













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.3Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.3Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.3Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Orcs |
| Mode | Nightmare Exploration |
| Sex | Female |
| Race | Orc |
| Class | Gunslinger |
| Level / Exp | 27 / 73% |
| Size | medium |
| Lifes / Deaths | Killed by Outpost Leader John at level 11 on the 20th Retaking 124th year of Ascendancy at 15:55 / 110Killed by Gunsnake at level 12 on the 24th Retaking 124th year of Ascendancy at 18:39 Killed by Evaienas the shalore at level 14 on the 39th Retaking 124th year of Ascendancy at 22:06 Killed by Begaraten the shalore at level 14 on the 39th Retaking 124th year of Ascendancy at 22:28 Killed by Begaraten the shalore at level 14 on the 39th Retaking 124th year of Ascendancy at 22:42 Killed by Mathamae the shalore at level 15 on the 45th Retaking 124th year of Ascendancy at 09:35 Killed by Azien the shalore at level 15 on the 45th Retaking 124th year of Ascendancy at 09:44 Killed by Azien the shalore at level 15 on the 45th Retaking 124th year of Ascendancy at 09:54 Killed by Mathamae the shalore at level 15 on the 45th Retaking 124th year of Ascendancy at 10:08 Killed by splitted champion of Urh'Rok at level 15 on the 51st Retaking 124th year of Ascendancy at 17:47 Killed by splitted champion of Urh'Rok at level 15 on the 51st Retaking 124th year of Ascendancy at 18:11 Killed by splitted champion of Urh'Rok at level 15 on the 51st Retaking 124th year of Ascendancy at 18:20 Killed by splitted champion of Urh'Rok at level 15 on the 51st Retaking 124th year of Ascendancy at 18:33 Killed by splitted champion of Urh'Rok at level 15 on the 51st Retaking 124th year of Ascendancy at 18:41 Killed by splitted champion of Urh'Rok at level 15 on the 51st Retaking 124th year of Ascendancy at 18:48 Killed by splitted champion of Urh'Rok at level 15 on the 51st Retaking 124th year of Ascendancy at 19:00 Killed by splitted champion of Urh'Rok at level 15 on the 51st Retaking 124th year of Ascendancy at 19:14 Killed by splitted champion of Urh'Rok at level 15 on the 51st Retaking 124th year of Ascendancy at 19:26 Killed by splitted champion of Urh'Rok at level 15 on the 51st Retaking 124th year of Ascendancy at 19:33 Killed by splitted champion of Urh'Rok at level 15 on the 51st Retaking 124th year of Ascendancy at 19:50 Killed by splitted champion of Urh'Rok at level 15 on the 51st Retaking 124th year of Ascendancy at 20:04 Killed by splitted champion of Urh'Rok at level 15 on the 51st Retaking 124th year of Ascendancy at 20:28 Killed by splitted champion of Urh'Rok at level 15 on the 51st Retaking 124th year of Ascendancy at 20:35 Killed by splitted champion of Urh'Rok at level 15 on the 51st Retaking 124th year of Ascendancy at 20:42 Killed by splitted champion of Urh'Rok at level 15 on the 51st Retaking 124th year of Ascendancy at 20:48 Killed by splitted champion of Urh'Rok at level 15 on the 51st Retaking 124th year of Ascendancy at 20:54 Killed by splitted champion of Urh'Rok at level 15 on the 51st Retaking 124th year of Ascendancy at 21:01 Killed by timeswapped rogue at level 15 on the 52nd Retaking 124th year of Ascendancy at 01:37 Killed by void horror at level 15 on the 52nd Retaking 124th year of Ascendancy at 06:49 Killed by void horror at level 15 on the 52nd Retaking 124th year of Ascendancy at 07:00 Killed by dredge at level 15 on the 52nd Retaking 124th year of Ascendancy at 07:47 Killed by void horror at level 15 on the 52nd Retaking 124th year of Ascendancy at 08:24 Killed by dredge captain at level 15 on the 52nd Retaking 124th year of Ascendancy at 08:40 Killed by void horror at level 15 on the 52nd Retaking 124th year of Ascendancy at 09:00 Killed by void horror at level 15 on the 52nd Retaking 124th year of Ascendancy at 09:07 Killed by dredge captain at level 15 on the 52nd Retaking 124th year of Ascendancy at 09:33 Killed by void horror at level 15 on the 52nd Retaking 124th year of Ascendancy at 09:56 Killed by jill's temporal clone at level 15 on the 52nd Retaking 124th year of Ascendancy at 14:05 Killed by dredgling at level 15 on the 52nd Retaking 124th year of Ascendancy at 14:24 Killed by Aerytira the temporal cutpurse at level 15 on the 52nd Retaking 124th year of Ascendancy at 17:27 Killed by Aerytira the temporal cutpurse at level 15 on the 52nd Retaking 124th year of Ascendancy at 17:35 Killed by Aerytira the temporal cutpurse at level 15 on the 52nd Retaking 124th year of Ascendancy at 17:50 Killed by Aerytira the temporal cutpurse at level 15 on the 52nd Retaking 124th year of Ascendancy at 18:27 Killed by Aerytira the temporal cutpurse