








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.3 |
| Addons | Ashes of Urh'Rok 1.7.3Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.3Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.3Donators/Buyers bonus! Forbidden Cults 1.7.3Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Skeleton |
| Class | Doombringer |
| Level / Exp | 38 / 8% |
| Size | medium |
| Lifes / Deaths | Killed by Gunsnake at level 8 on the 3rd Summertide 122nd year of Ascendancy at 00:26 / 96Killed by Gunsnake at level 8 on the 3rd Summertide 122nd year of Ascendancy at 01:06 Killed by Gunsnake at level 8 on the 3rd Summertide 122nd year of Ascendancy at 01:57 Killed by The Possessed at level 9 on the 1st Flare 122nd year of Ascendancy at 03:24 Killed by Onnler the human at level 10 on the 8th Flare 122nd year of Ascendancy at 04:36 Killed by Hulaako the dwarf at level 12 on the 16th Dusk 122nd year of Ascendancy at 14:18 Killed by multi-hued drake hatchling at level 14 on the 63rd Dusk 122nd year of Ascendancy at 00:17 Killed by Glota the wolf at level 15 on the 64th Dusk 122nd year of Ascendancy at 03:48 Killed by Wrathroot at level 15 on the 65th Dusk 122nd year of Ascendancy at 16:37 Killed by minotaur at level 16 on the 72nd Dusk 122nd year of Ascendancy at 03:48 Killed by snow giant boulder thrower at level 18 on the 48th Haze 122nd year of Ascendancy at 08:19 Killed by snow giant thunderer at level 18 on the 48th Haze 122nd year of Ascendancy at 18:37 Killed by snow giant boulder thrower at level 18 on the 48th Haze 122nd year of Ascendancy at 18:47 Killed by snow giant boulder thrower at level 19 on the 48th Haze 122nd year of Ascendancy at 19:10 Killed by snow giant chieftain at level 19 on the 48th Haze 122nd year of Ascendancy at 20:05 Killed by luminous horror at level 19 on the 50th Haze 122nd year of Ascendancy at 17:35 Killed by Rantha the Worm at level 19 on the 51st Haze 122nd year of Ascendancy at 04:21 Killed by Rantha the Worm at level 19 on the 51st Haze 122nd year of Ascendancy at 04:55 Killed by cold drake at level 20 on the 51st Haze 122nd year of Ascendancy at 12:25 Killed by cold drake at level 20 on the 51st Haze 122nd year of Ascendancy at 13:50 Killed by Emasewen the ice wyrm at level 20 on the 51st Haze 122nd year of Ascendancy at 16:05 Killed by Emasewen the ice wyrm at level 20 on the 51st Haze 122nd year of Ascendancy at 17:15 Killed by Emasewen the ice wyrm at level 20 on the 51st Haze 122nd year of Ascendancy at 17:26 Killed by Emasewen the ice wyrm at level 20 on the 51st Haze 122nd year of Ascendancy at 17:36 Killed by Emasewen the ice wyrm at level 20 on the 51st Haze 122nd year of Ascendancy at 18:38 Killed by Walrog at level 20 on the 16th Regrowth 123rd year of Ascendancy at 19:35 Killed by Walrog at level 20 on the 16th Regrowth 123rd year of Ascendancy at 19:51 Killed by naga myrmidon at level 21 on the 17th Regrowth 123rd year of Ascendancy at 07:08 Killed by naga myrmidon at level 21 on the 17th Regrowth 123rd year of Ascendancy at 10:25 Killed by Grgglck the Devouring Darkness at level 21 on the 17th Regrowth 123rd year of Ascendancy at 22:34 Killed by Grgglck's Tentacle at level 21 on the 18th Regrowth 123rd year of Ascendancy at 00:27 Killed by dream seed at level 21 on the 18th Regrowth 123rd year of Ascendancy at 13:20 Killed by dreaming horror at level 21 on the 18th Regrowth 123rd year of Ascendancy at 16:58 Killed by Weirdling Beast at level 21 on the 19th Regrowth 123rd year of Ascendancy at 14:00 Killed by Weirdling Beast at level 21 on the 19th Regrowth 123rd year of Ascendancy at 14:45 Killed by Bogdeod the halfling at level 21 on the 32nd Regrowth 123rd year of Ascendancy at 04:38 Killed by grave wight at level 22 on the 33rd Regrowth 123rd year of Ascendancy at 22:36 Killed by grave wight at level 22 on the 34th Regrowth 123rd year of Ascendancy at 00:27 Killed by skeleton warrior at level 22 on the 34th Regrowth 123rd year of Ascendancy at 04:31 Killed by skeleton master archer at level 22 on the 34th Regrowth 123rd year of Ascendancy at 05:33 Killed by armoured skeleton warrior at level 22 on the 56th Regrowth 123rd year of Ascendancy at 10:22 Killed by grave wight at level 23 on the 58th Regrowth 123rd year of Ascendancy at 22:20 Killed