Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Skeleton |
Class | Archer |
Level / Exp | 36 / 38% |
Size | medium |
Lifes / Deaths | Killed by Velura the greater telugoroth at level 23 on the 32nd Regrowth 123rd year of Ascendancy at 15:06 0 / 10Killed by Grand Corruptor at level 26 on the 24th Pyre 123rd year of Ascendancy at 15:15 Killed by faerlhing at level 27 on the 38th Pyre 123rd year of Ascendancy at 23:25 Killed by Silabeth the multi-hued drake at level 29 on the 58th Pyre 123rd year of Ascendancy at 23:19 Killed by Lord of Skulls (warrior) at level 29 on the 62nd Pyre 123rd year of Ascendancy at 03:47 Killed by elder vampire at level 29 on the 63rd Pyre 123rd year of Ascendancy at 15:58 Killed by orc cryomancer at level 33 on the 6th Dusk 123rd year of Ascendancy at 07:58 Killed by Areba the gigantic sandworm tunneler at level 34 on the 18th Dusk 123rd year of Ascendancy at 23:18 Killed by Emeleratha the skeleton archer at level 36 on the 10th Haze 123rd year of Ascendancy at 12:22 Killed by skeleton master archer at level 36 on the 10th Haze 123rd year of Ascendancy at 14:58 |
Primary Stats
Strength | 61 (base 26) |
Dexterity | 103 (base 65) |
Constitution | 13 (base 13) |
Magic | 96 (base 65) |
Willpower | 37 (base 9) |
Cunning | 63 (base 20) |
Resources
Life | -21/784 |
Positive | 135/155 |
Stamina | 226/312 |
Vim | 210/240 |
Healing Factor | 1.0283363011315 |
Regeneration | 0.25708407528287 |
Speed
Mental | -1.1102230246252E-14% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 5 |
See Stealth | 37.141571790036 |
See Invisible | 47.141571790036 |
Offense: Mainhand
Damage | 229 |
Accuracy | 70 |
Crit Chance | 53% |
APR | 19 |
Speed | 1.00 |
Offense: Spell
Spellpower | 63 |
Crit Chance | 28% |
Speed | 1 |
Offense: Mind
Mindpower | 38 |
Crit Chance | 17% |
Speed | 1 |
Offense: Damage Bonus
Acid | +10% |
Blight | +10% |
Physical | +15% |
Cold | +18% |
All | 0% |
Lightning | +28% |
Light | +18% |
Temporal | +18% |
Darkness | +21% |
Fire | +24% |
Mind | +24% |
Offense: Damage Penetration
Lightning | +19% |
Physical | +22% |
Temporal | +19% |
Fire | +24% |
Arcane | +14% |
Mind | +29% |
All | +9% |
Defense: Base
Armour (hardiness) | 12 (49.007671158813%) |
Defense | 55 |
Ranged Defense | 55 |
Fatigue | 0 |
Physical Save | 38 |
Spell Save | 40 |
Mental Save | 36 |
Defense: Resistances
Physical | + 24%( 70%) |
Lightning | + 42%( 70%) |
Light | + 24%( 70%) |
Temporal | + 19%( 70%) |
Cold | + 27%( 70%) |
Arcane | + 25%( 70%) |
Fire | + 39%( 70%) |
All | + 17%( 70%) |
Defense: Immunities
Stun Resistance | 50% |
Bleed Resistance | 100% |
Confusion Resistance | 30% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 437.31 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 108 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 580 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
Technique / Combat techniques | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Technique / Sniper | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Archery training | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Archery prowess | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 4/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Reflexes | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Marksmanship | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 4/5 |
Generic Talents
Corruption / Vile life | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Celestial / Chants | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 2/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. | active |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the lost defiler to the recall portal on level 2 of Daikara. Escort: lost defiler (level 2 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Daikara. Escort: temporal explorer (level 1 of Daikara)As a reward you improved Willpower by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 6 of Dreadfell. Escort: temporal explorer (level 6 of Dreadfell)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of precision. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit has completed an elixir of focus without your aid. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of voratun boots 'Flaretaint' (0 def, 5 armour) pair of voratun boots 'Flaretaint' (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +10 Mag +6 Wil +4 Cun offense ------ Physical Crit +5.0% Physical Power +6 (+1 eff.) Spellpower +10 (+3 eff.) Damage +10% acid +6% fire +24% mind +10% blight Ignore resists +15% fire +13% physical When Hit 6 mind defense ------ Armor +5 Fatigue +4% Physical save +15 (+6 eff.) Spell save +15 (+5 eff.) Mind save +14 (+6 eff.) Disease Resist +35% other ------- Stamina/turn +1.30 Max stamina +39.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | quiver of yew arrows 'Stokewish' (4/21, 57-80 power, 10 apr) quiver of yew arrows 'Stokewish' (4/21, 57-80 power, 10 apr)3.0 Encumbrance T3 arrow ammo [Rare] Master Weapon Damage 57.0 - 79.8 Physical Uses 50% Str, 50% Mag, 70% Dex Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +22.0% Capacity 21 Projectile Speed +200% On-crit, radius 2 +20 fire On Critical: * Wound the target dealing 326 physical damage across 5 turns and reducing healing by 50% While equipped: other ------- Reload +4 Arrows are used with bows to pierce your foes to death. |