at level 15 on the 52nd Retaking 124th year of Ascendancy at 18:34 Killed by Istatow the human at level 15 on the 12nd Revenge 124th year of Ascendancy at 01:38 Killed by Weenan the human at level 15 on the 12nd Revenge 124th year of Ascendancy at 01:54 Killed by Isyvena the snow cat at level 16 on the 28th Revenge 124th year of Ascendancy at 08:10 Killed by Ce'Nolaith the fire drake hatchling at level 16 on the 28th Revenge 124th year of Ascendancy at 09:45 Killed by Arutha the fire drake at level 16 on the 28th Revenge 124th year of Ascendancy at 21:38 Killed by Kelad, the One Who Stole Poosh at level 17 on the 30th Revenge 124th year of Ascendancy at 07:16 Killed by Kelad, the One Who Stole Poosh's Fugue Clone at level 17 on the 30th Revenge 124th year of Ascendancy at 07:41 Killed by Kelad, the One Who Stole Poosh at level 17 on the 30th Revenge 124th year of Ascendancy at 09:28 Killed by Kelad, the One Who Stole Poosh at level 17 on the 30th Revenge 124th year of Ascendancy at 09:53 Killed by Kelad, the One Who Stole Poosh at level 17 on the 30th Revenge 124th year of Ascendancy at 12:05 Killed by Kelad, the One Who Stole Poosh at level 17 on the 30th Revenge 124th year of Ascendancy at 12:20 Killed by panther at level 17 on the 42nd Revenge 124th year of Ascendancy at 16:08 Killed by Aeramina the warg at level 18 on the 42nd Revenge 124th year of Ascendancy at 20:44 Killed by bloated horror at level 18 on the 43rd Revenge 124th year of Ascendancy at 01:27 Killed by Cyrivea the tiger at level 18 on the 43rd Revenge 124th year of Ascendancy at 06:52 Killed by Porovena the cave bear at level 19 on the 43rd Revenge 124th year of Ascendancy at 14:21 Killed by Porovena the cave bear at level 19 on the 43rd Revenge 124th year of Ascendancy at 15:18 Killed by Porilrassra the sunwall guard at level 19 on the 43rd Revenge 124th year of Ascendancy at 17:55 Killed by Emelath the sunwall guard at level 19 on the 44th Revenge 124th year of Ascendancy at 00:40 Killed by Emelath the sunwall guard at level 19 on the 44th Revenge 124th year of Ascendancy at 00:50 Killed by Emelath the sunwall guard at level 19 on the 44th Revenge 124th year of Ascendancy at 01:07 Killed by Emelath the sunwall guard at level 19 on the 44th Revenge 124th year of Ascendancy at 01:17 Killed by Emelath the sunwall guard at level 19 on the 44th Revenge 124th year of Ascendancy at 01:35 Killed by Emelath the sunwall guard at level 19 on the 44th Revenge 124th year of Ascendancy at 01:42 Killed by Emelath the sunwall guard at level 19 on the 44th Revenge 124th year of Ascendancy at 02:02 Killed by Xerunor the panther at level 19 on the 44th Revenge 124th year of Ascendancy at 05:23 Killed by Xerunor the panther at level 19 on the 44th Revenge 124th year of Ascendancy at 05:40 Killed by Aregalaith the anorithil at level 19 on the 44th Revenge 124th year of Ascendancy at 07:32 Killed by thought-forged bowman at level 20 on the 44th Revenge 124th year of Ascendancy at 19:22 Killed by Star Gazer at level 20 on the 44th Revenge 124th year of Ascendancy at 19:48 Killed by Star Gazer at level 20 on the 44th Revenge 124th year of Ascendancy at 19:58 Killed by decaying devourer at level 20 on the 44th Revenge 124th year of Ascendancy at 20:20 Killed by decaying devourer at level 20 on the 44th Revenge 124th year of Ascendancy at 20:28 Killed by Star Gazer at level 20 on the 44th Revenge 124th year of Ascendancy at 20:38 Killed by Star Gazer at level 20 on the 44th Revenge 124th year of Ascendancy at 20:53 Killed by Star Gazer at level 20 on the 44th Revenge 124th year of Ascendancy at 21:30 Killed by Star Gazer at level 20 on the 44th Revenge 124th year of Ascendancy at 22:05 Killed by Lumega the human at level 20 on the 45th Revenge 124th year of Ascendancy at 17:42 Killed by Lumega the human at level 20 on the 45th Revenge 124th year of Ascendancy at 18:10 Killed by Mindwall at level 21 on the 1st Pain 124th year of Ascendancy at 00:10 Killed by ritch flamespitter at level 23 on the 1st Pain 124th year of Ascendancy at 04:17 Killed by ogre rune-spinner at level 23 on the 1st Pain 124th year of Ascendancy at 09:15 Killed by orc necromancer (subdued) at level 24 on the 2nd Pain 124th year of Ascendancy at 06:39 Killed by orc necromancer (subdued) at level 24 on the 2nd Pain 124th year of Ascendancy at 12:28 Killed by orc corruptor (subdued) at level 24 on the 2nd Pain 124th year of Ascendancy at 12:42 Killed by orc corruptor (subdued) at level 24 on the 2nd Pain 124th year of Ascendancy at 13:22 Killed by orc corruptor (subdued) at level 25 on the 2nd Pain 124th year of Ascendancy at 14:24 Killed by Lisurawe the orc necromancer (subdued) at level 25 on the 2nd Pain 124th year