









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 | 
| Addons | Ashes of Urh'Rok 1.7.3Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.3Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.3Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 | 
| Campaign | Maj'Eyal | 
| Mode | Nightmare Exploration | 
| Sex | Male | 
| Race | Skeleton | 
| Class | Cursed | 
| Level / Exp | 19 / 39% | 
| Size | medium | 
| Lifes / Deaths | Killed by skeleton magus at level 3 on the 75th Pyre 122nd year of Ascendancy at 08:16/ 55 Killed by armoured skeleton warrior at level 3 on the 75th Pyre 122nd year of Ascendancy at 08:45 Killed by armoured skeleton warrior at level 3 on the 75th Pyre 122nd year of Ascendancy at 09:00 Killed by armoured skeleton warrior at level 3 on the 75th Pyre 122nd year of Ascendancy at 09:08 Killed by armoured skeleton warrior at level 3 on the 75th Pyre 122nd year of Ascendancy at 09:37 Killed by armoured skeleton warrior at level 3 on the 75th Pyre 122nd year of Ascendancy at 09:45 Killed by armoured skeleton warrior at level 3 on the 75th Pyre 122nd year of Ascendancy at 10:00 Killed by armoured skeleton warrior at level 3 on the 75th Pyre 122nd year of Ascendancy at 10:09 Killed by ghast at level 3 on the 76th Pyre 122nd year of Ascendancy at 02:48 Killed by skeleton magus at level 3 on the 76th Pyre 122nd year of Ascendancy at 03:10 Killed by Oscib the halfling at level 7 on the 10th Mirth 122nd year of Ascendancy at 10:06 Killed by Bolel the halfling at level 8 on the 10th Mirth 122nd year of Ascendancy at 10:50 Killed by Riia the halfling at level 8 on the 10th Mirth 122nd year of Ascendancy at 11:32 Killed by Bolel the halfling at level 8 on the 10th Mirth 122nd year of Ascendancy at 11:45 Killed by Nerumina the midge swarm at level 8 on the 2nd Summertide 122nd year of Ascendancy at 17:17 Killed by Grri the halfling at level 10 on the 1st Flare 122nd year of Ascendancy at 00:43 Killed by Hamoselle the halfling at level 10 on the 1st Flare 122nd year of Ascendancy at 01:03 Killed by Zubessra the shadow claw at level 11 on the 2nd Flare 122nd year of Ascendancy at 16:00 Killed by Zubessra the shadow claw at level 11 on the 2nd Flare 122nd year of Ascendancy at 16:22 Killed by Zubessra the shadow claw at level 11 on the 2nd Flare 122nd year of Ascendancy at 16:32 Killed by Vorewyn the corrupted war dog at level 11 on the 2nd Flare 122nd year of Ascendancy at 23:34 Killed by Vorewyn the corrupted war dog at level 11 on the 2nd Flare 122nd year of Ascendancy at 23:46 Killed by Mayoma the shadow stalker at level 11 on the 3rd Flare 122nd year of Ascendancy at 08:33 Killed by Polowe the shadow claw at level 11 on the 3rd Flare 122nd year of Ascendancy at 15:12 Killed by Layuta the shadow claw at level 11 on the 3rd Flare 122nd year of Ascendancy at 19:48 Killed by Layuta the shadow claw at level 11 on the 3rd Flare 122nd year of Ascendancy at 19:59 Killed by Voranne the shadow stalker at level 12 on the 3rd Flare 122nd year of Ascendancy at 20:58 Killed by Xurewen the corrupted war dog at level 12 on the 3rd Flare 122nd year of Ascendancy at 23:16 Killed by Kyless at level 12 on the 4th Flare 122nd year of Ascendancy at 07:28 Killed by Kyless at level 12 on the 4th Flare 122nd year of Ascendancy at 07:52 Killed by Kyless at level 12 on the 4th Flare 122nd year of Ascendancy at 08:12 Killed by Berethh at level 13 on the 4th Flare 122nd year of Ascendancy at 11:57 Killed by Berethh at level 13 on the 4th Flare 122nd year of Ascendancy at 12:18 Killed by Berethh at level 13 on the 4th Flare 122nd year of Ascendancy at 12:39 Killed by Berethh at level 13 on the 4th Flare 122nd year of Ascendancy at 12:51 Killed by Berethh at level 13 on the 4th Flare 122nd year of Ascendancy at 13:10 Killed by Orik the halfling at level 14 on the 25th Dusk 122nd year of Ascendancy at 16:46 Killed by Lbur the halfling at level 14 on the 43rd Dusk 122nd year of Ascendancy at 15:09 Killed by naga myrmidon at level 16 on the 47th Dusk 122nd year of Ascendancy at 16:48 Killed by Xanogatira the luminous horror at level 17 on the 48th Dusk 122nd year of Ascendancy at 01:49 Killed by luminous horror at level 17 on the 48th Dusk 122nd year of Ascendancy at 02:58 Killed by luminous horror at level 17 on the 48th Dusk 122nd year of Ascendancy at 03:34 Killed by Islyriarille