Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Fuck Patrols Addon 1.4.8All World Map Patrols have been disabled because they're fucking annoying and nobody likes them. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Cornac |
Class | Shadowblade |
Level / Exp | 19 / 47% |
Size | medium |
Lifes / Deaths | Killed by Porythra the rogue sapper at level 19 on the 14th Pyre 123rd year of Ascendancy at 19:52 / 1 |
Primary Stats
Strength | 10 (base 10) |
Dexterity | 40 (base 34) |
Constitution | 19 (base 10) |
Magic | 37 (base 18) |
Willpower | 26 (base 10) |
Cunning | 55 (base 44) |
Resources
Life | -154/416 |
Mana | 289/374 |
Stamina | 118/194 |
Healing Factor | 1.0791723257555 |
Regeneration | 2.42813773295 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +9.9999999999999% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | -997 |
Infravision | 3 |
See Stealth | 7 |
See Invisible | 5 |
Stealth | 34 |
Offense: Mainhand
Damage | 37 |
Accuracy | 60 |
Crit Chance | 23% |
APR | 11 |
Speed | 1.00 |
Offense: Offhand
Damage | 21 |
Accuracy | 60 |
Crit Chance | 23% |
APR | 11 |
Speed | 1.00 |
Offense: Spell
Spellpower | 48 |
Crit Chance | 34% |
Speed | 1 |
Offense: Mind
Mindpower | 30 |
Crit Chance | 14% |
Speed | 1 |
Offense: Damage Bonus
Acid | +15% |
Arcane | +3% |
All | 0% |
Lightning | +13% |
Light | +27% |
Temporal | +4% |
Darkness | +22% |
Fire | +3% |
Nature | +9% |
Offense: Damage Penetration
Acid | +26% |
Mind | +5% |
All | 0% |
Darkness | +11% |
Light | +15% |
Temporal | +11% |
Lightning | +25% |
Fire | +10% |
Nature | +10% |
Defense: Base
Armour (hardiness) | 6 (35.65183292883%) |
Defense | 51 |
Ranged Defense | 51 |
Fatigue | 0 |
Physical Save | 19 |
Spell Save | 21 |
Mental Save | 27 |
Defense: Resistances
Blight | + 16%( 70%) |
Arcane | + 15%( 70%) |
Cold | + 14%( 70%) |
All | + 11%( 70%) |
Darkness | + 23%( 70%) |
Light | + 39%( 70%) |
Temporal | + 29%( 70%) |
Physical | + 14%( 70%) |
Lightning | + 19%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Confusion Resistance | 20% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 121 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 565% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
Technique / Duelist | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Stealth | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Technique / Dual techniques | 1.00 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Shadow magic | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 4/5 |
Spell / Phantasm | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Ambush | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 1/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 2/5 |
Effects
talent | Stealth |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed black mamba head. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed wretchling eyeball. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one chunk of ghoul flesh. Unfortunately for you, the chunks that regularly fall off ghouls won't do. I need one freshly carved off.' * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * You've found the needed length of troll intestine. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Islerita the pair of iron boots (0 def, 3 armour) Islerita the pair of iron boots (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: offense ------ Physical Crit +1.0% Physical Power +5 (+3 eff.) Ignore resists +11% darkness +11% temporal Accuracy +5 (+1 eff.) defense ------ Armor +3 Fatigue +2% Resistance +12% temporal +11% darkness +3% physical Out-of-Phase Defense +13 Out-of-Phase Resistance +10% Out-of-Phase Resilience +11% other ------- Psi when Hit +0.04 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | brass lantern 'Gleamwish' brass lantern 'Gleamwish'2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +2 Con offense ------ Damage +6% darkness Ignore resists +15% light defense ------ Defense +20 (+6 eff.) Resistance +3% light Mind save +6 (+3 eff.) other ------- Stamina/turn +3.00 Light +3 See Stealth +7 See Invisibility +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Kutir (0 def, 1 armour) Kutir (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +3 Con offense ------ Spell Crit +1% Critical power +5.00% Spellpower/crit +4 Accuracy +20 (+5 eff.) defense ------ Armor +1 Fatigue +1% other ------- Stamina when Hit +0.70 EQ when Hit +1.10 Max mana +20.00 A cap made of leather. |
