










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Roguelike Keybindings 1.7.0Adds new game option "[ZOmnibus] | Roguelike keybindings" that can be used to alter the game's movement keybindings to the classic "roguelike" or "Vi keys" style, useful for laptops or other keyboards that lack numeric keypads. The keybindings modified by this addon are as follows:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Thalore |
Class | Cursed |
Level / Exp | 47 / 44% |
Size | huge |
Lifes / Deaths | Killed by Xerariassra the shadowblade at level 18 on the 36th Dusk 122nd year of Ascendancy at 15:18 0 / 8Killed by Eilinyyamina the dremling at level 19 on the 39th Dusk 122nd year of Ascendancy at 01:29 Killed by Glelrata the shadowblade at level 20 on the 39th Dusk 122nd year of Ascendancy at 23:58 Killed by nightmare horror at level 34 on the 44th Regrowth 123rd year of Ascendancy at 03:50 Killed by Belebrenn the gigantic sandworm tunneler at level 44 on the 28th Pyre 123rd year of Ascendancy at 16:26 Killed by Isloma the rattlesnake at level 45 on the 4th Mirth 123rd year of Ascendancy at 12:20 Killed by Vor, Grand Geomancer of the Pride at level 47 on the 5th Mirth 123rd year of Ascendancy at 21:39 Killed by Velaldatira the orc assassin at level 47 on the 6th Mirth 123rd year of Ascendancy at 03:44 |
Antimagic | Follower |
Primary Stats
Strength | 151 (base 60) |
Dexterity | 37 (base 17) |
Constitution | 45 (base 10) |
Magic | 17 (base 10) |
Willpower | 84 (base 60) |
Cunning | 78 (base 60) |
Resources
Life | -1282/1718 |
Hate | 110/110 |
Equilibrium | 37 |
Healing Factor | 1.4411689881046 |
Regeneration | 10.416309826276 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 9 |
Infravision | 3 |
See Stealth | 13 |
See Invisible | 21 |
Stealth | 53 |
Offense: Mainhand
Damage | 278 |
Accuracy | 69 |
Crit Chance | 84% |
APR | 22 |
Speed | 1.00 |
Offense: Spell
Spellpower | 17 |
Crit Chance | 41% |
Speed | 1 |
Offense: Mind
Mindpower | 70 |
Crit Chance | 47% |
Speed | 1 |
Offense: Damage Bonus
Acid | +15% |
Lightning | +8% |
Nature | +5% |
Physical | +27% |
Mind | +5% |
All | 0% |
Offense: Damage Penetration
Lightning | +10% |
All | 0% |
Physical | +21% |
Acid | +5% |
Nature | +10% |
Defense: Base
Armour (hardiness) | 52.723073231957 (96.438666929426%) |
Defense | 25 |
Ranged Defense | 25 |
Fatigue | 0 |
Physical Save | 52 |
Spell Save | 39 |
Mental Save | 52 |
Defense: Resistances
Acid | + 57%( 70%) |
Blight | + 41%( 70%) |
Arcane | + 28%( 70%) |
Cold | + 42%( 70%) |
All | + 20%( 70%) |
Physical | + 47%( 70%) |
Lightning | + 52%( 70%) |
Light | + 38%( 70%) |
Temporal | + 32%( 70%) |
Mind | + 68%( 70%) |
Darkness | + 46%( 70%) |
Fire | + 51%( 70%) |
Nature | + 23%( 70%) |
Defense: Immunities
Stun Resistance | 98% |
Confusion Resistance | 100% |
Fear Resistance | 40% |
Blind Resistance | 63% |
Disarm Resistance | 97% |
Pinning Resistance | 29% |
Silence Resistance | 0% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 858% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 35 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -816 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1632 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 342 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 50% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Class Talents
Cursed / Predator | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 4/5 |
Cursed / Rampage | 1.30 |
| 5/5 |
| 4/5 |
| 4/5 |
| 0/5 |
Cursed / Strife | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Cursed / Gloom | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Generic Talents
Wild-gift / Fungus | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cursed / Cursed aura | 1.00 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 4/5 |
| 2/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved some of the Krogs. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by Porelaith the great wolf. Escort: injured seer (level 5 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by fire drake. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved Willpower by +5. | done |
You failed to protect the lost warrior from death by fire drake hatchling. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Daikara. Escort: temporal explorer (level 2 of Daikara)As a reward you improved Willpower by +5. | done |
You failed to protect the worried loremaster from death by grave wight. Escort: worried loremaster (level 8 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past. You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has changed the iron acorn which now serves as a cruel reminder of your past and present. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within9 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +6 Str +2 Dex +9 Con dps ---------- Dmg.mod +7% physical Acc +5 (+1 eff.) ----- def ----- Armour +6 Fatigue +3% Resists +7% lightning +9% temporal +2% physical ---------- misc Max.stam +30.00 Size +1 Curse of Madness Rush: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() 1.0 T3 lite [Random Unique] Nature/Master While equipped: Stats +5 Wil dps ---------- Phys.crit +5.0% Mind.crit +1% Crit.mult +14.00% Phys.pwr +7 (+1 eff.) Mind.pwr +5 (+1 eff.) Dmg.mod +6% mind ----- def ----- Phys.save +8 (+3 eff.) Heal.mod +19% Blind- +31% Confus- +22% ---------- misc Hate/m.crit +4.00 Max.psi +20.00 Light +8 See.Stealth +13 See.Invis +15 Track: Puts all charms on 40 cooldown Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 20 for 5 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() 3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Phys.crit +6.0% ----- def ----- Armour +5 Fatigue +5% Resists +2% physical +7% fire +5% arcane +6% cold Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | ![]() 2.0 T5 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 131 for 5 turns Puts all charms on 25 cooldown 100% to heal for 78. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() 0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Dex +4 Con dps ---------- Phys.crit +8.0% Apr +2 ----- def ----- Max.HP +30.00 Disarm- +25% Pinning- +28% Knockbk- +28% Rings make your fingers look great! |
On fingers | ![]() 0.1 T3 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Str +3 Wil +8 Cun +8 Con dps ---------- Phys.pwr +8 (+1 eff.) Mind.pwr +20 (+5 eff.) Melee+ 14 physical Ranged+ 20 physical Dmg.mod +16% acid Res.pen +10% lightning On Hit (Melee): * 15% chance to reduce all saves and defense by 39 On Hit (Ranged): * 15% chance to reduce all saves and defense by 39 ----- def ----- Resists +32% acid +6% lightning Stun/Frz- +30% ---------- misc Hate/m.crit +5.00 Max.hate +10.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 62%. Rings make your fingers look great! |