the bloated horror at level 17 on the 48th Dusk 122nd year of Ascendancy at 04:18 Killed by Weirdling Beast at level 17 on the 48th Dusk 122nd year of Ascendancy at 15:50 Killed by Ancadri the halfling at level 17 on the 63rd Dusk 122nd year of Ascendancy at 19:52 Killed by Zubebrekira the cutpurse at level 18 on the 65th Dusk 122nd year of Ascendancy at 22:49 Killed by Nerythra the cutpurse at level 18 on the 66th Dusk 122nd year of Ascendancy at 06:30 Killed by Aerethra the rogue at level 18 on the 66th Dusk 122nd year of Ascendancy at 07:19 Killed by Ysia the halfling at level 19 on the 69th Dusk 122nd year of Ascendancy at 16:27 Killed by Stdri the halfling at level 19 on the 69th Dusk 122nd year of Ascendancy at 17:00 Killed by Canon the human at level 19 on the 1st Time of Equilibrium 122nd year of Ascendancy at 12:44 Killed by Seairedo the human at level 19 on the 7th Haze 122nd year of Ascendancy at 06:07 Killed by Cuico the human at level 19 on the 7th Haze 122nd year of Ascendancy at 06:55 Killed by Fogleear the human at level 19 on the 7th Haze 122nd year of Ascendancy at 07:24 Killed by Doon the human at level 19 on the 7th Haze 122nd year of Ascendancy at 14:15 | 
Primary Stats
| Strength | 57 (base 28) | 
| Dexterity | 42 (base 10) | 
| Constitution | 37 (base 21) | 
| Magic | 19 (base 10) | 
| Willpower | 82 (base 47) | 
| Cunning | 21 (base 10) | 
Resources
| Life | 681/681 | 
| Hate | 119/119 | 
| Healing Factor | 1.3843360318656 | 
| Regeneration | 15.020045945741 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | -60% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 5 | 
| Stealth | 34 | 
Offense: Mainhand
| Damage | 95 | 
| Accuracy | 41 | 
| Crit Chance | 16% | 
| APR | 17 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 19 | 
| Crit Chance | 4% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 56 | 
| Crit Chance | 8% | 
| Speed | 1 | 
Offense: Damage Bonus
| Lightning | +10% | 
| Light | +22% | 
| Blight | +5% | 
| Physical | +12% | 
| All | 0% | 
Offense: Damage Penetration
| Mind | +20% | 
| Light | +25% | 
| Nature | +25% | 
Defense: Base
| Armour (hardiness) | 12 (30%) | 
| Defense | 35 | 
| Ranged Defense | 35 | 
| Fatigue | 13 | 
| Physical Save | 30 | 
| Spell Save | 27 | 
| Mental Save | 36 | 
Defense: Resistances
| Acid | + 9%( 70%) | 
| Blight | + 12%( 70%) | 
| Arcane | + 5%( 70%) | 
| Mind | + 30%( 70%) | 
| All | 0%( 70%) | 
| Lightning | + 28%( 70%) | 
| Light | + 30%( 70%) | 
| Temporal | + 8%( 70%) | 
| Fire | + 6%( 70%) | 
Defense: Immunities
| Instadeath Resistance | 100% | 
| Stun Resistance | 18% | 
| Bleed Resistance | 100% | 
| Confusion Resistance | 18% | 
| Fear Resistance | 100% | 
| Knockback Resistance | 18% | 
| Poison Resistance | 100% | 
| Blind Resistance | 10% | 
Inscriptions (3/3)
| Runes | Effective talent level: 1.0Rune: Shielding Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 218 damage for 4 turns. Its effects scale with your Constitution stat. | 
| Runes | Effective talent level: 1.0Rune: Shatter Afflictions Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. | 
| Runes | Effective talent level: 1.0Rune: Blink Use mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. | 
Class Talents
| Cursed / Strife | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cursed / Slaughter | 1.30 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cursed / Endless hunt | 1.30 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cursed / Predator | 1.30 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| Cursed / Gloom | 1.30 | 
| 
 | 2/5 | 
| 
 | 3/5 | 
| 
 | 3/5 | 
| 
 | 2/5 | 
Generic Talents
| Cursed / Cursed form | 1.00 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Undead / Skeleton | 1.30 | 
| 
 | 4/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.30 | 
| 
 | 0/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased.Zero Gravity | 
Quests
| You successfully escorted the injured seer to the recall portal on level 4 of Old Forest.Escort: injured seer (level 4 of Old Forest) As a reward you improved Willpower by +5. | done | 
| You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest.Escort: lone alchemist (level 2 of Old Forest) As a reward you improved Dexterity by +5. | done | 
| You failed to protect the lone alchemist from death by Bethima the giant venus flytrap.Escort: lone alchemist (level 3 of Trollmire) | failed | 
