
















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Bulwark |
| Level / Exp | 32 / 23% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton warrior at level 10 on the 12nd Dusk 122nd year of Ascendancy at 05:55 / 149Killed by storm drake at level 10 on the 12nd Dusk 122nd year of Ascendancy at 08:35 Killed by onilug at level 10 on the 12nd Dusk 122nd year of Ascendancy at 10:14 Killed by Emulle the netherworm mass at level 10 on the 12nd Dusk 122nd year of Ascendancy at 11:21 Killed by Xita the chitinous spider at level 10 on the 12nd Dusk 122nd year of Ascendancy at 13:13 Killed by Xita the chitinous spider at level 10 on the 12nd Dusk 122nd year of Ascendancy at 13:41 Killed by Xita the chitinous spider at level 10 on the 12nd Dusk 122nd year of Ascendancy at 13:51 Killed by boiling horror at level 16 on the 54th Dusk 122nd year of Ascendancy at 08:14 Killed by naga myrmidon at level 16 on the 54th Dusk 122nd year of Ascendancy at 12:06 Killed by naga myrmidon at level 16 on the 54th Dusk 122nd year of Ascendancy at 14:52 Killed by naga myrmidon at level 16 on the 54th Dusk 122nd year of Ascendancy at 15:40 Killed by naga myrmidon at level 16 on the 54th Dusk 122nd year of Ascendancy at 17:58 Killed by Weirdling Beast at level 16 on the 55th Dusk 122nd year of Ascendancy at 00:29 Killed by Weirdling Beast at level 16 on the 55th Dusk 122nd year of Ascendancy at 02:04 Killed by Weirdling Beast at level 16 on the 55th Dusk 122nd year of Ascendancy at 04:00 Killed by Weirdling Beast at level 16 on the 55th Dusk 122nd year of Ascendancy at 04:38 Killed by Weirdling Beast at level 16 on the 55th Dusk 122nd year of Ascendancy at 06:28 Killed by gwelgoroth at level 16 on the 57th Dusk 122nd year of Ascendancy at 13:37 Killed by gwelgoroth at level 16 on the 57th Dusk 122nd year of Ascendancy at 13:47 Killed by ultimate gwelgoroth at level 16 on the 57th Dusk 122nd year of Ascendancy at 14:22 Killed by Urkis, the High Tempest at level 16 on the 59th Dusk 122nd year of Ascendancy at 21:22 Killed by Urkis, the High Tempest at level 16 on the 59th Dusk 122nd year of Ascendancy at 21:54 Killed by Urkis, the High Tempest at level 16 on the 59th Dusk 122nd year of Ascendancy at 22:21 Killed by Kilowog at level 16 on the 62nd Dusk 122nd year of Ascendancy at 19:25 Killed by Kilowog at level 17 on the 63rd Dusk 122nd year of Ascendancy at 17:45 Killed by shadowblade at level 19 on the 18th Haze 122nd year of Ascendancy at 10:39 Killed by bandit lord at level 19 on the 18th Haze 122nd year of Ascendancy at 12:15 Killed by rogue sapper at level 19 on the 18th Haze 122nd year of Ascendancy at 13:21 Killed by snow giant boulder thrower at level 20 on the 19th Haze 122nd year of Ascendancy at 09:59 Killed by snow giant boulder thrower at level 20 on the 19th Haze 122nd year of Ascendancy at 18:01 Killed by snow giant boulder thrower at level 20 on the 19th Haze 122nd year of Ascendancy at 18:43 Killed by Harkor'Zun at level 20 on the 20th Haze 122nd year of Ascendancy at 11:44 Killed by Porylaith the xorn at level 21 on the 20th Haze 122nd year of Ascendancy at 20:51 Killed by thief at level 21 on the 22nd Haze 122nd year of Ascendancy at 07:26 Killed by Silema the thief at level 21 on the 23rd Haze 122nd year of Ascendancy at 00:43 Killed by Silema the thief at level 21 on the 23rd Haze 122nd year of Ascendancy at 01:22 Killed by Silema the thief at level 21 on the 23rd Haze 122nd year of Ascendancy at 02:45 Killed by Silema the thief at level 21 on the 23rd Haze 122nd year of Ascendancy at 04:14 Killed by Silema the thief at level 21 on the 23rd Haze 122nd year of Ascendancy at 05:09 Killed by Silema the thief at level 21 on the 23rd Haze 122nd year of Ascendancy at 06:39 Killed by Waldorci the halfling at level 21 on the 34th Haze 122nd year of Ascendancy at 02:48 Killed by Blood Master at level 22 on the 43rd Haze 122nd year of Ascendancy at 00:41 Killed by Blood Master at level 22 on the 43rd Haze 122nd year of Ascendancy at 00:58 Killed by Weirdling Beast at level 22 on the 51st Haze 122nd year of Ascendancy at 22:25 Killed by Weirdling