of Ascendancy at 16:15 Killed by Mindcontrol Pillar at level 25 on the 3rd Pain 124th year of Ascendancy at 00:16 Killed by orc high pyromancer (subdued) at level 25 on the 3rd Pain 124th year of Ascendancy at 11:54 Killed by Mayita the ogre warmaster at level 27 on the 4th Pain 124th year of Ascendancy at 09:46 Killed by Betekira the paradox bandit at level 27 on the 11st Pain 124th year of Ascendancy at 17:51 Killed by Betekira the paradox bandit at level 27 on the 11st Pain 124th year of Ascendancy at 17:59 Killed by jill at level 27 on the 11st Pain 124th year of Ascendancy at 18:12 Killed by Aerytira the temporal cutpurse at level 27 on the 11st Pain 124th year of Ascendancy at 19:43 Killed by timeswapped thaurhereg at level 27 on the 11st Pain 124th year of Ascendancy at 20:54 Killed by timeswapped thaurhereg at level 27 on the 11st Pain 124th year of Ascendancy at 21:10 Killed by jill's temporal clone at level 27 on the 12nd Pain 124th year of Ascendancy at 02:54 Killed by jill's temporal clone at level 27 on the 12nd Pain 124th year of Ascendancy at 03:06 Killed by Izabgue the splitted dúathedlen at level 27 on the 12nd Pain 124th year of Ascendancy at 03:16 Killed by Izabgue the splitted dúathedlen at level 27 on the 12nd Pain 124th year of Ascendancy at 03:26 Killed by Izabgue the splitted dúathedlen at level 27 on the 12nd Pain 124th year of Ascendancy at 03:36 Killed by Izabgue the splitted dúathedlen at level 27 on the 12nd Pain 124th year of Ascendancy at 03:43 Killed by armoured skeleton warrior at level 27 on the 12nd Pain 124th year of Ascendancy at 05:31 Killed by armoured skeleton warrior at level 27 on the 12nd Pain 124th year of Ascendancy at 05:40 Killed by jill at level 27 on the 12nd Pain 124th year of Ascendancy at 06:15 |
Primary Stats
| Strength | 14 (base 10) |
| Dexterity | 61 (base 58) |
| Constitution | 25 (base 18) |
| Magic | 9 (base 10) |
| Willpower | 23 (base 10) |
| Cunning | 51 (base 44) |
Resources
| Life | 594/594 |
| Steam | 100/100 |
| Healing Factor | 1.2245178243369 |
| Regeneration | 1.5306472804211 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 5 |
| See Invisible | 5 |
Offense: Mainhand
| Damage | 55 |
| Accuracy | 70 |
| Crit Chance | 36% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 55 |
| Accuracy | 70 |
| Crit Chance | 36% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 39 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 54 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +17% |
| Light | +20% |
| Physical | +3% |
| Arcane | +9% |
| Fire | +22% |
| All | 0% |
Offense: Damage Penetration
| Fire | +40% |
| All | +15% |
Defense: Base
| Armour (hardiness) | 14 (69.687909656376%) |
| Defense | 52 |
| Ranged Defense | 52 |
| Fatigue | 0 |
| Physical Save | 30 |
| Spell Save | 11 |
| Mental Save | 26 |
Defense: Resistances
| Acid | + 35%( 70%) |
| Light | + 39%( 70%) |
| Arcane | + 17%( 70%) |
| Cold | + 35%( 70%) |
| All | + 13%( 70%) |
Defense: Immunities
| Fear Resistance | 60% |
| Stun Resistance | 23% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 24% |
Inscriptions (3/3)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.0 steam per turn. Can be activated for an instant burst of 25 steam. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Class Talents
| Steamtech / Elusiveness | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Avoidance | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Bullets mastery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Gunslinging | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Steamtech / Gunner training | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Steamtech / Physics | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Engineering | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Orc | 1.00 |
| 1/5 |
| 3/5 |
| 5/5 |
| 3/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. | active |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the Yetis | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. | active |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. | active |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | pair of rough leather boots (0 def, 1 armour)2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 A pair of boots made of leather. This object's appearance was changed to Aetherwalk. |
| Quiver | barbed pouch of dwarven-steel shots of crippling (20/20, 40-48 power, 3 apr)Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 40.0 - 48.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +20.0% Capacity: 20 On weapon crit: * Wound the target dealing 211 physical damage across 5 turns and reducing healing by 50% * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