Around waist | ![]() 1.0 T5 belt armor [Random Unique] Master While equipped: Stats +5 Cun +4 Dex dps ---------- Phys.crit +19.0% Mind.crit +15% Crit.mult +13.00% Phys.pwr +6 (+1 eff.) Acc +20 (+5 eff.) On Hit (Melee): * 10% chance to slow global speed by 68% ----- def ----- Resists +3% acid +6% temporal +12% fire +3% nature +11% cold Die.at -20.00 life Curse of Nightmares A belt that goes around your waist. |
In main hand | ![]() 3.0 T5 greatsword 2H weapon [Random Unique] Master Power 75.0 - 120.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +4 nature While equipped: Stats +9 Str dps ---------- Dmg.mod +9% lightning +21% physical Res.pen +10% nature +21% physical Acc +50 (+11 eff.) Apr +16 On Hit (Melee): * 20% chance to slow global speed by 68% ----- def ----- Resists +15% lightning Curse of Nightmares Massive two-handed swords. |
On hands | ![]() 1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +5 Str +7 Dex +4 Wil +5 Con dps ---------- Phys.crit +17.0% Spell.crit +20% Mind.crit +10% Crit.mult +12.00% Dmg.mod +6% nature Acc +15 (+3 eff.) On Hit (Melee): * 20% chance to slow global speed by 68% ----- def ----- Armour +3 Fatigue +5% Disarm- +47% ---------- misc Infravis +3 See.Invis +6 Masteries +0.20 Technique/Grappling Unarmed combat: Power 38.5 - 53.9 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Acc +9 Apr +15 Crit +35.0% Atk.spd 83% On Hit: 10% Disarm 5 On Crit: 20% Cripple 5 Curse of Corpses Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | ![]() 17.0 T4 massive armor Reqs Massive armour training [Random Unique] Nature/Master While equipped: Stats +10 Str +5 Con dps ---------- Res.pen +5% acid ----- def ----- Armour +13 Fatigue +22% Resists +12% lightning +9% light +20% fire +9% acid +22% physical +3% blight +11% cold +3% mind +18% darkness Max.HP +83.00 Disarm- +25% Stun/Frz- +28% Knockbk- +36% ---------- misc Light +2 Cooldown Rush -5 Curse of Nightmares Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 20 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Cloak | ![]() 2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +2 Str +3 Con dps ---------- Acc +20 (+5 eff.) ----- def ----- Armour +8 Defense +12 (+6 eff.) Fatigue -6% Resists +3% acid +5% arcane Phys.save +18 (+6 eff.) Spell.save +19 (+6 eff.) Mind.save +23 (+8 eff.) Max.HP +134.00 Disease- +20% ---------- misc Max.stam +13.00 Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 T2 amulet jewelry [Random Unique] Nature While equipped: dps ---------- Melee Ret 2 blight ----- def ----- Resists +15% blight +27% mind +13% light +15% darkness Blind- +32% Confus- +45% Amulets make your neck look great! |
Inventory
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 344 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 32 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -829 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1659 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 941% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 699% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 987% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 853% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 2.0 potion [Plot Item] Nature Grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
![]() 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 214.60 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 97 with a minimum range of 15. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- Phys.pwr +7 (+1 eff.) Phys.spd +10% Dmg.mod +15% darkness +6% physical Res.pen +10% darkness Melee Ret 6 cold On Hit (Melee): * 20% chance to reduce damage dealt by 31% ----- def ----- Resists +15% cold Amulets make your neck look great! |
![]() 0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +2 Dex +9 Con dps ---------- Phys.crit +2.0% ----- def ----- Defense +30 (+15 eff.) Resists +6% darkness Die.at -80.00 life Amulets make your neck look great! |
![]() 0.1 T1 amulet jewelry [Rare] Arcane While equipped: Stats +2 Mag dps ---------- S.pwr/crit +3 ----- def ----- Max.HP +60.00 Poison- +20% Disease- +20% ---------- misc Mana/turn +0.10 Max.mana +22.00 Amulets make your neck look great! |
![]() 0.1 T1 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +3 Con ----- def ----- Resists +10% nature +11% blight Poison- +20% Disease- +21% Amulets make your neck look great! |
![]() 0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +3 Str +7 Con dps ---------- Res.pen +15% fire Apr +3 ----- def ----- Defense +10 (+5 eff.) Phys.save +28 (+9 eff.) Spell.save +17 (+6 eff.) Mind.save +19 (+7 eff.) ---------- misc Max.stam +20.00 Amulets make your neck look great! |
![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +9 Str +7 Mag +7 Wil +12 Cun +8 Con dps ---------- Phys.pwr +15 (+3 eff.) Spell.pwr +15 (+9 eff.) Mind.pwr +14 (+4 eff.) Melee Ret 2 arcane ----- def ----- Resists +3% lightning +3% darkness +9% blight +3% cold +3% nature Silence- +21% Rings make your fingers look great! |
![]() 0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
![]() 0.1 T5 ring jewelry [Ego] Master While equipped: Stats +8 Dex dps ---------- Acc +16 (+4 eff.) ----- def ----- Max.HP +50.00 Disarm- +49% Pinning- +39% Knockbk- +42% Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Ego+] Master While equipped: Stats +1 Con ----- def ----- Spell.save +11 (+4 eff.) ---------- misc Max.stam +11.00 Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Str ----- def ----- Armour +4 Silence- +22% ---------- misc Mana/turn +0.13 Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +4 HP.reg +2.00 Stun/Frz- +24% Rings make your fingers look great! |
![]() 3.0 T5 battleaxe 2H weapon [Unique] Nature/Disrupt Power 72.0 - 108.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +50 acid +50 nature slow On Crit: * deal manaburn damage equal to your mindpower in a radius 3 cone While equipped: ---------- misc Cooldown Mana Clash -2 Ice Claw -1 Swallow -2 Curse of Shrouds This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. |
![]() 3.0 T5 battleaxe 2H weapon [Random Unique] Master Power 73.5 - 110.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +20 temporal On Hit.r1 +12 temporal While equipped: Stats +5 Dex +7 Con dps ---------- Phys.pwr +14 (+3 eff.) Phys.spd +10% Dmg.mod +6% temporal Res.pen +19% physical Acc +20 (+5 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 39 ----- def ----- Disarm- +30% Curse of Nightmares Massive two-handed battleaxes. |
