Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Dwarf |
Class | Shadowblade |
Level / Exp | 28 / 27% |
Size | medium |
Lifes / Deaths | Killed by Belina the skeleton warrior at level 28 on the 4th Voratun 123rd year of Ascendancy at 04:49 / 1 |
Primary Stats
Strength | 33 (base 10) |
Dexterity | 75 (base 59) |
Constitution | 19 (base 10) |
Magic | 35 (base 27) |
Willpower | 20 (base 10) |
Cunning | 63 (base 37) |
Resources
Life | -291/714 |
Mana | 125/312 |
Stamina | 52/206 |
Healing Factor | 1.2291723257556 |
Regeneration | 0.30729308143878 |
Speed
Mental | +3.5083047578155E-12% |
Attack | 0% |
Movement | 0% |
Spell | +3.5083047578155E-12% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8 |
Infravision | 1 |
See Invisible | 12 |
Offense: Mainhand
Damage | 91 |
Accuracy | 71 |
Crit Chance | 37% |
APR | 37 |
Speed | 1.00 |
Offense: Offhand
Damage | 48 |
Accuracy | 71 |
Crit Chance | 32% |
APR | 32 |
Speed | 1.00 |
Offense: Spell
Spellpower | 34 |
Crit Chance | 21% |
Speed | 0.99999999999996 |
Offense: Mind
Mindpower | 29 |
Crit Chance | 17% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +23% |
Blight | +3% |
Physical | +39% |
Cold | +21% |
All | 0% |
Offense: Damage Penetration
Physical | +30% |
Darkness | +45% |
Cold | +31% |
All | +25% |
Defense: Base
Armour (hardiness) | 9 (51.69962066283%) |
Defense | 78 |
Ranged Defense | 78 |
Fatigue | 0 |
Physical Save | 23 |
Spell Save | 23 |
Mental Save | 28 |
Defense: Resistances
Blight | + 12%( 70%) |
Cold | + 45%( 70%) |
All | + 9%( 70%) |
Lightning | + 23%( 70%) |
Light | + 30%( 70%) |
Temporal | + 21%( 70%) |
Mind | + 14%( 70%) |
Darkness | + 44%( 70%) |
Nature | + 12%( 70%) |
Defense: Immunities
Pinning Resistance | 20% |
Instadeath Resistance | 100% |
Knockback Resistance | 20% |
Silence Resistance | 20% |
Poison Resistance | 10% |
Blind Resistance | 42% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 22% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 462% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 176 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
Cunning / Shadow magic | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 3/5 |
Cunning / Stealth | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Technique / Duelist | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Ambush | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| 5/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
beneficial effect | The target's critical strike damage bonus is increased by 19%. Shadowstrike |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed vial of wight ectoplasm. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed skeleton mage skull. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Agrimley the hermit has completed an elixir of focus without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed storm wyrm claw. * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
On feet | Xekira (0 def, 1 armour) Xekira (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +1 Dex offense ------ Physical Crit +4.0% Physical Power +3 (+1 eff.) Ignore Armor +4 defense ------ Armor +1 Resistance +3% nature Unlife -60.00 life Blind Resist +10% Silence Resist +20% other ------- Infravision +1 A pair of boots made of leather. |
Light source | Shocklore the brass lantern Shocklore the brass lantern2.0 Encumbrance T1 lite [Rare] Master While equipped: Stats +3 Cun +1 Con offense ------ Critical power +10.00% Damage +18% physical defense ------ Resistance +3% lightning other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Duskreaper (2 def, 0 armour) Duskreaper (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: offense ------ Damage +18% darkness +15% cold Ignore resists +10% darkness On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Defense +2 (+1 eff.) Resistance +3% temporal +22% cold Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A pointy cloth hat, very wizardly... |
