Errol Flynn the level 6 Cornac Archer by FrozenIguana

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.0
AddonsItems Vault 1.0.0
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassArcher
Level / Exp6 / 70%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 18)
Dexterity22 (base 22)
Constitution15 (base 12)
Magic10 (base 10)
Willpower10 (base 10)
Cunning12 (base 12)

Resources

Life190/190
Mana130/130
Stamina125/125
Healing Factor1
Regeneration1.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5

Offense: Mainhand

Damage20
Accuracy31
Crit Chance1%
APR5
Speed0.80

Offense: Spell

Spellpower13
Crit Chance1%
Speed1

Offense: Mind

Mindpower11.8
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)6 (30%)
Defense5.2
Ranged Defense5.2
Fatigue9
Physical Save11.55
Spell Save7
Mental Save7.7

Defense: Resistances

Nature+ 9%( 70%)
Cold+ 5%( 70%)
Fire+ 5%( 70%)
All 0%( 70%)

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Archery - bows1.30
1/5
1/5
0/5
0/5
Technique / Archery - slings1.30
0/5
0/5
0/5
0/5
Technique / Archery prowess1.30
1/5
1/5
0/5
0/5
Technique / Combat veteran0.90
1/5
1/5
0/5
0/5
Technique / Archery training1.30
4/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Field control1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
2/5
0/5
0/5

Effects

Quests

done
failed
done
active

Equipment

Tool
On feet
Main armor
Quiver
Light source
On head
In main hand

Inventory

Achievements

Log


Talent Crippling Shot is ready to use.

There is a way to the previous level here (press '' or right click to use).

There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.

Resting starts...

Errol Flynn uses Reload.

You begin reloading.
Talent Reload is ready to use.
Your quiver of elm arrows of erosion is full.

Rested for 2 turns (stop reason: all resources and life at maximum).


There is a way to the next level here (press '' or right click to use).
Ran for 13 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


Saving done.

There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving done.

Saving done.

Saving game...