by Borfast the Broken at level 23 on the 61st Regrowth 123rd year of Ascendancy at 05:49 Killed by Emelivena the skeleton warrior at level 24 on the 61st Regrowth 123rd year of Ascendancy at 10:20 Killed by Yvytha the orc summoner at level 24 on the 63rd Regrowth 123rd year of Ascendancy at 03:25 Killed by black jelly at level 24 on the 64th Regrowth 123rd year of Ascendancy at 04:50 Killed by Filio Flightfond at level 24 on the 64th Regrowth 123rd year of Ascendancy at 19:46 Killed by Lord of Skulls (warrior) at level 25 on the 66th Regrowth 123rd year of Ascendancy at 16:33 Killed by Lord of Skulls (warrior) at level 25 on the 66th Regrowth 123rd year of Ascendancy at 17:41 Killed by The Master at level 25 on the 66th Regrowth 123rd year of Ascendancy at 19:02 Killed by skeleton mage at level 25 on the 66th Regrowth 123rd year of Ascendancy at 20:13 Killed by ghoulking at level 25 on the 66th Regrowth 123rd year of Ascendancy at 20:21 Killed by Bolonma the thalore at level 26 on the 9th Pyre 123rd year of Ascendancy at 17:38 Killed by Celia at level 26 on the 12nd Pyre 123rd year of Ascendancy at 03:17 Killed by Celia at level 26 on the 12nd Pyre 123rd year of Ascendancy at 04:20 Killed by Glorelle the skeleton magus at level 26 on the 12nd Pyre 123rd year of Ascendancy at 05:16 Killed by Celia at level 26 on the 12nd Pyre 123rd year of Ascendancy at 06:25 Killed by Glorelle the skeleton magus at level 26 on the 12nd Pyre 123rd year of Ascendancy at 07:39 Killed by Celia at level 26 on the 12nd Pyre 123rd year of Ascendancy at 08:44 Killed by Celia at level 26 on the 12nd Pyre 123rd year of Ascendancy at 09:42 Killed by Belyriakira the vampire at level 26 on the 14th Pyre 123rd year of Ascendancy at 02:24 Killed by Elassra the Guardian at level 27 on the 40th Pyre 123rd year of Ascendancy at 02:46 Killed by rogue sapper at level 27 on the 40th Pyre 123rd year of Ascendancy at 23:22 Killed by rogue sapper at level 27 on the 41st Pyre 123rd year of Ascendancy at 02:57 Killed by Poltergeist Eye of Winter at level 29 on the 75th Pyre 123rd year of Ascendancy at 14:11 Killed by Doge Ske's Inner Demon at level 30 on the 4th Mirth 123rd year of Ascendancy at 05:05 Killed by Grand Corruptor at level 30 on the 24th Dusk 123rd year of Ascendancy at 22:17 Killed by corrupted protoplasmic controller at level 30 on the 26th Dusk 123rd year of Ascendancy at 02:51 Killed by Belyriakira the vampire at level 30 on the 30th Dusk 123rd year of Ascendancy at 00:50 Killed by Glodawen the vampire at level 30 on the 30th Dusk 123rd year of Ascendancy at 10:03 Killed by Doge Ske's Inner Demon at level 31 on the 53rd Dusk 123rd year of Ascendancy at 16:01 Killed by Golbug the Destroyer at level 32 on the 54th Dusk 123rd year of Ascendancy at 21:35 Killed by champion of Urh'Rok at level 33 on the 63rd Dusk 123rd year of Ascendancy at 07:12 Killed by champion of Urh'Rok at level 33 on the 63rd Dusk 123rd year of Ascendancy at 09:39 Killed by Ukllmswwik the Wise at level 34 on the 10th Haze 123rd year of Ascendancy at 01:23 Killed by Ukllmswwik the Wise at level 34 on the 10th Haze 123rd year of Ascendancy at 02:49 Killed by orc high pyromancer at level 35 on the 21st Haze 123rd year of Ascendancy at 11:26 Killed by Kra'Tor the Gluttonous at level 35 on the 21st Haze 123rd year of Ascendancy at 13:21 Killed by orc cryomancer at level 35 on the 21st Haze 123rd year of Ascendancy at 17:13 Killed by orc high pyromancer at level 35 on the 22nd Haze 123rd year of Ascendancy at 00:05 Killed by Glegavea the orc cryomancer at level 35 on the 22nd Haze 123rd year of Ascendancy at 09:39 Killed by orc high cryomancer at level 35 on the 22nd Haze 123rd year of Ascendancy at 11:57 Killed by orc cryomancer at level 35 on the 22nd Haze 123rd year of Ascendancy at 20:15 Killed by orc high cryomancer at level 35 on the 23rd Haze 123rd year of Ascendancy at 10:35 Killed by Vor, Grand Geomancer of the Pride at level 36 on the 23rd Haze 123rd year of Ascendancy at 15:51 Killed by Vor, Grand Geomancer of the Pride at level 36 on the 23rd Haze 123rd year of Ascendancy at 17:26 Killed by orc high cryomancer at level 36 on the 23rd Haze 123rd year of Ascendancy at 19:38 Killed by Cyrodhessra the orc high cryomancer at level 36 on the 24th Haze 