On hands | Armiromitar (0 def, 2 armour) Armiromitar (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Master While equipped: Stats +5 Dex +2 Mag +3 Wil +5 Cun offense ------ Critical power +15.00% Spellpower/crit +4 Damage +3% blight Accuracy +7 (+1 eff.) Ignore Armor +10 defense ------ Armor +2 Pinning Resist +20% other ------- EQ when Hit +0.08 Mana-on-crit +2.00 Hate-on-crit +1.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 3 Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Isuthra the Greenrot [power 150] (15 cooldown) Isuthra the Greenrot [power 150] (15 cooldown)2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: offense ------ When Hit 2 nature defense ------ Resistance +3% blight +12% cold +6% mind Life +20.00 Poison Resist +10% Blast the opponent's mind dealing 150 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to heal for 30. Torques are made by powerful psionics to store psionic powers. |
On fingers | Eremalar the Healpunish Eremalar the Healpunish0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +3 Dex offense ------ Accuracy +6 (+1 eff.) On-Hit (Melee): * 20% chance to slow global speed by 46% defense ------ Resistance +12% lightning +6% cold +6% light Healmod +15% Knockbk Resist +20% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Rings make your fingers look great! |
On fingers | gladiator's steel ring of misery gladiator's steel ring of misery0.1 Encumbrance T2 ring jewelry [Ego++] Master/Psionic While equipped: Stats +5 Str +3 Cun +5 Con offense ------ Physical Power +6 (+2 eff.) On-Hit 5 physical On-Ranged-Hit 13 physical On-Hit (Melee): * 13% chance to reduce all saves and defense by 20 On-Hit (Ranged): * 10% chance to reduce all saves and defense by 20 other ------- Hate-on-crit +2.00 Max hate +7.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
Around neck | Voryvea the steel amulet Voryvea the steel amulet0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: Stats +2 Dex offense ------ Physical Power +15 (+5 eff.) Damage +15% physical Ignore resists +5% physical defense ------ Resistance +17% light +15% darkness Unlife -40.00 life Blind Resist +32% other ------- Light +2 See Invisibility +12 Amulets make your neck look great! |
In main hand | Umbral Razor (129% power, 10 apr) Umbral Razor (129% power, 10 apr)1.0 Encumbrance T2 dagger 1H weapon [Unique] Arcane Weapon Damage 129% Range: 1.0x-1.3x Uses 50% Cun, 50% Dex, 15% Mag Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +9.0% Attack Speed 100% Damage Conversion 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag offense ------ Damage +5% darkness Ignore resists +10% darkness defense ------ Resistance +10% darkness Stealth +10 Invoke Darkness: Effective talent level: 3.0 Power cost 20 out of 20/20. Range 10 Cooldown: 3 Travel.spd 2000% of base Is: necromancy and a spell Description: Conjures up a beam of darkness, doing 104.71 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Around waist | Balyran the rough leather belt Balyran the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: Stats +4 Mag +4 Wil offense ------ Spell Crit +4% Critical power +20.00% Physical Power +10 (+3 eff.) Damage +6% physical Accuracy +15 (+3 eff.) defense ------ Armor +6 Defense +15 (+3 eff.) A belt that goes around your waist. |
In off hand | elemental iron dagger (97% power, 5 apr) elemental iron dagger (97% power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Ego+] Arcane Weapon Damage 97% Range: 1.0x-1.3x Uses 50% Cun, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On Hit: * Create an explosion dealing 59 cold damage (1/turn) While equipped: offense ------ Damage +6% cold Ignore resists +6% cold Sharp, short and deadly. |
