









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Arcane Blade |
| Level / Exp | 23 / 31% |
| Size | medium |
| Lifes / Deaths | Killed by Beluletira the red jelly at level 18 on the 39th Dusk 122nd year of Ascendancy at 06:04 / 2Killed by Glorunor the ghoul at level 23 on the 9th Haze 122nd year of Ascendancy at 05:34 |
Primary Stats
| Strength | 31 (base 13) |
| Dexterity | 67 (base 12) |
| Constitution | 27 (base 10) |
| Magic | 70 (base 53) |
| Willpower | 33 (base 10) |
| Cunning | 72 (base 40) |
Resources
| Life | -188/669 |
| Mana | 201/347 |
| Stamina | 203/223 |
| Healing Factor | 1.1386945338482 |
| Regeneration | 2.5620627011585 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10.000000000002% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 32 |
| Accuracy | 64 |
| Crit Chance | 27% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 19 |
| Accuracy | 64 |
| Crit Chance | 34% |
| APR | 20 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 55 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Mind
| Mindpower | 43 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +5% |
| Acid | +24% |
| Nature | +24% |
| Temporal | +18% |
| Darkness | +6% |
| Arcane | +15% |
| Mind | +33% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +10% |
| Temporal | +15% |
| Acid | +5% |
| Lightning | +15% |
| Cold | +5% |
| Nature | +10% |
Defense: Base
| Armour (hardiness) | 30 (60%) |
| Defense | 37 |
| Ranged Defense | 37 |
| Fatigue | 0 |
| Physical Save | 41 |
| Spell Save | 43 |
| Mental Save | 45 |
Defense: Resistances
| Acid | + 32%( 70%) |
| Blight | + 21%( 70%) |
| Arcane | + 18%( 70%) |
| Mind | + 19%( 70%) |
| All | + 14%( 70%) |
| Light | + 19%( 70%) |
| Temporal | + 19%( 70%) |
| Physical | + 15%( 70%) |
| Fire | + 21%( 70%) |
| Nature | + 45%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 62% |
| Bleed Resistance | 100% |
| Silence Resistance | 10% |
| Fear Resistance | 100% |
| Pinning Resistance | 23% |
| Poison Resistance | 100% |
| Knockback Resistance | 21% |
Inscriptions (3/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 355 damage for 4 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 90 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (0 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Technique / Magical combat | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Spell / Conveyance | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You failed to protect the injured seer from death by Voryvea the giant venus flytrap. Escort: injured seer (level 3 of Trollmire) | failed |
You failed to protect the injured seer from death by Ivatha the treant. Escort: injured seer (level 4 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed minotaur nose. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed red crystal shard. * You've found the needed snow giant kidney. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| On feet | Xanobeth the Unlightresolve (5 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Res.pen +5% darkness Melee Ret 6 darkness ----- def ----- Armour +1 Defense +5 (+3 eff.) Resists +6% light +2% physical Phys.save +6 (+2 eff.) Spell.save +7 (+2 eff.) Mind.save +6 (+2 eff.) Cut- +10% A pair of boots made of leather. |
| Light source | Cloudspitter2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +6% lightning ----- def ----- Resists +3% nature +6% blight Max.HP +46.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Cloudclash (1 def, 0 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Wil dps ---------- Dmg.mod +6% darkness Res.pen +15% lightning +5% acid Melee Ret 4 acid ----- def ----- Defense +1 (+1 eff.) Resists +18% acid Phys.save +6 (+2 eff.) A pointy cloth hat, very wizardly... |