Beast at level 22 on the 52nd Haze 122nd year of Ascendancy at 04:08 Killed by Xeriwyn the awoken tentacle tree at level 22 on the 63rd Haze 122nd year of Ascendancy at 10:11 Killed by Hessakho the onilug at level 22 on the 8th Allure 123rd year of Ascendancy at 17:57 Killed by Isanor the slimy ooze at level 22 on the 8th Allure 123rd year of Ascendancy at 18:22 Killed by shadow at level 22 on the 8th Allure 123rd year of Ascendancy at 18:45 Killed by Isanor the slimy ooze at level 22 on the 8th Allure 123rd year of Ascendancy at 18:52 Killed by Isanor the slimy ooze at level 22 on the 8th Allure 123rd year of Ascendancy at 19:11 Killed by Isanor the slimy ooze at level 22 on the 8th Allure 123rd year of Ascendancy at 19:33 Killed by Urkis, the High Tempest at level 22 on the 65th Regrowth 123rd year of Ascendancy at 02:36 Killed by Urkis, the High Tempest at level 22 on the 65th Regrowth 123rd year of Ascendancy at 03:17 Killed by Urkis, the High Tempest at level 22 on the 65th Regrowth 123rd year of Ascendancy at 03:34 Killed by Urkis, the High Tempest at level 22 on the 65th Regrowth 123rd year of Ascendancy at 04:10 Killed by Emolravena the snow giant thunderer at level 22 on the 65th Regrowth 123rd year of Ascendancy at 11:07 Killed by netherworm mass at level 23 on the 25th Pyre 123rd year of Ascendancy at 05:28 Killed by Elevea the dream seed at level 23 on the 25th Pyre 123rd year of Ascendancy at 18:29 Killed by Elevea the dream seed at level 23 on the 25th Pyre 123rd year of Ascendancy at 19:11 Killed by Elevea the dream seed at level 23 on the 25th Pyre 123rd year of Ascendancy at 20:45 Killed by elven blood mage at level 25 on the 63rd Pyre 123rd year of Ascendancy at 12:48 Killed by elven cultist at level 25 on the 63rd Pyre 123rd year of Ascendancy at 18:15 Killed by Kryl-Feijan at level 26 on the 64th Pyre 123rd year of Ascendancy at 17:43 Killed by Acolyte of the Sect of Kryl-Feijan at level 26 on the 64th Pyre 123rd year of Ascendancy at 19:41 Killed by Jaseber the shalore at level 27 on the 69th Pyre 123rd year of Ascendancy at 19:45 Killed by Borfast the Broken at level 27 on the 11st Dusk 123rd year of Ascendancy at 10:28 Killed by Borfast the Broken at level 27 on the 11st Dusk 123rd year of Ascendancy at 12:20 Killed by Borfast the Broken at level 27 on the 11st Dusk 123rd year of Ascendancy at 14:31 Killed by Betama the elder vampire at level 28 on the 14th Dusk 123rd year of Ascendancy at 08:09 Killed by skeleton assassin at level 29 on the 16th Dusk 123rd year of Ascendancy at 10:52 Killed by skeleton warrior at level 29 on the 16th Dusk 123rd year of Ascendancy at 15:06 Killed by vampire lord at level 29 on the 16th Dusk 123rd year of Ascendancy at 16:38 Killed by skeleton warrior at level 29 on the 17th Dusk 123rd year of Ascendancy at 13:41 Killed by Polytira the skeleton assassin at level 29 on the 18th Dusk 123rd year of Ascendancy at 23:35 Killed by fire drake at level 29 on the 19th Dusk 123rd year of Ascendancy at 17:50 Killed by skeleton archer at level 29 on the 20th Dusk 123rd year of Ascendancy at 04:42 Killed by ghoul at level 29 on the 20th Dusk 123rd year of Ascendancy at 05:48 Killed by skeleton master archer at level 29 on the 20th Dusk 123rd year of Ascendancy at 07:56 Killed by Kilowog's Inner Demon at level 30 on the 63rd Dusk 123rd year of Ascendancy at 20:48 Killed by Grand Corruptor at level 30 on the 65th Dusk 123rd year of Ascendancy at 02:45 Killed by shadow at level 30 on the 67th Dusk 123rd year of Ascendancy at 02:18 Killed by master vampire at level 30 on the 67th Dusk 123rd year of Ascendancy at 03:12 Killed by armoured skeleton warrior at level 30 on the 67th Dusk 123rd year of Ascendancy at 04:44 Killed by forest wight at level 30 on the 67th Dusk 123rd year of Ascendancy at 06:38 Killed by skeleton archer at level 30 on the 67th Dusk 123rd year of Ascendancy at 07:58 Killed by armoured skeleton warrior at level 30 on the 67th Dusk 123rd year of Ascendancy at 09:01 Killed by Bethogatha the vampire lord at level 30 on the 68th Dusk 123rd year of Ascendancy at 02:01 Killed by elder vampire at