![]() 3.0 T1 battleaxe 2H weapon [Normal] Power 12.5 - 18.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Curse of Misfortune Massive two-handed battleaxes. |
![]() 1.0 T5 dagger 1H weapon [Unique] Nature Power 40.0 - 52.0 Physical Uses 30% Cun, 35% Str, 35% Dex Acc+ +0.2% crit chance (max 25%) Apr +12 Crit +22.0% Atk.spd 100% Dmg.conv 30% darkness On Hit: 20% Poisonous Bite 3 On Crit: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target While equipped: Stats +8 Cun +4 Dex dps ---------- Dmg.mod +30% nature +20% darkness ----- def ----- Armour +15 Poison- +100% ---------- misc Light -2 Talents +5 Toxic Death Curse of Corpses This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
![]() 1.0 T3 dagger 1H weapon [Ego+] Master/Psionic Power 18.5 - 24.1 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- Acc +10 (+2 eff.) ----- def ----- Defense +7 (+3 eff.) Disarm- +27% Curse of Nightmares Sharp, short and deadly. |
![]() 1.0 T4 dagger 1H weapon [Ego+] Nature/Master Power 38.0 - 49.4 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit.r2 +29 acid +25 nature While equipped: dps ---------- Res.pen +14% acid +15% nature Apr +10 Curse of Shrouds Sharp, short and deadly. |
![]() 1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Nature/Master Power 49.5 - 64.4 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +34 acid +45 nature While equipped: dps ---------- Res.pen +20% acid +21% nature Apr +12 Curse of Nightmares Sharp, short and deadly. |
![]() 1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Arcane/Master Power 38.5 - 50.1 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +16 cold While equipped: Stats +2 Str dps ---------- Dmg.mod +9% physical Acc +17 (+4 eff.) Curse of Madness Sharp, short and deadly. |
![]() 1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego++] Arcane Power 38.5 - 50.1 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit: 20% Curse of Impotence 5 On Hit: * Create an explosion dealing 21 acid damage (1/turn) While equipped: dps ---------- Dmg.mod +21% acid Res.pen +30% acid Curse of Shrouds Sharp, short and deadly. |
![]() 1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Arcane/Master Power 49.5 - 64.4 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit: * Create an explosion dealing 21 fire damage (1/turn) While equipped: dps ---------- Dmg.mod +9% fire Res.pen +26% fire Curse of Shrouds Sharp, short and deadly. |
![]() 1.0 T4 dagger 1H weapon [Ego] Arcane/Nature Power 26.0 - 33.8 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +16 nature On Hit.r1 +14 fire Curse of Corpses Sharp, short and deadly. |
![]() 1.0 T1 dagger 1H weapon [Ego+] Master Power 10.0 - 13.0 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% While equipped: dps ---------- Res.pen +6% all Acc +8 (+2 eff.) Apr +7 Curse of Corpses Sharp, short and deadly. |
![]() 1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego] Arcane/Psionic Power 38.0 - 49.4 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +18 light +18 mind Against +14% Undead On Hit: * 24% chance to reduce all saves and defense by 39 While equipped: Stats +5 Cun +3 Wil Curse of Corpses Sharp, short and deadly. |
![]() 1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Master Power 38.5 - 50.1 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Res.pen +11% physical Acc +17 (+4 eff.) Apr +13 Curse of Corpses Sharp, short and deadly. |
![]() 1.0 T5 dagger 1H weapon Reqs Dex 48 [Normal] Power 39.5 - 51.4 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Curse of Misfortune Sharp, short and deadly. |
![]() 5.0 T1 greatmaul 2H weapon [Rare] Master Power 29.0 - 43.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% While equipped: ----- def ----- Armour +6 Resists +3% cold Confus- +10% Curse of Shrouds Massive two-handed mauls. |
![]() 5.0 T1 greatmaul 2H weapon [Ego] Arcane/Master Power 22.0 - 33.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 21 damage Curse of Shrouds Massive two-handed mauls. |
![]() 3.0 T5 greatsword 2H weapon [Rare] Disrupt Power 58.0 - 92.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Against +42% Unnatural On Hit.r1 +20 lightning +8 physical While equipped: Stats +2 Dex +10 Wil dps ---------- Phys.pwr +15 (+3 eff.) Dmg.mod +27% lightning Res.pen +20% acid ----- def ----- Armour +8 Die.at -80.00 life ---------- misc Stam/turn +3.00 Curse of Misfortune Massive two-handed swords. |
![]() 3.0 T5 greatsword 2H weapon [Unique] Master Power 60.0 - 96.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +22 Crit +10.0% Atk.spd 100% On Hit: * 25% chance to strike the target again. While equipped: Stats +10 Str +5 Dex +15 Con ---------- misc Masteries +0.20 Technique/Two-handed assault Curse of Nightmares This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. |
![]() 3.0 T3 greatsword 2H weapon [Unique] Nature/Master Power 42.0 - 67.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +18.0% Atk.spd 100% Against +25% Orc While equipped: Stats +7 Str +7 Dex +7 Con ----- def ----- D.Red.from +15% Orc HP.reg +0.50 ---------- misc Stam/turn +1.00 Telepathy Humanoid/Orc Curse of Nightmares Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
![]() 12.0 T3 greatsword 2H weapon [Unique] Psionic Power 49.0 - 78.4 Physical Uses 129% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +9 Crit +9.0% Atk.spd 100% Melee+ +49 light +49 darkness On Hit: * 9% chance to stun or confuse the target Curse of Corpses The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
![]() 3.0 T5 greatsword 2H weapon [Ego+] Arcane/Psionic Power 60.5 - 96.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +28 cold On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Curse of Madness Massive two-handed swords. |
![]() 3.0 T2 greatsword 2H weapon [Rare] Nature Power 30.5 - 48.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Crit.r2 +8 nature +20 physical While equipped: Stats +18 Con +10 Wil ----- def ----- Die.at -60.00 life Max.HP +42.00 Curse of Nightmares Massive two-handed swords. |
![]() 3.0 T4 greatsword 2H weapon [Ego+] Master Power 47.0 - 75.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Crit: * Wound the target dealing 329 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +19.0% Phys.pwr +19 (+4 eff.) Curse of Misfortune Massive two-handed swords. |
![]() 3.0 T4 greatsword 2H weapon [Ego+] Master Power 48.0 - 76.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: Stats +10 Str dps ---------- Dmg.mod +19% physical Acc +19 (+4 eff.) Curse of Nightmares Massive two-handed swords. |