Light source | Drefang the Cracklepassion Drefang the Cracklepassion1.0 Encumbrance T3 lite [Rare] Master While equipped: offense ------ Damage +9% lightning +18% temporal Ignore resists +10% lightning +10% temporal +5% arcane +9% all Ignore Armor +9 When Hit 4 lightning defense ------ Resistance +5% arcane Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Daimelarathel the Jetsting (0 def, 4 armour) Daimelarathel the Jetsting (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +9 Str +5 Wil offense ------ Physical Power +8 (+1 eff.) Damage +6% darkness defense ------ Armor +4 Fatigue +4% Resistance +8% physical Physical save +8 (+3 eff.) Mind save +3 (+1 eff.) Poison Resist +20% Stun Resist +20% other ------- Stamina/turn +3.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | cleansing stralite torque of mindblast [power 285] (10/15 cooldown) cleansing stralite torque of mindblast [power 285] (10/15 cooldown)2.0 Encumbrance T4 torque charm [Ego] Psionic Blast the opponent's mind dealing 353 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
On fingers | sneakthief's stralite ring of misery sneakthief's stralite ring of misery0.1 Encumbrance T4 ring jewelry [Ego++] Master/Psionic While equipped: Stats +10 Cun +5 Dex offense ------ On-Hit 24 physical On-Ranged-Hit 14 physical Accuracy +8 (+2 eff.) On-Hit (Melee): * 12% chance to reduce all saves and defense by 25 On-Hit (Ranged): * 17% chance to reduce all saves and defense by 25 other ------- Hate-on-crit +1.00 Max hate +9.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 4.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
On fingers | sneakthief's gold ring of misery sneakthief's gold ring of misery0.1 Encumbrance T3 ring jewelry [Ego++] Master/Psionic While equipped: Stats +9 Cun +6 Dex offense ------ On-Hit 10 physical On-Ranged-Hit 10 physical Accuracy +6 (+1 eff.) On-Hit (Melee): * 12% chance to reduce all saves and defense by 25 On-Hit (Ranged): * 12% chance to reduce all saves and defense by 25 other ------- Hate-on-crit +2.00 Max hate +9.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
Around waist | Neira's Memory Neira's Memory1.0 Encumbrance T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil defense ------ Confus Resist +30% Stun Resist +30% other ------- Mana-on-crit +3.00 Surround yourself with a magical shield (strength 340, based on Magic) for 10 turns. Uses 20 power out of 8/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
In main hand | Hellreign the dragonbone longbow Hellreign the dragonbone longbow4.0 Encumbrance T5 longbow 2H weapon [Random Unique] Master Weapon Damage 0.0 - 0.0 Physical Uses 50% Mag Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 On-Hit, radius 1 +12 fire While equipped: Stats +2 Str +3 Dex offense ------ Physical Crit +3.0% Physical Power +11 (+2 eff.) Accuracy +8 (+2 eff.) defense ------ Resistance +5% arcane +3% temporal Longbows are used to shoot arrows at your foes. |
On hands | brawler's voratun gauntlets of dexterity (+3) (0 def, 3 armour) brawler's voratun gauntlets of dexterity (+3) (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Ego+] Master While equipped: Stats +3 Str +6 Dex +2 Cun offense ------ Accuracy +10 (+2 eff.) defense ------ Armor +3 Fatigue +5% Physical save +9 (+4 eff.) other ------- Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Falerion (0 def, 0 armour) Falerion (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +6 Str +1 Dex +6 Mag +7 Wil offense ------ Spell Crit +11% Spellpower +23 (+6 eff.) Mindpower +5 (+2 eff.) Damage +19% lightning +18% fire +18% cold +15% physical Ignore resists +20% mind When Hit 4 mind defense ------ Resistance +9% lightning +27% fire +12% cold +13% all other ------- Mana/turn +0.29 EQ when Hit +0.16 Max mana +80.00 Max hate +4.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | Nerissra the Glintbreacher (2 def, 0 armour) Nerissra the Glintbreacher (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +3 Cun +3 Dex offense ------ Damage +18% light +15% darkness When Hit 6 light defense ------ Defense +2 (+1 eff.) Resistance +21% lightning +9% light A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Choker of Dread Choker of Dread0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +5 (+1 eff.) defense ------ Blind Resist +100% other ------- See Invisibility +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 28/60 The evilness of undeath radiates from this amulet. |