level 30 on the 68th Dusk 123rd year of Ascendancy at 02:46 Killed by The Master at level 30 on the 68th Dusk 123rd year of Ascendancy at 03:18 Killed by temporal hound at level 30 on the 68th Dusk 123rd year of Ascendancy at 03:46 Killed by Vinroy the human at level 31 on the 78th Dusk 123rd year of Ascendancy at 01:43 Killed by Vinroy the human at level 31 on the 78th Dusk 123rd year of Ascendancy at 02:25 Killed by shadow at level 31 on the 37th Haze 123rd year of Ascendancy at 02:47 Killed by shadow at level 31 on the 37th Haze 123rd year of Ascendancy at 03:45 Killed by shadow at level 31 on the 37th Haze 123rd year of Ascendancy at 04:44 Killed by Hessakho the onilug at level 31 on the 37th Haze 123rd year of Ascendancy at 05:52 Killed by elder vampire at level 31 on the 34th Regrowth 124th year of Ascendancy at 16:21 Killed by elder vampire at level 31 on the 34th Regrowth 124th year of Ascendancy at 16:54 Killed by ghoul at level 31 on the 34th Regrowth 124th year of Ascendancy at 17:25 Killed by Bethogatha the vampire lord at level 31 on the 34th Regrowth 124th year of Ascendancy at 17:38 Killed by The Master at level 31 on the 34th Regrowth 124th year of Ascendancy at 18:00 Killed by dread at level 31 on the 34th Regrowth 124th year of Ascendancy at 18:18 Killed by temporal hound at level 31 on the 34th Regrowth 124th year of Ascendancy at 18:34 Killed by Celia at level 31 on the 32nd Pyre 124th year of Ascendancy at 16:25 Killed by armoured skeleton warrior at level 31 on the 32nd Pyre 124th year of Ascendancy at 17:16 Killed by armoured skeleton warrior at level 31 on the 32nd Pyre 124th year of Ascendancy at 18:01 Killed by Aryrelaith the skeleton warrior at level 31 on the 32nd Pyre 124th year of Ascendancy at 18:49 Killed by Celia at level 31 on the 32nd Pyre 124th year of Ascendancy at 19:49 Killed by Layaldatha the lesser vampire at level 31 on the 32nd Pyre 124th year of Ascendancy at 19:59 Killed by Galrawyn the bone giant at level 31 on the 32nd Pyre 124th year of Ascendancy at 20:09 Killed by Galrawyn the bone giant at level 31 on the 32nd Pyre 124th year of Ascendancy at 20:30 Killed by Eleseriavea the skeleton warrior at level 31 on the 32nd Pyre 124th year of Ascendancy at 21:16 Killed by armoured skeleton warrior at level 31 on the 32nd Pyre 124th year of Ascendancy at 21:45 Killed by Voritta the lesser vampire at level 31 on the 32nd Pyre 124th year of Ascendancy at 22:10 Killed by Eleseriavea the skeleton warrior at level 31 on the 32nd Pyre 124th year of Ascendancy at 22:23 Killed by Layomina the skeleton assassin at level 31 on the 32nd Pyre 124th year of Ascendancy at 22:44 Killed by Loodoel the halfling at level 31 on the 34th Pyre 124th year of Ascendancy at 22:22 Killed by venom drake hatchling at level 31 on the 50th Pyre 124th year of Ascendancy at 13:40 Killed by skeleton master archer at level 31 on the 50th Pyre 124th year of Ascendancy at 14:39 Killed by armoured skeleton warrior at level 31 on the 50th Pyre 124th year of Ascendancy at 14:53 Killed by skeleton master archer at level 31 on the 50th Pyre 124th year of Ascendancy at 15:31 Killed by bandit at level 31 on the 50th Pyre 124th year of Ascendancy at 21:09 Killed by Belynne the skeleton magus at level 32 on the 60th Pyre 124th year of Ascendancy at 06:25 Killed by The Master at level 32 on the 60th Pyre 124th year of Ascendancy at 09:49 Killed by temporal hound at level 32 on the 60th Pyre 124th year of Ascendancy at 10:50 Killed by The Master at level 32 on the 60th Pyre 124th year of Ascendancy at 11:37 Killed by temporal hound at level 32 on the 60th Pyre 124th year of Ascendancy at 12:13 Killed by skeleton mage at level 32 on the 6th Flare 124th year of Ascendancy at 06:17 Killed by Eleseriavea the skeleton warrior at level 32 on the 13rd Dusk 124th year of Ascendancy at 04:53 Killed by skeleton mage at level 32 on the 13rd Dusk 124th year of Ascendancy at 05:12 Killed by armoured skeleton warrior at level 32 on the 13rd Dusk 124th year of Ascendancy at 05:56 Killed by skeleton master archer at level 32 on the 13rd Dusk 124th year of Ascendancy