123rd year of Ascendancy at 13:45 Killed by Voryth the orc high cryomancer at level 36 on the 24th Haze 123rd year of Ascendancy at 18:55 Killed by aether beam at level 36 on the 24th Haze 123rd year of Ascendancy at 19:59 Killed by Bethirann the orc pyromancer at level 36 on the 25th Haze 123rd year of Ascendancy at 02:26 Killed by oozing horror at level 37 on the 41st Haze 123rd year of Ascendancy at 23:05 Killed by dreaming horror at level 37 on the 42nd Haze 123rd year of Ascendancy at 00:21 Killed by Khulmanar, General of Urh'Rok at level 37 on the 48th Haze 123rd year of Ascendancy at 19:48 Killed by onilug at level 38 on the 48th Haze 123rd year of Ascendancy at 22:21 Killed by champion of Urh'Rok at level 38 on the 49th Haze 123rd year of Ascendancy at 00:02 |
Primary Stats
| Strength | 78 (base 60) |
| Dexterity | 23 (base 10) |
| Constitution | 58 (base 50) |
| Magic | 56 (base 39) |
| Willpower | 24 (base 10) |
| Cunning | 31 (base 11) |
Resources
| Life | 1442/1442 |
| Stamina | 256/256 |
| Vim | 143/148 |
| Healing Factor | 1.6801339505268 |
| Regeneration | 14.562639942979 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +121.33872117606% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 3 |
Offense: Mainhand
| Damage | 185 |
| Accuracy | 39 |
| Crit Chance | 28% |
| APR | 23 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 47 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 32 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +25% |
| Physical | +12% |
| Nature | +8% |
| Fire | +45% |
| Arcane | +25% |
| Cold | +31% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +25% |
| Light | +20% |
| Cold | +25% |
| Arcane | +25% |
| Fire | +50% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 81.807610321019 (100%) |
| Defense | 43 |
| Ranged Defense | 43 |
| Fatigue | 35 |
| Physical Save | 51 |
| Spell Save | 43 |
| Mental Save | 25 |
Defense: Resistances
| Acid | + 27%( 70%) |
| Blight | + 34%( 70%) |
| Physical | + 28%( 70%) |
| Cold | + 20%( 70%) |
| All | + 13%( 70%) |
| Darkness | + 61%( 70%) |
| Light | + 15%( 70%) |
| Temporal | + 21%( 70%) |
| Lightning | + 20%( 70%) |
| Fire | + 61%( 70%) |
| Nature | + 19%( 70%) |
Defense: Immunities
| Stun Resistance | 40% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Fear Resistance | 100% |
| Silence Resistance | 20% |
| Poison Resistance | 100% |
| Knockback Resistance | 30% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 463 damage for 4 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 physical, 3 darkness, 3 blight, 4 fire, 5 mind, 4 temporal |
Class Talents
| Corruption / Torture | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Corruption / Wrath | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Corruption / Fearfire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Oppression | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Demonic strength | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Race / Parasite | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Hexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.50 |
| 4/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Flame of Urh'Rok |
| talent | Share the Pain |
| talent | Abyssal Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the lone alchemist from death by Doge Ske. Escort: lone alchemist (level 3 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by Doge Ske. Escort: lone alchemist (level 5 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by Doge Ske. Escort: lone alchemist (level 6 of Dreadfell) | failed |
You failed to protect the lost defiler from death by large brown snake. Escort: lost defiler (level 3 of Old Forest) | failed |
You failed to protect the lost warrior from death by Doge Ske. Escort: lost warrior (level 1 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You failed to protect the temporal explorer from death by Doge Ske. Escort: temporal explorer (level 4 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest. Escort: worried loremaster (level 2 of Old Forest)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | failed |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 387. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | Boots of the Hunter (2 def, 12 armour)Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 Physical power: +12 (+3 eff.) Armour: +12 Defense: +2 (+1 eff.) Fatigue: +8% Talent masteries: +0.20 Cunning / Trapping +0.20 Cursed / Endless hunt +0.20 Cursed / Predator Spell save: +10 (+3 eff.) Mental save: +10 (+5 eff.) Stun/Freeze immunity: +40% Maximum life: +80.00 Activating this item is instant. It can be used to boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action) Activation costs 32 power out of 32/32. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
