Azron the level 8 Shalore Archmage by saka-rauka1

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.3
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceShalore
ClassArchmage
Level / Exp8 / 88%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 10)
Dexterity11 (base 10)
Constitution13 (base 10)
Magic41 (base 32)
Willpower24 (base 20)
Cunning12 (base 11)

Resources

Life145/145
Mana194/194
Healing Factor1.1283363011315
Regeneration0.28208407528288

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage17
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower35
Crit Chance3%
Speed1

Offense: Mind

Mindpower20
Crit Chance2%
Speed1

Offense: Damage Bonus

Light+10%
Blight+11%
Fire+3%
Cold+29%
Nature+6%

Offense: Damage Penetration

Fire+5%
Light+5%

Defense: Base

Armour (hardiness)7 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save9
Spell Save21
Mental Save12

Defense: Resistances

Blight+ 17%( 70%)
Arcane+ 18%( 70%)
Cold+ 26%( 70%)
All+ 7%( 70%)
Lightning+ 12%( 70%)
Light+ 35%( 70%)
Temporal+ 13%( 70%)
Fire+ 12%( 70%)
Nature+ 17%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
2/5
1/5
0/5
0/5
Spell / Phantasm1.30
1/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
1/5
1/5
1/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
4/5
1/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
5/5
0/5
0/5
0/5

Effects

talent

Quests

done
active
done
done
done

Equipment

Tool
On fingers
On fingers
Around waist
Main armor
Light source
On hands
In main hand

Inventory

Achievements

Orbituary (Nightmare (Roguelike) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By Azron the Shalore Archmage level 3
75th Pyre 122nd year of Ascendancy at 15:35
see stats

Log

You pickup 0.75 gold pieces.

You pickup 0.65 gold pieces.

You pickup 0.95 gold pieces.


You don't see how to get there...


There is a way to the previous level here (press '' or right click to use).

Space around you starts to dissolve...


Resting starts...

Rested for 16 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 23 turns (stop reason: dialog is displayed).


You gain 2.13 gold from the transmogrification of
acidic pouch of iron shots of daylight (22/22, 12-14 power, 1 apr).
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (20/20, 12-18 power, 5 apr).
You gain 0.99 gold from the transmogrification of
flaming iron longsword (12-17 power, 2 apr).
You gain 3.50 gold from the transmogrification of
Bill's Tree Trunk (30-51 power, 7 apr).
You gain 1.50 gold from the transmogrification of
wild infusion of the duelist (res 17%; physical; dur 3; cd 11).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

There is a Ruins of Kor'Pul here (press '' or right click to use).

Saving done.

There is an exit to the worldmap here (press '' or right click to use).