Cloak | murderer's cashmere cloak of the voidstalker (2 def, 0 armour) murderer's cashmere cloak of the voidstalker (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego++] Arcane/Master While equipped: Stats +2 Cun +3 Dex offense ------ Accuracy +5 (+1 eff.) Ignore Armor +4 defense ------ Defense +2 (+1 eff.) Resistance +13% darkness +10% temporal Out-of-Phase Defense +13 Out-of-Phase Resistance +11% Out-of-Phase Resilience +17% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Delogar the woollen robe (15 def, 0 armour) Delogar the woollen robe (15 def, 0 armour)2.0 Encumbrance T2 cloth armor [Rare] Psionic While equipped: Stats +4 Str +4 Dex +4 Cun offense ------ Critical power +11.00% Ignore Armor +5 defense ------ Defense +15 (+3 eff.) Resistance +9% all Unlife -80.00 life other ------- Hate-on-crit +3.00 Psi-on-crit +3.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
regeneration infusion of the duelist (heal 374; 15 cd) regeneration infusion of the duelist (heal 374; 15 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 374 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 327; 15 cd) regeneration infusion of the warrior (heal 327; 15 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 327 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the warrior (range 6; phase 16; cd 12) blink rune of the warrior (range 6; phase 16; cd 12)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 6 Cooldown: 12 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 16%, your defense is increased by 16 and all your resistances by 16%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune (regen 760% over 10 turns; mana 38; cd 13) manasurge rune (regen 760% over 10 turns; mana 38; cd 13)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 760% for 10 turns (0 total) and instantly restoring 38 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Belivena the Ravenstreak Belivena the Ravenstreak0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: offense ------ Ignore resists +10% darkness defense ------ Resistance +3% fire +16% temporal Spell save +3 (+2 eff.) Pinning Resist +20% Knockbk Resist +22% Amulets make your neck look great! |
Carrionstinger Carrionstinger0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: offense ------ Critical power +5.00% Accuracy +5 (+1 eff.) defense ------ Armor +2 Resistance +11% temporal +6% nature +1% physical Pinning Resist +20% Knockbk Resist +20% other ------- Stamina/turn +3.00 Amulets make your neck look great! |
Obsidianstar the copper amulet =3 MAG= Obsidianstar the copper amulet =3 MAG=0.1 Encumbrance T1 amulet jewelry [Rare] Arcane While equipped: Stats +3 Mag offense ------ Damage +6% darkness defense ------ Resistance +6% blight +3% darkness Cut Resist +10% Amulets make your neck look great! |
Withering Orbs Withering Orbs0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+3 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
insulating copper amulet of cunning (+2) insulating copper amulet of cunning (+2)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Cun defense ------ Resistance +10% fire +12% cold Amulets make your neck look great! |
steel amulet 'Elura' steel amulet 'Elura'0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +1 Cun +2 Wil offense ------ Mind Crit +2% Mindpower +5 (+3 eff.) defense ------ Resistance +10% lightning +7% physical +5% arcane Mind save +6 (+3 eff.) Confus Resist +12% Stun Resist +21% other ------- Stamina/turn +0.30 Max hate +2.00 Amulets make your neck look great! |
Shadefoe the steel ring Shadefoe the steel ring0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +6 Mag +1 Cun +2 Con offense ------ Damage +6% darkness When Hit 6 cold On-Hit (Melee): * 20% chance to reduce damage dealt by 17% defense ------ Fatigue -6% other ------- Encumbrance +24 Infravision +3 Rings make your fingers look great! |
copper ring 'Camarodig' copper ring 'Camarodig'0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +2 Con offense ------ Physical Crit +1.0% Damage +10% acid defense ------ Armor +2 Defense +20 (+4 eff.) Resistance +20% acid Rings make your fingers look great! |
