Drizzt the level 4 Cornac Rogue by Voldic

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.3
AddonsIgnore Race/Class Locks 1.0.0
Items Vault 1.0.3
Adjustable Talent/Stat/Generic Point Multiplier 1.0.3
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassRogue
Level / Exp4 / 15%
Sizemedium
Lifes / Deaths

Primary Stats

Strength26 (base 26)
Dexterity28 (base 26)
Constitution26 (base 26)
Magic10 (base 10)
Willpower12 (base 12)
Cunning26 (base 26)

Resources

Life199/199
Stamina114/114
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision6

Offense: Mainhand

Damage26
Accuracy34
Crit Chance15%
APR5
Speed1.00

Offense: Offhand

Damage30
Accuracy34
Crit Chance15%
APR5
Speed1.00

Offense: Spell

Spellpower10
Crit Chance6%
Speed1

Offense: Mind

Mindpower18.8
Crit Chance6%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense7.3
Ranged Defense7.3
Fatigue6
Physical Save18.2
Spell Save7.7
Mental Save13.3

Defense: Resistances

All+ 3%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cunning / Stealth1.30
5/5
0/5
0/5
0/5
Technique / Dual techniques1.30
5/5
0/5
0/5
0/5
Technique / Dual weapons1.30
5/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Cunning / Trapping1.30
0/5
0/5
0/5
0/5
Cunning / Lethality1.30
3/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
1/5
0/5
2/5
0/5
3/5

Effects

Quests

active

Equipment

Around neck
In main hand
Light source
Main armor
In off hand

Inventory

Achievements

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Lore found:
tattered paper scrap (trollmire)
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 5 turns (stop reason: learnt lore).


Drizzt picks up (a.):
wild infusion (resist 10%; cure mental, physical).
Ran for 4 turns (stop reason: didn't move).


You are now inscribed with Infusion: Wild.

You have no more
wild infusion (resist 10%; cure mental, physical).
Drizzt deactivates Stealth.


Resting starts...

Talent Stealth is ready to use.
Talent Infusion: Wild is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).


Ran for 4 turns (stop reason: didn't move).


Ran for 7 turns (stop reason: didn't move).


Ran for 6 turns (stop reason: didn't move).


Ran for 6 turns (stop reason: didn't move).


Drizzt picks up (a.):
arcing iron mace (6-8.4 power, 2 apr).