| You successfully escorted the repented thief to the recall portal on level 2 of Trollmire.Escort: repented thief (level 2 of Trollmire) As a reward you improved talent Lacerating Strikes (+1 level(s)). | done | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active | 
| You have begun to look for a way to overcome the curse that afflicts you.Keepsake You have found a small iron acorn which you keep as a reminder of your past You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has defiled the iron acorn which now serves as a reminder of your vile nature. | done | 
| You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center.Sher'Tul Fortress With one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 54. | active | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active | 
| You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people.The beast within | active | 
| You have been resurrected as an undead by some dark powers.The rotting stench of the dead However, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done | 
| You heard a plea for help and decided to investigate...Trapped! Only to find yourself trapped inside an unknown tunnel complex. | done | 
Equipment
| On feet |  Mucklord the pair of dwarven-steel boots (0 def, 4 armour) Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +7 Wil Changes resistances: +8% lightning / +8% temporal Changes resistances penetration: +25% nature Changes damage: +12% light Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
| Light source |  Summertide Phial Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(136 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. | 
| On head |  Aradedig (0 def, 4 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +2 Str / +2 Cun / +3 Con Critical mult.: +20.00% Physical save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Psi when hit: +0.08 Mindpower: +10 (+3 eff.) Mental crit. chance: +4% It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
| Tool |  Tooth of the Mouth (dig speed 12 turns) Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. | 
| On fingers |  Drisus Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +5 (+3 eff.) Changes resistances: +20% lightning / +5% arcane / +9% blight Changes damage: +10% lightning Maximum hate: +8.00 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Rings make your fingers look great! | 
| On fingers |  stralite ring of misery Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 11% chance to reduce all saves and defense by 33 Damage (Melee): 8 physical Effects on ranged hit: * 18% chance to reduce all saves and defense by 33 Damage (Ranged): 9 physical Changes stats: +2 Cun Hate when firing a critical mind attack: +2.00 Maximum hate: +7.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! | 
| Around waist |  hardened leather belt 'Prismwing' Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Accuracy: +10 (+4 eff.) Changes stats: +6 Con / +7 Wil Changes resistances penetration: +25% light Mental save: +8 (+4 eff.) Maximum life: +69.00 A belt that goes around your waist. | 
| In main hand |  Ulazilarig the steel greatsword (36-58 power, 2 apr) Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 36.5 - 58.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +10.0% Changes stats: +7 Str / +7 Dex / +9 Mag / +8 Wil / +7 Cun / +6 Con Changes resistances penetration: +20% mind Maximum hate: +4.00 Massive two-handed swords. | 
| On hands |  Issymasus the hardened leather gloves (20 def, 2 armour) Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Defense: +20 (+8 eff.) Changes stats: +3 Wil Changes resistances: +6% fire Cut immunity: +10% Life regen: +4.00 Stamina each turn: +0.50 Maximum stamina: +16.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
| Main armor |  troll-hide rough leather armour of resilience (3 def, 2 armour) Requires: - Strength 10 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+2 eff.) Fatigue: +6% Life regen: +4.60 Maximum life: +51.00 Healing mod.: +11% A suit of armour made of leather. | 
