatter Afflictions is ready to use.
Talent Rune: Blink is ready to use.
Talent Grace of the Eternals is ready to use.
Rested for 38 turns (stop reason: all resources and life at maximum).


Personal New Achievement: Utterly Destroyed!