copper ring 'Yvadhevena' copper ring 'Yvadhevena'0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: Stats +3 Wil offense ------ Physical Power +20 (+7 eff.) Damage +9% acid Ignore resists +5% physical defense ------ Defense +5 (+1 eff.) Resistance +6% acid Mind save +6 (+3 eff.) Rings make your fingers look great! |
gold ring of lightning (+24%) gold ring of lightning (+24%)0.1 Encumbrance T3 ring jewelry [Ego] Nature While equipped: offense ------ Damage +12% lightning defense ------ Resistance +24% lightning Rings make your fingers look great! |
mule's copper ring of clarity mule's copper ring of clarity0.1 Encumbrance T1 ring jewelry [Ego] Master/Psionic While equipped: defense ------ Fatigue -5% Mind save +6 (+3 eff.) Confus Resist +21% other ------- Encumbrance +21 Rings make your fingers look great! |
pixie's steel ring of light (+22%) =3 MAGIC RING= pixie's steel ring of light (+22%) =3 MAGIC RING=0.1 Encumbrance T2 ring jewelry [Ego+] Arcane While equipped: Stats +2 Cun +3 Mag offense ------ Spellpower +5 (+2 eff.) Damage +11% light defense ------ Resistance +22% light Rings make your fingers look great! |
psionicist's copper ring psionicist's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Psionic While equipped: Stats +2 Wil defense ------ Mind save +4 (+2 eff.) Rings make your fingers look great! |
treant's steel ring of lightning (+7%) =22 LIGHTNING RES RING= treant's steel ring of lightning (+7%) =22 LIGHTNING RES RING=0.1 Encumbrance T2 ring jewelry [Ego+] Nature While equipped: offense ------ Damage +11% lightning defense ------ Resistance +7% blight +7% nature +22% lightning Poison Resist +12% Disease Resist +10% Rings make your fingers look great! |
wizard's copper ring of the mind (+11%) =3 mag ring= wizard's copper ring of the mind (+11%) =3 mag ring=0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +3 Mag offense ------ Damage +11% mind defense ------ Resistance +11% mind Spell save +6 (+3 eff.) Rings make your fingers look great! |
Silent Blade (129% power, 10 apr) Silent Blade (129% power, 10 apr)1.0 Encumbrance T2 dagger 1H weapon [Unique] Master Weapon Damage 129% Range: 1.0x-1.3x Uses 35% Cun, 65% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +8.0% Attack Speed 100% On-hit +10 silence On Kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. While equipped: offense ------ Accuracy +10 (+2 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
Brenerominik the Corpsebright (111% power, 3 apr) =2 MAGIC WEPAON= Brenerominik the Corpsebright (111% power, 3 apr) =2 MAGIC WEPAON=3.0 Encumbrance T2 mace 1H weapon [Rare] Nature Weapon Damage 111% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% On-crit, radius 2 +23 fire While equipped: Stats +1 Str +2 Mag +3 Wil offense ------ Global Speed +2% Ignore resists +25% cold +9% fire On-Hit (Melee): * 10% chance to slow global speed by 46% Blunt and deadly. |
Tundraserpent (105% power, 2 apr) Tundraserpent (105% power, 2 apr)3.0 Encumbrance T1 mace 1H weapon [Rare] Master Weapon Damage 106% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +0.5% Attack Speed 100% While equipped: Stats +4 Cun offense ------ Damage +3% cold Accuracy +7 (+1 eff.) defense ------ Defense +5 (+1 eff.) Disarm Resist +20% other ------- Light +1 Infravision +2 Blunt and deadly. |
Elywyn the Morningsaw (118% power, 3 apr, acid element) Elywyn the Morningsaw (118% power, 3 apr, acid element)5.0 Encumbrance T2 staff 2H weapon [Rare] Arcane Weapon Damage 119% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +2% Spellpower +9 (+4 eff.) Damage +19% acid +15% light +6% lightning Ignore resists +5% light When Hit 2 cold defense ------ Resistance +9% lightning +15% cold other ------- Light +2 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Shockfiend the rough leather belt Shockfiend the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Master While equipped: offense ------ Damage +3% lightning When Hit 2 acid defense ------ Armor +2 Defense +9 (+2 eff.) Spell save +9 (+5 eff.) Stealth +5 Unlife -40.00 life A belt that goes around your waist. |
