Sambo the level 10 Cornac Berserker by FrozenIguana

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.0
AddonsItems Vault 1.0.0
Stone Wardens DLC Class 1.0.0
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassBerserker
Level / Exp10 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength30 (base 30)
Dexterity14 (base 11)
Constitution28 (base 28)
Magic10 (base 10)
Willpower13 (base 10)
Cunning10 (base 10)

Resources

Life338/338
Stamina145/145
Healing Factor1.2
Regeneration2.58

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage35
Accuracy34
Crit Chance8%
APR6
Speed1.00

Offense: Spell

Spellpower10
Crit Chance1%
Speed1

Offense: Mind

Mindpower13.1
Crit Chance1%
Speed1

Offense: Damage Bonus

Blight+4%
Lightning+11%
Fire+5%
Light+10%

Defense: Base

Armour (hardiness)22.92 (69%)
Defense13.4
Ranged Defense13.4
Fatigue22
Physical Save20.15
Spell Save8.05
Mental Save8.05

Defense: Resistances

Lightning+ 33%( 70%)
Light+ 32%( 70%)
Fire+ 18%( 70%)
Cold+ 7%( 70%)
All+ 3%( 70%)

Defense: Immunities

Pinning Resistance20%
Disarm Resistance21%
Knockback Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Two-handed weapons1.30
1/5
2/5
2/5
0/5
Technique / Combat techniques1.30
3/5
0/5
0/5
0/5
Technique / Combat veteran1.30
1/5
1/5
0/5
0/5
Technique / Two-handed maiming1.30
4/5
0/5
0/5
0/5
Technique / Bloodthirst1.20
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
1/5
1/5
0/5
Technique / Combat training1.30
1/5
3/5
2/5
2/5
0/5

Effects

beneficial effect

Quests

done
done
active

Equipment

On feet
On hands
On head
Tool
On fingers
Around waist
Main armor
In main hand
Light source

Inventory

Achievements

Level 10 Got a character to level 10.
By Sambo the Cornac Berserker level 10
7th Mirth 122nd year of Ascendancy at 03:53
see stats

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Saving done.

Saving done.

Saving game...


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: all resources and life at maximum).


You gain 0.30 gold from the transmogrification of
bright elm wand of illumination [power 5] (5 cooldown).
You gain 1.71 gold from the transmogrification of
reinforced steel shield of lightning resistance (+15%) (6 def, 6 armour, 66.5 block).
You gain 1.80 gold from the transmogrification of
spiked iron mail armour of cold resistance (2 def, 4 armour).
You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 2.76 gold from the transmogrification of
mighty rough leather sling of power.
You gain 2.21 gold from the transmogrification of
huntsman's iron longsword of crippling (7-9.8 power, 2 apr).
You gain 1.10 gold from the transmogrification of
psychic's manasurge rune (741% regen over 10 turns; 37 instant mana).
Saving done.

There is a Way into the heart of the gloom here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving done.

Saving done.

Saving game...