| Cloak |  Rootsage (1 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +1 Str / +1 Con Changes resistances: +3% blight / +9% acid Blindness immunity: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Around neck |  Earthen Beads Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5 Wil Damage affinity(heal): +15% nature Life regen: +2.00 Mindpower: +5 (+2 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 35 power out of 35/35) : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 283 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. | 
Inventory
|  warrior's copper ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Rings make your fingers look great! | 
|  warrior's steel ring of nature (+20%) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Changes stats: +3 Str Changes resistances: +20% nature Changes damage: +10% nature Rings make your fingers look great! | 
|  caustic steel battleaxe of massacre (31-46 power, 2 apr) Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 31.0 - 46.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% Damage (radius 2) on crit: +7 acid / +16 nature When wielded/worn: Armour penetration: +7 Changes resistances penetration: +7% acid / +10% nature Massive two-handed battleaxes. | 
|  iron battleaxe (16-25 power, 1 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 16.5 - 24.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% Massive two-handed battleaxes. | 
|  Bill's Tree Trunk (30-51 power, 7 apr) Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +7 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 36% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! | 
|  hateful stralite greatmaul of massacre (68-102 power, 3 apr) Requires: - Strength 35 Crafted by a master Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 68.0 - 102.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% Damage (Melee): +16 darkness Damage against: +9% Living Massive two-handed mauls. | 
|  iron greatmaul of erosion (17-26 power, 1 apr) Requires: - Strength 11 Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 17.0 - 25.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +0.5% Attack speed: 100% Damage (Melee): +9 nature Massive two-handed mauls. | 
|  thought-forged dwarven-steel greatmaul of erosion (44-65 power, 2 apr) Requires: - Strength 24 Infused by nature Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 43.5 - 65.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * 20% chance to reduce all saves and defense by 33 Damage (Melee): +7 nature / +7 mind When wielded/worn: Changes stats: +3 Cun / +2 Wil Massive two-handed mauls. | 
|  flaming iron greatsword of paradox (18-28 power, 1 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 17.5 - 28.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Damage (Melee): +7 temporal Damage (radius 1) on hit: +10 fire When wielded/worn: Changes resistances: +9% temporal Massive two-handed swords. | 
|  Hailtouch the hardened leather belt Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +5 Mag Changes resistances: +15% cold Physical save: +8 (+4 eff.) Mana when firing critical spell: +2.00 Vim when firing critical spell: +2.00 Spellpower: +10 (+5 eff.) Mindpower: +4 (+1 eff.) Damage Shield penetration: +20% A belt that goes around your waist. | 
|  rough leather belt 'Zubumissra' Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+1 eff.) Damage when hit (Melee): 4 acid Changes resistances: +15% acid Changes resistances penetration: +5% acid Changes damage: +6% acid Spell save: +6 (+3 eff.) Size category: +1 A belt that goes around your waist. | 
|  rough leather belt of magery Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Mag / +3 Wil Spell crit. chance: +4% A belt that goes around your waist. | 
|  rough leather belt of the mystic Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Mental save: +5 (+2 eff.) Spellpower: +3 (+2 eff.) A belt that goes around your waist. | 
|  Cloak of Deception Powered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+1 eff.) Spellpower: +5 (+3 eff.) Mindpower: +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. | 
|  Growthtyphoon the pair of rough leather boots (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Physical power: +15 (+4 eff.) Armour: +1 Fatigue: -5% Changes resistances: +1% physical Maximum encumbrance: +20 Physical save: +6 (+3 eff.) Stamina each turn: +2.00 A pair of boots made of leather. | 