| Light source | alchemist's lamp 'Gleamknave'Infused by nature 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +10.0% Physical power: +15 (+4 eff.) Changes stats: +8 Wil Changes resistances: +6% light Changes resistances penetration: +20% light Changes damage: +6% cold Critical mult.: +26.00% Physical save: +10 (+4 eff.) Light radius: +7 Healing mod.: +16% A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Fanged Collar Fanged Collar0.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It's a head... but is it yours? This object's appearance was changed to Quasit's Skull. |
| Tool | Isosenor the elven-wood wand of shielding [power 218] (16 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 4 When wielded/worn: Accuracy: +5 (+2 eff.) Psi when hit: +0.08 Hate when firing a critical mind attack: +4.00 Mindpower: +15 (+7 eff.) It can be used to create a shield absorbing up to 218 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 16 turns. When used: * Increase all damage by 18% for 2 turns. * Increase the duration of 1 beneficial effects by 1. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
| On fingers | Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+3 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| Around waist | hardened leather belt 'Jetstone'Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +30 (+7 eff.) Defense: +10 (+3 eff.) Changes stats: +3 Wil Changes resistances: +6% darkness / +6% fire Mental save: +8 (+4 eff.) Only die when reaching: -40.00 life Maximum life: +92.00 Maximum stamina: +10.00 A belt that goes around your waist. |
| In main hand | Khulmanar's Wrath (70-105 power, 8 apr)Requires: - Strength 52 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 70.0 - 105.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +8 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +50 fire Damage conversion: 20% fire When wielded/worn: Changes resistances: +20% fire Changes resistances penetration: +25% fire Changes damage: +20% fire The wearer is treated as a demon. It can be used to activate talent Infernal Breath (costing 35 power out of 35/35) : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 208.11 fire damage, and flames will be left dealing a further 48.33 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
| On hands | Chalidur (0 def, 7 armour)Requires: - Heavy armour training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +7 Fatigue: +3% Damage (Melee): 7 physical Changes stats: +1 Cun Changes resistances: +3% physical Changes damage: +4% physical Reduces incoming crit damage: 10.00% Silence immunity: +20% Infravision radius: +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Borfast's Cage (10 def, 20 armour)Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +10 (+3 eff.) Fatigue: +24% Changes stats: +5 Con Changes resistances: -15% acid / +15% physical Reduces opponents crit chance: 20% Physical save: +15 (+5 eff.) Knockback immunity: +30% Life regen: +2.00 Maximum life: +50.00 Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
| Cloak | Earanaridil (33 def, 0 armour)Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +15 (+5 eff.) Defense: +33 (+11 eff.) Damage when hit (Melee): 4 physical Changes stats: +6 Dex / +5 Mag / +4 Wil / +3 Cun Changes resistances: +7% acid / +8% fire / +8% lightning / +8% cold Spell crit. chance: +7% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Fanged CollarPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +10 Cun / -5 Wil Changes resistances: +15% blight / +15% darkness / +15% acid Physical save: +15 (+5 eff.) Spell save: +15 (+5 eff.) Mental save: -7 (-4 eff.) Maximum life: +20.00 You have died, but that does not bother the collar at all... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Inventory