at 06:33 Killed by armoured skeleton warrior at level 32 on the 13rd Dusk 124th year of Ascendancy at 07:23 Killed by armoured skeleton warrior at level 32 on the 13rd Dusk 124th year of Ascendancy at 08:22 Killed by Celia at level 32 on the 13rd Dusk 124th year of Ascendancy at 09:09 Killed by armoured skeleton warrior at level 32 on the 13rd Dusk 124th year of Ascendancy at 09:33 Killed by Celia at level 32 on the 13rd Dusk 124th year of Ascendancy at 10:46 Killed by armoured skeleton warrior at level 32 on the 13rd Dusk 124th year of Ascendancy at 10:55 Killed by Celia at level 32 on the 13rd Dusk 124th year of Ascendancy at 11:37 Killed by armoured skeleton warrior at level 32 on the 13rd Dusk 124th year of Ascendancy at 11:51 Killed by armoured skeleton warrior at level 32 on the 13rd Dusk 124th year of Ascendancy at 12:03 Killed by armoured skeleton warrior at level 32 on the 13rd Dusk 124th year of Ascendancy at 12:17 Killed by Celia at level 32 on the 13rd Dusk 124th year of Ascendancy at 12:57 Killed by Celia at level 32 on the 13rd Dusk 124th year of Ascendancy at 14:17 Killed by skeleton master archer at level 32 on the 13rd Dusk 124th year of Ascendancy at 15:49 Killed by armoured skeleton warrior at level 32 on the 13rd Dusk 124th year of Ascendancy at 17:18 Killed by skeleton mage at level 32 on the 13rd Dusk 124th year of Ascendancy at 18:43 Killed by Celia at level 32 on the 13rd Dusk 124th year of Ascendancy at 20:00 |
Primary Stats
| Strength | 80 (base 60) |
| Dexterity | 29 (base 22) |
| Constitution | 87 (base 60) |
| Magic | 24 (base 10) |
| Willpower | 45 (base 10) |
| Cunning | 40 (base 10) |
Resources
| Life | 1184/1184 |
| Stamina | 280/280 |
| Healing Factor | 1.5998704628102 |
| Regeneration | 16.872477820221 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| See Stealth | 12 |
| See Invisible | 12 |
Offense: Mainhand
| Damage | 143 |
| Accuracy | 57 |
| Crit Chance | 24% |
| APR | 34 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 22 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Mind
| Mindpower | 57 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +12% |
| Light | +15% |
| Nature | +20% |
| Blight | +5% |
| Darkness | +15% |
| Fire | +5% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +10% |
| Light | +20% |
| Nature | +35% |
Defense: Base
| Armour (hardiness) | 28 (30%) |
| Defense | 50 |
| Ranged Defense | 52 |
| Fatigue | 18 |
| Physical Save | 52 |
| Spell Save | 55 |
| Mental Save | 54 |
Defense: Resistances
| Acid | + 46%( 70%) |
| Blight | + 46%( 70%) |
| Arcane | + 19%( 70%) |
| Cold | + 29%( 70%) |
| All | + 15%( 70%) |
| Lightning | + 36%( 70%) |
| Light | + 18%( 70%) |
| Temporal | + 20%( 70%) |
| Mind | + 18%( 70%) |
| Darkness | + 70%( 70%) |
| Fire | + 44%( 70%) |
| Nature | + 18%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 50% |
| Bleed Resistance | 0% |
| Confusion Resistance | 50% |
| Disarm Resistance | 20% |
| Stun Resistance | 49% |
| Poison Resistance | 50% |
| Knockback Resistance | 10% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 248 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 14% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Superiority | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 3/5 |
| 5/5 |
| 3/5 |
| 2/5 |
| Technique / Combat veteran | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 4/5 |
| 2/5 |
| 3/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Vile life | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by white worm mass. Escort: lost defiler (level 1 of Ruins of Kor'Pul) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Cunning by +5. | done |
You failed to protect the lost sun paladin from death by snow giant thunderer. Escort: lost sun paladin (level 2 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved Constitution by +5. | done |