![]() 3.0 T5 greatsword 2H weapon [Ego] Master/Psionic Power 76.5 - 122.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +24 mind On Hit: * 26% chance to reduce all saves and defense by 39 While equipped: Stats +7 Cun +6 Wil Curse of Shrouds Massive two-handed swords. |
![]() 4.0 T4 longbow 2H weapon Reqs Shoot [Random Unique] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 Ranged+ +4 blight +50 cold On Hit.r1 +12 temporal While equipped: dps ---------- S.pwr/crit +2 Dmg.mod +6% fire +57% cold Res.pen +18% all Acc +32 (+8 eff.) Apr +17 ----- def ----- Resists +3% fire +6% temporal ---------- misc Vim/s.crit +2.11 Max.mana +60.00 Curse of Corpses Longbows are used to shoot arrows at your foes. |
![]() 4.0 T5 longbow 2H weapon Reqs Dex 48 Shoot [Ego+] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 On Hit: 10% Shoot 1 While equipped: Stats +3 Str dps ---------- Phys.pwr +23 (+4 eff.) Curse of Misfortune Longbows are used to shoot arrows at your foes. |
![]() 3.0 T4 longsword 1H weapon [Unique] Master/Unknown Power 40.0 - 56.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +4.0% Atk.spd 100% Melee+ +18 draining blight On Crit: * grows in power On Kill: * grows dramatically in power While equipped: dps ---------- Dmg.mod +5% blight ----- def ----- Cut- -25% ---------- misc Max.vim +20.00 Curse of Nightmares Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
![]() 3.0 T4 mace 1H weapon [Rare] Psionic Power 37.0 - 51.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% Melee+ +21 mind On Hit: * 30% chance to reduce all saves and defense by 39 While equipped: Stats +5 Mag +10 Wil +11 Cun dps ---------- Dmg.mod +9% blight Melee Ret 8 temporal ----- def ----- Resists +12% blight Crit.chn- 15.00% ---------- misc See.Invis +9 Curse of Corpses Blunt and deadly. |
![]() 3.0 T5 mace 1H weapon [Rare] Nature Power 46.5 - 65.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% Melee+ +17 nature While equipped: Stats +5 Str +4 Dex dps ---------- Crit.mult +15.00% Dmg.mod +15% physical Res.pen +15% acid +10% fire Acc +31 (+7 eff.) ----- def ----- Resists +21% fire ---------- misc Max.stam +20.00 Curse of Nightmares Blunt and deadly. |
![]() 3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 14.0 - 15.4 Fire Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +5.0% Atk.spd 100% Dmg.conv 50% cold While equipped: dps ---------- Mind.crit +8% Mind.pwr +16 (+4 eff.) Dmg.mod +20% fire +20% cold Res.pen +12% fire +12% cold ----- def ----- Resists +20% fire +20% cold Spell.save +12 (+4 eff.) ---------- misc Psi/turn +1.00 Talents +1 Psionic Maelstrom Masteries +0.20 Psionic/Thermal mastery Curse of Corpses Thermal energies are focussed in the core of this mindstar. |
![]() 3.0 T4 mindstar 1H weapon [Ego+] Nature/Psionic Power 13.0 - 14.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) ----- def ----- Resists +15% lightning +10% fire +9% cold Phys.save +3 (+1 eff.) Spell.save +7 (+2 eff.) Mind.save +5 (+2 eff.) ---------- misc Equi/ret +1.40 Talents +1 Attune Mindstar Masteries +0.10 Psionic/Voracity +0.10 Psionic/Absorption Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 4.0 T5 sling 1H weapon Reqs Dex 48 Shoot [Random Unique] Arcane/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Ranged+ +34 fire On Hit: * 10% chance to reduce strength, dexterity, and constitution by 10 While equipped: dps ---------- Dmg.mod +15% blight +42% fire Res.pen +5% blight +15% arcane +12% all Acc +25 (+6 eff.) Apr +11 ----- def ----- Resists +6% blight ---------- misc Light +3 Curse of Shrouds Slings are used to hurl stones or metal shots at your foes. |
![]() 5.0 T5 staff 2H weapon Reqs Mag 48 [Random Unique] Arcane Power 36.0 - 43.2 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +18 (+10 eff.) Dmg.mod +9% lightning +36% fire On Hit (Melee): * 20% chance to reduce damage dealt by 31% ----- def ----- Resists +36% darkness +20% temporal Def/telep +35 Res/telep +28% Dur/telep +28% ---------- misc Talents +1 Command Staff Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T2 staff 2H weapon [Ego+] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.crit +2% Spell.pwr +11 (+7 eff.) Dmg.mod +15% acid ---------- misc Max.mana +34.00 Talents +1 Command Staff Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T4 staff 2H weapon Reqs Mag 35 [Rare] Nature Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+7 eff.) Dmg.mod +15% light +25% cold Res.pen +26% acid +15% nature Melee Ret 10 nature ----- def ----- Defense +13 (+6 eff.) Resists +9% acid +9% light ---------- misc Max.P.En +20.00 Max.N.En +20.00 Light +8 Talents +1 Command Staff Curse of Corpses Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 57.77 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +11% Spell.pwr +21 (+12 eff.) Dmg.mod +30% acid Phasing +22% ----- def ----- Defense +22 (+11 eff.) Shield.pwr +17% Phys.save +14 (+5 eff.) Spell.save +11 (+4 eff.) Mind.save +11 (+4 eff.) ---------- misc Talents +1 Command Staff Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 1H weapon Reqs Mag 48 [Ego+] Nature/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +8.0% Spell.crit +8% Phys.pwr +14 (+3 eff.) Spell.pwr +23 (+13 eff.) Dmg.mod +30% fire Acc +13 (+3 eff.) ----- def ----- Defense +15 (+7 eff.) ---------- misc Light +3 Talents +1 Command Staff Curse of Shrouds Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 42.89 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+9 eff.) Dmg.mod +30% darkness ----- def ----- Resists +15% darkness ---------- misc Mana/turn +0.26 Max.mana +98.00 Talents +1 Command Staff Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
![]() 3.0 T5 waraxe 1H weapon [Ego] Arcane Power 39.5 - 55.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +17 light Against +20% Undead On Crit: * Splash the target with acid dealing 35 damage over 5 turns and reducing armor and accuracy by 5 Curse of Shrouds One-handed war axes. |
![]() 3.0 T1 waraxe 1H weapon [Ego+] Arcane/Nature Power 11.0 - 15.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +8 light Against +9% Undead While equipped: Stats +5 Str +5 Dex +4 Mag +5 Wil +5 Cun +5 Con Curse of Nightmares One-handed war axes. |
![]() 3.0 T5 waraxe 1H weapon [Ego] Arcane Power 40.0 - 56.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +11 light Against +19% Undead On Hit.r1 +16 fire Curse of Nightmares One-handed war axes. |
![]() 3.0 T5 waraxe 1H weapon [Ego+] Nature Power 41.0 - 57.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit.r2 +16 lightning +45 cold While equipped: dps ---------- Mov.spd +38% Res.pen +17% lightning +22% cold Curse of Nightmares One-handed war axes. |