| On hands | Yvona the dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +4 Dex +3 Mag +5 Wil +3 Con dps ---------- Spell.pwr +6 (+2 eff.) Melee+ 4 arcane Dmg.mod +5% arcane +9% acid Acc +10 (+2 eff.) On Hit (Melee): * 10% chance to reduce armor by 36% ----- def ----- Armour +2 Fatigue +3% Resists +3% blight +5% arcane +3% acid Phys.save +10 (+3 eff.) Spell.save +4 (+1 eff.) Mind.save +6 (+2 eff.) Disarm- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 cooldown Level 5.2 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 35% and provides a 20% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | ash wand of shielding 'Gloreba' [power 188] (20 cooldown)2.0 T2 wand charm [Random Unique] Arcane While equipped: Stats +1 Dex ----- def ----- Armour +6 Die.at -40.00 life ---------- misc Stam/turn +2.00 Create a shield absorbing up to 188 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to heal for 46. 100% to increase all damage by 12% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Bregyrath the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Dmg.mod +18% mind Res.pen +15% temporal Acc +7 (+2 eff.) ----- def ----- Resists +6% mind Mind.save +3 (+1 eff.) ---------- misc Max.hate +2.00 Rings make your fingers look great! |
| On fingers | Oozescar0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +9% nature Res.pen +10% nature ----- def ----- Resists +9% fire Crit.chn- 10.00% Max.HP +20.00 Silence- +10% Disarm- +42% Pinning- +23% Knockbk- +21% Rings make your fingers look great! |
| Around neck | steel amulet 'Ravenbraid'0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +5 Dex +5 Cun +4 Con dps ---------- Mov.spd +10% Dmg.mod +18% temporal Res.pen +5% darkness Melee Ret 2 temporal On Hit (Melee): * 10% chance to reduce damage dealt by 22% ----- def ----- Fatigue -6% Resists +3% nature +6% temporal HP.reg +2.00 ---------- misc Stam/turn +0.70 Amulets make your neck look great! |
| In main hand | Eilinirilebeth the Shiverlore (10-12 power, 2 apr, arcane element)5.0 T1 staff 1H weapon [Rare] Master Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: Stats +2 Con dps ---------- Phys.crit +6.0% Spell.crit +3% Phys.pwr +30 (+10 eff.) Spell.pwr +9 (+3 eff.) Dmg.mod +10% arcane Res.pen +5% cold Acc +6 (+1 eff.) ----- def ----- Armour +6 ---------- misc Stam/turn +3.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| Around waist | hardened leather belt 'Cyralaith'1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +3 Str +4 Dex +8 Wil +10 Cun +3 Con dps ---------- Mind.pwr +5 (+2 eff.) Against +22% Summoned Melee Ret 6 temporal ----- def ----- Crit.chn- 15.00% D.Red.from +26% Summoned Phys.save +12 (+4 eff.) Spell.save +12 (+4 eff.) Mind.save +26 (+9 eff.) A belt that goes around your waist. |
| In off hand | Shantiz the Stormblade (15-19 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Nature Power 15.0 - 19.5 Physical Uses 100% Dex Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
| Cloak | Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+4 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+4 eff.) Resists +30% nature +11% all Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
gold amulet0.1 T3 amulet jewelry [Normal] Amulets make your neck look great! |
Jetstrider (19-24 power, 7 apr)1.0 T3 dagger 1H weapon [Random Unique] Arcane/Master Power 19.0 - 24.7 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Hit: 20% Curse of Death 3 On Crit: * Wound the target dealing 170 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +3 Dex dps ---------- Phys.crit +8.0% Phys.pwr +6 (+2 eff.) Phys.spd +10% Dmg.mod +9% darkness Res.pen +25% darkness Acc +12 (+3 eff.) Sharp, short and deadly. |
Umbral Razor (25-32 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 25.0 - 32.5 Physical Uses 50% Dex, 15% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a beam of darkness, doing 126.99 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
dwarven-steel greatmaul (43-65 power, 2 apr)5.0 T3 greatmaul 2H weapon [Normal] Power 43.5 - 65.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Massive two-handed mauls. |
ash longbow 'Sleetdare'4.0 T2 longbow 2H weapon Reqs Shoot [Rare] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Ranged+ +12 acid On Crit.r2 +4 blight On Hit: * 20% chance to reduce strength, dexterity, and constitution by 27 While equipped: Stats +3 Str dps ---------- Phys.pwr +12 (+4 eff.) Res.pen +15% cold ----- def ----- Resists +18% blight Longbows are used to shoot arrows at your foes. |