You failed to protect the worried loremaster from death by storm wyrm. Escort: worried loremaster (level 4 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 75. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Nerinor (0 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Changes stats: +6 Mag / +5 Wil / +5 Cun / +3 Con Changes resistances: +3% mind Physical save: +17 (+6 eff.) Mental save: +31 (+9 eff.) Silence immunity: +50% Disarm immunity: +20% Confusion immunity: +50% Stun/Freeze immunity: +49% Knockback immunity: +10% Mana each turn: +0.41 Maximum mana: +34.00 Spell crit. chance: +4% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A pair of boots made of leather. This object's appearance was changed to The Black Boots. |
| Light source | UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+3 eff.) Mindpower: +10 (+3 eff.) Light radius: +5 Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). It can be used to release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 213.90 darkness damage (based on Mindpower and charge) Activation costs 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | Prismshear (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +25 (+6 eff.) Armour: +4 Fatigue: +4% Damage when hit (Melee): 8 physical Changes stats: +8 Str / +4 Wil / +3 Cun / +8 Con Changes resistances: +3% light Mindpower: +5 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. This object's appearance was changed to Helm of the Dominated. |
| On hands | Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 71.10 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. This object's appearance was changed to Spellhunt Remnants. |
| Tool | Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+4 eff.) Armour penetration: +12 Defense: +12 (+4 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 16 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
| On fingers | steel onyx ringInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +7 (+2 eff.) Effects on melee hit: * 20 arcane resource burn Changes stats: +9 Str / +3 Dex / +3 Mag / +7 Wil / +3 Cun / +8 Con Changes resistances: +24% acid / +18% lightning Changes resistances penetration: +20% light Changes damage: +12% acid Mental save: +8 (+3 eff.) Rings make your fingers look great! |
| On fingers | gold ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +10 Defense: +7 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 105% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around neck | steel amulet 'Xyba'Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +10 (+3 eff.) Changes resistances: +6% acid / +9% fire / +9% darkness Talent mastery: +0.18 Technique / Warcries Spell save: +6 (+2 eff.) Only die when reaching: -80.00 life Amulets make your neck look great! |
| In main hand | Corpathus (40-56 power, 12 apr)Requires: - Strength 40 Crafted by a master Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +12.0% Attack speed: 100% On weapon crit: * grows in power On weapon kill: * grows dramatically in power Damage (Melee): +18 draining blight When wielded/worn: Changes damage: +5% blight Critical mult.: +12.00% Cut immunity: -25% Maximum vim: +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. This object's appearance was changed to Corpathus. |
| Around waist | hardened leather belt 'Toxintitan'Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Effects on melee hit: * 20 arcane resource burn Changes resistances: +6% acid / +6% temporal / +15% fire / +3% nature / +16% cold / +5% arcane / +7% lightning Changes resistances penetration: +15% nature Life regen: +1.40 Healing mod.: +15% A belt that goes around your waist. |
| In off hand | Black Mesh (8 def, 2 armour, 40-48 power, 120 block)Requires: - Shield usage training - Strength 20 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 40.0 - 48.0 Uses stats: 40% Wil, 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +120 When wielded/worn: Armour: +2 Defense: +8 (+2 eff.) Ranged Defense: +8 (+3 eff.) Fatigue: +6% On shield block: * Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Changes stats: +5 Wil Changes resistances: +25% blight / +25% darkness Talent granted: +1 Block Special effect on block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. This object's appearance was changed to Black Mesh. |