|  dreamer's pair of dwarven-steel boots of disengagement (0 def, 4 armour) Requires: - Heavy armour training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +3 Dex / +3 Wil / +6 Cun Physical save: +6 (+3 eff.) Spell save: +5 (+3 eff.) Mental save: +8 (+4 eff.) It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 134% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
|  insulating pair of rough leather boots (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +6% fire / +6% cold A pair of boots made of leather. | 
|  Flamewrought (0 def, 2 armour) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 66.63 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. | 
|  Hettadosta (0 def, 6 armour) Requires: - Heavy armour training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +6 Fatigue: +3% Damage (Melee): 7 fire Changes stats: +2 Con Changes resistances: +15% acid / +7% fire / +9% cold Changes damage: +4% fire Healing mod.: +15% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. | 
|  dwarven-steel gauntlets 'Galoderek' (0 def, 2 armour) Requires: - Heavy armour training Infused by arcane disrupting forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Effects when hit in melee: * 18 arcane resource burn Damage when hit (Melee): 6 mind Changes resistances: +9% acid Changes resistances penetration: +5% mind Spell save: +9 (+5 eff.) Hate when firing a critical mind attack: +2.00 Mindpower: +20 (+6 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. | 
|  Beluldanne the Scorchmaster (0 def, 4 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +3 Physical crit. chance: +5.0% Armour: +4 Fatigue: +4% Damage when hit (Melee): 2 fire Changes stats: +3 Str / +1 Wil Physical save: +12 (+6 eff.) Infravision radius: +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
|  linen wizard hat of frost (+16%) (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +16% cold Changes damage: +11% cold A pointy cloth hat, very wizardly... | 
|  Urthukhad (0 def, 7 armour) Requires: - Massive armour training - Strength 22 Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Fatigue: +22% Changes stats: +1 Mag Changes resistances: +5% mind Changes resistances penetration: +10% arcane Mental save: +10 (+4 eff.) Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +2 A suit of armour made of metal plates. | 
|  5 agate 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  235 alchemist agate 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. | 
|  5 aquamarine 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  lapis lazuli 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  2 opal 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  4 topaz 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  Forbidden Tome: "A View From The Gallery" Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. | 
|  8 spinel 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  brass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
|  brass lantern 'Ragythel' Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +3 Mag / +6 Wil / +5 Con Changes damage: +5% mind Reduces incoming crit damage: 10.00% Light radius: +3 Infravision radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
|  bright brass lantern Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
|  Rod of Recall (1/1) Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  Transmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  Cold Iron Acorn Infused by psionic forces 0.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 When carried: Changes resistances: +30% mind Changes damage: +12% physical Movement speed: +20% A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. The acorn serves as a reminder of who and what you are. | 
|  Kyless' Book Infused by psionic forces 5.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 This was the book that gave power to Kyless and eventually led to his doom. The book is simple in appearance, bound in leather with no markings on the cover. All of the pages are blank. | 
|  amethyst 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. | 
|  2 quartz 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
|  4 ametrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  3 citrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  5 zircon 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
Achievements
 A different point of view (Exploration mode)
			Learned the five chapters of Orc history through loremaster Hadak's tales.