| Light source | Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(74 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | The Face of Fear (8 def, 0 armour) Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+3 eff.) Changes stats: +6 Cun / +8 Wil Talent mastery: +0.20 Cursed / Fears Fear immunity: +60% Mindpower: +16 (+5 eff.) Infravision radius: +5 Sight radius: +1 See stealth: +5 See invisible: +5 It can be used to activate talent Instill Fear (costing 18 power out of 45/45) : Effective talent level: 2.4 Power cost: 18 out of 45/45. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 18.00 mind and 18.00 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 20% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 19. Terrified: Deals 4.00 mind and 4.00 darkness damage per turn and increases cooldowns by 31%. Haunted: Causes the target to suffer 6.99 mind and 6.99 darkness damage for each detrimental mental effect every turn. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you. |
| Tool | Flashbloom (dig speed 15 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Changes resistances: +5% arcane Changes resistances penetration: +25% fire Changes damage: +9% arcane / +12% fire Maximum life: +26.00 Maximum stamina: +20.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Elenuchik the gold ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +25 (+6 eff.) Armour: +4 Changes stats: +4 Con Physical save: +6 (+3 eff.) Mental save: +8 (+4 eff.) Confusion immunity: +24% Only die when reaching: -40.00 life Maximum stamina: +20.00 Rings make your fingers look great! |
| On fingers | copper ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Stun/Freeze immunity: +23% Life regen: +1.00 Rings make your fingers look great! |
| Around neck | SunstonePowered by arcane forces Powered by steamtech 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +10% cold Changes damage: +10% light / +10% fire Steampower: +8 (+3 eff.) Steam each turn: +1.00 This strange stone shines with the heat of the Sun. Perhaps it could be used to generate more steam? |
| In main hand | Golden GunRequires: - Dexterity 20 - Talent Shoot - Talent Steam Pool Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 3 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +20 Attack speed: 100% Dam. multiplier: 120% Firing range: +7 On weapon hit: * every third hit always crits. Travel speed: +600% Attacks use: 2.0 Steam A gun sure to turn all to ash. As long as its nearby. |
| On hands | sand rough leather gloves of dexterity (+2) (0 def, 7 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 (+3 eff.) Armour: +7 Damage (Melee): 6 physical Changes stats: +2 Dex Changes damage: +3% physical Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| In off hand | Talosis' CounterpointRequires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 2 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Attack speed: 100% Firing range: +8 Travel speed: +600% Damage (Ranged): +15 physical Attacks use: 2.0 Steam When wielded/worn: Accuracy: +5 (+1 eff.) Physical crit. chance: +4.0% Changes stats: +2 Con Talent granted: +3 Ceasefire It's said that Talosis never lost an argument. Now you know why. |
| Cloak | Yeti-fur Cloak (9 def, 2 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +2 Defense: +9 (+3 eff.) Changes resistances: +15% cold Physical save: +10 (+5 eff.) This fur cloak is thick and matted, yet remains incredibly soft to the touch. |
| Main armor | Duskgasher (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 26% * 10% chance to reduce all saves and defense by 32 Changes stats: +4 Wil Changes resistances: +25% acid / +9% all Changes damage: +17% acid Critical mult.: +20.00% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
schematic: Focus LensRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: SteamgunRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+4 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
copper ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Disarm immunity: +20% Pinning immunity: +21% Knockback immunity: +22% Maximum life: +21.00 Rings make your fingers look great! |
fungal steel steamgunRequires: - Dexterity 16 - Talent Shoot - Talent Steam Pool Infused by nature Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 2 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Attack speed: 100% Firing range: +7 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Changes stats: +3 Con Talent mastery: +0.10 Wild-gift / Fungus It can be used to regenerate 60 life over 5 turns Activation puts all charms on cooldown for 20 turns. Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. This object's appearance was changed to Talosis' Counterpoint. |