![]() 3.0 T5 waraxe 1H weapon [Ego+] Arcane/Psionic Power 38.5 - 53.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +9 mind On Hit: 20% Curse of Defenselessness 5 On Hit: * 31% chance to reduce all saves and defense by 39 While equipped: Stats +4 Cun +5 Wil Curse of Corpses One-handed war axes. |
![]() 3.0 T5 waraxe 1H weapon [Ego++] Master Power 38.0 - 53.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit: * Wound the target dealing 329 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +8.0% Phys.pwr +7 (+1 eff.) Res.pen +10% physical Acc +12 (+3 eff.) Apr +12 Curse of Nightmares One-handed war axes. |
![]() 3.0 T5 waraxe 1H weapon [Ego+] Psionic Power 41.0 - 57.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) Curse of Madness One-handed war axes. |
![]() 1.0 T3 belt armor [Random Unique] Master While equipped: Stats +9 Cun +8 Dex dps ---------- Phys.crit +15.0% Mind.crit +15% Res.pen +10% darkness Melee Ret 8 darkness 4 arcane ----- def ----- Defense +12 (+6 eff.) Resists +5% arcane Stealth +8 Curse of Nightmares A belt that goes around your waist. |
![]() 1.0 T1 belt armor [Rare] Nature While equipped: Stats +3 Str +1 Wil dps ---------- Phys.pwr +10 (+2 eff.) Apr +1 ----- def ----- Armour +2 Max.HP +31.00 Curse of Misfortune A belt that goes around your waist. |
![]() 1.0 T1 belt armor [Rare] Nature While equipped: Stats +4 Con dps ---------- Phys.crit +3.0% Crit.mult +5.00% Res.pen +20% darkness ----- def ----- Resists +6% acid +6% fire +6% lightning +6% cold Die.at -60.00 life Curse of Shrouds A belt that goes around your waist. |
![]() 1.0 T1 belt armor [Rare] Master While equipped: Stats +1 Con dps ---------- Phys.crit +4.0% Crit.mult +16.00% Phys.pwr +3 (+0 eff.) Dmg.mod +3% fire Acc +10 (+2 eff.) Apr +1 Melee Ret 2 darkness ----- def ----- Resists +6% darkness Curse of Misfortune A belt that goes around your waist. |
![]() 1.0 T5 belt armor [Rare] Nature While equipped: Stats +6 Str +6 Con dps ---------- Phys.pwr +14 (+3 eff.) Dmg.mod +9% lightning +18% fire Res.pen +25% cold On Hit (Melee): * 21% chance to slow global speed by 68% ----- def ----- Resists +21% blight +15% cold +15% acid Phys.save +15 (+5 eff.) ---------- misc Size +1 Curse of Madness A belt that goes around your waist. |
![]() 1.0 T5 belt armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +10 Defense +13 (+6 eff.) Stealth +11 Curse of Nightmares Create a temporary shield that absorbs 206 damage Puts all charms on 30 cooldown A belt that goes around your waist. |
![]() 1.0 T1 belt armor [Ego] Master/Psionic While equipped: dps ---------- Mind.pwr +2 (+1 eff.) ----- def ----- Defense +8 (+4 eff.) Phys.save +5 (+2 eff.) Stealth +5 Curse of Nightmares A belt that goes around your waist. |
![]() 1.0 T3 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Str +5 Dex +9 Wil +9 Cun dps ---------- Mind.pwr +4 (+1 eff.) Dmg.mod +3% lightning +3% fire Res.pen +10% lightning +15% fire Against +20% Summoned ----- def ----- Resists +3% lightning +9% fire D.Red.from +26% Summoned Phys.save +21 (+7 eff.) Spell.save +12 (+4 eff.) Mind.save +13 (+5 eff.) Curse of Madness A belt that goes around your waist. |
![]() 1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +5% blight +6% light +6% darkness The wearer is treated as an undead. The wearer no longer has to breathe. Curse of Corpses A belt that goes around your waist. |
![]() 2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% mind ----- def ----- Armour +12 Defense +2 (+1 eff.) Resists +15% acid +16% cold +9% light +3% physical Spell.save +6 (+2 eff.) Heal.mod +10% Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T1 cloak armor [Ego] Master While equipped: dps ---------- Phys.crit +1.0% Phys.pwr +2 (+0 eff.) ----- def ----- Defense +6 (+3 eff.) Fatigue -2% Phys.save +6 (+2 eff.) Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Phys.crit +3.0% Mind.crit +5% Dmg.mod +12% physical Res.pen +15% physical ----- def ----- Armour +4 Defense +1 (+0 eff.) Resists +3% nature Disarm- +20% Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T1 cloak armor [Ego] Nature/Master While equipped: Stats +2 Cun +1 Dex ----- def ----- Defense +1 (+0 eff.) Max.HP +31.00 Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T5 cloth armor [Rare] Psionic While equipped: Stats +10 Cun dps ---------- Crit.mult +19.00% Dmg.mod +18% acid Res.pen +10% acid ----- def ----- Defense +25 (+12 eff.) Resists +12% lightning +2% physical +6% blight +9% fire +15% all Crit.chn- 15.80% Spell.save +15 (+5 eff.) Pinning- +20% ---------- misc Hate/m.crit +5.00 Psi/m.crit +4.00 Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T5 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.crit +11% Spell.pwr +22 (+12 eff.) ----- def ----- Resists +15% all ---------- misc Mana/turn +0.32 Max.mana +67.00 Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T5 cloth armor [Ego+] Arcane While equipped: Stats +7 Mag dps ---------- Dmg.mod +16% light ----- def ----- Armour +6 Defense +6 (+3 eff.) Resists +14% darkness +11% light +15% all Max.HP +50.00 ---------- misc Light +4 Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T4 cloth armor [Ego+] Psionic While equipped: Stats +6 Cun dps ---------- Crit.mult +18.00% ----- def ----- Resists +13% all ---------- misc Hate/m.crit +5.00 Psi/m.crit +3.00 Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 3.0 T4 feet armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+2 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +8% Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Curse of Corpses Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 32 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
![]() 2.0 T4 feet armor [Unique] Arcane While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +18% fire ----- def ----- Armour +5 Defense +3 (+1 eff.) Fatigue +6% Resists +20% cold ---------- misc Light +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 16 fire damage (based on Spellpower) to foes who enter it. Curse of Misfortune A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
![]() 2.0 T1 feet armor [Rare] Master While equipped: Stats +5 Lck +3 Dex dps ---------- Mind.crit +1% Acc +20 (+5 eff.) Apr +1 ----- def ----- Armour +1 Defense +20 (+10 eff.) Stealth +6 ---------- misc Max.stam +10.00 Curse of Nightmares A pair of boots made of leather. |
![]() 2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +7 Dex +5 Mag +6 Wil +15 Lck dps ---------- Spell.crit +4% ----- def ----- Armour +13 Resists +5% arcane Spell.save +3 (+1 eff.) Stealth +9 Blind- +10% Disease- +21% Confus- +20% Knockbk- +10% ---------- misc Mana/turn +0.37 Vim/s.crit +2.00 Max.mana +49.00 Infravis +3 Curse of Misfortune A pair of boots made of leather. |