Inventory
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; lightning, temporal, darkness, cold, physical, acid) Prismatic Rune (6 turns; lightning, temporal, darkness, cold, physical, acid)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 lightning, 4 temporal, 5 darkness, 5 cold, 3 physical, 3 acid Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (298.00 temporal damage, removed from time 4 turns) Rune of the Rift (298.00 temporal damage, removed from time 4 turns)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Range 6 Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 351.64 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the duelist (damage 303; dur 4; cd 20) biting gale rune of the duelist (damage 303; dur 4; cd 20)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 20 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 302.79 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the wizard (range 8; phase 22; cd 17) blink rune of the wizard (range 8; phase 22; cd 17)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 8 Cooldown: 17 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 126; cd 15) shatter afflictions rune of the wizard (absorb 126; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 126 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the duelist (absorb 369; dur 4; cd 15) shielding rune of the duelist (absorb 369; dur 4; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 369 damage for 4 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Belidor the Corruptionrazor Belidor the Corruptionrazor0.1 Encumbrance T1 amulet jewelry [Rare] Disrupt While equipped: offense ------ Mind Crit +3% Damage +3% lightning When Hit 6 nature On-Hit (Melee): * 10% chance to slow global speed by 51% defense ------ Resistance +11% nature +11% blight Poison Resist +21% Disease Resist +22% Amulets make your neck look great! |
Cuthabers the Blazepanic Cuthabers the Blazepanic0.1 Encumbrance T3 amulet jewelry [Rare] Master While equipped: Stats +7 Dex +6 Cun +8 Con offense ------ Move Speed +10% Ignore resists +25% blight defense ------ Armor +2 Fatigue -6% Resistance +5% arcane Crit Resistance 5.00% Life Regen +3.00 Poison Resist +20% Teleport Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Stamina/turn +0.50 Light +3 Amulets make your neck look great! |
Ulfosin the Unlightshaper Ulfosin the Unlightshaper0.1 Encumbrance T1 amulet jewelry [Rare] Disrupt While equipped: Stats +1 Str offense ------ Physical Power +5 (+1 eff.) Accuracy +10 (+2 eff.) defense ------ Resistance +12% blight +11% nature +6% darkness Physical save +3 (+2 eff.) Poison Resist +22% Disease Resist +22% Amulets make your neck look great! |
grounding steel amulet of dexterity (+3) grounding steel amulet of dexterity (+3)0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex defense ------ Resistance +12% lightning Stun Resist +24% Amulets make your neck look great! |
starlit copper amulet of healing starlit copper amulet of healing0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +12% light +10% darkness Healmod +13% Blind Resist +20% Cut Resist +50% Heal: Puts all charms on 35 turn cooldown Effective talent level: 3.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 263 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
wanderer's copper amulet of cunning (+4) wanderer's copper amulet of cunning (+4)0.1 Encumbrance T1 amulet jewelry [Ego+] Nature/Master While equipped: Stats +4 Dex +5 Cun +4 Con offense ------ Move Speed +10% defense ------ Fatigue -5% Life Regen +2.00 other ------- Stamina/turn +0.50 Amulets make your neck look great! |
wanderer's gold amulet of cunning (+3) wanderer's gold amulet of cunning (+3)0.1 Encumbrance T3 amulet jewelry [Ego+] Nature/Master While equipped: Stats +3 Dex +10 Cun +5 Con offense ------ Move Speed +10% defense ------ Fatigue -5% Life Regen +3.00 other ------- Stamina/turn +0.50 Amulets make your neck look great! |
Jetparry Jetparry0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +3 Con offense ------ Damage +3% mind +3% darkness When Hit 6 darkness defense ------ Resistance +3% acid Physical save +6 (+3 eff.) Rings make your fingers look great! |
Ravenrock Ravenrock0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +1 Dex +2 Mag +4 Cun +3 Con offense ------ Damage +15% darkness Ignore resists +10% darkness defense ------ Physical save +6 (+3 eff.) other ------- See Invisibility +3 Rings make your fingers look great! |