iron steamgunRequires: - Dexterity 11 - Talent Shoot - Talent Steam Pool Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 1 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Attack speed: 100% Firing range: +6 Travel speed: +600% Attacks use: 2.0 Steam Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
iron steamgunRequires: - Dexterity 11 - Talent Shoot - Talent Steam Pool Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 1 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Attack speed: 100% Firing range: +6 Travel speed: +600% Attacks use: 2.0 Steam Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
ranger's iron steamgunRequires: - Dexterity 11 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 1 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Attack speed: 100% Firing range: +7 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Changes stats: +1 Dex Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
steel steamgunRequires: - Dexterity 16 - Talent Shoot - Talent Steam Pool Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 2 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Attack speed: 100% Firing range: +7 Travel speed: +600% Attacks use: 2.0 Steam Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
steel steamgun of life drainingRequires: - Dexterity 16 - Talent Shoot - Talent Steam Pool Powered by arcane forces Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 2 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Attack speed: 100% Firing range: +7 Travel speed: +600% Damage (Ranged): +5 draining blight Attacks use: 2.0 Steam Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
linen robe of protection (2 def, 2 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Armour: +2 Defense: +2 (+1 eff.) Changes resistances: +7% all Physical save: +16 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's cashmere robe (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes stats: +2 Cun Changes resistances: +11% all Changes damage: +11% light / +8% darkness Spellpower: +6 (+2 eff.) Spell crit. chance: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cap of the Undisturbed Mind (-10 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Plot Item] Type: armor / head ; tier 3 When wielded/worn: Physical power: -10 (-4 eff.) Defense: -10 (-3 eff.) Changes stats: +4 Wil Changes resistances: +10% cold / +10% darkness / +10% arcane Confusion immunity: +100% Spellpower: -10 (-5 eff.) Mindpower: -10 (-4 eff.) Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
Lightningpanic (0 def, 3 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Damage when hit (Melee): 4 lightning Changes resistances: +12% lightning / +12% cold / +13% light / +14% darkness Changes resistances penetration: +15% light Changes damage: +21% lightning Light radius: +2 A cap made of leather. |
rough leather hat (0 def, 1 armour)2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% A hat made of leather. Very stylish. |
warlord's drakeskin leather hat (0 def, 5 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical power: +11 (+3 eff.) Armour: +5 Fatigue: +5% Changes stats: +5 Str / +6 Wil Changes resistances: +9% physical Physical save: +12 (+6 eff.) A hat made of leather. Very stylish. This object's appearance was changed to Visage of Nektosh. |
rough leather armour (3 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Fatigue: +6% A suit of armour made of leather. |
2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+6 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+6 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tower DetonatorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / bomb It can be used to place the bomb on the structural weakness.. This bomb was tailored to weaken the structure of the Dominion's port tower. If placed at the right spot it will explode after 100 turns and destroy the whole port. |
miner's iron pickaxe (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
nightwalker's brass lantern of the zealotInfused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical crit. chance: +3.0% Physical power: +5 (+1 eff.) Changes stats: +4 Wil Changes resistances: +3% all Critical mult.: +11.00% Spell save: +6 (+6 eff.) Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Yeti's Muscle Tissue (Astral)Powered by arcane forces 1.00 Encumbrance. [Plot Item] Type: flesh / muscle Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
Yeti's Muscle Tissue (Patriarch)Infused by nature 1.00 Encumbrance. [Plot Item] Type: flesh / muscle Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
