CornacArcane the level 6 Cornac Arcane Blade by Dogecute1412

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceCornac
ClassArcane Blade
Level / Exp6 / 99%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 20)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic21 (base 21)
Willpower10 (base 10)
Cunning13 (base 13)

Resources

Life172/172
Mana90/90
Stamina95/95
Healing Factor1
Regeneration3.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage30
Accuracy26
Crit Chance5%
APR1
Speed1.00

Offense: Spell

Spellpower20
Crit Chance3%
Speed1

Offense: Mind

Mindpower14
Crit Chance5%
Speed1

Offense: Damage Bonus

Light+10%
Fire+2%
Temporal+4%

Defense: Base

Armour (hardiness)5 (30%)
Defense14
Ranged Defense14
Fatigue8
Physical Save11
Spell Save11
Mental Save8

Defense: Resistances

Lightning+ 10%( 70%)
Light+ 15%( 70%)
Temporal+ 5%( 70%)
Cold+ 16%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance23%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Magical combat1.30
1/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
2/5
0/5
0/5
0/5
Spell / Enhancement1.30
1/5
1/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.00
5/5
0/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Spell / Aegis1.00
2/5
0/5
0/5
0/5
Spell / Conveyance1.00
0/5
0/5
0/5
0/5
Cunning / Scoundrel1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
2/5
1/5
0/5

Effects

talent
talent

Quests

done
done
active

Equipment

Tool
Around neck
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Log

You pickup 0.75 gold pieces.
You pickup 0.75 gold pieces.

You pickup 0.70 gold pieces.

You pickup 0.80 gold pieces.

You pickup 0.75 gold pieces.

CornacArcane picks up (h.):
iron helm of dexterity (+2) (0 def, 3 armour).
There is a way to the previous level here (press '' or right click to use).
Ran for 28 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 5.25 gold from the transmogrification of
powerful elm wand of conjuration [power 100] (15 cooldown).
You gain 0.65 gold from the transmogrification of
iron helm of dexterity (+2) (0 def, 3 armour).
You gain 0.49 gold from the transmogrification of
mindwoven linen robe (0 def, 0 armour).
You gain 0.79 gold from the transmogrification of
linen robe of corrosion (+18%) (0 def, 0 armour).
You gain 2.32 gold from the transmogrification of
flaming iron waraxe of daylight (12-18 power, 2 apr).
You gain 1.04 gold from the transmogrification of
rough leather sling of lightning.
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...


Saving done.