Yveta the gold ring Yveta the gold ring0.1 Encumbrance T3 ring jewelry [Rare] Arcane While equipped: Stats +3 Cun +4 Str offense ------ Spell Crit +1% Critical power +15.00% Physical Power +10 (+2 eff.) Ignore resists +10% physical Accuracy +20 (+5 eff.) defense ------ Blind Resist +35% other ------- Infravision +4 See Stealth +13 See Invisibility +13 Rings make your fingers look great! |
copper ring 'Salomira' copper ring 'Salomira'0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: offense ------ Accuracy +5 (+1 eff.) defense ------ Defense +30 (+9 eff.) Resistance +1% physical Unlife -20.00 life Life +22.00 Disarm Resist +20% Pinning Resist +23% Knockbk Resist +20% Rings make your fingers look great! |
gladiator's gold ring =5 con ring= gladiator's gold ring =5 con ring=0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: Stats +6 Str +5 Con offense ------ Physical Power +8 (+1 eff.) Rings make your fingers look great! |
marksman's copper ring marksman's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +2 Dex offense ------ Accuracy +4 (+1 eff.) Rings make your fingers look great! |
mule's steel ring of perseverance mule's steel ring of perseverance0.1 Encumbrance T2 ring jewelry [Ego] Master While equipped: defense ------ Fatigue -5% Life Regen +2.00 Stun Resist +20% other ------- Encumbrance +24 Rings make your fingers look great! |
steel ring 'Brandwinnow' steel ring 'Brandwinnow'0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +8 Dex offense ------ Ignore resists +20% fire Accuracy +8 (+2 eff.) Ignore Armor +9 When Hit 6 physical defense ------ Defense +9 (+3 eff.) Resistance +3% physical Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
titan's gold ring of perseverance =STUN RESIST= titan's gold ring of perseverance =STUN RESIST=0.1 Encumbrance T3 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Con defense ------ Physical save +8 (+3 eff.) Life Regen +3.00 Stun Resist +26% Rings make your fingers look great! |
caustic elven-wood longbow of enduring caustic elven-wood longbow of enduring4.0 Encumbrance T4 longbow 2H weapon [Ego++] Nature Weapon Damage 0.0 - 0.0 Physical Uses 50% Mag Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +9 On-crit, radius 2 +8 acid +44 nature While equipped: Stats +14 Con +12 Wil offense ------ Ignore resists +20% acid +24% nature Ignore Armor +20 defense ------ Life +74.00 Longbows are used to shoot arrows at your foes. |
yew longbow 'Obsidianwarden' yew longbow 'Obsidianwarden'4.0 Encumbrance T3 longbow 2H weapon [Rare] Master Weapon Damage 0.0 - 0.0 Physical Uses 50% Mag Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +9 On-crit, radius 2 +8 cold While equipped: Stats +6 Dex offense ------ Damage +30% darkness defense ------ Crit Resistance 15.00% Unlife -80.00 life Blind Resist +20% Teleport Resist +20% Longbows are used to shoot arrows at your foes. |
balancing hardened leather belt of dampening balancing hardened leather belt of dampening1.0 Encumbrance T3 belt armor [Ego++] Nature/Master While equipped: Stats +4 Cun +4 Dex offense ------ Physical Crit +7.0% Mind Crit +7% defense ------ Resistance +6% acid +7% fire +5% lightning +7% cold A belt that goes around your waist. |
blurring rough leather belt of the mystic blurring rough leather belt of the mystic1.0 Encumbrance T1 belt armor [Ego] Arcane/Master While equipped: offense ------ Spellpower +4 (+1 eff.) defense ------ Defense +8 (+3 eff.) Mind save +6 (+3 eff.) Stealth +6 A belt that goes around your waist. |
noble's rough leather belt noble's rough leather belt1.0 Encumbrance T1 belt armor [Ego+] Master While equipped: Stats +4 Cun +3 Wil offense ------ Against +19% Summoned defense ------ Resist Against +15% Summoned A belt that goes around your waist. |
rough leather belt 'Aerudanne' rough leather belt 'Aerudanne'1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: Stats +1 Str +1 Dex +1 Con offense ------ Mindpower +23 (+8 eff.) Damage +9% physical defense ------ Resistance +3% mind Physical save +7 (+3 eff.) A belt that goes around your waist. |
