Driss the level 1 Cornac Wyrmic by Voldic

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.0
AddonsItems Vault 1.0.0
Ignore Race/Class Locks 1.0.0
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassWyrmic
Level / Exp1 / 18%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 16)
Dexterity10 (base 10)
Constitution11 (base 11)
Magic10 (base 10)
Willpower15 (base 15)
Cunning10 (base 10)

Resources

Life114/114
Equilibrium3
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage16
Accuracy14
Crit Chance4%
APR1
Speed1.00

Offense: Spell

Spellpower10
Crit Chance1%
Speed1

Offense: Mind

Mindpower14.5
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense1
Ranged Defense1
Fatigue6
Physical Save9.45
Spell Save8.75
Mental Save8.75

Defense: Resistances

Physical 0%( 70%)
Fire+ 1%( 70%)
Cold+ 1%( 70%)

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
1/5
0/5
0/5
0/5
Technique / Two-handed weapons1.10
0/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Fungus1.10
0/5
0/5
0/5
0/5
Wild-gift / Call of the wild1.20
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
1/5
1/5
0/5

Effects

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log


Ran for 4 turns (stop reason: didn't move).


Ran for 3 turns (stop reason: hostile spotted to the west (white worm mass)).


White worm mass uses Multiply.


White worm mass hits Driss for 3 physical damage.

Driss roars!

Driss hits white worm mass for 61 physical damage.
Driss killed white worm mass!
Driss hits white worm mass for 61 physical damage.
Driss killed white worm mass!

Ran for 3 turns (stop reason: didn't move).


Talent Bellowing Roar is ready to use.

You don't see how to get there...

Ran for 2 turns (stop reason: didn't move).


Ran for 2 turns (stop reason: didn't move).


Ran for 11 turns (stop reason: didn't move).


Ran for 5 turns (stop reason: didn't move).


You don't see how to get there...