			A different point of view (Exploration mode)
			Learned the five chapters of Orc history through loremaster Hadak's tales.By Calcium the Skeleton Cursed level 17
48th Dusk 122nd year of Ascendancy at 20:33 see stats
 Home sweet home (Exploration mode)
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
			Home sweet home (Exploration mode)
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Calcium the Skeleton Cursed level 17
48th Dusk 122nd year of Ascendancy at 19:38 see stats
 Level 10 (Exploration mode)
			Got a character to level 10.
			Level 10 (Exploration mode)
			Got a character to level 10.By Calcium the Skeleton Cursed level 10
3rd Summertide 122nd year of Ascendancy at 00:31 see stats
 Poisonous (Exploration mode)
			Sided with the assassin lord.
			Poisonous (Exploration mode)
			Sided with the assassin lord.By Calcium the Skeleton Cursed level 19
72nd Dusk 122nd year of Ascendancy at 18:41 see stats
 The Legend of Garkul (Exploration mode)
			Learned the five chapters of the Legend of Garkul.
			The Legend of Garkul (Exploration mode)
			Learned the five chapters of the Legend of Garkul.By Calcium the Skeleton Cursed level 17
48th Dusk 122nd year of Ascendancy at 20:33 see stats
 Treasure Hunter (Exploration mode)
			Amassed 1000 gold pieces.
			Treasure Hunter (Exploration mode)
			Amassed 1000 gold pieces.By Calcium the Skeleton Cursed level 16
46th Dusk 122nd year of Ascendancy at 21:43 see stats
Log
Brarawhe the human's Strafe hits Calcium for (131 absorbed), 0 physical, (52 absorbed), 0 fire (0 total damage).
Brarawhe the human's Strafe hits Calcium for (101 absorbed), 0 physical, (5 absorbed), 0 lightning, (52 absorbed), 0 fire (0 total damage).
Calcium casts Rune: Shatter Afflictions.
Calcium uses Frenzy.
Calcium performs a melee critical strike against Mirror Image (Uanvi the human)!
Mirror Image (Uanvi the human)'s is vulnerable to attacks and effects!
Mirror Image (Uanvi the human) is crippled.
Mirror Image (Uanvi the human) starts to bleed.
Calcium hits Uanvi the human for (17 to time), 0 light, (17 to time), 0 light, (17 to time), 0 light, (17 to time), 0 light (0 total damage).
Calcium hits Mirror Image (Uanvi the human) for 1 physical, 0 physical, 0 light, 0 physical, 0 physical, 0 light, 0 physical, 0 physical, 0 light, 0 physical, 0 physical, 0 light (1 total damage).
Mirror Image (Uanvi the human) briefly catches sight of you!
Bleeding from Calcium hits Mirror Image (Uanvi the human) for 0 physical damage.
Uanvi the human casts Invisibility.
Uanvi the human vanishes from sight.
Uanvi the human is weakened by the gloom.
Mirror Image (Uanvi the human) is weakened by the gloom.
Mindrot hits Uanvi the human for (9 to time), 0 mind, (8 to time), 0 darkness (0 total damage).
Mindrot hits Mirror Image (Uanvi the human) for 0 mind, 0 darkness (0 total damage).
Doon the human casts Invoke Darkness.
Your shield crumbles under the damage!
The shield around Calcium crumbles.
Doon the human is invogorated by death!
Doon the human hits Calcium for (3 absorbed), 157 darkness (157 total damage).
Calcium the level 19 skeleton cursed was darkened to death by Doon the human on level 1 of Ambush!.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Doon the human killed Calcium!
Saving game...
Saving done.







