Primal Infusion (affinity 12%; reduction 2; dur 4; cd 18)Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 12% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
Blood of UndeathPowered by arcane forces 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
Mirror Image Rune (dur 6; cd 24)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 380 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Taint of Purging (5 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / taint ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the taint to purge your body of physical afflictions for 5 turns. Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1. It can be used to inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
The Gaping Maw (72-108 power, 4 apr)Requires: - Strength 60 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 72.0 - 108.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * deal manaburn damage equal to your mindpower in a radius 3 cone Damage (Melee): +50 acid / +50 nature slow When wielded/worn: Talents cooldown: Mana Clash (-2 turns) Ice Claw (-1 turn) Swallow (-2 turns) This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. |
stralite greatmaul 'Magmasteel' (57-86 power, 3 apr)Requires: - Strength 35 Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 57.0 - 85.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Damage (Melee): +12 blight When wielded/worn: Changes resistances: +15% fire Changes resistances penetration: +25% arcane Changes damage: +15% blight Infravision radius: +3 See invisible: +15 Massive two-handed mauls. |
Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+1 eff.) Spellpower: +5 (+1 eff.) Mindpower: +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
battlemaster's cashmere cloak of backstabbing (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +8 (+3 eff.) Armour penetration: +10 Defense: +2 (+1 eff.) Changes stats: +3 Str / +4 Dex / +3 Con Talent mastery: +0.30 Technique / Combat training Critical mult.: +16.00% Stealth bonus: +9 Spell save: +8 (+2 eff.) Stamina each turn: +0.70 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Silatira the Windterror (0 def, 3 armour)Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Fatigue: +5% Damage (Melee): 7 blight Changes resistances: +10% blight Changes resistances penetration: +20% cold Changes damage: +9% blight / +6% arcane / +12% nature Critical mult.: +15.00% Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +80.00 Spell crit. chance: +8% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
47 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 37 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "A View From The Gallery"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
5 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+4 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+4 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(75 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind of up to 5 (based on Magic) detrimental mental effects Activation costs 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
15 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Entropy (1/1)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 When carried: Light radius: -1 It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 106% of the healing done. This effect scales with your Magic stat. Activation costs 75 power out of 75/75. This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
8 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
10 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Doge Ske the Skeleton Doombringer level 26
13rd Pyre 123rd year of Ascendancy at 18:44 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Doge Ske the Skeleton Doombringer level 26
27th Pyre 123rd year of Ascendancy at 13:21 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Doge Ske the Skeleton Doombringer level 30
24th Dusk 123rd year of Ascendancy at 23:18 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Doge Ske the Skeleton Doombringer level 34
65th Dusk 123rd year of Ascendancy at 19:31 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Doge Ske the Skeleton Doombringer level 33