| Cloak | Serpentine Cloak (20 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +20 (+6 eff.) Changes stats: +4 Dex / +4 Wil / +4 Cun Changes resistances penetration: +20% nature Changes damage: +20% nature Talent masteries: +0.20 Cunning / Stealth +0.50 Cunning / Poisons Poison immunity: +50% Talent on hit(mindpower): Poison Strike (10% chance level 1). Cunning and malice seem to emanate from this cloak. This object's appearance was changed to Yeti-fur Cloak. |
| Main armor | radiant hardened leather armour of command (16 def, 11 armour)Requires: - Strength 16 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +11 Defense: +16 (+5 eff.) Fatigue: +8% Changes stats: +3 Cun / +2 Wil Changes resistances: +12% blight / +17% darkness Mental save: +13 (+4 eff.) Light radius: +2 A suit of armour made of leather. This object's appearance was changed to Behemoth Hide. |
Inventory
healing infusion of the titan (heal 234; cd 13)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 234 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of UndeathPowered by arcane forces 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the titan (absorb 481; dur 6; cd 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 481 damage for 6 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Taint of Purging (5 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / taint ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the taint to purge your body of physical afflictions for 5 turns. Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1. It can be used to inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
mindweaver's gold amulet of visionInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +3 Wil Mental save: +7 (+2 eff.) Blindness immunity: +13% Confusion immunity: +14% Mindpower: +7 (+2 eff.) Infravision radius: +4 Sight radius: +2 See invisible: +7 Amulets make your neck look great! |
starlit gold amulet of strength (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Str Changes resistances: +12% light / +14% darkness Blindness immunity: +22% Amulets make your neck look great! |
Glessra the stralite ringPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 17% chance to reduce all saves and defense by 34 * 20% chance to reduce armor by 23% Damage (Melee): 28 physical Effects on ranged hit: * 18% chance to reduce all saves and defense by 34 Damage (Ranged): 21 physical Changes stats: +4 Cun Changes resistances: +18% acid / +18% fire / +18% lightning / +21% cold Changes resistances penetration: +15% mind / +10% acid Changes damage: +12% acid Stun/Freeze immunity: +40% Life regen: +4.00 Hate when firing a critical mind attack: +2.00 Maximum hate: +12.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 5.2 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 171% weapon damage. If the attack hits, the target will bleed for 322% weapon damage over 7 turns, and all healing will be reduced by 69%. Rings make your fingers look great! |
copper onyx ringCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +7 (+2 eff.) Changes stats: +3 Str / +8 Dex / +3 Mag / +15 Wil / +14 Cun / +3 Con Changes resistances penetration: +25% mind Mental save: +6 (+2 eff.) Psi when hit: +0.16 Mindpower: +7 (+2 eff.) Rings make your fingers look great! |
Drake's Bane (45-68 power, 21 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 45.0 - 67.5 Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +21 Crit. chance: +2.0% Attack speed: 100% Damage against: +25% Dragon When wielded/worn: Changes stats: +6 Str Reduced damage from: +25% Dragon Physical save: +9 (+3 eff.) Stun/Freeze immunity: +20% Knockback immunity: +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