Cloak of Deception Cloak of Deception1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +5 (+1 eff.) Mindpower +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Tundrasun the cashmere cloak (17 def, 0 armour) Tundrasun the cashmere cloak (17 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +2 Str +3 Con offense ------ Damage +9% arcane Ignore resists +25% arcane +10% cold defense ------ Defense +17 (+6 eff.) Resistance +12% light Physical save +12 (+5 eff.) Unlife -80.00 life Teleport Resist +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Issokan' (1 def, 0 armour) linen cloak 'Issokan' (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Dex +7 Mag +2 Cun offense ------ Spellpower +10 (+3 eff.) Ignore resists +5% blight Accuracy +4 (+1 eff.) Ignore Armor +4 defense ------ Defense +1 (+1 eff.) Spell save +3 (+1 eff.) other ------- Mana-on-crit +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of protection (1 def, 0 armour) linen cloak of protection (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego] Arcane While equipped: defense ------ Defense +1 (+1 eff.) Spell save +6 (+2 eff.) Mind save +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick linen cloak of Iron Throne (1 def, 6 armour) thick linen cloak of Iron Throne (1 def, 6 armour)2.0 Encumbrance T1 cloak armor [Ego] Master While equipped: Stats +1 Str +2 Con defense ------ Armor +6 Defense +1 (+1 eff.) Resistance +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Gleth the woollen robe (5 def, 0 armour) = stamina= Gleth the woollen robe (5 def, 0 armour) = stamina=2.0 Encumbrance T2 cloth armor [Rare] Nature While equipped: Stats +2 Str offense ------ Physical Crit +4.0% Critical power +5.00% Physical Power +10 (+2 eff.) Damage +12% cold defense ------ Defense +5 (+2 eff.) Resistance +18% cold +9% all other ------- Stamina/turn +3.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe 'Karegogen' (0 def, 0 armour) linen robe 'Karegogen' (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Rare] Nature While equipped: offense ------ Damage +11% physical defense ------ Resistance +3% lightning +11% physical +6% fire +6% nature +7% all Healmod +5% Pinning Resist +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
sunsealed woollen robe of power (3 def, 3 armour) sunsealed woollen robe of power (3 def, 3 armour)2.0 Encumbrance T2 cloth armor [Ego++] Arcane While equipped: Stats +3 Mag offense ------ Spellpower +12 (+3 eff.) Damage +9% light +5% all defense ------ Armor +3 Defense +3 (+1 eff.) Resistance +6% darkness +6% light +9% all Life +30.00 other ------- Light +1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of rough leather boots 'Duskoath' (5 def, 1 armour) pair of rough leather boots 'Duskoath' (5 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: defense ------ Armor +1 Defense +5 (+2 eff.) Fatigue -5% Resistance +9% darkness +1% physical Physical save +5 (+2 eff.) other ------- Encumbrance +22 A pair of boots made of leather. |
pair of rough leather boots 'Rimeward' (0 def, 1 armour) pair of rough leather boots 'Rimeward' (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +1 Cun +2 Con defense ------ Armor +1 Resistance +3% darkness Crit Resistance 15.00% Physical save +11 (+4 eff.) Spell save +6 (+2 eff.) Mind save +12 (+5 eff.) Silence Resist +10% Teleport Resist +10% A pair of boots made of leather. |
Brenumador (0 def, 2 armour) Brenumador (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Arcane While equipped: Stats +2 Dex +4 Cun +3 Con offense ------ On-Hit 5 light Damage +5% light defense ------ Armor +2 Resistance +7% light other ------- Mana-on-crit +2.00 Max mana +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Poxtorrent (0 def, 2 armour) Poxtorrent (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Master While equipped: Stats +2 Str +3 Dex offense ------ Damage +15% light Accuracy +23 (+5 eff.) On-Hit (Melee): * 20% chance to slow global speed by 51% defense ------ Armor +2 Unlife -60.00 life Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Spellhunt Remnants (1 def, 2 armour) Spellhunt Remnants (1 def, 2 armour)1.5 Encumbrance T1 hands armor [Unique] Disrupt/Master While equipped: Stats +2 Cun +2 Wil offense ------ Mind Crit +3% Mindpower +4 (+2 eff.) Damage +5% nature Ignore resists +5% nature defense ------ Armor +2 Defense +1 (+1 eff.) Spell save +4 (+1 eff.) Life +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
scouring hardened leather gloves of the nighthunter (0 def, 2 armour) =TRACK ITEM= scouring hardened leather gloves of the nighthunter (0 def, 2 armour) =TRACK ITEM=1.0 Encumbrance T2 hands armor [Ego++] Disrupt/Psionic While equipped: Stats +3 Cun offense ------ Accuracy +8 (+2 eff.) When Hit: * 26 arcane resource burn defense ------ Armor +2 Resistance +9% darkness Spell save +11 (+4 eff.) other ------- Infravision +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 15 turn cooldown Effective talent level: 2.0 Power cost 15 out of 15/15. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 19 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