![]() 3.0 T1 feet armor Reqs Heavy armour training [Ego] Nature While equipped: ----- def ----- Armour +3 Fatigue +2% Resists +5% lightning +5% temporal Curse of Misfortune Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +2 ---------- misc Infravis +1 Curse of Madness A pair of boots made of leather. |
![]() 2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Wil ----- def ----- Armour +1 Resists +3% acid +6% fire +6% cold Max.HP +20.00 Silence- +20% ---------- misc Infravis +1 Curse of Shrouds A pair of boots made of leather. |
![]() 3.0 T5 feet armor Reqs Heavy armour training [Ego++] Nature/Master While equipped: ----- def ----- Armour +5 Defense +9 (+4 eff.) Fatigue +4% HP.reg +7.00 Heal.mod +17% Curse of Nightmares Evasion: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 22% chance to evade melee and ranged attacks and 13 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 1.0 T2 hands armor [Rare] Psionic While equipped: Stats +3 Str +2 Con dps ---------- Res.pen +10% mind Acc +7 (+1 eff.) ----- def ----- Armour +2 Phys.save +7 (+3 eff.) Mind.save +7 (+3 eff.) Disarm- +30% ---------- misc Light +3 Infravis +3 Unarmed combat: Power 15.5 - 17.1 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Acc +8 Apr +3 Crit +3.0% Atk.spd 100% On Hit: 10% Perfect Control 3 Curse of Nightmares Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.5 T4 hands armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: Stats +4 Str +2 Wil +4 Con dps ---------- Melee+ 8 fire Dmg.mod +9% fire ----- def ----- Armour +3 Fatigue +5% Resists +8% fire Disarm- +31% ---------- misc Masteries +0.20 Technique/Grappling Unarmed combat: Power 32.5 - 45.5 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% On Crit.r2 +9 fire On Hit: 10% Disarm 5 On Hit: 10% Fire Breath 5 Curse of Madness Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.0 T4 hands armor [Ego+] Master While equipped: Stats +5 Str dps ---------- Phys.pwr +12 (+2 eff.) ----- def ----- Armour +8 Mind.save +10 (+4 eff.) Max.HP +61.00 Unarmed combat: Power 43.5 - 47.9 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Acc +13 Apr +5 Crit +5.0% Atk.spd 100% On Hit: 10% Battle Shout 5 Curse of Misfortune Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.5 T4 hands armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +6 Cun +5 Dex dps ---------- Acc +8 (+2 eff.) Apr +7 ----- def ----- Armour +8 Fatigue +5% Mind.save +6 (+2 eff.) Max.HP +65.00 Unarmed combat: Power 34.0 - 47.6 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% base dam (max 20%) Acc +14 Apr +22 Crit +10.0% Atk.spd 83% On Hit: 10% Battle Shout 5 On Hit: 15% Perfect Strike 5 Curse of Madness Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 161% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.0 T4 hands armor [Ego++] Arcane/Psionic While equipped: dps ---------- Spell.crit +7% Spell.pwr +10 (+6 eff.) Mind.pwr +8 (+2 eff.) Melee+ 23 mind 29 darkness On Hit (Melee): * 20% chance to reduce all saves and defense by 39 ----- def ----- Armour +3 Mind.save -11 (-3 eff.) ---------- misc Mana/turn +0.31 Unarmed combat: Power 28.0 - 30.8 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 100% Melee+ +16 arcane On Hit: 10% Reproach 5 On Hit: 10% Elemental Bolt 5 Curse of Misfortune Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T1 hands armor [Ego] Master/Psionic While equipped: Stats +2 Dex dps ---------- Acc +16 (+4 eff.) ----- def ----- Armour +1 Phys.save +5 (+2 eff.) Mind.save +5 (+2 eff.) Disarm- +20% Unarmed combat: Power 7.5 - 8.2 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Acc +12 Apr +1 Crit +5.0% Atk.spd 100% On Hit: 10% Perfect Control 1 Curse of Corpses Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 2.0 T5 head armor [Unique] Arcane While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.pwr +15 (+9 eff.) Mind.pwr +15 (+4 eff.) Melee+ 10 acid 10 fire 10 lightning 10 cold Dmg.mod +25% acid +25% fire +25% cold +25% lightning ----- def ----- Armour +10 Fatigue +5% Resists +25% acid +25% fire +25% cold +25% lightning Curse of Madness This jeweled crown shimmers with colors. |
![]() 3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+4 eff.) Stun/Frz- +30% Curse of Shrouds Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
![]() 2.0 T5 head armor [Ego++] Arcane/Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Defense +3 (+1 eff.) Shield.pwr +7% HP.reg +4.50 Curse of Misfortune A pointy cloth hat, very wizardly... |
![]() 2.0 T1 head armor [Ego] Master While equipped: Stats +2 Con ----- def ----- Armour +1 Fatigue +1% Phys.save +10 (+4 eff.) Curse of Shrouds A cap made of leather. |
![]() 2.0 T3 head armor [Ego++] Master While equipped: Stats +2 Str +6 Wil +4 Con dps ---------- Phys.pwr +4 (+1 eff.) ----- def ----- Armour +3 Fatigue +3% Resists +8% blight Mind.save +7 (+3 eff.) Curse of Shrouds A cap made of leather. |
![]() 3.0 T5 head armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: Stats +9 Wil ----- def ----- Armour +5 Fatigue +5% Resists +12% blight Mind.save +11 (+4 eff.) ---------- misc Stam/ret +2.60 Equi/ret +2.60 Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 3.0 T5 head armor Reqs Heavy armour training [Ego++] Nature/Master While equipped: Stats +9 Str +6 Wil +4 Con dps ---------- Phys.pwr +8 (+1 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +14% physical Phys.save +17 (+6 eff.) Mind.save +12 (+4 eff.) Curse of Corpses Battle Cry: Puts all charms on 28 cooldown Level 2.0 Pwr.cost 28 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 14.0 T1 heavy armor Reqs Heavy armour training [Rare] Disrupt While equipped: dps ---------- Res.pen +5% acid On Hit (Melee): * 10% chance to reduce armor by 19% ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +12% blight +11% nature +3% mind Curse of Nightmares A suit of armour made of mail. |
![]() 14.0 T1 heavy armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Res.pen +5% nature ----- def ----- Armour +4 Defense +32 (+15 eff.) Fatigue +12% Resists +15% lightning +1% physical Cut- +20% Curse of Madness A suit of armour made of mail. |
![]() 14.0 T1 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Curse of Misfortune A suit of armour made of mail. |
![]() 14.0 T2 heavy armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: Stats +2 Wil ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +18% blight +21% cold +14% darkness ---------- misc Light +2 Curse of Madness A suit of armour made of mail. |