simple frost salve [power 11] simple frost salve [power 11]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 100% efficiency and 100% cooldown modifier. Activating this item is instant. It can be used to remove 1 physical effects and grants a frost aura (11% cold, darkness and nature affinity) Activation puts Talent Medical Injector on cooldown for 25 turns. Medical salve. |
simple healing salve [power 140] simple healing salve [power 140]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 100% efficiency and 100% cooldown modifier. It can be used to heal 140 Activation puts Talent Medical Injector on cooldown for 15 turns. Medical salve. |
Sunmaim the pouch of steel shots (24/24, 21-25 power, 2 apr)Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 21.0 - 25.2 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +11.5% Capacity: 24 On weapon hit: * 20% chance to slow global speed by 60% * 20 arcane resource burn On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Ranged): +20 light Damage (radius 2) on crit: +20 light Shots are used with slings to pummel your foes to death. This object's appearance was changed to Invisible. |
Xeroda the Gloomraven (17/17, 30-36 power, 3 apr)Requires: - Dexterity 24 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 30.0 - 36.0 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +5.0% Capacity: 17 On weapon hit: * 20% chance to reduce armor by 31% * 20% chance to reduce damage dealt by 26% * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 150 physical damage Travel speed: +200% Damage (radius 2) on crit: +20 darkness / +20 acid Shots are used with slings to pummel your foes to death. |
pouch of iron shots (6/22, 15-18 power, 1 apr)Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 15.0 - 18.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +4.0% Capacity: 22 Shots are used with slings to pummel your foes to death. |
Stralite Sand ShredderPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / steamtech ; tier 4 When attach to an other item: Talent granted: +1 Sand Shredder Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. |
good focus lensPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 2 When attach to an other item: Infravision radius: +6 Sight radius: +1 See stealth: +10 See invisible: +10 Tinkers can be attached to normal items to improve them with steam power! |
3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Across the Narrow Sea (Exploration mode)
Destroyed the Sunwall Outpost to secure a way to the mainland.By jill the Orc Gunslinger level 11
20th Retaking 124th year of Ascendancy at 16:19 see stats
Level 10 (Exploration mode)
Got a character to level 10.By jill the Orc Gunslinger level 10
18th Retaking 124th year of Ascendancy at 03:59 see stats
Level 20 (Exploration mode)
Got a character to level 20.By jill the Orc Gunslinger level 20
44th Revenge 124th year of Ascendancy at 15:17 see stats
Once Upon A Time, In the West... (Exploration mode)
Hear the Eidolon's retelling of the Scourge from the West's journey.By jill the Orc Gunslinger level 27
12nd Pain 124th year of Ascendancy at 02:22 see stats
Reclaiming Garkul's Heritage (Exploration mode)
Freed the remnants of the Prides from the Internment Camp.By jill the Orc Gunslinger level 26
4th Pain 124th year of Ascendancy at 03:51 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By jill the Orc Gunslinger level 15
12nd Revenge 124th year of Ascendancy at 02:50 see stats
Utterly Destroyed (Exploration mode)
Died on the Eidolon Plane.By jill the Orc Gunslinger level 27
12nd Pain 124th year of Ascendancy at 06:15 see stats
Log
Jill uses Startling Shot.
Jill misses her shot.
Jill is caught in an entropic field!
Armoured skeleton warrior uses Shield Pummel.
Jill is stunned!
Armoured skeleton warrior hits jill for 184 physical, 223 physical (407 total damage).
jill receives 171 healing.
Something receives 45 healing from Ruegdakor the splitted dúathedlen's Blood Grasp.
Ruegdakor the splitted dúathedlen's Blood Grasp hits jill for 221 blight damage.
Armoured skeleton warrior hits jill for 242 physical damage.
jill the level 27 orc gunslinger was crushed to death by an armoured skeleton warrior on level 2 of Pocket of Distorted Time.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Armoured skeleton warrior killed jill!
Saving game...
Talent Create Tinker is ready to use.
Talent Double Shots is ready to use.
Talent Ceasefire is ready to use.
Talent Implant: Steam Generator is ready to use.
Talent Strafe is ready to use.
Talent Startling Shot is ready to use.
Talent Implant: Medical Injector is ready to use.
Saving done.
Jill roars triumphantly.
Personal New Achievement: Utterly Destroyed (Exploration mode)!






























































