noble's rough leather belt of unlife noble's rough leather belt of unlife1.0 Encumbrance T1 belt armor [Ego++] Arcane/Master While equipped: Stats +3 Cun +4 Wil offense ------ Against +16% Summoned defense ------ Resistance +6% blight Resist Against +17% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Alodir the Oakbreacher (1 def, 0 armour) Alodir the Oakbreacher (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Con offense ------ Damage +9% nature Ignore resists +5% nature +5% temporal defense ------ Defense +1 (+0 eff.) Resistance +3% nature Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Bethalradhenor the cashmere cloak (2 def, 0 armour) =2 MAGIC CLOAK= Bethalradhenor the cashmere cloak (2 def, 0 armour) =2 MAGIC CLOAK=2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: Stats +2 Str +2 Mag +6 Wil defense ------ Defense +2 (+1 eff.) Life +42.00 other ------- Light +2 See Invisibility +21 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Khelotar the linen cloak (23 def, 0 armour) Khelotar the linen cloak (23 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +1 Dex +1 Con defense ------ Defense +23 (+5 eff.) Physical save +6 (+3 eff.) other ------- Max stamina +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
focusing woollen robe of corrosion (+16%) (0 def, 0 armour) =5 MAGIC ARMOR= focusing woollen robe of corrosion (+16%) (0 def, 0 armour) =5 MAGIC ARMOR=2.0 Encumbrance T2 cloth armor [Ego] Nature/Psionic While equipped: Stats +5 Mag +4 Wil offense ------ Damage +11% acid defense ------ Resistance +16% acid +9% all other ------- Mana/turn +0.14 Psi/turn +0.12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing woollen robe of fire (+22%) (0 def, 0 armour) focusing woollen robe of fire (+22%) (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego] Nature/Psionic While equipped: Stats +4 Mag +5 Wil offense ------ Damage +15% fire defense ------ Resistance +9% all +22% fire other ------- Mana/turn +0.13 Psi/turn +0.13 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Belolle the Lustrefiend (0 def, 1 armour) Belolle the Lustrefiend (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +6 Lck +4 Dex offense ------ Physical Crit +1.0% Damage +6% light defense ------ Armor +1 Resistance +3% physical Stealth +6 Unlife -40.00 life A pair of boots made of leather. |
Starsweeper (0 def, 1 armour) Starsweeper (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil offense ------ Damage +9% light On-Hit (Melee): * 10% chance to reduce armor by 29% defense ------ Armor +1 Resistance +3% light +9% acid Physical save +5 (+2 eff.) Spell save +6 (+3 eff.) Mind save +5 (+3 eff.) A pair of boots made of leather. |
pair of hardened leather boots of phasing (0 def, 3 armour) =2 MAGIC FEAT= pair of hardened leather boots of phasing (0 def, 3 armour) =2 MAGIC FEAT=2.0 Encumbrance T3 feet armor [Ego+] Arcane While equipped: Stats +2 Mag +3 Wil defense ------ Armor +3 Blink to a nearby random location (rad 9) Puts all charms on 25 turn cooldown A pair of boots made of leather. |
Rhoblek the Glitterspitter (0 def, 6 armour) Rhoblek the Glitterspitter (0 def, 6 armour)1.5 Encumbrance T2 hands armor [Random Unique] Nature/Master While equipped: Stats +3 Str +3 Dex +3 Cun offense ------ On-Hit 8 lightning Damage +5% lightning +6% blight On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 19 defense ------ Armor +6 Fatigue +3% Resistance +5% lightning Physical save +7 (+3 eff.) Mind save +8 (+4 eff.) Life +48.00 other ------- Light +3 Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel gauntlets of war-making (0 def, 2 armour) dwarven-steel gauntlets of war-making (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego+] Master While equipped: offense ------ Physical Crit +10.0% Spell Crit +6% Mind Crit +8% Critical power +7.00% defense ------ Armor +2 Fatigue +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