On hands | temporal dwarven-steel gauntlets of spellstriking (0 def, 2 armour) temporal dwarven-steel gauntlets of spellstriking (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego+] Arcane While equipped: Stats +3 Mag +4 Wil offense ------ Spellpower +6 (+2 eff.) On-Hit 4 arcane 7 temporal On-Ranged-Hit 8 temporal Damage +3% arcane +4% temporal defense ------ Armor +2 Fatigue +3% Resistance +5% arcane +5% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Zedunaneg the dwarven-steel torque of mindblast [power 230] (40/15 cooldown) Zedunaneg the dwarven-steel torque of mindblast [power 230] (40/15 cooldown)2.0 Encumbrance T3 torque charm [Random Unique] Psionic While equipped: defense ------ Resistance +6% blight +3% temporal +3% darkness +3% cold Blast the opponent's mind dealing 230 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to reduce 1 talent cooldowns by 2. 100% to increase all damage by 13% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | sneakthief's copper ring of speed sneakthief's copper ring of speed0.1 Encumbrance T1 ring jewelry [Ego++] Master While equipped: Stats +5 Cun +5 Dex offense ------ Move Speed +10% Accuracy +12 (+3 eff.) defense ------ Defense +7 (+2 eff.) Blinding Speed: Puts all charms on 40 turn cooldown Effective talent level: 4.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 35% for 5 turns. Rings make your fingers look great! |
On fingers | conjurer's copper ring of misery conjurer's copper ring of misery0.1 Encumbrance T1 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +4 Mag +5 Wil +2 Cun offense ------ Spellpower +6 (+2 eff.) On-Hit 9 physical On-Ranged-Hit 8 physical On-Hit (Melee): * 12% chance to reduce all saves and defense by 20 On-Hit (Ranged): * 11% chance to reduce all saves and defense by 20 other ------- Hate-on-crit +1.00 Max hate +6.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
Around neck | gold amulet 'Lightningblow' gold amulet 'Lightningblow'0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +3 Con offense ------ Damage +6% lightning +9% acid Ignore resists +20% lightning +20% acid On-Hit (Melee): * 10% chance to slow global speed by 46% defense ------ Physical save +9 (+5 eff.) Life +35.00 Life Regen +2.00 Amulets make your neck look great! |
In main hand | elemental iron dagger of daylight (97% power, 5 apr) elemental iron dagger of daylight (97% power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Ego+] Arcane Weapon Damage 97% Range: 1.0x-1.3x Uses 50% Cun, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On-hit +5 light Damage Against +6% Undead On Hit: * Create an explosion dealing 83 lightning damage (1/turn) While equipped: offense ------ Damage +7% lightning Ignore resists +5% lightning Sharp, short and deadly. |
Around waist | Abyssdash the rough leather belt Abyssdash the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: Stats +7 Mag +6 Wil +1 Con offense ------ Spell Crit +4% Damage +3% fire Ignore resists +5% mind +10% fire A belt that goes around your waist. |
In off hand | elemental iron dagger (98% power, 5 apr) elemental iron dagger (98% power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Ego+] Arcane Weapon Damage 99% Range: 1.0x-1.3x Uses 50% Cun, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On Hit: * Create an explosion dealing 83 acid damage (1/turn) While equipped: offense ------ Damage +6% acid Ignore resists +6% acid Sharp, short and deadly. |