steady drakeskin leather gloves of the starseeker (0 def, 3 armour) steady drakeskin leather gloves of the starseeker (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego+] Arcane/Psionic While equipped: Stats +2 Cun +2 Mag offense ------ Accuracy +5 (+1 eff.) defense ------ Armor +3 Resistance +7% light +6% darkness Physical save +7 (+3 eff.) Mind save +7 (+3 eff.) Disarm Resist +25% other ------- Infravision +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 20 turn cooldown Effective talent level: 1.0 Power cost 20 out of 20/20. Range 6 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 86.66 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
steady rough leather gloves of strength (+2) (0 def, 1 armour) steady rough leather gloves of strength (+2) (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Ego] Master/Psionic While equipped: Stats +2 Str offense ------ Physical Power +6 (+1 eff.) Accuracy +5 (+1 eff.) defense ------ Armor +1 Physical save +6 (+3 eff.) Mind save +5 (+2 eff.) Disarm Resist +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
storm dwarven-steel gauntlets of magic (+2) (0 def, 2 armour) storm dwarven-steel gauntlets of magic (+2) (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego] Arcane/Nature While equipped: Stats +2 Mag offense ------ On-Hit 5 lightning Damage +5% lightning +3% arcane defense ------ Armor +2 Fatigue +3% Resistance +5% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Betoba the rough leather cap (0 def, 1 armour) Betoba the rough leather cap (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +4 Cun +3 Dex offense ------ Ignore Armor +5 defense ------ Armor +1 Fatigue +1% Resistance +9% temporal +3% nature +3% darkness A cap made of leather. |
Loratoran the rough leather cap (0 def, 1 armour) Loratoran the rough leather cap (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +4 Dex +1 Con offense ------ Damage +6% acid +3% physical On-Hit (Melee): * 10% chance to reduce armor by 39% defense ------ Armor +1 Fatigue +1% other ------- Light +2 See Invisibility +9 A cap made of leather. |
Torchrip (1 def, 0 armour) Torchrip (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +4 Cun offense ------ Mind Crit +3% Mindpower +2 (+1 eff.) Damage +3% fire defense ------ Defense +1 (+1 eff.) other ------- Psi/turn +0.11 Infravision +3 A pointy cloth hat, very wizardly... |
dwarven-steel helm 'Beakan' (0 def, 4 armour) dwarven-steel helm 'Beakan' (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +5 Str +2 Dex offense ------ Physical Crit +2.0% Critical power +20.00% defense ------ Armor +4 Fatigue +4% Resistance +12% acid +2% physical other ------- Max stamina +30.00 Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 457.3 Physical damage. If the attack hits, the target is confused (45% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm 'Ebonypassion' (5 def, 10 armour) dwarven-steel helm 'Ebonypassion' (5 def, 10 armour)3.0 Encumbrance T3 head armor [Random Unique] Nature/Master While equipped: Stats +7 Dex +4 Cun +5 Con offense ------ Physical Power +30 (+6 eff.) Accuracy +9 (+2 eff.) When Hit: * 12% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +4% Resistance +18% darkness other ------- Infravision +5 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
hardened leather cap 'Khelotohell' (0 def, 3 armour) hardened leather cap 'Khelotohell' (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +7 Str +6 Dex defense ------ Armor +3 Fatigue +3% Resistance +12% lightning +15% darkness +9% blight Spell save +6 (+2 eff.) Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 457.3 Physical damage. If the attack hits, the target is confused (45% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
stabilizing rough leather cap (0 def, 1 armour) stabilizing rough leather cap (0 def, 1 armour)2.0 Encumbrance T1 head armor [Ego] Master While equipped: defense ------ Armor +1 Fatigue +1% Physical save +11 (+4 eff.) A cap made of leather. |
5 agate 5 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
343 alchemist agate 343 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx 5 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
12 aquamarine 12 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli 4 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 opal 11 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 sapphire 4 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Physical save +8 (+3 eff.) Spell save +8 (+3 eff.) Mind save +8 (+4 eff.) Item imbue powers: Defense +8 (+3 eff.) Physical save +8 (+3 eff.) Spell save +8 (+3 eff.) Mind save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+1 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+1 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Blazewisp the iron pickaxe (dig speed 29 turns) Blazewisp the iron pickaxe (dig speed 29 turns)3.0 Encumbrance T1 digger tool [Rare] Arcane While equipped: Stats +1 Str +1 Wil offense ------ When Hit 2 temporal defense ------ Resistance +9% lightning +6% temporal Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Spell cooldown 10% Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