Dagger of the Past (25-32 power, 20 apr)Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Potentially it would go with a sword in the future. Base power: 25.0 - 32.5 Uses stats: 40% Wil, 50% Mag, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +20.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Defense: +10 (+3 eff.) Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spell save: +10 (+3 eff.) Movement speed: +20% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Spectral Blade (26-42 power, 25 apr)Requires: - Magic 18 Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 26.0 - 41.6 Uses stats: 40% Wil, 10% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +25 Crit. chance: +3.0% Attack speed: 111% Damage (Melee): +15 arcane Damage (radius 2) on crit: +30 arcane silence When wielded/worn: Mana each turn: +0.50 Spellpower: +5 (+2 eff.) See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This sword appears weightless, and nearly invisible. |
elemental dwarven-steel mace of evisceration (24-34 power, 4 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 24.5 - 34.3 Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * Create an explosion dealing 34 acid damage (1/turn) On weapon crit: * Wound the target dealing 251 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +5.0% Physical power: +5 (+1 eff.) Changes resistances penetration: +8% acid Changes damage: +12% acid Blunt and deadly. This object's appearance was changed to Skullcleaver. |
Staff of Bones (20-24 power, 4 apr, cold element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stats: 150% Mag, 40% Wil Damage type: Cold Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% acid / +20% cold / +20% darkness / +20% blight Talent masteries: +0.10 Corruption / Bone +0.10 Spell / Nightfall +0.10 Spell / Master of flesh +0.10 Spell / Necrosis +0.10 Spell / Master necromancer +0.10 Spell / Master of bones Talent granted: +1 Command Staff Spellpower: +20 (+10 eff.) Spell crit. chance: +15% It seems willing and able to talk to you (use Command Staff). A staff made out of the bones of fallen foes. Disgustingly powerful. |
Blazeveil the hardened leather beltInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 23% Changes resistances: +12% acid / +9% lightning Changes damage: +6% arcane Physical save: +5 (+2 eff.) Maximum mana: +20.00 Mindpower: +5 (+2 eff.) A belt that goes around your waist. |
The Calm (15 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +15 (+5 eff.) Changes stats: +10 Mag / +8 Wil / +6 Cun Changes resistances: +20% lightning / +13% all Changes resistances penetration: +15% lightning Changes damage: +25% lightning Spellpower: +20 (+10 eff.) Movement speed: +10% Slows Projectiles: +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
The Black Boots (2 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+0 eff.) Fatigue: +2% Changes stats: +4 Cun Stealth bonus: +10 Shadow Power: +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." This object's appearance was changed to The Black Boots. |
Spellhunt Remnants (1 def, 2 armour)Requires: - Heavy armour training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Changes stats: +2 Cun / +2 Wil Changes resistances penetration: +5% nature Changes damage: +5% nature Spell save: +4 (+1 eff.) Maximum life: +20.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. It can be used to destroy an arcane item (of a higher tier than the gauntlets) Activation costs 1 power out of 150/150. These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
Helm of the Dominated (0 def, 9 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +10 (+3 eff.) Armour: +9 Fatigue: +4% Changes stats: +2 Str / +4 Mag Talent mastery: +0.20 Race / Doomelf Silence immunity: +30% Spellpower: +10 (+5 eff.) Light radius: -1 Increases the range of Haste of the Doomed by 1. An experimental helmet designed to enhance the effects of the Doomelf corruption. |
Bidebers the iron mail armour (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Accuracy: +5 (+2 eff.) Armour: +4 Defense: +2 (+0 eff.) Fatigue: +12% Changes stats: +5 Str / +1 Con Changes resistances: +17% cold / +5% arcane / +3% light A suit of armour made of mail. |
iron shield (0 def, 2 armour, 8-10 power, 22 block)Requires: - Shield usage training - Strength 11 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 8.5 - 10.2 Uses stats: 40% Wil, 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.5% Block value: +22 When wielded/worn: Armour: +2 Fatigue: +8% Talent granted: +1 Block Handheld deflection devices. |
4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