Cloak | linen cloak 'Oakvagrant' (1 def, 0 armour) linen cloak 'Oakvagrant' (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +1 Dex offense ------ Damage +9% nature Ignore resists +10% nature defense ------ Defense +1 (+0 eff.) Resistance +9% lightning Unlife -40.00 life Confus Resist +20% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Isylrana (0 def, 0 armour) Isylrana (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Random Unique] Arcane While equipped: Stats +2 Cun +1 Wil offense ------ Spell Crit +15% Critical power +10.00% Spellpower +24 (+8 eff.) Damage +27% light +16% darkness defense ------ Resistance +28% light +11% all other ------- Mana/turn +0.19 EQ when Hit +0.12 Psi when Hit +0.08 Max mana +66.00 Max psi +20.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion of the sneak (heal 150; cd 11) healing infusion of the sneak (heal 150; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 150 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the duelist (speed 625%; cd 10) movement infusion of the duelist (speed 625%; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 625% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the wizard (heal 260; 12 cd) regeneration infusion of the wizard (heal 260; 12 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 260 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Magmapain Magmapain0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun offense ------ Ignore resists +20% arcane When Hit 2 fire defense ------ Resistance +6% fire Amulets make your neck look great! |
copper amulet 'Sulfurstrike' copper amulet 'Sulfurstrike'0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Con defense ------ Armor +4 Defense +10 (+3 eff.) Resistance +6% blight +6% nature Healmod +5% Amulets make your neck look great! |
copper amulet of strength (+3) copper amulet of strength (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str Amulets make your neck look great! |
warrior's copper amulet of cunning (+3) warrior's copper amulet of cunning (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun defense ------ Resistance +6% physical other ------- Stamina/turn +0.30 Amulets make your neck look great! |
Quenchveil the copper ring Quenchveil the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +3 Cun offense ------ Damage +15% mind +9% cold Ignore resists +15% mind +10% acid On-Hit (Melee): * 10% chance to reduce armor by 34% defense ------ Defense +6 (+2 eff.) Rings make your fingers look great! |
titan's copper ring of lightning (+22%) =3 con= titan's copper ring of lightning (+22%) =3 con=0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con offense ------ Damage +11% lightning defense ------ Resistance +22% lightning Physical save +6 (+3 eff.) Rings make your fingers look great! |
iron dagger 'Xubeth' (97% power, 5 apr) iron dagger 'Xubeth' (97% power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Rare] Disrupt Weapon Damage 97% Range: 1.0x-1.3x Uses 50% Cun, 50% Dex Damage Physical Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.0% Attack Speed 100% On Hit: * 6% chance to slow global speed by 46% While equipped: Stats +3 Str offense ------ Damage +3% physical defense ------ Armor +6 Resistance +1% physical +3% temporal Disease Resist +10% Sharp, short and deadly. |
Shadowwrither Shadowwrither1.0 Encumbrance T1 belt armor [Rare] Master While equipped: offense ------ Physical Crit +4.0% Critical power +16.00% Physical Power +4 (+2 eff.) Mindpower +10 (+5 eff.) Ignore resists +15% nature +5% mind defense ------ Resistance +6% darkness other ------- Max hate +2.00 A belt that goes around your waist. |