dragonbone longbow 'Lightwill'4.0 T5 longbow 2H weapon Reqs Shoot [Random Unique] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +38 lightning On Hit.r1 +16 light While equipped: Stats +8 Str +9 Dex dps ---------- Phys.pwr +17 (+5 eff.) Dmg.mod +24% lightning Res.pen +12% physical Melee Ret 4 light 4 temporal ----- def ----- Resists +3% light Longbows are used to shoot arrows at your foes. |
Aerywyn (23-32 power, 4 apr)3.0 T3 longsword 1H weapon [Random Unique] Nature/Psionic Power 23.0 - 32.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +5 darkness Against +5% Living On Hit.r1 +20 acid On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +5 Str +5 Dex +6 Mag +4 Wil +8 Cun +6 Con dps ---------- Res.pen +10% arcane On Hit (Melee): * 10% chance to reduce armor by 36% Sharp, long, and deadly. |
Elodawen the Daymire4.0 T2 sling 1H weapon Reqs Shoot [Rare] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 Ranged+ +20 light While equipped: dps ---------- Phys.crit +3.0% Acc +7 (+2 eff.) ----- def ----- Resists +12% temporal +1% physical Disarm- +20% Slings are used to hurl stones or metal shots at your foes. |
Adutira (30-36 power, 6 apr, acid element)5.0 T5 staff 2H weapon [Random Unique] Arcane/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +8.0% Spell.crit +13% Crit.mult +13.00% Spell.pwr +23 (+7 eff.) Melee+ 41 arcane Dmg.mod +30% acid +3% temporal +12% mind Res.pen +15% temporal On Hit (Melee): * 10% chance to reduce all saves and defense by 27 ----- def ----- Resists +3% mind ---------- misc Mana/turn +0.23 Max.mana +193.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew vilestaff (20-24 power, 4 apr, darkness element)5.0 T3 staff 2H weapon [Normal] Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+3 eff.) Dmg.mod +20% darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dwarven-steel waraxe 'Woeswift' (19-26 power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Arcane Power 19.0 - 26.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +10 cold On Hit.r1 +12 light While equipped: dps ---------- Dmg.mod +12% temporal Res.pen +25% darkness ----- def ----- Resists +12% light One-handed war axes. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
linen cloak 'Cyrithra' (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Crit.mult +15.00% ----- def ----- Defense +7 (+3 eff.) Resists +9% lightning Phys.save +6 (+2 eff.) Mind.save +9 (+3 eff.) HP.reg +2.00 ---------- misc Equi/ret +0.04 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Vestments of the Conclave (0 def, 0 armour)2.0 T2 cloth armor [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +15% Spell.pwr +15 (+5 eff.) Dmg.mod +15% arcane ----- def ----- Resists +9% all An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
Swampraven (0 def, 10 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane/Psionic While equipped: Stats +8 Con dps ---------- Spell.crit +5% Spell.pwr +4 (+1 eff.) Dmg.mod +3% mind Res.pen +15% nature Acc +7 (+2 eff.) Melee Ret 4 nature ----- def ----- Armour +10 Hardiness +7% Fatigue +3% Resists +4% physical +6% mind +3% nature Phys.save +5 (+2 eff.) Mind.save +7 (+3 eff.) Disarm- +28% ---------- misc Mana/turn +0.12 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Ce'Nolaith (0 def, 7 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +10 Dex +2 Wil +4 Con ----- def ----- Armour +7 Fatigue +3% Resists +6% lightning A cap made of leather. |
cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Normal] While equipped: ----- def ----- Defense +2 (+1 eff.) A pointy cloth hat, very wizardly... |
cashmere wizard hat 'Unlightrace' (2 def, 0 armour)2.0 T3 head armor [Random Unique] Arcane/Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +5 (+2 eff.) Dmg.mod +13% blight +9% darkness +3% acid ----- def ----- Defense +2 (+1 eff.) Resists +13% blight +6% acid Shield.pwr +7% HP.reg +1.50 A pointy cloth hat, very wizardly... |
hardened leather cap of the depths (0 def, 3 armour)2.0 T3 head armor [Ego] Nature While equipped: ----- def ----- Armour +3 Fatigue +3% Resists +9% cold ---------- misc Breathe water A cap made of leather. |
Black Mesh (8 def, 2 armour, 120 block)7.0 T3 shield armor Reqs Shield usage training [Unique] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +5 Wil dps ---------- On shield block: * Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it ----- def ----- Armour +2 Defense +8 (+4 eff.) Rng.Def +8 (+4 eff.) Fatigue +6% Resists +25% blight +25% darkness ---------- misc Talents +1 Block On block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