hardened leather gloves 'Delolagoblek' (0 def, 2 armour) hardened leather gloves 'Delolagoblek' (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Nature While equipped: Stats +3 Dex offense ------ On-Hit 9 nature Damage +4% nature Accuracy +10 (+2 eff.) defense ------ Armor +2 Resistance +9% acid +9% fire +7% nature Life Regen +2.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
polar hardened leather gloves (0 def, 2 armour) polar hardened leather gloves (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego] Nature While equipped: offense ------ On-Hit 7 cold Damage +5% cold defense ------ Armor +2 Resistance +5% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
psychic's dwarven-steel gauntlets of magic (+3) (0 def, 2 armour) psychic's dwarven-steel gauntlets of magic (+3) (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego] Arcane/Psionic While equipped: Stats +3 Mag offense ------ On-Hit 7 mind Damage +5% arcane +7% mind defense ------ Armor +2 Fatigue +3% Resistance +7% mind Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
storm hardened leather gloves of strength (+2) (0 def, 2 armour) =LIGHTING RES GLOVES= storm hardened leather gloves of strength (+2) (0 def, 2 armour) =LIGHTING RES GLOVES=1.0 Encumbrance T2 hands armor [Ego] Nature/Master While equipped: Stats +2 Str offense ------ Physical Power +6 (+2 eff.) On-Hit 6 lightning Damage +5% lightning defense ------ Armor +2 Resistance +7% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Glowwell (1 def, 0 armour) Glowwell (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Physical Crit +1.0% Accuracy +5 (+1 eff.) Ignore Armor +4 defense ------ Defense +1 (+0 eff.) Resistance +5% lightning +5% temporal other ------- Stamina/turn +3.00 Light +1 A pointy cloth hat, very wizardly... |
Helm of the Dwarven Emperors (0 def, 6 armour) =4 MAG HELM= Helm of the Dwarven Emperors (0 def, 6 armour) =4 MAG HELM=3.0 Encumbrance T2 head armor [Unique] Master While equipped: Stats +3 Wil +4 Mag offense ------ Damage +10% light defense ------ Armor +6 Fatigue +4% Resistance +10% darkness Blind Resist +30% Confus Resist +30% other ------- Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
Raintorrent the rough leather cap (0 def, 1 armour) Raintorrent the rough leather cap (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Str +1 Wil offense ------ Ignore resists +5% cold defense ------ Armor +1 Fatigue +1% Resistance +12% cold other ------- See Invisibility +3 A cap made of leather. |
Silyrena the linen wizard hat (6 def, 0 armour) Silyrena the linen wizard hat (6 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +3 Cun offense ------ Physical Power +10 (+3 eff.) Damage +3% mind Ignore Armor +4 defense ------ Defense +6 (+2 eff.) Resistance +3% mind Mind save +6 (+3 eff.) Unlife -60.00 life A pointy cloth hat, very wizardly... |
Dayarc the cured leather armour (6 def, 4 armour) Dayarc the cured leather armour (6 def, 4 armour)9.0 Encumbrance T2 light armor [Random Unique] Nature/Master While equipped: offense ------ Physical Crit +3.0% Critical power +11.00% Physical Power +5 (+2 eff.) Damage +9% temporal defense ------ Armor +4 Defense +6 (+2 eff.) Fatigue +7% Resistance +16% cold Life Regen +2.90 Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Stamina/turn +0.90 Light +2 A suit of armour made of leather. |
Galewitch (0 def, 9 armour) Galewitch (0 def, 9 armour)17.0 Encumbrance T2 massive armor Reqs - Massive armour training [Rare] Master While equipped: offense ------ Damage +9% lightning Ignore resists +15% lightning +20% acid On-Hit (Melee): * 10% chance to reduce damage dealt by 17% defense ------ Armor +9 Fatigue +22% Resistance +36% acid +3% darkness A suit of armour made of metal plates. |
Urugazor the quiver of ash arrows (17/17, 156% power, 12 apr) Urugazor the quiver of ash arrows (17/17, 156% power, 12 apr)3.0 Encumbrance T2 arrow ammo [Rare] Master Weapon Damage 156% Range: 1.0x-1.4x Uses 70% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +12 Critical Rate +13.5% Capacity 17 Projectile Speed +200% On-ranged-hit +16 blight +12 physical On Critical: * Wound the target dealing 207 physical damage across 5 turns and reducing healing by 50% While equipped: other ------- Reload +4 Arrows are used with bows to pierce your foes to death. |
