Dea the level 11 Higher Alchemist by Deucedadorian

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.3
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceHigher
ClassAlchemist
Level / Exp11 / 77%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution19 (base 19)
Magic31 (base 30)
Willpower24 (base 20)
Cunning14 (base 10)

Resources

Life317/317
Mana198/210
Healing Factor1.0791723257555
Regeneration0.26979308143887

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight11
Lite3
Infravision1

Offense: Mainhand

Damage27
Accuracy5
Crit Chance4%
APR3
Speed1.00

Offense: Offhand

Damage4
Accuracy5
Crit Chance5%
APR5
Speed1.00

Offense: Spell

Spellpower31
Crit Chance10%
Speed1

Offense: Mind

Mindpower21
Crit Chance2%
Speed1

Offense: Damage Bonus

Cold+10%
Lightning+10%
Fire+45%
All0%

Defense: Base

Armour (hardiness)3 (30%)
Defense18
Ranged Defense18
Fatigue6
Physical Save16
Spell Save19
Mental Save24

Defense: Resistances

Acid+ 3%( 70%)
Cold+ 13%( 70%)
Lightning+ 13%( 70%)
Fire+ 18%( 70%)
All 0%( 70%)

Defense: Immunities

Disarm Resistance22%
Pinning Resistance20%
Blind Resistance15%
Instadeath Resistance100%
Knockback Resistance21%

Inscriptions (3/4)

Infusions
Runes
Runes

Class Talents

Spell / Fire alchemy1.30
5/5
1/5
2/5
0/5
Spell / Explosive admixtures1.30
5/5
1/5
1/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5
Spell / Golemancy1.30
0/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Stone alchemy1.30
1/5
0/5
0/5
0/5
Spell / Staff combat1.30
5/5
1/5
1/5
0/5
Race / Higher1.00
1/5
1/5
0/5
0/5

Effects

talent

Quests

failed
failed
failed
done
active
done
active

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 Got a character to level 10.
By Dea the Higher Alchemist level 10
4th Mirth 122nd year of Ascendancy at 12:55
see stats
The sky is falling! Saw a huge meteor falling from the sky.
By Dea the Higher Alchemist level 10
6th Mirth 122nd year of Ascendancy at 01:06
see stats

Log

Dea switches her weapons to: unarmed.

Dea switches her weapons to:
16 alchemist agate.

Dea switches her weapons to: unarmed.


Dea switches her weapons to:
16 alchemist agate.

Dea wears:
flaming iron dagger of massacre (16-20 power, 5 apr).

Dea can not wear (in main hand):
Darkire (15-18 power, 3 apr, darkness element) (cannot use currently due to an other worn object).

Dea wears:
Darkire (15-18 power, 3 apr, darkness element).

Dea switches her weapons to: unarmed.


Dea wears:
short ash magestaff of might (15-18 power, 3 apr, fire element).

Dea wears:
flaming iron dagger of massacre (16-20 power, 5 apr).
Talent Command Staff is ready to use.

You gain 0.62 gold from the transmogrification of
steel shield of cold resistance (+16%) (0 def, 4 armour, 37 block).
You gain 0.50 gold from the transmogrification of
steel shield (0 def, 4 armour, 38 block).
You gain 2.23 gold from the transmogrification of
arcing iron waraxe of daylight (12-18 power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, arcane element).
You gain 2.51 gold from the transmogrification of
mighty rough leather sling of fire.
You gain 0.50 gold from the transmogrification of
steel longsword (16-22 power, 3 apr).
You gain 11.43 gold from the transmogrification of
Treesever (26-42 power, 2 apr).
There is a way to the old forest here (press '' or right click to use).
You feel mildly anxious, and walk with caution.