151 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
8 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Dazzleguile the brass lanternInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 2 arcane / 2 light Changes resistances: +3% mind Changes resistances penetration: +15% mind Mental save: +6 (+2 eff.) Light radius: +4 See stealth: +6 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 66.37 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 66.37 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(102 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
5 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 389/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
10 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
8 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
13 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A living one! (Exploration mode)
Was teleported into Caldizar's Fortress, far into the void between the stars.By Kilowog the Cornac Bulwark level 30
65th Dusk 123rd year of Ascendancy at 19:56 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Kilowog the Cornac Bulwark level 22
16th Regrowth 123rd year of Ascendancy at 20:53 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By Kilowog the Cornac Bulwark level 20
20th Haze 122nd year of Ascendancy at 12:37 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Kilowog the Cornac Bulwark level 18
16th Haze 122nd year of Ascendancy at 18:53 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Kilowog the Cornac Bulwark level 22
69th Regrowth 123rd year of Ascendancy at 17:57 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Kilowog the Cornac Bulwark level 27
1st Dusk 123rd year of Ascendancy at 00:54 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Kilowog the Cornac Bulwark level 10
11st Dusk 122nd year of Ascendancy at 17:09 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Kilowog the Cornac Bulwark level 20
19th Haze 122nd year of Ascendancy at 02:48 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Kilowog the Cornac Bulwark level 30
63rd Dusk 123rd year of Ascendancy at 15:52 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Kilowog the Cornac Bulwark level 21
23rd Haze 122nd year of Ascendancy at 08:50 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Kilowog the Cornac Bulwark level 16
57th Dusk 122nd year of Ascendancy at 14:21 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Kilowog the Cornac Bulwark level 7
79th Pyre 122nd year of Ascendancy at 01:44 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Kilowog the Cornac Bulwark level 15
51st Dusk 122nd year of Ascendancy at 12:58 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Kilowog the Cornac Bulwark level 31
14th Haze 123rd year of Ascendancy at 09:15 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Kilowog the Cornac Bulwark level 16
59th Dusk 122nd year of Ascendancy at 13:33 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Kilowog the Cornac Bulwark level 29
18th Dusk 123rd year of Ascendancy at 21:37 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Kilowog the Cornac Bulwark level 18
16th Haze 122nd year of Ascendancy at 18:18 see stats
Log
Resting starts...
Rested for 8 turns (stop reason: all resources and life at maximum).
Today is the 14th Dusk of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
There is a teleportation circle to the surface here (press '' or right click to use).
Ran for 14 turns (stop reason: at exit).
Kilowog deactivates Daunting Presence.
Kilowog deactivates Onslaught.
Kilowog deactivates Shattering Impact.
Kilowog deactivates Shield Wall.
Talent Daunting Presence is ready to use.
Talent Onslaught is ready to use.
Talent Shield Wall is ready to use.
Talent Shattering Impact is ready to use.
Talent Assault is ready to use.
Talent Last Stand is ready to use.
Talent Shield Slam is ready to use.
Talent Adrenaline Surge is ready to use.
Ran for 2 turns (stop reason: interesting character).








































































