6 agate 6 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
108 alchemist agate 108 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli 4 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe 'Eclipsefist' (dig speed 36 turns) iron pickaxe 'Eclipsefist' (dig speed 36 turns)3.0 Encumbrance T1 digger tool [Rare] Nature While equipped: Stats +1 Str +1 Wil offense ------ Damage +6% physical +6% nature +9% darkness defense ------ Defense +10 (+2 eff.) Resistance +10% nature While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 40 turns) iron pickaxe of endurance (dig speed 40 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +3 Str defense ------ Fatigue -4% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm Queen0.0 Encumbrance heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Betamira the brass lantern =2 CUNNING LITE= Betamira the brass lantern =2 CUNNING LITE=2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +2 Cun offense ------ Critical power +5.00% defense ------ Physical save +6 (+3 eff.) Healmod +11% other ------- Psi when Hit +0.12 Max hate +2.00 Max psi +50.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Branegoyalen Branegoyalen2.0 Encumbrance T1 lite [Rare] Master While equipped: Stats +3 Wil defense ------ Resistance +3% blight Spell save +3 (+2 eff.) Unlife -20.00 life Life Regen +4.00 Pinning Resist +10% other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Velylralle =3 MAGIC LITE= Velylralle =3 MAGIC LITE=2.0 Encumbrance T1 lite [Rare] Master While equipped: Stats +1 Wil +3 Mag offense ------ Mind Crit +2% Mindpower +20 (+10 eff.) Damage +12% mind defense ------ Blind Resist +21% Confus Resist +10% other ------- Max psi +10.00 Light +7 See Stealth +7 See Invisibility +5 Track: Puts all charms on 40 turn cooldown Effective talent level: 2.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 19 for 5 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Ivyldatira' brass lantern 'Ivyldatira'2.0 Encumbrance T1 lite [Rare] Psionic While equipped: defense ------ Armor +4 Resistance +1% physical Mind save +9 (+5 eff.) Teleport Resist +20% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Light +3 See Stealth +5 See Invisibility +8 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Sungash' brass lantern 'Sungash'2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +1 Con offense ------ Ignore Armor +2 When Hit 6 fire defense ------ Defense +5 (+1 eff.) Unlife -20.00 life Life +40.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
5 garnet 5 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
iron torque of gale force [power 105] (15 cooldown) iron torque of gale force [power 105] (15 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 146 physical damage Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. |
Viperqueen [power 145] (25 cooldown) Viperqueen [power 145] (25 cooldown)2.0 Encumbrance T2 totem charm [Random Unique] Nature While equipped: offense ------ When Hit 4 nature On-Hit (Melee): * 10% chance to slow global speed by 46% defense ------ Resistance +6% darkness Summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 310 Base Damage: 157 Armor: 6 All Resist: 10 Puts all charms on 25 turn cooldown 100% to increase all damage penetration by 10% for 2 turns. 100% to increase the duration of 2 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
Winterburst the yew totem of healing [power 254] (15 cooldown) Winterburst the yew totem of healing [power 254] (15 cooldown)2.0 Encumbrance T3 totem charm [Random Unique] Nature While equipped: Stats +3 Dex offense ------ Physical Crit +1.0% Ignore resists +5% physical When Hit 6 cold Heal yourself and all friendly characters within 10 spaces for 254 Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 15% for 2 turns. 100% to increase all damage by 16% for 2 turns. 100% to gain a 23% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