![]() 14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Arcane While equipped: dps ---------- Melee+ 11 acid 17 fire Melee Ret 13 acid 16 fire ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Resists +19% acid +10% fire Curse of Shrouds A suit of armour made of mail. |
![]() 14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Max.HP +53.00 HP.reg +1.00 Heal.mod +11% Curse of Corpses A suit of armour made of mail. |
![]() 9.0 T5 light armor [Ego+] Master While equipped: dps ---------- Phys.crit +5.0% Crit.mult +13.00% Phys.pwr +8 (+1 eff.) ----- def ----- Armour +8 Defense +20 (+10 eff.) Fatigue +8% Curse of Misfortune A suit of armour made of leather. |
![]() 9.0 T5 light armor [Ego+] Nature While equipped: dps ---------- Mind.pwr +12 (+3 eff.) ----- def ----- Armour +8 Defense +20 (+10 eff.) Fatigue +8% Resists +17% acid +7% physical +11% cold +17% lightning +13% fire Curse of Corpses A suit of armour made of leather. |
![]() 9.0 T4 light armor [Ego+] Nature/Psionic While equipped: dps ---------- Mind.pwr +10 (+3 eff.) ----- def ----- Armour +7 Defense +12 (+6 eff.) Fatigue +8% Resists +14% acid +13% physical +11% lightning +10% fire +8% mind +6% cold Mind.save +18 (+6 eff.) Curse of Shrouds A suit of armour made of leather. |
![]() 9.0 T4 light armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +7 Defense +12 (+6 eff.) Fatigue +8% Resists +21% cold +15% light +18% darkness Curse of Madness A suit of armour made of leather. |
![]() 9.0 T5 light armor [Ego+] Nature While equipped: Stats +3 Wil ----- def ----- Armour +8 Defense +20 (+10 eff.) Fatigue +8% Resists +22% blight +21% darkness ---------- misc Light +2 Curse of Misfortune A suit of armour made of leather. |
![]() 9.0 T4 light armor [Ego+] Nature/Master While equipped: dps ---------- Phys.crit +7.0% Apr +10 ----- def ----- Armour +7 Defense +22 (+11 eff.) Fatigue +8% HP.reg +5.70 ---------- misc Stam/turn +2.40 Curse of Nightmares Second Wind: (Instant) Puts all charms on 35 cooldown Level 5.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Take a deep breath to recover 285 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
![]() 9.0 T4 light armor [Ego+] Arcane While equipped: dps ---------- Melee+ 15 acid 17 fire Melee Ret 12 acid 13 fire ----- def ----- Armour +7 Defense +12 (+6 eff.) Fatigue +8% Resists +14% acid +17% fire Curse of Shrouds A suit of armour made of leather. |
![]() 9.0 T5 light armor [Ego++] Nature/Psionic While equipped: Stats +3 Cun ----- def ----- Armour +17 Defense +31 (+15 eff.) Fatigue +8% Mind.save +16 (+6 eff.) Max.HP +51.00 HP.reg +15.00 Heal.mod +16% Curse of Shrouds A suit of armour made of leather. |
![]() 9.0 T5 light armor [Ego+] Nature/Master While equipped: dps ---------- Melee+ 7 fire Ranged+ 7 fire ----- def ----- Armour +23 Defense +20 (+10 eff.) Fatigue +8% Resists +19% physical +28% fire +25% cold Curse of Nightmares A suit of armour made of leather. |
![]() 9.0 T5 light armor [Ego+] Nature/Master While equipped: dps ---------- Melee+ 8 fire Ranged+ 8 fire ----- def ----- Armour +14 Defense +20 (+10 eff.) Fatigue +8% Resists +25% physical +27% fire +24% cold Curse of Shrouds A suit of armour made of leather. |
![]() 17.0 T4 massive armor Reqs Massive armour training [Rare] Disrupt While equipped: dps ---------- Res.pen +26% light Melee Ret 10 mind 6 nature ----- def ----- Armour +13 Fatigue +22% Resists +18% blight +18% nature +21% darkness +18% light D.Red.from +13% Unnatural Curse of Corpses A suit of armour made of metal plates. |
![]() 17.0 T3 massive armor Reqs Massive armour training [Rare] Master While equipped: dps ---------- Dmg.mod +9% fire On Hit (Melee): * 20% chance to reduce damage dealt by 31% ----- def ----- Armour +27 Defense +20 (+10 eff.) Fatigue +15% Phys.save +22 (+8 eff.) Curse of Shrouds A suit of armour made of metal plates. |
![]() 17.0 T4 massive armor Reqs Massive armour training [Ego++] Nature/Master While equipped: Stats +3 Str +3 Con ----- def ----- Armour +13 Fatigue +22% Resists +9% acid +11% physical +9% fire +11% lightning +11% cold Max.HP +59.00 Disarm- +20% Stun/Frz- +24% Knockbk- +21% ---------- misc Cooldown Rush -5 Curse of Shrouds A suit of armour made of metal plates. |
![]() 17.0 T4 massive armor Reqs Massive armour training [Ego+] Nature/Master While equipped: ----- def ----- Armour +22 Fatigue +22% Resists +10% acid +9% physical +9% fire +5% lightning +9% cold Disarm- +24% Stun/Frz- +27% Knockbk- +25% ---------- misc Cooldown Rush -5 Curse of Madness A suit of armour made of metal plates. |
![]() 17.0 T4 massive armor Reqs Massive armour training [Rare] Nature While equipped: Stats +4 Str +3 Wil dps ---------- Dmg.mod +27% darkness +18% cold Melee Ret 10 lightning ----- def ----- Armour +13 Fatigue +22% Resists +15% lightning Max.HP +68.00 HP.reg +8.00 Heal.mod +18% ---------- misc See.Invis +25 Curse of Nightmares A suit of armour made of metal plates. |
![]() 7.0 T4 shield armor Reqs Shield usage training [Ego++] Arcane/Master When used to Attack: Power 46.5 - 55.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +137 On Crit.r2 +25 light +27 fire While equipped: dps ---------- On shield block: * Cause enemies within radius 6 to bleed for 329 physical damage over 5 turns (1/turn) * Deals 32 light and fire damage to each enemy blocked ----- def ----- Armour +8 Fatigue +8% Resists +9% light +9% fire ---------- misc Talents +1 Block Curse of Shrouds Handheld deflection devices. |
![]() 3.0 T4 arrow ammo [Ego++] Master/Psionic Power 53.5 - 74.9 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +23 Crit +11.5% Capacity 23 Proj.spd +200% Ranged+ +30 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 266 physical damage Arrows are used with bows to pierce your foes to death. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Acc +5 (+1 eff.) Melee Ret 2 physical ----- def ----- Die.at -60.00 life ---------- misc Stam/turn +1.00 Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() 2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T3 gross misc [Unique] Unknown While equipped: dps ---------- Melee Ret 25 darkness ----- def ----- Disarm- +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
![]() 2.0 T1 lite [Rare] Nature While equipped: Stats +3 Str +1 Dex dps ---------- Crit.mult +5.00% Phys.pwr +15 (+3 eff.) ----- def ----- Max.HP +44.00 ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 T1 lite [Rare] Arcane While equipped: dps ---------- Phys.crit +3.0% Apr +2 Melee Ret 10 fire On Hit (Melee): * 20% chance to reduce all saves and defense by 39 ----- def ----- Resists +5% fire Die.at -40.00 life ---------- misc Stam/turn +1.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 T1 lite [Ego+] Disrupt/Master While equipped: ----- def ----- Resists +3% all Spell.save +6 (+2 eff.) ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