8 emerald 8 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade 3 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 spinel 11 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise 4 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+2 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Cloudwither the brass lantern Cloudwither the brass lantern2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +3 Con +3 Wil offense ------ Physical Power +10 (+2 eff.) Damage +6% mind +3% physical When Hit 4 lightning defense ------ Resistance +1% physical other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(93 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Torantir the alchemist's lamp Torantir the alchemist's lamp1.0 Encumbrance T3 lite [Rare] Arcane While equipped: Stats +2 Cun +7 Str offense ------ Damage +8% light On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +10% darkness +6% temporal Crit Resistance 10.00% Affinity +5% light other ------- Light +6 Infravision +3 Sun Flare: Puts all charms on 30 turn cooldown Effective talent level: 3.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 189.76 light damage. At talent level 3 you gain 31% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
alchemist's lamp of corpselight alchemist's lamp of corpselight1.0 Encumbrance T3 lite [Ego+] Arcane While equipped: offense ------ Spell Crit +4% Spellpower +4 (+1 eff.) defense ------ Resistance +7% blight +5% darkness other ------- Light +4 Infravision +5 See Invisibility +9 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 turn cooldown Effective talent level: 1.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 17 blight damage or heals 23 life. Creatures standing in the retch also have 9% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
bright brass lantern of health bright brass lantern of health2.0 Encumbrance T1 lite [Ego] Nature/Master While equipped: defense ------ Life +40.00 other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
bloodstone bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 garnet 6 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 ruby 5 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rotveil [power 175] (10/15 cooldown) Rotveil [power 175] (10/15 cooldown)2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: offense ------ Ignore resists +15% nature On-Hit (Melee): * 10% chance to reduce armor by 39% defense ------ Resistance +9% blight +9% light +3% nature +5% arcane Blast the opponent's mind dealing 217 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to increase the duration of 2 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
evasive steel torque of gale force [power 160] (10/15 cooldown) evasive steel torque of gale force [power 160] (10/15 cooldown)2.0 Encumbrance T2 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 184 physical damage Puts all charms on 15 turn cooldown 100% to gain a 15% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
focusing steel torque of mindblast [power 150] (10/15 cooldown) focusing steel torque of mindblast [power 150] (10/15 cooldown)2.0 Encumbrance T2 torque charm [Ego+] Psionic Blast the opponent's mind dealing 186 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Mayygarin [power 296] (10/15 cooldown) Mayygarin [power 296] (10/15 cooldown)2.0 Encumbrance T3 totem charm [Rare] Nature While equipped: offense ------ Damage +3% blight defense ------ Resistance +3% blight +3% light Crit Resistance 15.00% Blind Resist +10% Disarm Resist +20% Heal yourself and all friendly characters within 10 spaces for 296 Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 18% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
extending ash totem of healing [power 218] (10/15 cooldown) extending ash totem of healing [power 218] (10/15 cooldown)2.0 Encumbrance T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 218 Puts all charms on 15 turn cooldown 100% to increase the duration of 1 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
9 amethyst 9 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
elm wand of conjuration [power 105] (10/15 cooldown) elm wand of conjuration [power 105] (10/15 cooldown)2.0 Encumbrance T1 wand charm [Ego] Arcane Fire a magical bolt dealing 124 cold damage Puts all charms on 15 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