linen cloak 'Erelydunantir' (7 def, 0 armour) linen cloak 'Erelydunantir' (7 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Str offense ------ Critical power +5.00% Ignore Armor +2 defense ------ Defense +7 (+2 eff.) Crit Resistance 5.00% Physical save +5 (+3 eff.) Unlife -60.00 life other ------- Max stamina +30.00 See Invisibility +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Eremedar the linen robe (20 def, 2 armour) Eremedar the linen robe (20 def, 2 armour)2.0 Encumbrance T1 cloth armor [Rare] Psionic While equipped: Stats +5 Mag +4 Wil defense ------ Armor +2 Defense +20 (+6 eff.) Resistance +3% light +7% all Disease Resist +20% Cut Resist +10% Knockbk Resist +10% other ------- Mana/turn +0.12 Psi/turn +0.11 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's Rags of the Sanctuary (0 def, 0 armour) =ASLEEP= dreamer's Rags of the Sanctuary (0 def, 0 armour) =ASLEEP=2.0 Encumbrance T1 cloth armor [Cosmetic Item] Psionic While equipped: defense ------ Resistance +11% darkness +10% mind +7% all Physical save +11 (+6 eff.) Spell save +11 (+5 eff.) Mind save +20 (+10 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Torazor the Dawnzeal (0 def, 1 armour) Torazor the Dawnzeal (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +6 Lck +3 Dex offense ------ Damage +6% light When Hit 6 light defense ------ Armor +1 Resistance +9% blight +6% fire +5% arcane Stealth +5 A pair of boots made of leather. |
Yvorivena (0 def, 1 armour) Yvorivena (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats +3 Dex +4 Mag +2 Wil +2 Cun offense ------ Damage +6% blight defense ------ Armor +1 other ------- See Invisibility +6 Blink to a nearby random location (rad 7) Puts all charms on 25 turn cooldown A pair of boots made of leather. |
pair of iron boots 'Chillspitter' (0 def, 3 armour) pair of iron boots 'Chillspitter' (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +2 Mag +4 Wil offense ------ Damage +3% cold defense ------ Armor +3 Fatigue +2% Resistance +6% fire +6% cold other ------- Mana-on-crit +2.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Iselratira the rough leather gloves (0 def, 1 armour) Iselratira the rough leather gloves (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Rare] Master While equipped: Stats +3 Dex +3 Wil offense ------ Physical Crit +1.0% Accuracy +11 (+3 eff.) Ignore Armor +2 defense ------ Armor +1 Resistance +6% mind Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
steady rough leather gloves of strength (+3) (0 def, 1 armour) steady rough leather gloves of strength (+3) (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Ego] Master/Psionic While equipped: Stats +3 Str offense ------ Physical Power +7 (+4 eff.) Accuracy +6 (+2 eff.) defense ------ Armor +1 Physical save +6 (+3 eff.) Mind save +6 (+3 eff.) Disarm Resist +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Obsidianfurnace (0 def, 1 armour) =60 unlife= Obsidianfurnace (0 def, 1 armour) =60 unlife=2.0 Encumbrance T1 head armor [Rare] Master While equipped: offense ------ Physical Crit +1.0% Ignore Armor +3 On-Hit (Melee): * 20% chance to reduce damage dealt by 17% defense ------ Armor +1 Fatigue +1% Resistance +6% acid Physical save +11 (+6 eff.) Unlife -60.00 life A cap made of leather. |
linen wizard hat 'Erelekhad' (1 def, 0 armour) linen wizard hat 'Erelekhad' (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +3 Str +1 Con offense ------ Damage +11% mind Ignore resists +15% temporal defense ------ Defense +1 (+0 eff.) Resistance +11% mind other ------- See Invisibility +6 A pointy cloth hat, very wizardly... |
rough leather cap 'Glowtooth' (0 def, 1 armour) rough leather cap 'Glowtooth' (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +2 Str +3 Con offense ------ Physical Crit +1.0% Physical Power +3 (+2 eff.) Damage +15% light Ignore resists +10% physical When Hit 2 light defense ------ Armor +1 Fatigue +1% other ------- Light +1 A cap made of leather. |
rough leather cap 'Muckpain' (0 def, 1 armour) rough leather cap 'Muckpain' (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +2 Dex +7 Wil +5 Cun +2 Con offense ------ Mindpower +4 (+2 eff.) Damage +3% cold When Hit 2 nature defense ------ Armor +1 Fatigue +1% A cap made of leather. |
shielding linen wizard hat of the mind (+10%) (1 def, 0 armour) =3 mag= shielding linen wizard hat of the mind (+10%) (1 def, 0 armour) =3 mag=2.0 Encumbrance T1 head armor [Ego] Arcane/Psionic While equipped: Stats +3 Mag offense ------ Damage +10% mind defense ------ Defense +1 (+0 eff.) Resistance +10% mind Spell save +6 (+3 eff.) A pointy cloth hat, very wizardly... |