62nd Dusk 123rd year of Ascendancy at 08:12 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Doge Ske the Skeleton Doombringer level 35
19th Haze 123rd year of Ascendancy at 19:19 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Doge Ske the Skeleton Doombringer level 14
39th Dusk 122nd year of Ascendancy at 16:22 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Doge Ske the Skeleton Doombringer level 32
54th Dusk 123rd year of Ascendancy at 23:20 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Doge Ske the Skeleton Doombringer level 17
79th Dusk 122nd year of Ascendancy at 22:03 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Doge Ske the Skeleton Doombringer level 28
53rd Pyre 123rd year of Ascendancy at 07:16 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Doge Ske the Skeleton Doombringer level 30
4th Mirth 123rd year of Ascendancy at 05:02 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Doge Ske the Skeleton Doombringer level 21
19th Regrowth 123rd year of Ascendancy at 20:04 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Doge Ske the Skeleton Doombringer level 10
1st Flare 122nd year of Ascendancy at 06:08 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Doge Ske the Skeleton Doombringer level 20
51st Haze 122nd year of Ascendancy at 05:49 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Doge Ske the Skeleton Doombringer level 30
77th Pyre 123rd year of Ascendancy at 18:56 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Doge Ske the Skeleton Doombringer level 27
50th Pyre 123rd year of Ascendancy at 17:31 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Doge Ske the Skeleton Doombringer level 32
55th Dusk 123rd year of Ascendancy at 01:12 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Doge Ske the Skeleton Doombringer level 14
63rd Dusk 122nd year of Ascendancy at 00:14 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Doge Ske the Skeleton Doombringer level 26
27th Pyre 123rd year of Ascendancy at 08:35 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Doge Ske the Skeleton Doombringer level 16
68th Dusk 122nd year of Ascendancy at 17:11 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Doge Ske the Skeleton Doombringer level 26
26th Pyre 123rd year of Ascendancy at 22:44 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Doge Ske the Skeleton Doombringer level 27
48th Pyre 123rd year of Ascendancy at 18:01 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Doge Ske the Skeleton Doombringer level 19
50th Haze 122nd year of Ascendancy at 10:19 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Doge Ske the Skeleton Doombringer level 25
66th Regrowth 123rd year of Ascendancy at 21:26 see stats
Log
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
Space around you starts to dissolve...
Resting starts...
Rested for 3 turns (stop reason: all resources and life at maximum).
Resting starts...
You are yanked out of this place!
Rested for 46 turns (stop reason: dialog is displayed).
You gain 3.70 gold from the transmogrification of prismatic voratun mail armour of spell shielding (5 def, 10 armour).
You gain 10.98 gold from the transmogrification of eldritch elven-silk wizard hat of knowledge (3 def, 0 armour).
You gain 3.59 gold from the transmogrification of drakeskin leather cap of sanctity (0 def, 5 armour).
You gain 15.00 gold from the transmogrification of Frozen Shroud (12 def, 0 armour).
You gain 12.50 gold from the transmogrification of Whip of Urh'Rok (55-60 power, 0 apr).
You gain 6.97 gold from the transmogrification of truestriking stralite longsword of crippling (33-46 power, 5 apr).
You gain 8.51 gold from the transmogrification of warbringer's voratun dagger of erosion (38-50 power, 9 apr).
You gain 7.01 gold from the transmogrification of plaguebringer's stralite dagger of erosion (29-38 power, 9 apr).
You gain 9.33 gold from the transmogrification of quick voratun battleaxe of the mystic (58-86 power, 4 apr).
You gain 15.00 gold from the transmogrification of Mnemonic.
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Resting starts...
Rested for 195 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
Saving done.

























































































