![]() 2.0 T3 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 69 for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T5 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 560 Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
![]() 0.0 T1 trinket misc [Plot Item] Psionic While carried: dps ---------- Mind.pwr +15 (+4 eff.) ----- def ----- Resists +30% mind +8% physical Max.HP +40.00 A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. You find having the acorn helps to anchor your mind and prepare you for the trials ahead. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T5 wand charm [Random Unique] Arcane While equipped: dps ---------- Spell.crit +1% Spell.pwr +31 (+17 eff.) Dmg.mod +12% blight Melee Ret 4 blight ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +2 Wards +6 acid +5 nature +6 arcane +4 darkness Talents +1 Ward Create a radius 3 storm for 5 turns. Each turn, creatures within take 101 lightning damage and will be dazed for 1 turn (505 total damage) Puts all charms on 15 cooldown 100% to increase all damage penetration by 27% for 2 turns. 100% to heal for 81. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.0 T5 white gem [Plot Item] Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+5 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+5 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Karakar the Thalore Cursed level 38
54th Regrowth 123rd year of Ascendancy at 08:33 see stats
By Karakar the Thalore Cursed level 38
52nd Regrowth 123rd year of Ascendancy at 08:46 see stats
By Karakar the Thalore Cursed level 20
46th Dusk 122nd year of Ascendancy at 06:59 see stats
By Karakar the Thalore Cursed level 43
9th Pyre 123rd year of Ascendancy at 03:15 see stats
By Karakar the Thalore Cursed level 41
5th Pyre 123rd year of Ascendancy at 08:13 see stats
By Karakar the Thalore Cursed level 29
49th Haze 122nd year of Ascendancy at 00:03 see stats
By Karakar the Thalore Cursed level 23
5th Haze 122nd year of Ascendancy at 12:35 see stats
By Karakar the Thalore Cursed level 40
1st Pyre 123rd year of Ascendancy at 09:03 see stats
By Karakar the Thalore Cursed level 34
36th Regrowth 123rd year of Ascendancy at 14:33 see stats
By Karakar the Thalore Cursed level 23
35th Haze 122nd year of Ascendancy at 00:18 see stats
By Karakar the Thalore Cursed level 22
55th Dusk 122nd year of Ascendancy at 11:31 see stats
By Karakar the Thalore Cursed level 32
18th Regrowth 123rd year of Ascendancy at 09:16 see stats
By Karakar the Thalore Cursed level 27
44th Haze 122nd year of Ascendancy at 09:25 see stats
By Karakar the Thalore Cursed level 34
36th Regrowth 123rd year of Ascendancy at 17:51 see stats
By Karakar the Thalore Cursed level 10
3rd Summertide 122nd year of Ascendancy at 08:01 see stats
By Karakar the Thalore Cursed level 20
39th Dusk 122nd year of Ascendancy at 13:04 see stats
By Karakar the Thalore Cursed level 30
49th Haze 122nd year of Ascendancy at 00:53 see stats
By Karakar the Thalore Cursed level 40
1st Time of Balance 123rd year of Ascendancy at 06:49 see stats
By Karakar the Thalore Cursed level 30
52nd Haze 122nd year of Ascendancy at 15:07 see stats
By Karakar the Thalore Cursed level 33
25th Regrowth 123rd year of Ascendancy at 20:53 see stats
By Karakar the Thalore Cursed level 20
46th Dusk 122nd year of Ascendancy at 06:57 see stats
By Karakar the Thalore Cursed level 41
1st Pyre 123rd year of Ascendancy at 11:48 see stats
By Karakar the Thalore Cursed level 34
44th Regrowth 123rd year of Ascendancy at 03:37 see stats
By Karakar the Thalore Cursed level 10
3rd Summertide 122nd year of Ascendancy at 08:03 see stats
By Karakar the Thalore Cursed level 30
80th Haze 122nd year of Ascendancy at 00:30 see stats
By Karakar the Thalore Cursed level 42
7th Pyre 123rd year of Ascendancy at 21:39 see stats
By Karakar the Thalore Cursed level 12
3rd Dusk 122nd year of Ascendancy at 13:44 see stats
By Karakar the Thalore Cursed level 45
42nd Pyre 123rd year of Ascendancy at 12:28 see stats
By Karakar the Thalore Cursed level 24
35th Haze 122nd year of Ascendancy at 22:41 see stats
By Karakar the Thalore Cursed level 16
13rd Dusk 122nd year of Ascendancy at 22:20 see stats
By Karakar the Thalore Cursed level 37
51st Regrowth 123rd year of Ascendancy at 03:29 see stats
Log
Orc pyromancer enters a state of bloodlust.
Nerariakira the orc pyromancer uses Pride of the Orcs.
Nerariakira the orc pyromancer speeds up.
Nerariakira the orc pyromancer is not silenced anymore.
Nerariakira the orc pyromancer stops bleeding.
Orc pyromancer casts Rune: Shielding.
A shield forms around orc pyromancer.
Nerariakira the orc pyromancer receives 404 healing from Pride of the Orcs.
Nerariakira the orc pyromancer throws a finishing uppercut.
Your resonance field crumbles under the damage!
The psychic field around Karakar crumbles.
Karakar resists the stun!
Orc pyromancer casts Phase Door.
Velaldatira the orc assassin is no longer weakened.
Velaldatira the orc assassin roars with rage shaking off 1 mental debuffs!
Nerariakira the orc pyromancer hits Karakar for (191 resonance), (61 rampage shugs off), 606 physical (606 total damage).
Orc pyromancer's Fireflash hits Karakar for (41 antimagic), 178 fire (179 total damage).
Orc pyromancer's Fireflash hits Treant for 414 fire damage.
Orc pyromancer's Fireflash hits Velaldatira the orc assassin for 377 fire damage.
Orc pyromancer's Fireflash hits Nerariakira the orc pyromancer for (71 flat reduction), 372 fire (372 total damage).
Orc pyromancer's Fireflash hits Xeriwyn the orc pyromancer for 460 fire damage.
Orc pyromancer's Fireflash hits Treant for 414 fire damage.
Orc pyromancer's Fireflash hits Liseleta the orc cryomancer for 451 fire damage.
Melee retaliation hits Nerariakira the orc pyromancer for (1 flat reduction), 0 blight (0 total damage).
Velaldatira the orc assassin uses Venomous Strike.
Velaldatira the orc assassin performs a melee critical strike against Karakar!
Velaldatira the orc assassin roars triumphantly.
Velaldatira the orc assassin hits Karakar for (41 antimagic), 2215 nature (2215 total damage).
Melee retaliation hits Velaldatira the orc assassin for 1 blight damage.
Karakar the level 47 thalore cursed was slimed to death by Velaldatira the orc assassin on level 3 of Vor Pride.