NECROMANCER NECROMANCER the level 7 Cornac Necromancer by carados

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.0
AddonsItems Vault 1.0.0
Stone Wardens DLC Class 1.0.0
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassNecromancer
Level / Exp7 / 23%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity12 (base 10)
Constitution15 (base 15)
Magic26 (base 26)
Willpower18 (base 18)
Cunning14 (base 11)

Resources

Life160/160
Mana152/152
Souls2/10
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage14
Accuracy11
Crit Chance3%
APR8
Speed1.00

Offense: Spell

Spellpower28.5
Crit Chance3%
Speed1

Offense: Mind

Mindpower18.2
Crit Chance2%
Speed1

Offense: Damage Bonus

Acid+15%
Blight+5%
Physical+6%
Cold+6%
Lightning+5%
Light+10%
Darkness+10%
Arcane+17%
Fire+7%
Nature+5%

Defense: Base

Armour (hardiness)9 (30%)
Defense1.7
Ranged Defense1.7
Fatigue1
Physical Save14.45
Spell Save17.4
Mental Save13.2

Defense: Resistances

Light+ 30%( 70%)
Acid+ 15%( 70%)
Fire+ 5%( 70%)
Cold+ 15%( 70%)

Defense: Immunities

Knockback Resistance40%

Inscriptions (4/4)

Infusions
Infusions
Runes
Runes

Class Talents

Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Nightfall1.30
5/5
0/5
0/5
0/5
Spell / Necrosis1.30
1/5
0/5
0/5
0/5
Spell / Necrotic minions1.30
5/5
1/5
0/5
0/5

Generic Talents

Spell / Divination1.20
1/5
1/5
0/5
0/5
Spell / Conveyance1.20
3/5
4/5
0/5
0/5
Cunning / Survival0.90
0/5
0/5
0/5
0/5

Effects

talent
talent

Quests

failed
active
active
active
active
done
done

Equipment

On hands
On feet
Around neck
Main armor
Around waist
Light source
On head
In main hand

Inventory

Achievements

Rescuer of the lost Rescued the merchant from the assassin lord.
By NECROMANCER NECROMANCER the Cornac Necromancer level 7
34th Dusk 122nd year of Ascendancy at 10:54
see stats
The Arena Unlocked Arena mode.
By NECROMANCER NECROMANCER the Cornac Necromancer level 5
5th Mirth 122nd year of Ascendancy at 22:58
see stats

Log

Talent Invoke Darkness is ready to use.
Ghoulking diseases ritch flamespitter.

Ritch flamespitter is afflicted by a weakness disease!

Ghoulking hits ritch flamespitter for 12 physical damage.
Ghoulking killed ritch flamespitter!

NECROMANCER NECROMANCER picks up (a.):
gifted mossy mindstar of life (2.5-2.75 power, 12 apr, nature damage).
NECROMANCER NECROMANCER picks up (b.):
nature's mossy mindstar of balance (3-3.3 power, 12 apr, mind damage).
NECROMANCER NECROMANCER picks up (f.):
prismatic rough leather armour of fire resistance (1 def, 2 armour).
NECROMANCER NECROMANCER picks up (g.):
deadly quiver of elm arrows of psychokinesis (6/6, 16.5-23.1 power, 5 apr).

Resting starts...

Rested for 49 turns (stop reason: all resources and life at maximum).


NECROMANCER NECROMANCER picks up (a.):
balanced iron dagger of massacre (10-13 power, 5 apr).
NECROMANCER NECROMANCER picks up (a.):
acidic iron dagger of massacre (10.5-13.65 power, 5 apr).
NECROMANCER NECROMANCER picks up (i.):
spiked rough leather armour of Eyal (1 def, 2 armour).
NECROMANCER NECROMANCER picks up (h.):
cleansing rough leather armour of lightning resistance (1 def, 2 armour).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 2 turns (stop reason: at exit).


You gain 0.97 gold from the transmogrification of
deadly quiver of elm arrows of psychokinesis (6/6, 16.5-23.1 power, 5 apr).
You gain 3.03 gold from the transmogrification of
spiked rough leather armour of Eyal (1 def, 2 armour).
You gain 1.28 gold from the transmogrification of
prismatic rough leather armour of fire resistance (1 def, 2 armour).
You gain 1.27 gold from the transmogrification of
cleansing rough leather armour of lightning resistance (1 def, 2 armour).
You gain 1.78 gold from the transmogrification of
nature's mossy mindstar of balance (3-3.3 power, 12 apr, mind damage).
You gain 1.40 gold from the transmogrification of
gifted mossy mindstar of life (2.5-2.75 power, 12 apr, nature damage).
You gain 1.65 gold from the transmogrification of
balanced iron dagger of massacre (10-13 power, 5 apr).
You gain 1.09 gold from the transmogrification of
acidic iron dagger of massacre (10.5-13.65 power, 5 apr).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.