Seagar the level 2 Higher Archmage by Sinzim

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignInfinite
ModeNormal Roguelike
SexMale
RaceHigher
ClassArchmage
Level / Exp2 / 69%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic18 (base 17)
Willpower15 (base 14)
Cunning11 (base 11)

Resources

Life-5/98
Mana17/132
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage8
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower20
Crit Chance2%
Speed1

Offense: Mind

Mindpower14
Crit Chance1%
Speed1

Offense: Damage Bonus

Cold+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save7
Spell Save11
Mental Save9

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
1/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
1/5
0/5
0/5
0/5
Spell / Water1.30
2/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Tool
Light source
Main armor
In main hand

Inventory

Achievements

Log


You don't see how to get there...


To celebrate the
release's anniversary, I am happy to say I've slipped up
a little present in your inventory!

Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Lately the number of sightings of horrors have grown tremendously. People wander off the beaten paths only to be found years later, horribly mutated and partly insane, if they are found at all. It is becoming evident something is stirring deep below Maj'Eyal. That something is you.

Forbidden Cults, the third expansion for Tales of Maj'Eyal, offers a deep dive into the less savory (and more tentacly) parts of Eyal's lore to play in, along with two new classes, two new races, many new zones, horrors, artifacts and so on!

Connection to online server lost, trying to reconnect.
Connection to online server established.
You don't see how to get there...

You don't see how to get there...


Ran for 4 turns (stop reason: didn't move).


Ran for 2 turns (stop reason: hostile spotted to the south (manaworm)).


Seagar casts
Flame.
Manaworm is on fire!

Seagar's Flame hits Manaworm for
34 fire damage.
Burning from Seagar hits Manaworm for
11 fire damage.
Seagar is infected by a manaworm!


Manaworm hits Seagar for 7 arcane damage.
Ran for 2 turns (stop reason: taken damage).

Manaworm from Manaworm hits
Seagar for 33 arcane damage.

Ran for 2 turns (stop reason: taken damage).

Talent Flame is ready to use.
Manaworm from Manaworm hits
Seagar for 33 arcane damage.

Ran for 2 turns (stop reason: taken damage).

Manaworm from Manaworm hits
Seagar for 33 arcane damage.
Seagar the level 2 higher archmage was imploded to death by a manaworm on level 1 of Infinite Dungeon.