Radianceonslaught (0 def, 4 armour, 43 block)7.0 T2 shield armor Reqs Shield usage training [Rare] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Spell.pwr +30 (+8 eff.) Dmg.mod +9% blight Res.pen +15% arcane ----- def ----- Armour +4 Fatigue +8% Resists +11% physical ---------- misc Vim/s.crit +2.00 Light +3 Talents +1 Block Handheld deflection devices. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
crystalomancer's iron pickaxe (dig speed 40 turns)3.0 T1 digger tool [Ego+] Arcane While equipped: Stats +1 Str +2 Mag dps ---------- Spell.crit +4% ---------- misc Max.mana +27.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Mikeal the Skeleton Arcane Blade level 15
19th Dusk 122nd year of Ascendancy at 19:35 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Mikeal the Skeleton Arcane Blade level 20
45th Dusk 122nd year of Ascendancy at 16:00 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Mikeal the Skeleton Arcane Blade level 10
1st Summertide 122nd year of Ascendancy at 11:52 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Mikeal the Skeleton Arcane Blade level 20
44th Dusk 122nd year of Ascendancy at 05:05 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Mikeal the Skeleton Arcane Blade level 19
44th Dusk 122nd year of Ascendancy at 05:04 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Mikeal the Skeleton Arcane Blade level 9
10th Mirth 122nd year of Ascendancy at 18:37 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Mikeal the Skeleton Arcane Blade level 5
4th Mirth 122nd year of Ascendancy at 07:26 see stats
The sky is falling! (Insane (Roguelike) difficulty)
Saw a huge meteor falling from the sky.By Mikeal the Skeleton Arcane Blade level 21
46th Dusk 122nd year of Ascendancy at 18:51 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Mikeal the Skeleton Arcane Blade level 20
45th Dusk 122nd year of Ascendancy at 22:35 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Mikeal the Skeleton Arcane Blade level 14
2nd Dusk 122nd year of Ascendancy at 19:09 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Mikeal the Skeleton Arcane Blade level 18
39th Dusk 122nd year of Ascendancy at 06:05 see stats
Log
The shield around Mikeal crumbles.
Mikeal feels death coming!
Glorunor the ghoul hits Mikeal for (96 absorbed), 0 cold, (73 absorbed), 47 darkness (47 total damage).
Bleeding from Glorunor the ghoul hits Mikeal for 57 physical damage.
Mikeal casts Flame.
Glorunor the ghoul is on fire!
Armoured skeleton warrior uses Overpower.
Armoured skeleton warrior slows down.
Mikeal is recovering from the damage!
Mikeal resists the knockback!
Mikeal's Flame hits Glorunor the ghoul for 36 fire damage.
Melee retaliation hits Armoured skeleton warrior for 3 acid, 2 nature, 5 darkness, 7 temporal, 14 nature, 3 acid, 2 nature, 5 darkness, 7 temporal, 14 nature, 3 acid, 2 nature, 5 darkness, 7 temporal, 14 nature (102 total damage).
Armoured skeleton warrior hits Mikeal for 152 physical, 53 physical, 60 physical (266 total damage).
Glorunor the ghoul casts Consume Soul.
Burning from Mikeal hits Glorunor the ghoul for 12 fire damage.
Glorunor the ghoul receives 658 healing.
Mikeal is freed from the rigor mortis.
Talent Lightning is ready to use.
Bleeding from Glorunor the ghoul hits Mikeal for 57 physical damage.
Mikeal performs a melee critical strike against Armoured skeleton warrior!
Armoured skeleton warrior shatters!
Mikeal hits Armoured skeleton warrior for 9 physical, 9 lightning, 5 arcane, 15 physical, 6 lightning, 4 arcane (50 total damage).
Melee retaliation hits Mikeal for 53 physical, 106 physical (159 total damage).
Glorunor the ghoul casts Invoke Darkness.
Mikeal killed Armoured skeleton warrior!
Burning from Mikeal hits Glorunor the ghoul for 9 fire damage.
Glorunor the ghoul hits Mikeal for 299 darkness damage.
Mikeal the level 23 skeleton arcane blade was swallowed by the void to death by Glorunor the ghoul on level 1 of Dreadfell.





























































