ash totem of stinging 'Gilurak' [power 200] (15 cooldown) =stinging totem= ash totem of stinging 'Gilurak' [power 200] (15 cooldown) =stinging totem=2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: offense ------ Spellpower +25 (+10 eff.) defense ------ Resistance +15% mind +9% blight Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Sting an enemy dealing 200 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
7 amethyst 7 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
elm wand of lightning storm 'Bleakhunt' [power 116] (15 cooldown) elm wand of lightning storm 'Bleakhunt' [power 116] (15 cooldown)2.0 Encumbrance T1 wand charm [Rare] Arcane While equipped: offense ------ Damage +6% darkness +3% physical defense ------ Resistance +3% acid +9% temporal Create a radius 3 storm for 5 turns. Each turn, creatures within take 23 lightning damage and will be dazed for 1 turn (116 total damage) Puts all charms on 15 turn cooldown 100% to reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
extending ash wand of shielding [power 182] (20 cooldown) extending ash wand of shielding [power 182] (20 cooldown)2.0 Encumbrance T2 wand charm [Ego] Arcane Create a shield absorbing up to 182 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to increase the duration of 2 beneficial effects by 1. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
2 quartz 2 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon 8 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Diablo the Dwarf Shadowblade level 11
4th Dearth 122nd year of Ascendancy at 22:15 see stats
By Diablo the Dwarf Shadowblade level 21
25th Steel 123rd year of Ascendancy at 01:56 see stats
By Diablo the Dwarf Shadowblade level 25
23rd Stralite 123rd year of Ascendancy at 12:33 see stats
By Diablo the Dwarf Shadowblade level 24
18th Gold 123rd year of Ascendancy at 04:33 see stats
By Diablo the Dwarf Shadowblade level 10
20th Wealth 122nd year of Ascendancy at 18:46 see stats
By Diablo the Dwarf Shadowblade level 20
31st Iron 123rd year of Ascendancy at 00:30 see stats
By Diablo the Dwarf Shadowblade level 6
19th Voratun 122nd year of Ascendancy at 14:21 see stats
By Diablo the Dwarf Shadowblade level 6
18th Profit 122nd year of Ascendancy at 15:31 see stats
By Diablo the Dwarf Shadowblade level 14
12nd Loss 122nd year of Ascendancy at 18:51 see stats
By Diablo the Dwarf Shadowblade level 26
28th Stralite 123rd year of Ascendancy at 03:18 see stats
By Diablo the Dwarf Shadowblade level 17
23rd Shortage 122nd year of Ascendancy at 14:50 see stats
Log
Diablo repels an attack from Silerilaith the ghoul.
Silerilaith the ghoul misses Diablo.
Worm that walks (servant of Silerilaith the ghoul) misses Diablo.
Worm that walks (servant of Silerilaith the ghoul) misses Diablo.
LIFE LOST WARNING!
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Diablo uses Disengage.
Diablo uses Stone Walking.
Diablo is dazed!
Diablo is not dazed anymore.
Diablo is no longer out of phase.
Talent Dual Strike is ready to use.
Rotting Disease from Silerilaith the ghoul hits Diablo for 24 blight damage.
Diablo uses Evasion.
Diablo tries to evade attacks.
Diablo uses Shadow Dance.
You begin your Shadow Dance.
Silerilaith the ghoul slows down.
Rotting Disease from Silerilaith the ghoul hits Diablo for 35 blight damage.
Belina the skeleton warrior casts Blood Spray.
Belina the skeleton warrior's spell attains critical power!
Diablo is afflicted by a weakness disease!
Silerilaith the ghoul is afflicted by a decrepitude disease!
Belina the skeleton warrior hits Silerilaith the ghoul for 134 blight damage.
Belina the skeleton warrior hits Diablo for 133 blight damage.
Diablo the level 28 dwarf shadowblade was fouled to death by Belina the skeleton warrior on level 4 of Ruined halfling complex.
You end your Shadow Dance.