NimR'Arch the level 2 Dark Faerie Archmage by coolhandluq

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceDark Faerie
ClassArchmage
Level / Exp2 / 11%
Sizetiny
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity13 (base 10)
Constitution3 (base 10)
Magic24 (base 21)
Willpower13 (base 13)
Cunning12 (base 11)

Resources

Life44/63
Mana97/97
Healing Factor1
Regeneration0.25

Speed

Mental+11.76259812821%
Attack0%
Movement0%
Spell+23.525196256421%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage9
Accuracy9
Crit Chance5%
APR2
Speed0.89

Offense: Spell

Spellpower26.695911627476
Crit Chance4%
Speed0.80955143590636

Offense: Mind

Mindpower13.9
Crit Chance3%
Speed1

Offense: Damage Bonus

All+7%

Defense: Base

Armour (hardiness)0 (30%)
Defense3.45
Ranged Defense3.45
Fatigue0
Physical Save4.55
Spell Save14
Mental Save9.8

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
3/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
2/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5
Race / Dark-faerie1.00
1/5
0/5
0/5
0/5

Effects

talent
beneficial effect

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log


NimR'Arch casts Flame.

NimR'Arch's Flame hits Dying dire wolf for
67 fire damage.
NimR'Arch's Flame killed Dying dire wolf!

Resting starts...

Talent Lightning is ready to use.
The shield around NimR'Arch crumbles.

Talent Flame is ready to use.
Rested for 3 turns (stop reason: hostile spotted to the north (corrupted copperhead snake)).


NimR'Arch casts Lightning.

NimR'Arch hits Corrupted copperhead snake for 100 lightning damage.
NimR'Arch killed Corrupted copperhead snake!

NimR'Arch deactivates Arcane Power.

NimR'Arch activates Arcane Power.

Resting starts...

Talent Rune: Shielding is ready to use.
Talent Lightning is ready to use.
Rested for 23 turns (stop reason: all resources and life at maximum).


NimR'Arch picks up (c.):
gifted mossy mindstar of life (2-2.2 power, 12 apr, nature damage).
NimR'Arch picks up (b.):
marksman's copper ring of sensing.
Corrupted great wolf casts Blood Grasp.

Ran for 2 turns (stop reason: taken damage).

Corrupted great wolf drains life from NimR'Arch!
Corrupted great wolf's Blood Grasp hits
NimR'Arch for 19 blight damage.
Corrupted great wolf receives
10 healing from NimR'Arch.