elm wand of lightning storm 'Dairadin' [power 116] (10/15 cooldown) elm wand of lightning storm 'Dairadin' [power 116] (10/15 cooldown)2.0 Encumbrance T1 wand charm [Rare] Arcane While equipped: Stats +3 Mag offense ------ Physical Crit +3.0% Damage +9% blight Accuracy +10 (+2 eff.) other ------- Light +3 Create a radius 3 storm for 5 turns. Each turn, creatures within take 29 lightning damage and will be dazed for 1 turn (148 total damage) Puts all charms on 15 turn cooldown 100% to reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
2 moonstone 2 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+4 eff.) Physical save +10 (+4 eff.) Spell save +10 (+3 eff.) Mind save +10 (+4 eff.) Item imbue powers: Defense +10 (+4 eff.) Physical save +10 (+4 eff.) Spell save +10 (+3 eff.) Mind save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 quartz 7 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber 3 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Drizzy the Skeleton Archer level 30
2nd Summertide 123rd year of Ascendancy at 09:50 see stats
By Drizzy the Skeleton Archer level 30
79th Pyre 123rd year of Ascendancy at 02:00 see stats
By Drizzy the Skeleton Archer level 32
10th Flare 123rd year of Ascendancy at 13:05 see stats
By Drizzy the Skeleton Archer level 18
9th Haze 122nd year of Ascendancy at 16:43 see stats
By Drizzy the Skeleton Archer level 12
39th Dusk 122nd year of Ascendancy at 05:31 see stats
By Drizzy the Skeleton Archer level 31
6th Flare 123rd year of Ascendancy at 05:06 see stats
By Drizzy the Skeleton Archer level 18
11st Haze 122nd year of Ascendancy at 01:43 see stats
By Drizzy the Skeleton Archer level 25
61st Regrowth 123rd year of Ascendancy at 12:53 see stats
By Drizzy the Skeleton Archer level 29
59th Pyre 123rd year of Ascendancy at 23:36 see stats
By Drizzy the Skeleton Archer level 10
25th Dusk 122nd year of Ascendancy at 10:53 see stats
By Drizzy the Skeleton Archer level 20
20th Haze 122nd year of Ascendancy at 12:13 see stats
By Drizzy the Skeleton Archer level 30
78th Pyre 123rd year of Ascendancy at 00:02 see stats
By Drizzy the Skeleton Archer level 21
67th Haze 122nd year of Ascendancy at 14:56 see stats
By Drizzy the Skeleton Archer level 26
24th Pyre 123rd year of Ascendancy at 15:02 see stats
By Drizzy the Skeleton Archer level 32
6th Flare 123rd year of Ascendancy at 10:48 see stats
By Drizzy the Skeleton Archer level 12
55th Dusk 122nd year of Ascendancy at 14:58 see stats
By Drizzy the Skeleton Archer level 12
53rd Dusk 122nd year of Ascendancy at 17:12 see stats
By Drizzy the Skeleton Archer level 34
26th Dusk 123rd year of Ascendancy at 06:36 see stats
By Drizzy the Skeleton Archer level 26
36th Pyre 123rd year of Ascendancy at 22:59 see stats
By Drizzy the Skeleton Archer level 17
3rd Haze 122nd year of Ascendancy at 21:45 see stats
By Drizzy the Skeleton Archer level 33
6th Dusk 123rd year of Ascendancy at 07:58 see stats
By Drizzy the Skeleton Archer level 29
78th Pyre 123rd year of Ascendancy at 00:02 see stats
Log
The Shade of Telos's deep wound closes.
A shield forms around The Shade of Telos.
The Shade of Telos casts Curse of Impotence.
Drizzy is cursed.
Drizzy is knocked back!
The Shade of Telos's cold repulsion area effect hits Drizzy for (41 absorbed), 0 cold, (37 absorbed), 0 physical (0 total damage).
The Shade of Telos's ice storm area effect hits Drizzy for (82 absorbed), 0 cold (0 total damage).
The Shade of Telos's glacial vapour area effect hits Drizzy for (145 absorbed), 0 cold (0 total damage).
The Shade of Telos's glacial vapour area effect hits The Shade of Telos for 0 cold damage.
Skeleton master archer's Shoot hits Drizzy for (82 absorbed), 0 physical (0 total damage).
Skeleton master archer shoots!
Drizzy shoots!
Talent Called Shots is ready to use.
Talent Rune: Reflection Shield is ready to use.
Elder vampire uses Summon.
Elder vampire summons Ghast!
The Shade of Telos casts Ice Shards.
The Shade of Telos's is vulnerable to attacks and effects!
Drizzy's Shoot hits The Shade of Telos for (103 absorbed), 0 physical, (10 absorbed), 0 physical, (6 absorbed), 0 fire (0 total damage).
Drizzy is encased in ice!
Drizzy resists the wave!
Your shield crumbles under the damage!
The shield around Drizzy crumbles.
The Shade of Telos's cold repulsion area effect hits Drizzy for (41 absorbed), 0 cold, (37 absorbed), 0 physical (0 total damage).
The Shade of Telos's ice storm area effect hits Drizzy for (106 absorbed), 0 cold (0 total damage).
The Shade of Telos's glacial vapour area effect hits Drizzy for (36 absorbed), (44 to ice), 66 cold (66 total damage).
The Shade of Telos's glacial vapour area effect hits The Shade of Telos for 0 cold damage.
Skeleton master archer's Shoot hits Drizzy for (35 to ice), 53 physical (53 total damage).
Drizzy the level 36 skeleton archer was pierced to death by a skeleton master archer on level 5 of Ruins of Telmur.