agate agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
177 alchemist agate 177 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Galeblack the iron pickaxe (dig speed 36 turns) Galeblack the iron pickaxe (dig speed 36 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +3 Str +1 Dex offense ------ Damage +9% physical Accuracy +5 (+1 eff.) Ignore Armor +1 defense ------ Armor +4 Fatigue -4% Resistance +12% lightning Unlife -20.00 life While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 spinel 2 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Polytta Polytta2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ Physical Crit +2.0% Ignore resists +15% physical Ignore Armor +1 defense ------ Resistance +12% acid Physical save +7 (+4 eff.) Unlife -40.00 life Healmod +12% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Xanoyanor the iron torque of mindblast [power 105] (40/15 cooldown) Xanoyanor the iron torque of mindblast [power 105] (40/15 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: Stats +3 Dex offense ------ Ignore Armor +3 defense ------ Resistance +1% physical Unlife -40.00 life Blast the opponent's mind dealing 105 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to reduce fatigue by 21% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
dwarven-steel torque of clear mind [power 2] (40/25 cooldown) dwarven-steel torque of clear mind [power 2] (40/25 cooldown)2.0 Encumbrance T3 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers. |
elm totem of stinging [power 116] (40/15 cooldown) =STINGING= elm totem of stinging [power 116] (40/15 cooldown) =STINGING=2.0 Encumbrance T1 totem charm [Ego] Nature Sting an enemy dealing 126 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown Natural totems are made by powerful wilders to store nature power. |
amethyst amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
supercharged elm wand of shielding [power 140] (40/26 cooldown) =SHIELDING= supercharged elm wand of shielding [power 140] (40/26 cooldown) =SHIELDING=2.0 Encumbrance T1 wand charm [Ego] Arcane Create a shield absorbing up to 140 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 26 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 ametrine 2 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Tham the Cornac Shadowblade level 11
16th Dusk 122nd year of Ascendancy at 09:25 see stats
By Tham the Cornac Shadowblade level 10
10th Dusk 122nd year of Ascendancy at 01:40 see stats
By Tham the Cornac Shadowblade level 18
60th Haze 122nd year of Ascendancy at 17:55 see stats
By Tham the Cornac Shadowblade level 6
78th Pyre 122nd year of Ascendancy at 23:00 see stats
By Tham the Cornac Shadowblade level 9
3rd Dusk 122nd year of Ascendancy at 14:16 see stats
Log
Infusion: Movement is still on cooldown for 10 turns.
Infusion: Movement is still on cooldown for 10 turns.
Infusion: Movement is still on cooldown for 10 turns.
Armoured skeleton warrior casts Rune: Blink.
Armoured skeleton warrior is out of phase.
Rime Wraith from Porythra the rogue sapper hits Tham for 89 cold damage.
Rime Wraith from Porythra the rogue sapper hits Tham for 89 cold damage.
Tham uses Infusion: Wild.
Tham lessens the pain.
Tham slows down.
Tham uses Infusion: Wild.
Infusion: Wild is still on cooldown for 14 turns.
Tham uses Dual Strike.
Armoured skeleton warrior slows down.
Tham's spell attains critical power!
Melee retaliation hits Tham for 5 cold, 2 cold (7 total damage).
Tham hits Armoured skeleton warrior for 21 physical, 5 temporal, 2 arcane, 5 physical, 29 darkness, 72 acid (134 total damage).
Tham killed Armoured skeleton warrior!
Tham uses Evasion.
Tham tries to evade attacks.
Tham uses Shadow Dance.
You begin your Shadow Dance.
Tham speeds up.
Something hits Tham for 139 cold damage.
Rime Wraith from Porythra the rogue sapper hits Tham for 74 cold damage.
Tham the level 19 cornac shadowblade was iced to death by Porythra the rogue sapper on level 2 of The Maze.
Stealth is still on cooldown for 8 turns.
You end your Shadow Dance.